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-rw-r--r--src/Ryujinx.Input/HLE/NpadManager.cs5
-rw-r--r--src/Ryujinx.Input/IGamepadDriver.cs6
2 files changed, 0 insertions, 11 deletions
diff --git a/src/Ryujinx.Input/HLE/NpadManager.cs b/src/Ryujinx.Input/HLE/NpadManager.cs
index 2409ecf2..4c7bb8b7 100644
--- a/src/Ryujinx.Input/HLE/NpadManager.cs
+++ b/src/Ryujinx.Input/HLE/NpadManager.cs
@@ -174,11 +174,6 @@ namespace Ryujinx.Input.HLE
{
lock (_lock)
{
- foreach (InputConfig inputConfig in _inputConfig)
- {
- _controllers[(int)inputConfig.PlayerIndex].GamepadDriver.Clear();
- }
-
_blockInputUpdates = false;
}
}
diff --git a/src/Ryujinx.Input/IGamepadDriver.cs b/src/Ryujinx.Input/IGamepadDriver.cs
index ff4d3699..67b01c26 100644
--- a/src/Ryujinx.Input/IGamepadDriver.cs
+++ b/src/Ryujinx.Input/IGamepadDriver.cs
@@ -33,11 +33,5 @@ namespace Ryujinx.Input
/// <param name="id">The unique id of the gamepad</param>
/// <returns>An instance of <see cref="IGamepad"/> associated to the gamepad id given or null if not found</returns>
IGamepad GetGamepad(string id);
-
- /// <summary>
- /// Flush the internal state of the driver.
- /// </summary>
- /// <remarks>Does nothing by default.</remarks>
- void Clear() { }
}
}