diff options
Diffstat (limited to 'src/Ryujinx.Graphics.Texture/SizeInfo.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.Texture/SizeInfo.cs | 119 |
1 files changed, 119 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Texture/SizeInfo.cs b/src/Ryujinx.Graphics.Texture/SizeInfo.cs new file mode 100644 index 00000000..eb573728 --- /dev/null +++ b/src/Ryujinx.Graphics.Texture/SizeInfo.cs @@ -0,0 +1,119 @@ +using System; +using System.Collections.Generic; + +namespace Ryujinx.Graphics.Texture +{ + public readonly struct SizeInfo + { + private readonly int[] _mipOffsets; + + private readonly int _levels; + private readonly int _depth; + private readonly bool _is3D; + + public readonly int[] AllOffsets; + public readonly int[] SliceSizes; + public readonly int[] LevelSizes; + public int LayerSize { get; } + public int TotalSize { get; } + + public SizeInfo(int size) + { + _mipOffsets = new int[] { 0 }; + AllOffsets = new int[] { 0 }; + SliceSizes = new int[] { size }; + LevelSizes = new int[] { size }; + _depth = 1; + _levels = 1; + LayerSize = size; + TotalSize = size; + _is3D = false; + } + + internal SizeInfo( + int[] mipOffsets, + int[] allOffsets, + int[] sliceSizes, + int[] levelSizes, + int depth, + int levels, + int layerSize, + int totalSize, + bool is3D) + { + _mipOffsets = mipOffsets; + AllOffsets = allOffsets; + SliceSizes = sliceSizes; + LevelSizes = levelSizes; + _depth = depth; + _levels = levels; + LayerSize = layerSize; + TotalSize = totalSize; + _is3D = is3D; + } + + public int GetMipOffset(int level) + { + if ((uint)level >= _mipOffsets.Length) + { + throw new ArgumentOutOfRangeException(nameof(level)); + } + + return _mipOffsets[level]; + } + + public bool FindView(int offset, out int firstLayer, out int firstLevel) + { + int index = Array.BinarySearch(AllOffsets, offset); + + if (index < 0) + { + firstLayer = 0; + firstLevel = 0; + + return false; + } + + if (_is3D) + { + firstLayer = index; + firstLevel = 0; + + int levelDepth = _depth; + + while (firstLayer >= levelDepth) + { + firstLayer -= levelDepth; + firstLevel++; + levelDepth = Math.Max(levelDepth >> 1, 1); + } + } + else + { + firstLayer = index / _levels; + firstLevel = index - (firstLayer * _levels); + } + + return true; + } + + public IEnumerable<Region> AllRegions() + { + if (_is3D) + { + for (int i = 0; i < _mipOffsets.Length; i++) + { + int maxSize = TotalSize - _mipOffsets[i]; + yield return new Region(_mipOffsets[i], Math.Min(maxSize, LevelSizes[i])); + } + } + else + { + for (int i = 0; i < AllOffsets.Length; i++) + { + yield return new Region(AllOffsets[i], SliceSizes[i % _levels]); + } + } + } + } +}
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