diff options
Diffstat (limited to 'src/Ryujinx.Input')
| -rw-r--r-- | src/Ryujinx.Input/HLE/NpadManager.cs | 5 | ||||
| -rw-r--r-- | src/Ryujinx.Input/IGamepadDriver.cs | 6 |
2 files changed, 0 insertions, 11 deletions
diff --git a/src/Ryujinx.Input/HLE/NpadManager.cs b/src/Ryujinx.Input/HLE/NpadManager.cs index 2409ecf2..4c7bb8b7 100644 --- a/src/Ryujinx.Input/HLE/NpadManager.cs +++ b/src/Ryujinx.Input/HLE/NpadManager.cs @@ -174,11 +174,6 @@ namespace Ryujinx.Input.HLE { lock (_lock) { - foreach (InputConfig inputConfig in _inputConfig) - { - _controllers[(int)inputConfig.PlayerIndex].GamepadDriver.Clear(); - } - _blockInputUpdates = false; } } diff --git a/src/Ryujinx.Input/IGamepadDriver.cs b/src/Ryujinx.Input/IGamepadDriver.cs index ff4d3699..67b01c26 100644 --- a/src/Ryujinx.Input/IGamepadDriver.cs +++ b/src/Ryujinx.Input/IGamepadDriver.cs @@ -33,11 +33,5 @@ namespace Ryujinx.Input /// <param name="id">The unique id of the gamepad</param> /// <returns>An instance of <see cref="IGamepad"/> associated to the gamepad id given or null if not found</returns> IGamepad GetGamepad(string id); - - /// <summary> - /// Flush the internal state of the driver. - /// </summary> - /// <remarks>Does nothing by default.</remarks> - void Clear() { } } } |
