diff options
Diffstat (limited to 'src/Ryujinx.Input/Assigner')
| -rw-r--r-- | src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs | 6 | ||||
| -rw-r--r-- | src/Ryujinx.Input/Assigner/IButtonAssigner.cs | 2 | ||||
| -rw-r--r-- | src/Ryujinx.Input/Assigner/KeyboardKeyAssigner.cs | 10 |
3 files changed, 9 insertions, 9 deletions
diff --git a/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs b/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs index bf8319a6..388ebcc0 100644 --- a/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs +++ b/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs @@ -59,16 +59,16 @@ namespace Ryujinx.Input.Assigner return _gamepad == null || !_gamepad.IsConnected; } - public ButtonValue? GetPressedButton() + public string GetPressedButton() { IEnumerable<GamepadButtonInputId> pressedButtons = _detector.GetPressedButtons(); if (pressedButtons.Any()) { - return !_forStick ? new(pressedButtons.First()) : new(((StickInputId)pressedButtons.First())); + return !_forStick ? pressedButtons.First().ToString() : ((StickInputId)pressedButtons.First()).ToString(); } - return null; + return ""; } private void CollectButtonStats() diff --git a/src/Ryujinx.Input/Assigner/IButtonAssigner.cs b/src/Ryujinx.Input/Assigner/IButtonAssigner.cs index 65371713..76a9fece 100644 --- a/src/Ryujinx.Input/Assigner/IButtonAssigner.cs +++ b/src/Ryujinx.Input/Assigner/IButtonAssigner.cs @@ -31,6 +31,6 @@ namespace Ryujinx.Input.Assigner /// Get the pressed button that was read in <see cref="ReadInput"/> by the button assigner. /// </summary> /// <returns>The pressed button that was read</returns> - ButtonValue? GetPressedButton(); + string GetPressedButton(); } } diff --git a/src/Ryujinx.Input/Assigner/KeyboardKeyAssigner.cs b/src/Ryujinx.Input/Assigner/KeyboardKeyAssigner.cs index c66812ba..e52ef4a2 100644 --- a/src/Ryujinx.Input/Assigner/KeyboardKeyAssigner.cs +++ b/src/Ryujinx.Input/Assigner/KeyboardKeyAssigner.cs @@ -23,7 +23,7 @@ namespace Ryujinx.Input.Assigner public bool HasAnyButtonPressed() { - return GetPressedButton() is not null; + return GetPressedButton().Length != 0; } public bool ShouldCancel() @@ -31,20 +31,20 @@ namespace Ryujinx.Input.Assigner return _keyboardState.IsPressed(Key.Escape); } - public ButtonValue? GetPressedButton() + public string GetPressedButton() { - ButtonValue? keyPressed = null; + string keyPressed = ""; for (Key key = Key.Unknown; key < Key.Count; key++) { if (_keyboardState.IsPressed(key)) { - keyPressed = new(key); + keyPressed = key.ToString(); break; } } - return !ShouldCancel() ? keyPressed : null; + return !ShouldCancel() ? keyPressed : ""; } } } |
