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-rw-r--r--src/Ryujinx.Gtk3/Input/GTK3/GTK3KeyboardDriver.cs5
-rw-r--r--src/Ryujinx.Gtk3/UI/Applet/GtkHostUIHandler.cs3
2 files changed, 0 insertions, 8 deletions
diff --git a/src/Ryujinx.Gtk3/Input/GTK3/GTK3KeyboardDriver.cs b/src/Ryujinx.Gtk3/Input/GTK3/GTK3KeyboardDriver.cs
index bd71c793..e502254b 100644
--- a/src/Ryujinx.Gtk3/Input/GTK3/GTK3KeyboardDriver.cs
+++ b/src/Ryujinx.Gtk3/Input/GTK3/GTK3KeyboardDriver.cs
@@ -81,11 +81,6 @@ namespace Ryujinx.Input.GTK3
return _pressedKeys.Contains(nativeKey);
}
- public void Clear()
- {
- _pressedKeys.Clear();
- }
-
public IGamepad GetGamepad(string id)
{
if (!_keyboardIdentifers[0].Equals(id))
diff --git a/src/Ryujinx.Gtk3/UI/Applet/GtkHostUIHandler.cs b/src/Ryujinx.Gtk3/UI/Applet/GtkHostUIHandler.cs
index b3f509a0..1d918d21 100644
--- a/src/Ryujinx.Gtk3/UI/Applet/GtkHostUIHandler.cs
+++ b/src/Ryujinx.Gtk3/UI/Applet/GtkHostUIHandler.cs
@@ -107,8 +107,6 @@ namespace Ryujinx.UI.Applet
swkbdDialog.SetInputLengthValidation(args.StringLengthMin, args.StringLengthMax);
swkbdDialog.SetInputValidation(args.KeyboardMode);
- ((MainWindow)_parent).RendererWidget.NpadManager.BlockInputUpdates();
-
if (swkbdDialog.Run() == (int)ResponseType.Ok)
{
inputText = swkbdDialog.InputEntry.Text;
@@ -130,7 +128,6 @@ namespace Ryujinx.UI.Applet
});
dialogCloseEvent.WaitOne();
- ((MainWindow)_parent).RendererWidget.NpadManager.UnblockInputUpdates();
userText = error ? null : inputText;