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Diffstat (limited to 'src/Ryujinx.Input/MouseStateSnapshot.cs')
| -rw-r--r-- | src/Ryujinx.Input/MouseStateSnapshot.cs | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/src/Ryujinx.Input/MouseStateSnapshot.cs b/src/Ryujinx.Input/MouseStateSnapshot.cs new file mode 100644 index 00000000..ddfdebc6 --- /dev/null +++ b/src/Ryujinx.Input/MouseStateSnapshot.cs @@ -0,0 +1,45 @@ +using System.Numerics; +using System.Runtime.CompilerServices; + +namespace Ryujinx.Input +{ + /// <summary> + /// A snapshot of a <see cref="IMouse"/>. + /// </summary> + public class MouseStateSnapshot + { + private bool[] _buttonState; + + /// <summary> + /// The position of the mouse cursor + /// </summary> + public Vector2 Position { get; } + + /// <summary> + /// The scroll delta of the mouse + /// </summary> + public Vector2 Scroll { get; } + + /// <summary> + /// Create a new <see cref="MouseStateSnapshot"/>. + /// </summary> + /// <param name="buttonState">The button state</param> + /// <param name="position">The position of the cursor</param> + /// <param name="scroll">The scroll delta</param> + public MouseStateSnapshot(bool[] buttonState, Vector2 position, Vector2 scroll) + { + _buttonState = buttonState; + + Position = position; + Scroll = scroll; + } + + /// <summary> + /// Check if a given button is pressed. + /// </summary> + /// <param name="button">The button</param> + /// <returns>True if the given button is pressed</returns> + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public bool IsPressed(MouseButton button) => _buttonState[(int)button]; + } +}
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