| Age | Commit message (Expand) | Author |
| 2018-05-17 | Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, ... | gdkchan |
| 2018-05-15 | Only use higher priority on yield, change reschedule to be per-thread instead... | gdkchan |
| 2018-05-15 | Fix some races in SvcThreadSync and change the way how yield works | gdkchan |
| 2018-05-15 | Update README.md | Ac_K |
| 2018-05-14 | Fix typo and update priority/avoid duplicates on UpdateMutexOwner | gdkchan |
| 2018-05-14 | Some improvements to SetThreadCoreMask, simplified implementation of wait lists | gdkchan |
| 2018-05-13 | Implement GetTpcMasks on nvservices | gdkchan |
| 2018-05-13 | Better implementation of SetThreadCoreMask that allows changing the Core Mask... | gdkchan |
| 2018-05-13 | Initial work to support changing thread core on the scheduler, also some cond... | gdkchan |
| 2018-05-11 | Allow using self thread id on some svcs (fixes #117) | gdkchan |
| 2018-05-11 | Fix WidthInGobs on the GPU | gdkchan |
| 2018-05-11 | Update min sdk version on readme (for real this time) | gdkchan |
| 2018-05-11 | Update min sdk version on readme | gdkchan |
| 2018-05-11 | Add intrinsics support (#121) | gdkchan |
| 2018-05-11 | Fix NV stubs (#124) | Starlet |
| 2018-05-10 | Implement ISystemDisplayService::GetDisplayMode & Add IManagerDisplayService:... | Thomas Guillemard |
| 2018-05-07 | Fix regression caused by wrong endian on GetAudioRendererWorkBufferSize versi... | gdkchan |
| 2018-05-07 | NvServices refactoring (#120) | gdkchan |
| 2018-05-04 | Update IAudioRendererManager.cs | Ac_K |
| 2018-05-01 | A REAL fix for some games. (#116) | Ac_K |
| 2018-04-30 | Ignore ZR target texture color registers on shader | gdkchan |
| 2018-04-29 | Add Sqxtn_S, Sqxtn_V, Uqxtn_S, Uqxtn_V instructions and Tests (6). (#110) | LDj3SNuD |
| 2018-04-29 | Fix GetDesiredLanguage and expose a way to set the desired language, default ... | gdkchan |
| 2018-04-29 | Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, ... | gdkchan |
| 2018-04-26 | Remove unnecessary casts from NxSettings | gdkchan |
| 2018-04-26 | Add null terminator to audio device names when writing to the output buffer | gdkchan |
| 2018-04-26 | Remove thread from the threads list when it finishes, remove debug code | gdkchan |
| 2018-04-25 | Update AOpCodeTable.cs (#108) | LDj3SNuD |
| 2018-04-25 | Add Cls_V, Clz_V, Orn_V instructions. Add 18 Tests: And_V, Bic_V, Bif_V, Bit_... | LDj3SNuD |
| 2018-04-25 | Some small sync primitive fixes, logging fixes, started to implement the 2D e... | gdkchan |
| 2018-04-25 | Update ISystemSettingsServer.cs (#107) | Ac_K |
| 2018-04-24 | Update README.md | gdkchan |
| 2018-04-24 | [HLE/Audio] Use correct audio device names | gdkchan |
| 2018-04-24 | Improved logging (#103) | gdkchan |
| 2018-04-23 | Update IAudioController.cs | Ac_K |
| 2018-04-22 | Print guest stack trace on a few points that can throw exceptions | gdkchan |
| 2018-04-22 | Stub a few services, add support for generating call stacks on the CPU | gdkchan |
| 2018-04-21 | Some implementations (#99) | Ac_K |
| 2018-04-21 | Update am service (#98) | Ac_K |
| 2018-04-21 | Fix Addp_S in AOpCodeTable. Add 5 Tests: ADDP (scalar), ADDP (vector), ADDV. ... | LDj3SNuD |
| 2018-04-21 | Implement the synchronization primitives like the Horizon kernel does (#97) | gdkchan |
| 2018-04-20 | fix typo in log (#93) | emmauss |
| 2018-04-20 | Add ADDHN{2}, RADDHN{2}, SUBHN{2}, RSUBHN{2} (vector) instructions. Add 8 Tes... | LDj3SNuD |
| 2018-04-19 | Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader inst... | gdkchan |
| 2018-04-19 | [HLE/Kernel] Fix SetThreadPriority, allow nano seconds values > int.MaxValue,... | gdkchan |
| 2018-04-19 | [HLE/Kernel] Dispose the thread wait even on exit | gdkchan |
| 2018-04-19 | Fix Fmin/max and add vector version, add and modifying fmin/max tests (#89) | MS-DOS1999 |
| 2018-04-19 | Fix bad merge, and a few other fixes | gdkchan |
| 2018-04-19 | [HLE/Kernel] Yield when cond var is signaled | gdkchan |
| 2018-04-18 | [HLE/Kernel] Somewhat improved sync primitives | gdkchan |