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-rw-r--r--src/Ryujinx.Input/MouseStateSnapshot.cs45
1 files changed, 45 insertions, 0 deletions
diff --git a/src/Ryujinx.Input/MouseStateSnapshot.cs b/src/Ryujinx.Input/MouseStateSnapshot.cs
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+++ b/src/Ryujinx.Input/MouseStateSnapshot.cs
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+using System.Numerics;
+using System.Runtime.CompilerServices;
+
+namespace Ryujinx.Input
+{
+ /// <summary>
+ /// A snapshot of a <see cref="IMouse"/>.
+ /// </summary>
+ public class MouseStateSnapshot
+ {
+ private bool[] _buttonState;
+
+ /// <summary>
+ /// The position of the mouse cursor
+ /// </summary>
+ public Vector2 Position { get; }
+
+ /// <summary>
+ /// The scroll delta of the mouse
+ /// </summary>
+ public Vector2 Scroll { get; }
+
+ /// <summary>
+ /// Create a new <see cref="MouseStateSnapshot"/>.
+ /// </summary>
+ /// <param name="buttonState">The button state</param>
+ /// <param name="position">The position of the cursor</param>
+ /// <param name="scroll">The scroll delta</param>
+ public MouseStateSnapshot(bool[] buttonState, Vector2 position, Vector2 scroll)
+ {
+ _buttonState = buttonState;
+
+ Position = position;
+ Scroll = scroll;
+ }
+
+ /// <summary>
+ /// Check if a given button is pressed.
+ /// </summary>
+ /// <param name="button">The button</param>
+ /// <returns>True if the given button is pressed</returns>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public bool IsPressed(MouseButton button) => _buttonState[(int)button];
+ }
+} \ No newline at end of file