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Ryujinx
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A backup of the Ryujinx master git branch.
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Author
2021-06-24
Inherit buffer tracking handles rather than recreating on resize (#2330)
riperiperi
2021-06-24
settings: Implement GetDeviceNickName and SetDeviceNickName (#2383)
Ac_K
2021-06-24
nfc/nfp: Implement ISystemManager and ISystem (#2381)
Ac_K
2021-06-24
Reduce number of dlls on distribution with single file publish (#2211)
gdkchan
2021-06-23
input: Fixes TouchPoint wrong attribute (#2390)
Ac_K
2021-06-23
Fix shader texture LOD query (#2397)
gdkchan
2021-06-23
Implement VORN (register) Arm32 instruction (#2396)
gdkchan
2021-06-23
Pass all inputs when geometry shader passthrough is enabled (#2362)
gdkchan
2021-06-23
hid: Cleanup and implement some calls (#2380)
Ac_K
2021-06-23
Unbind input on middle click (#2358)
ooa113y
2021-06-23
prepo: Implement SaveSystemReport and SaveSystemReportWithUser (#2379)
Ac_K
2021-06-23
pl: Implement GetSharedFontInOrderOfPriorityForSystem (#2382)
Ac_K
2021-06-23
mii: Fix multiple inconsistencies (#2392)
Mary
2021-06-23
kernel: Implement MapTransferMemory and UnmapTransferMemory (#2386)
Mary
2021-06-22
ipc: Remove size checks for buffer type 0x21/0x22 (#2387)
Ac_K
2021-06-21
account: Fix wrong condition in TrySelectUserWithoutInteraction (#2384)
Ac_K
2021-06-21
am: Add all known AppletMessage (#2378)
Ac_K
2021-06-20
Fix separate bindless sampler at offset 0 (#2360)
gdkchan
2021-06-19
hid/irs: Stub IsFirmwareUpdateAvailableForSixAxisSensor and CheckFirmwareVers...
LukeFZ
2021-06-17
Miria: Make default profile loads Pro Controller by default (#2368)
Mary
2021-06-15
End shader decoding when reaching a block that starts with an infinite loop (...
riperiperi
2021-06-14
Add TouchScreen Manager (#2333)
emmauss
2021-06-10
Increase height of Settings Window (#2355)
EmulationFanatic
2021-06-09
GAL: Fix sampler leaks on exit (#2353)
Mary
2021-06-09
Do not clear gpu subchannel state on BindChannel (#2348)
Mary
2021-06-09
Support bindless textures with separate constant buffers for texture and samp...
gdkchan
2021-06-03
Add SDL2 information & updated game compatibility stats (#2337)
EmulationFanatic
2021-06-03
Fix shaders with mixed PBK and SSY addresses on the stack (#2329)
gdkchan
2021-06-03
Fix texture blit off-by-one errors (#2335)
gdkchan
2021-06-02
Reactivate DInput on SDL2
Mary
2021-06-02
Update SDL2-CS (#2327)
Mary
2021-06-02
Use Quads on OpenGL host when supported. (#2331)
riperiperi
2021-06-01
Avoid clearing alpha channel by handle when presenting (#2323)
Mary
2021-05-31
Do not attempt to normalize SNORM image buffers on shaders (#2317)
gdkchan
2021-05-30
Fix guest stack trace inexistent function names (#2326)
gdkchan
2021-05-30
Fix inverted low/high mask value on GetThreadCoreMask32 syscall (#2325)
gdkchan
2021-05-29
Add multi-level function table (#2228)
FICTURE7
2021-05-25
amadeus: Update to REV9 (#2309)
Mary
2021-05-24
POWER - Performance Optimizations With Extensive Ramifications (#2286)
riperiperi
2021-05-24
Improve accuracy of reciprocal step instructions (#2305)
gdkchan
2021-05-24
Fix value of constant vertex attributes (#2307)
gdkchan
2021-05-24
Compare aligned size for largest mip level when considering sampler resize (#...
riperiperi
2021-05-22
Use a different method for out of bounds blit (#2302)
gdkchan
2021-05-22
Add another Depth32F texture format (#2304)
gdkchan
2021-05-22
Fix non-independent blend state not being updated (#2303)
gdkchan
2021-05-21
Extend info printed when guest crashes/breaks execution (#1845)
Somebody Whoisbored
2021-05-21
input: Implement a SDL2 keyboard backend (#2277)
Mary
2021-05-21
Fix dimensions check for scale eligibility (#2301)
riperiperi
2021-05-20
Fix buffer and texture uses not being propagated for vertex A/B shaders (#2300)
gdkchan
2021-05-20
Fix constant buffer array size when indexing is used and other buffer descrip...
gdkchan
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