diff options
Diffstat (limited to 'src/Ryujinx.Input/Assigner')
| -rw-r--r-- | src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs | 15 | ||||
| -rw-r--r-- | src/Ryujinx.Input/Assigner/IButtonAssigner.cs | 4 | ||||
| -rw-r--r-- | src/Ryujinx.Input/Assigner/KeyboardKeyAssigner.cs | 12 |
3 files changed, 13 insertions, 18 deletions
diff --git a/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs b/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs index 388ebcc0..80fed2b8 100644 --- a/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs +++ b/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs @@ -49,9 +49,9 @@ namespace Ryujinx.Input.Assigner CollectButtonStats(); } - public bool HasAnyButtonPressed() + public bool IsAnyButtonPressed() { - return _detector.HasAnyButtonPressed(); + return _detector.IsAnyButtonPressed(); } public bool ShouldCancel() @@ -59,16 +59,11 @@ namespace Ryujinx.Input.Assigner return _gamepad == null || !_gamepad.IsConnected; } - public string GetPressedButton() + public Button? GetPressedButton() { IEnumerable<GamepadButtonInputId> pressedButtons = _detector.GetPressedButtons(); - if (pressedButtons.Any()) - { - return !_forStick ? pressedButtons.First().ToString() : ((StickInputId)pressedButtons.First()).ToString(); - } - - return ""; + return !_forStick ? new(pressedButtons.FirstOrDefault()) : new((StickInputId)pressedButtons.FirstOrDefault()); } private void CollectButtonStats() @@ -123,7 +118,7 @@ namespace Ryujinx.Input.Assigner _stats = new Dictionary<GamepadButtonInputId, InputSummary>(); } - public bool HasAnyButtonPressed() + public bool IsAnyButtonPressed() { return _stats.Values.Any(CheckButtonPressed); } diff --git a/src/Ryujinx.Input/Assigner/IButtonAssigner.cs b/src/Ryujinx.Input/Assigner/IButtonAssigner.cs index 76a9fece..688fbddb 100644 --- a/src/Ryujinx.Input/Assigner/IButtonAssigner.cs +++ b/src/Ryujinx.Input/Assigner/IButtonAssigner.cs @@ -19,7 +19,7 @@ namespace Ryujinx.Input.Assigner /// Check if a button was pressed. /// </summary> /// <returns>True if a button was pressed</returns> - bool HasAnyButtonPressed(); + bool IsAnyButtonPressed(); /// <summary> /// Indicate if the user of this API should cancel operations. This is triggered for example when a gamepad get disconnected or when a user cancel assignation operations. @@ -31,6 +31,6 @@ namespace Ryujinx.Input.Assigner /// Get the pressed button that was read in <see cref="ReadInput"/> by the button assigner. /// </summary> /// <returns>The pressed button that was read</returns> - string GetPressedButton(); + Button? GetPressedButton(); } } diff --git a/src/Ryujinx.Input/Assigner/KeyboardKeyAssigner.cs b/src/Ryujinx.Input/Assigner/KeyboardKeyAssigner.cs index e52ef4a2..3c011a63 100644 --- a/src/Ryujinx.Input/Assigner/KeyboardKeyAssigner.cs +++ b/src/Ryujinx.Input/Assigner/KeyboardKeyAssigner.cs @@ -21,9 +21,9 @@ namespace Ryujinx.Input.Assigner _keyboardState = _keyboard.GetKeyboardStateSnapshot(); } - public bool HasAnyButtonPressed() + public bool IsAnyButtonPressed() { - return GetPressedButton().Length != 0; + return GetPressedButton() is not null; } public bool ShouldCancel() @@ -31,20 +31,20 @@ namespace Ryujinx.Input.Assigner return _keyboardState.IsPressed(Key.Escape); } - public string GetPressedButton() + public Button? GetPressedButton() { - string keyPressed = ""; + Button? keyPressed = null; for (Key key = Key.Unknown; key < Key.Count; key++) { if (_keyboardState.IsPressed(key)) { - keyPressed = key.ToString(); + keyPressed = new(key); break; } } - return !ShouldCancel() ? keyPressed : ""; + return !ShouldCancel() ? keyPressed : null; } } } |
