aboutsummaryrefslogtreecommitdiff
path: root/src/Ryujinx.Graphics.Vulkan/PipelineLayoutCacheEntry.cs
diff options
context:
space:
mode:
Diffstat (limited to 'src/Ryujinx.Graphics.Vulkan/PipelineLayoutCacheEntry.cs')
-rw-r--r--src/Ryujinx.Graphics.Vulkan/PipelineLayoutCacheEntry.cs124
1 files changed, 102 insertions, 22 deletions
diff --git a/src/Ryujinx.Graphics.Vulkan/PipelineLayoutCacheEntry.cs b/src/Ryujinx.Graphics.Vulkan/PipelineLayoutCacheEntry.cs
index 7d0948d6..ae296b03 100644
--- a/src/Ryujinx.Graphics.Vulkan/PipelineLayoutCacheEntry.cs
+++ b/src/Ryujinx.Graphics.Vulkan/PipelineLayoutCacheEntry.cs
@@ -3,6 +3,7 @@ using Silk.NET.Vulkan;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
+using System.Diagnostics;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Vulkan
@@ -15,6 +16,7 @@ namespace Ryujinx.Graphics.Vulkan
private readonly Device _device;
public DescriptorSetLayout[] DescriptorSetLayouts { get; }
+ public bool[] DescriptorSetLayoutsUpdateAfterBind { get; }
public PipelineLayout PipelineLayout { get; }
private readonly int[] _consumedDescriptorsPerSet;
@@ -31,20 +33,37 @@ namespace Ryujinx.Graphics.Vulkan
private struct ManualDescriptorSetEntry
{
public Auto<DescriptorSetCollection> DescriptorSet;
- public int CbIndex;
- public int CbSubmissionCount;
+ public uint CbRefMask;
public bool InUse;
- public ManualDescriptorSetEntry(Auto<DescriptorSetCollection> descriptorSet, int cbIndex, int cbSubmissionCount, bool inUse)
+ public ManualDescriptorSetEntry(Auto<DescriptorSetCollection> descriptorSet, int cbIndex)
{
DescriptorSet = descriptorSet;
- CbIndex = cbIndex;
- CbSubmissionCount = cbSubmissionCount;
- InUse = inUse;
+ CbRefMask = 1u << cbIndex;
+ InUse = true;
+ }
+ }
+
+ private readonly struct PendingManualDsConsumption
+ {
+ public FenceHolder Fence { get; }
+ public int CommandBufferIndex { get; }
+ public int SetIndex { get; }
+ public int CacheIndex { get; }
+
+ public PendingManualDsConsumption(FenceHolder fence, int commandBufferIndex, int setIndex, int cacheIndex)
+ {
+ Fence = fence;
+ CommandBufferIndex = commandBufferIndex;
+ SetIndex = setIndex;
+ CacheIndex = cacheIndex;
+ fence.Get();
}
}
private readonly List<ManualDescriptorSetEntry>[] _manualDsCache;
+ private readonly Queue<PendingManualDsConsumption> _pendingManualDsConsumptions;
+ private readonly Queue<int>[] _freeManualDsCacheEntries;
private readonly Dictionary<long, DescriptorSetTemplate> _pdTemplates;
private readonly ResourceDescriptorCollection _pdDescriptors;
@@ -70,6 +89,8 @@ namespace Ryujinx.Graphics.Vulkan
_dsCacheCursor = new int[setsCount];
_manualDsCache = new List<ManualDescriptorSetEntry>[setsCount];
+ _pendingManualDsConsumptions = new Queue<PendingManualDsConsumption>();
+ _freeManualDsCacheEntries = new Queue<int>[setsCount];
}
public PipelineLayoutCacheEntry(
@@ -78,7 +99,11 @@ namespace Ryujinx.Graphics.Vulkan
ReadOnlyCollection<ResourceDescriptorCollection> setDescriptors,
bool usePushDescriptors) : this(gd, device, setDescriptors.Count)
{
- (DescriptorSetLayouts, PipelineLayout) = PipelineLayoutFactory.Create(gd, device, setDescriptors, usePushDescriptors);
+ ResourceLayouts layouts = PipelineLayoutFactory.Create(gd, device, setDescriptors, usePushDescriptors);
+
+ DescriptorSetLayouts = layouts.DescriptorSetLayouts;
+ DescriptorSetLayoutsUpdateAfterBind = layouts.DescriptorSetLayoutsUpdateAfterBind;
+ PipelineLayout = layouts.PipelineLayout;
_consumedDescriptorsPerSet = new int[setDescriptors.Count];
_poolSizes = new DescriptorPoolSize[setDescriptors.Count][];
@@ -133,7 +158,7 @@ namespace Ryujinx.Graphics.Vulkan
_poolSizes[setIndex],
setIndex,
_consumedDescriptorsPerSet[setIndex],
- false);
+ DescriptorSetLayoutsUpdateAfterBind[setIndex]);
list.Add(dsc);
isNew = true;
@@ -144,49 +169,99 @@ namespace Ryujinx.Graphics.Vulkan
return list[index];
}
- public Auto<DescriptorSetCollection> GetNewManualDescriptorSetCollection(int commandBufferIndex, int setIndex, out int cacheIndex)
+ public Auto<DescriptorSetCollection> GetNewManualDescriptorSetCollection(CommandBufferScoped cbs, int setIndex, out int cacheIndex)
{
- int submissionCount = _gd.CommandBufferPool.GetSubmissionCount(commandBufferIndex);
+ FreeCompletedManualDescriptorSets();
var list = _manualDsCache[setIndex] ??= new();
var span = CollectionsMarshal.AsSpan(list);
- for (int index = 0; index < span.Length; index++)
+ Queue<int> freeQueue = _freeManualDsCacheEntries[setIndex];
+
+ // Do we have at least one freed descriptor set? If so, just use that.
+ if (freeQueue != null && freeQueue.TryDequeue(out int freeIndex))
{
- ref ManualDescriptorSetEntry entry = ref span[index];
+ ref ManualDescriptorSetEntry entry = ref span[freeIndex];
- if (!entry.InUse && (entry.CbIndex != commandBufferIndex || entry.CbSubmissionCount != submissionCount))
- {
- entry.InUse = true;
- entry.CbIndex = commandBufferIndex;
- entry.CbSubmissionCount = submissionCount;
+ Debug.Assert(!entry.InUse && entry.CbRefMask == 0);
- cacheIndex = index;
+ entry.InUse = true;
+ entry.CbRefMask = 1u << cbs.CommandBufferIndex;
+ cacheIndex = freeIndex;
- return entry.DescriptorSet;
- }
+ _pendingManualDsConsumptions.Enqueue(new PendingManualDsConsumption(cbs.GetFence(), cbs.CommandBufferIndex, setIndex, freeIndex));
+
+ return entry.DescriptorSet;
}
+ // Otherwise create a new descriptor set, and add to our pending queue for command buffer consumption tracking.
var dsc = _descriptorSetManager.AllocateDescriptorSet(
_gd.Api,
DescriptorSetLayouts[setIndex],
_poolSizes[setIndex],
setIndex,
_consumedDescriptorsPerSet[setIndex],
- false);
+ DescriptorSetLayoutsUpdateAfterBind[setIndex]);
cacheIndex = list.Count;
- list.Add(new ManualDescriptorSetEntry(dsc, commandBufferIndex, submissionCount, inUse: true));
+ list.Add(new ManualDescriptorSetEntry(dsc, cbs.CommandBufferIndex));
+ _pendingManualDsConsumptions.Enqueue(new PendingManualDsConsumption(cbs.GetFence(), cbs.CommandBufferIndex, setIndex, cacheIndex));
return dsc;
}
+ public void UpdateManualDescriptorSetCollectionOwnership(CommandBufferScoped cbs, int setIndex, int cacheIndex)
+ {
+ FreeCompletedManualDescriptorSets();
+
+ var list = _manualDsCache[setIndex];
+ var span = CollectionsMarshal.AsSpan(list);
+ ref var entry = ref span[cacheIndex];
+
+ uint cbMask = 1u << cbs.CommandBufferIndex;
+
+ if ((entry.CbRefMask & cbMask) == 0)
+ {
+ entry.CbRefMask |= cbMask;
+
+ _pendingManualDsConsumptions.Enqueue(new PendingManualDsConsumption(cbs.GetFence(), cbs.CommandBufferIndex, setIndex, cacheIndex));
+ }
+ }
+
+ private void FreeCompletedManualDescriptorSets()
+ {
+ FenceHolder signalledFence = null;
+ while (_pendingManualDsConsumptions.TryPeek(out var pds) && (pds.Fence == signalledFence || pds.Fence.IsSignaled()))
+ {
+ signalledFence = pds.Fence; // Already checked - don't need to do it again.
+ var dequeued = _pendingManualDsConsumptions.Dequeue();
+ Debug.Assert(dequeued.Fence == pds.Fence);
+ pds.Fence.Put();
+
+ var span = CollectionsMarshal.AsSpan(_manualDsCache[dequeued.SetIndex]);
+ ref var entry = ref span[dequeued.CacheIndex];
+ entry.CbRefMask &= ~(1u << dequeued.CommandBufferIndex);
+
+ if (!entry.InUse && entry.CbRefMask == 0)
+ {
+ // If not in use by any array, and not bound to any command buffer, the descriptor set can be re-used immediately.
+ (_freeManualDsCacheEntries[dequeued.SetIndex] ??= new()).Enqueue(dequeued.CacheIndex);
+ }
+ }
+ }
+
public void ReleaseManualDescriptorSetCollection(int setIndex, int cacheIndex)
{
var list = _manualDsCache[setIndex];
var span = CollectionsMarshal.AsSpan(list);
span[cacheIndex].InUse = false;
+
+ if (span[cacheIndex].CbRefMask == 0)
+ {
+ // This is no longer in use by any array, so if not bound to any command buffer, the descriptor set can be re-used immediately.
+ (_freeManualDsCacheEntries[setIndex] ??= new()).Enqueue(cacheIndex);
+ }
}
private static Span<DescriptorPoolSize> GetDescriptorPoolSizes(Span<DescriptorPoolSize> output, ResourceDescriptorCollection setDescriptor, uint multiplier)
@@ -291,6 +366,11 @@ namespace Ryujinx.Graphics.Vulkan
_gd.Api.DestroyDescriptorSetLayout(_device, DescriptorSetLayouts[i], null);
}
+ while (_pendingManualDsConsumptions.TryDequeue(out var pds))
+ {
+ pds.Fence.Put();
+ }
+
_descriptorSetManager.Dispose();
}
}