diff options
Diffstat (limited to 'src/Ryujinx.Graphics.Vulkan/Shader.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.Vulkan/Shader.cs | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/Ryujinx.Graphics.Vulkan/Shader.cs b/src/Ryujinx.Graphics.Vulkan/Shader.cs index d853bb04..2229785d 100644 --- a/src/Ryujinx.Graphics.Vulkan/Shader.cs +++ b/src/Ryujinx.Graphics.Vulkan/Shader.cs @@ -13,7 +13,7 @@ namespace Ryujinx.Graphics.Vulkan { // The shaderc.net dependency's Options constructor and dispose are not thread safe. // Take this lock when using them. - private static object _shaderOptionsLock = new object(); + private static readonly object _shaderOptionsLock = new(); private static readonly IntPtr _ptrMainEntryPointName = Marshal.StringToHGlobalAnsi("main"); @@ -57,11 +57,11 @@ namespace Ryujinx.Graphics.Vulkan fixed (byte* pCode = spirv) { - var shaderModuleCreateInfo = new ShaderModuleCreateInfo() + var shaderModuleCreateInfo = new ShaderModuleCreateInfo { SType = StructureType.ShaderModuleCreateInfo, CodeSize = (uint)spirv.Length, - PCode = (uint*)pCode + PCode = (uint*)pCode, }; api.CreateShaderModule(device, shaderModuleCreateInfo, null, out _module).ThrowOnError(); @@ -80,12 +80,12 @@ namespace Ryujinx.Graphics.Vulkan options = new Options(false) { SourceLanguage = SourceLanguage.Glsl, - TargetSpirVVersion = new SpirVVersion(1, 5) + TargetSpirVVersion = new SpirVVersion(1, 5), }; } options.SetTargetEnvironment(TargetEnvironment.Vulkan, EnvironmentVersion.Vulkan_1_2); - Compiler compiler = new Compiler(options); + Compiler compiler = new(options); var scr = compiler.Compile(glsl, "Ryu", GetShaderCShaderStage(stage)); lock (_shaderOptionsLock) @@ -104,7 +104,7 @@ namespace Ryujinx.Graphics.Vulkan byte[] code = new byte[(scr.CodeLength + 3) & ~3]; - spirvBytes.CopyTo(code.AsSpan().Slice(0, (int)scr.CodeLength)); + spirvBytes.CopyTo(code.AsSpan()[..(int)scr.CodeLength]); return code; } @@ -134,12 +134,12 @@ namespace Ryujinx.Graphics.Vulkan public unsafe PipelineShaderStageCreateInfo GetInfo() { - return new PipelineShaderStageCreateInfo() + return new PipelineShaderStageCreateInfo { SType = StructureType.PipelineShaderStageCreateInfo, Stage = _stage, Module = _module, - PName = (byte*)_ptrMainEntryPointName + PName = (byte*)_ptrMainEntryPointName, }; } |
