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-rw-r--r--src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs15
-rw-r--r--src/Ryujinx.Input/Assigner/IButtonAssigner.cs2
-rw-r--r--src/Ryujinx.Input/Assigner/KeyboardKeyAssigner.cs4
3 files changed, 10 insertions, 11 deletions
diff --git a/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs b/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs
index 8621b3a5..388ebcc0 100644
--- a/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs
+++ b/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs
@@ -10,15 +10,15 @@ namespace Ryujinx.Input.Assigner
/// </summary>
public class GamepadButtonAssigner : IButtonAssigner
{
- private IGamepad _gamepad;
+ private readonly IGamepad _gamepad;
private GamepadStateSnapshot _currState;
private GamepadStateSnapshot _prevState;
- private JoystickButtonDetector _detector;
+ private readonly JoystickButtonDetector _detector;
- private bool _forStick;
+ private readonly bool _forStick;
public GamepadButtonAssigner(IGamepad gamepad, float triggerThreshold, bool forStick)
{
@@ -35,7 +35,7 @@ namespace Ryujinx.Input.Assigner
{
_currState = _gamepad.GetStateSnapshot();
_prevState = _currState;
- }
+ }
}
public void ReadInput()
@@ -116,7 +116,7 @@ namespace Ryujinx.Input.Assigner
private class JoystickButtonDetector
{
- private Dictionary<GamepadButtonInputId, InputSummary> _stats;
+ private readonly Dictionary<GamepadButtonInputId, InputSummary> _stats;
public JoystickButtonDetector()
{
@@ -135,9 +135,8 @@ namespace Ryujinx.Input.Assigner
public void AddInput(GamepadButtonInputId button, float value)
{
- InputSummary inputSummary;
- if (!_stats.TryGetValue(button, out inputSummary))
+ if (!_stats.TryGetValue(button, out InputSummary inputSummary))
{
inputSummary = new InputSummary();
_stats.Add(button, inputSummary);
@@ -148,7 +147,7 @@ namespace Ryujinx.Input.Assigner
public override string ToString()
{
- StringWriter writer = new StringWriter();
+ StringWriter writer = new();
foreach (var kvp in _stats)
{
diff --git a/src/Ryujinx.Input/Assigner/IButtonAssigner.cs b/src/Ryujinx.Input/Assigner/IButtonAssigner.cs
index 021736df..76a9fece 100644
--- a/src/Ryujinx.Input/Assigner/IButtonAssigner.cs
+++ b/src/Ryujinx.Input/Assigner/IButtonAssigner.cs
@@ -33,4 +33,4 @@ namespace Ryujinx.Input.Assigner
/// <returns>The pressed button that was read</returns>
string GetPressedButton();
}
-} \ No newline at end of file
+}
diff --git a/src/Ryujinx.Input/Assigner/KeyboardKeyAssigner.cs b/src/Ryujinx.Input/Assigner/KeyboardKeyAssigner.cs
index 23ae3655..e52ef4a2 100644
--- a/src/Ryujinx.Input/Assigner/KeyboardKeyAssigner.cs
+++ b/src/Ryujinx.Input/Assigner/KeyboardKeyAssigner.cs
@@ -5,7 +5,7 @@ namespace Ryujinx.Input.Assigner
/// </summary>
public class KeyboardKeyAssigner : IButtonAssigner
{
- private IKeyboard _keyboard;
+ private readonly IKeyboard _keyboard;
private KeyboardStateSnapshot _keyboardState;
@@ -47,4 +47,4 @@ namespace Ryujinx.Input.Assigner
return !ShouldCancel() ? keyPressed : "";
}
}
-} \ No newline at end of file
+}