diff options
Diffstat (limited to 'src/Ryujinx.Graphics.Texture/ETC2Decoder.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.Texture/ETC2Decoder.cs | 20 |
1 files changed, 11 insertions, 9 deletions
diff --git a/src/Ryujinx.Graphics.Texture/ETC2Decoder.cs b/src/Ryujinx.Graphics.Texture/ETC2Decoder.cs index 57f2e98d..52801ff4 100644 --- a/src/Ryujinx.Graphics.Texture/ETC2Decoder.cs +++ b/src/Ryujinx.Graphics.Texture/ETC2Decoder.cs @@ -1,5 +1,7 @@ using Ryujinx.Common; +using Ryujinx.Common.Memory; using System; +using System.Buffers; using System.Buffers.Binary; using System.Runtime.InteropServices; @@ -49,15 +51,15 @@ namespace Ryujinx.Graphics.Texture new int[] { -3, -5, -7, -9, 2, 4, 6, 8 }, }; - public static byte[] DecodeRgb(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers) + public static IMemoryOwner<byte> DecodeRgb(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers) { ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data); int inputOffset = 0; - byte[] output = new byte[CalculateOutputSize(width, height, depth, levels, layers)]; + IMemoryOwner<byte> output = ByteMemoryPool.Rent(CalculateOutputSize(width, height, depth, levels, layers)); - Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output); + Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span); Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight]; int imageBaseOOffs = 0; @@ -111,15 +113,15 @@ namespace Ryujinx.Graphics.Texture return output; } - public static byte[] DecodePta(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers) + public static IMemoryOwner<byte> DecodePta(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers) { ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data); int inputOffset = 0; - byte[] output = new byte[CalculateOutputSize(width, height, depth, levels, layers)]; + IMemoryOwner<byte> output = ByteMemoryPool.Rent(CalculateOutputSize(width, height, depth, levels, layers)); - Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output); + Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span); Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight]; int imageBaseOOffs = 0; @@ -168,15 +170,15 @@ namespace Ryujinx.Graphics.Texture return output; } - public static byte[] DecodeRgba(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers) + public static IMemoryOwner<byte> DecodeRgba(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers) { ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data); int inputOffset = 0; - byte[] output = new byte[CalculateOutputSize(width, height, depth, levels, layers)]; + IMemoryOwner<byte> output = ByteMemoryPool.Rent(CalculateOutputSize(width, height, depth, levels, layers)); - Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output); + Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span); Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight]; int imageBaseOOffs = 0; |
