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-rw-r--r--src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs6
-rw-r--r--src/Ryujinx.Input/Assigner/IButtonAssigner.cs2
-rw-r--r--src/Ryujinx.Input/Assigner/KeyboardKeyAssigner.cs10
3 files changed, 9 insertions, 9 deletions
diff --git a/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs b/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs
index bf8319a6..388ebcc0 100644
--- a/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs
+++ b/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs
@@ -59,16 +59,16 @@ namespace Ryujinx.Input.Assigner
return _gamepad == null || !_gamepad.IsConnected;
}
- public ButtonValue? GetPressedButton()
+ public string GetPressedButton()
{
IEnumerable<GamepadButtonInputId> pressedButtons = _detector.GetPressedButtons();
if (pressedButtons.Any())
{
- return !_forStick ? new(pressedButtons.First()) : new(((StickInputId)pressedButtons.First()));
+ return !_forStick ? pressedButtons.First().ToString() : ((StickInputId)pressedButtons.First()).ToString();
}
- return null;
+ return "";
}
private void CollectButtonStats()
diff --git a/src/Ryujinx.Input/Assigner/IButtonAssigner.cs b/src/Ryujinx.Input/Assigner/IButtonAssigner.cs
index 65371713..76a9fece 100644
--- a/src/Ryujinx.Input/Assigner/IButtonAssigner.cs
+++ b/src/Ryujinx.Input/Assigner/IButtonAssigner.cs
@@ -31,6 +31,6 @@ namespace Ryujinx.Input.Assigner
/// Get the pressed button that was read in <see cref="ReadInput"/> by the button assigner.
/// </summary>
/// <returns>The pressed button that was read</returns>
- ButtonValue? GetPressedButton();
+ string GetPressedButton();
}
}
diff --git a/src/Ryujinx.Input/Assigner/KeyboardKeyAssigner.cs b/src/Ryujinx.Input/Assigner/KeyboardKeyAssigner.cs
index c66812ba..e52ef4a2 100644
--- a/src/Ryujinx.Input/Assigner/KeyboardKeyAssigner.cs
+++ b/src/Ryujinx.Input/Assigner/KeyboardKeyAssigner.cs
@@ -23,7 +23,7 @@ namespace Ryujinx.Input.Assigner
public bool HasAnyButtonPressed()
{
- return GetPressedButton() is not null;
+ return GetPressedButton().Length != 0;
}
public bool ShouldCancel()
@@ -31,20 +31,20 @@ namespace Ryujinx.Input.Assigner
return _keyboardState.IsPressed(Key.Escape);
}
- public ButtonValue? GetPressedButton()
+ public string GetPressedButton()
{
- ButtonValue? keyPressed = null;
+ string keyPressed = "";
for (Key key = Key.Unknown; key < Key.Count; key++)
{
if (_keyboardState.IsPressed(key))
{
- keyPressed = new(key);
+ keyPressed = key.ToString();
break;
}
}
- return !ShouldCancel() ? keyPressed : null;
+ return !ShouldCancel() ? keyPressed : "";
}
}
}