diff options
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/Rewriter.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.Shader/Translation/Rewriter.cs | 768 |
1 files changed, 768 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Rewriter.cs b/src/Ryujinx.Graphics.Shader/Translation/Rewriter.cs new file mode 100644 index 00000000..91e7ace1 --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/Translation/Rewriter.cs @@ -0,0 +1,768 @@ +using Ryujinx.Graphics.Shader.Decoders; +using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using System.Collections.Generic; +using System.Diagnostics; +using System.Linq; +using System.Numerics; + +using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper; +using static Ryujinx.Graphics.Shader.Translation.GlobalMemory; + +namespace Ryujinx.Graphics.Shader.Translation +{ + static class Rewriter + { + public static void RunPass(BasicBlock[] blocks, ShaderConfig config) + { + bool isVertexShader = config.Stage == ShaderStage.Vertex; + bool hasConstantBufferDrawParameters = config.GpuAccessor.QueryHasConstantBufferDrawParameters(); + bool supportsSnormBufferTextureFormat = config.GpuAccessor.QueryHostSupportsSnormBufferTextureFormat(); + + for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++) + { + BasicBlock block = blocks[blkIndex]; + + for (LinkedListNode<INode> node = block.Operations.First; node != null;) + { + if (node.Value is not Operation operation) + { + node = node.Next; + continue; + } + + if (isVertexShader) + { + if (hasConstantBufferDrawParameters) + { + if (ReplaceConstantBufferWithDrawParameters(node, operation)) + { + config.SetUsedFeature(FeatureFlags.DrawParameters); + } + } + else if (HasConstantBufferDrawParameters(operation)) + { + config.SetUsedFeature(FeatureFlags.DrawParameters); + } + } + + LinkedListNode<INode> nextNode = node.Next; + + if (operation is TextureOperation texOp) + { + if (texOp.Inst == Instruction.TextureSample) + { + node = RewriteTextureSample(node, config); + + if (texOp.Type == SamplerType.TextureBuffer && !supportsSnormBufferTextureFormat) + { + node = InsertSnormNormalization(node, config); + } + } + + nextNode = node.Next; + } + else if (UsesGlobalMemory(operation.Inst, operation.StorageKind)) + { + nextNode = RewriteGlobalAccess(node, config)?.Next ?? nextNode; + } + + node = nextNode; + } + } + } + + private static LinkedListNode<INode> RewriteGlobalAccess(LinkedListNode<INode> node, ShaderConfig config) + { + Operation operation = (Operation)node.Value; + + bool isAtomic = operation.Inst.IsAtomic(); + bool isStg16Or8 = operation.Inst == Instruction.StoreGlobal16 || operation.Inst == Instruction.StoreGlobal8; + bool isWrite = isAtomic || operation.Inst == Instruction.StoreGlobal || isStg16Or8; + + Operation storageOp = null; + + Operand PrependOperation(Instruction inst, params Operand[] sources) + { + Operand local = Local(); + + node.List.AddBefore(node, new Operation(inst, local, sources)); + + return local; + } + + Operand PrependExistingOperation(Operation operation) + { + Operand local = Local(); + + operation.Dest = local; + node.List.AddBefore(node, operation); + + return local; + } + + Operand addrLow = operation.GetSource(0); + Operand addrHigh = operation.GetSource(1); + + Operand sbBaseAddrLow = Const(0); + Operand sbSlot = Const(0); + + Operand alignMask = Const(-config.GpuAccessor.QueryHostStorageBufferOffsetAlignment()); + + Operand BindingRangeCheck(int cbOffset, out Operand baseAddrLow) + { + baseAddrLow = Cbuf(0, cbOffset); + Operand baseAddrHigh = Cbuf(0, cbOffset + 1); + Operand size = Cbuf(0, cbOffset + 2); + + Operand offset = PrependOperation(Instruction.Subtract, addrLow, baseAddrLow); + Operand borrow = PrependOperation(Instruction.CompareLessU32, addrLow, baseAddrLow); + + Operand inRangeLow = PrependOperation(Instruction.CompareLessU32, offset, size); + + Operand addrHighBorrowed = PrependOperation(Instruction.Add, addrHigh, borrow); + + Operand inRangeHigh = PrependOperation(Instruction.CompareEqual, addrHighBorrowed, baseAddrHigh); + + return PrependOperation(Instruction.BitwiseAnd, inRangeLow, inRangeHigh); + } + + int sbUseMask = config.AccessibleStorageBuffersMask; + + while (sbUseMask != 0) + { + int slot = BitOperations.TrailingZeroCount(sbUseMask); + + sbUseMask &= ~(1 << slot); + + config.SetUsedStorageBuffer(slot, isWrite); + + int cbOffset = GetStorageCbOffset(config.Stage, slot); + + Operand inRange = BindingRangeCheck(cbOffset, out Operand baseAddrLow); + + sbBaseAddrLow = PrependOperation(Instruction.ConditionalSelect, inRange, baseAddrLow, sbBaseAddrLow); + sbSlot = PrependOperation(Instruction.ConditionalSelect, inRange, Const(slot), sbSlot); + } + + if (config.AccessibleStorageBuffersMask != 0) + { + Operand baseAddrTrunc = PrependOperation(Instruction.BitwiseAnd, sbBaseAddrLow, alignMask); + Operand byteOffset = PrependOperation(Instruction.Subtract, addrLow, baseAddrTrunc); + + Operand[] sources = new Operand[operation.SourcesCount]; + + sources[0] = sbSlot; + + if (isStg16Or8) + { + sources[1] = byteOffset; + } + else + { + sources[1] = PrependOperation(Instruction.ShiftRightU32, byteOffset, Const(2)); + } + + for (int index = 2; index < operation.SourcesCount; index++) + { + sources[index] = operation.GetSource(index); + } + + if (isAtomic) + { + storageOp = new Operation(operation.Inst, StorageKind.StorageBuffer, operation.Dest, sources); + } + else if (operation.Inst == Instruction.LoadGlobal) + { + storageOp = new Operation(Instruction.LoadStorage, operation.Dest, sources); + } + else + { + Instruction storeInst = operation.Inst switch + { + Instruction.StoreGlobal16 => Instruction.StoreStorage16, + Instruction.StoreGlobal8 => Instruction.StoreStorage8, + _ => Instruction.StoreStorage + }; + + storageOp = new Operation(storeInst, null, sources); + } + } + else if (operation.Dest != null) + { + storageOp = new Operation(Instruction.Copy, operation.Dest, Const(0)); + } + + if (operation.Inst == Instruction.LoadGlobal) + { + int cbeUseMask = config.AccessibleConstantBuffersMask; + + while (cbeUseMask != 0) + { + int slot = BitOperations.TrailingZeroCount(cbeUseMask); + int cbSlot = UbeFirstCbuf + slot; + + cbeUseMask &= ~(1 << slot); + + config.SetUsedConstantBuffer(cbSlot); + + Operand previousResult = PrependExistingOperation(storageOp); + + int cbOffset = GetConstantUbeOffset(slot); + + Operand inRange = BindingRangeCheck(cbOffset, out Operand baseAddrLow); + + Operand baseAddrTruncConst = PrependOperation(Instruction.BitwiseAnd, baseAddrLow, alignMask); + Operand byteOffsetConst = PrependOperation(Instruction.Subtract, addrLow, baseAddrTruncConst); + + Operand cbIndex = PrependOperation(Instruction.ShiftRightU32, byteOffsetConst, Const(2)); + + Operand[] sourcesCb = new Operand[operation.SourcesCount]; + + sourcesCb[0] = Const(cbSlot); + sourcesCb[1] = cbIndex; + + for (int index = 2; index < operation.SourcesCount; index++) + { + sourcesCb[index] = operation.GetSource(index); + } + + Operand ldcResult = PrependOperation(Instruction.LoadConstant, sourcesCb); + + storageOp = new Operation(Instruction.ConditionalSelect, operation.Dest, inRange, ldcResult, previousResult); + } + } + + for (int index = 0; index < operation.SourcesCount; index++) + { + operation.SetSource(index, null); + } + + LinkedListNode<INode> oldNode = node; + LinkedList<INode> oldNodeList = oldNode.List; + + if (storageOp != null) + { + node = node.List.AddBefore(node, storageOp); + } + else + { + node = null; + } + + oldNodeList.Remove(oldNode); + + return node; + } + + private static LinkedListNode<INode> RewriteTextureSample(LinkedListNode<INode> node, ShaderConfig config) + { + TextureOperation texOp = (TextureOperation)node.Value; + + bool hasOffset = (texOp.Flags & TextureFlags.Offset) != 0; + bool hasOffsets = (texOp.Flags & TextureFlags.Offsets) != 0; + + bool hasInvalidOffset = (hasOffset || hasOffsets) && !config.GpuAccessor.QueryHostSupportsNonConstantTextureOffset(); + + bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0; + + bool isCoordNormalized = isBindless || config.GpuAccessor.QueryTextureCoordNormalized(texOp.Handle, texOp.CbufSlot); + + if (!hasInvalidOffset && isCoordNormalized) + { + return node; + } + + bool isGather = (texOp.Flags & TextureFlags.Gather) != 0; + bool hasDerivatives = (texOp.Flags & TextureFlags.Derivatives) != 0; + bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0; + bool hasLodBias = (texOp.Flags & TextureFlags.LodBias) != 0; + bool hasLodLevel = (texOp.Flags & TextureFlags.LodLevel) != 0; + + bool isArray = (texOp.Type & SamplerType.Array) != 0; + bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0; + bool isMultisample = (texOp.Type & SamplerType.Multisample) != 0; + bool isShadow = (texOp.Type & SamplerType.Shadow) != 0; + + int coordsCount = texOp.Type.GetDimensions(); + + int offsetsCount; + + if (hasOffsets) + { + offsetsCount = coordsCount * 4; + } + else if (hasOffset) + { + offsetsCount = coordsCount; + } + else + { + offsetsCount = 0; + } + + Operand[] offsets = new Operand[offsetsCount]; + Operand[] sources = new Operand[texOp.SourcesCount - offsetsCount]; + + int copyCount = 0; + + if (isBindless || isIndexed) + { + copyCount++; + } + + Operand[] lodSources = new Operand[copyCount + coordsCount]; + + for (int index = 0; index < lodSources.Length; index++) + { + lodSources[index] = texOp.GetSource(index); + } + + copyCount += coordsCount; + + if (isArray) + { + copyCount++; + } + + if (isShadow) + { + copyCount++; + } + + if (hasDerivatives) + { + copyCount += coordsCount * 2; + } + + if (isMultisample) + { + copyCount++; + } + else if (hasLodLevel) + { + copyCount++; + } + + int srcIndex = 0; + int dstIndex = 0; + + for (int index = 0; index < copyCount; index++) + { + sources[dstIndex++] = texOp.GetSource(srcIndex++); + } + + bool areAllOffsetsConstant = true; + + for (int index = 0; index < offsetsCount; index++) + { + Operand offset = texOp.GetSource(srcIndex++); + + areAllOffsetsConstant &= offset.Type == OperandType.Constant; + + offsets[index] = offset; + } + + hasInvalidOffset &= !areAllOffsetsConstant; + + if (!hasInvalidOffset && isCoordNormalized) + { + return node; + } + + if (hasLodBias) + { + sources[dstIndex++] = texOp.GetSource(srcIndex++); + } + + if (isGather && !isShadow) + { + sources[dstIndex++] = texOp.GetSource(srcIndex++); + } + + int coordsIndex = isBindless || isIndexed ? 1 : 0; + + int componentIndex = texOp.Index; + + Operand Float(Operand value) + { + Operand res = Local(); + + node.List.AddBefore(node, new Operation(Instruction.ConvertS32ToFP32, res, value)); + + return res; + } + + // Emulate non-normalized coordinates by normalizing the coordinates on the shader. + // Without normalization, the coordinates are expected to the in the [0, W or H] range, + // and otherwise, it is expected to be in the [0, 1] range. + // We normalize by dividing the coords by the texture size. + if (!isCoordNormalized && !intCoords) + { + config.SetUsedFeature(FeatureFlags.IntegerSampling); + + int normCoordsCount = (texOp.Type & SamplerType.Mask) == SamplerType.TextureCube ? 2 : coordsCount; + + for (int index = 0; index < normCoordsCount; index++) + { + Operand coordSize = Local(); + + Operand[] texSizeSources; + + if (isBindless || isIndexed) + { + texSizeSources = new Operand[] { sources[0], Const(0) }; + } + else + { + texSizeSources = new Operand[] { Const(0) }; + } + + node.List.AddBefore(node, new TextureOperation( + Instruction.TextureSize, + texOp.Type, + texOp.Format, + texOp.Flags, + texOp.CbufSlot, + texOp.Handle, + index, + new[] { coordSize }, + texSizeSources)); + + config.SetUsedTexture(Instruction.TextureSize, texOp.Type, texOp.Format, texOp.Flags, texOp.CbufSlot, texOp.Handle); + + Operand source = sources[coordsIndex + index]; + + Operand coordNormalized = Local(); + + node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Divide, coordNormalized, source, Float(coordSize))); + + sources[coordsIndex + index] = coordNormalized; + } + } + + Operand[] dests = new Operand[texOp.DestsCount]; + + for (int i = 0; i < texOp.DestsCount; i++) + { + dests[i] = texOp.GetDest(i); + } + + Operand bindlessHandle = isBindless || isIndexed ? sources[0] : null; + + LinkedListNode<INode> oldNode = node; + + // Technically, non-constant texture offsets are not allowed (according to the spec), + // however some GPUs does support that. + // For GPUs where it is not supported, we can replace the instruction with the following: + // For texture*Offset, we replace it by texture*, and add the offset to the P coords. + // The offset can be calculated as offset / textureSize(lod), where lod = textureQueryLod(coords). + // For texelFetchOffset, we replace it by texelFetch and add the offset to the P coords directly. + // For textureGatherOffset, we split the operation into up to 4 operations, one for each component + // that is accessed, where each textureGather operation has a different offset for each pixel. + if (hasInvalidOffset && isGather && !isShadow) + { + config.SetUsedFeature(FeatureFlags.IntegerSampling); + + Operand[] newSources = new Operand[sources.Length]; + + sources.CopyTo(newSources, 0); + + Operand[] texSizes = InsertTextureSize(node, texOp, lodSources, bindlessHandle, coordsCount); + + int destIndex = 0; + + for (int compIndex = 0; compIndex < 4; compIndex++) + { + if (((texOp.Index >> compIndex) & 1) == 0) + { + continue; + } + + for (int index = 0; index < coordsCount; index++) + { + config.SetUsedTexture(Instruction.TextureSize, texOp.Type, texOp.Format, texOp.Flags, texOp.CbufSlot, texOp.Handle); + + Operand offset = Local(); + + Operand intOffset = offsets[index + (hasOffsets ? compIndex * coordsCount : 0)]; + + node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Divide, offset, Float(intOffset), Float(texSizes[index]))); + + Operand source = sources[coordsIndex + index]; + + Operand coordPlusOffset = Local(); + + node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Add, coordPlusOffset, source, offset)); + + newSources[coordsIndex + index] = coordPlusOffset; + } + + TextureOperation newTexOp = new TextureOperation( + Instruction.TextureSample, + texOp.Type, + texOp.Format, + texOp.Flags & ~(TextureFlags.Offset | TextureFlags.Offsets), + texOp.CbufSlot, + texOp.Handle, + 1, + new[] { dests[destIndex++] }, + newSources); + + node = node.List.AddBefore(node, newTexOp); + } + } + else + { + if (hasInvalidOffset) + { + if (intCoords) + { + for (int index = 0; index < coordsCount; index++) + { + Operand source = sources[coordsIndex + index]; + + Operand coordPlusOffset = Local(); + + node.List.AddBefore(node, new Operation(Instruction.Add, coordPlusOffset, source, offsets[index])); + + sources[coordsIndex + index] = coordPlusOffset; + } + } + else + { + config.SetUsedFeature(FeatureFlags.IntegerSampling); + + Operand[] texSizes = InsertTextureSize(node, texOp, lodSources, bindlessHandle, coordsCount); + + for (int index = 0; index < coordsCount; index++) + { + config.SetUsedTexture(Instruction.TextureSize, texOp.Type, texOp.Format, texOp.Flags, texOp.CbufSlot, texOp.Handle); + + Operand offset = Local(); + + Operand intOffset = offsets[index]; + + node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Divide, offset, Float(intOffset), Float(texSizes[index]))); + + Operand source = sources[coordsIndex + index]; + + Operand coordPlusOffset = Local(); + + node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Add, coordPlusOffset, source, offset)); + + sources[coordsIndex + index] = coordPlusOffset; + } + } + } + + TextureOperation newTexOp = new TextureOperation( + Instruction.TextureSample, + texOp.Type, + texOp.Format, + texOp.Flags & ~(TextureFlags.Offset | TextureFlags.Offsets), + texOp.CbufSlot, + texOp.Handle, + componentIndex, + dests, + sources); + + node = node.List.AddBefore(node, newTexOp); + } + + node.List.Remove(oldNode); + + for (int index = 0; index < texOp.SourcesCount; index++) + { + texOp.SetSource(index, null); + } + + return node; + } + + private static Operand[] InsertTextureSize( + LinkedListNode<INode> node, + TextureOperation texOp, + Operand[] lodSources, + Operand bindlessHandle, + int coordsCount) + { + Operand Int(Operand value) + { + Operand res = Local(); + + node.List.AddBefore(node, new Operation(Instruction.ConvertFP32ToS32, res, value)); + + return res; + } + + Operand[] texSizes = new Operand[coordsCount]; + + Operand lod = Local(); + + node.List.AddBefore(node, new TextureOperation( + Instruction.Lod, + texOp.Type, + texOp.Format, + texOp.Flags, + texOp.CbufSlot, + texOp.Handle, + 0, + new[] { lod }, + lodSources)); + + for (int index = 0; index < coordsCount; index++) + { + texSizes[index] = Local(); + + Operand[] texSizeSources; + + if (bindlessHandle != null) + { + texSizeSources = new Operand[] { bindlessHandle, Int(lod) }; + } + else + { + texSizeSources = new Operand[] { Int(lod) }; + } + + node.List.AddBefore(node, new TextureOperation( + Instruction.TextureSize, + texOp.Type, + texOp.Format, + texOp.Flags, + texOp.CbufSlot, + texOp.Handle, + index, + new[] { texSizes[index] }, + texSizeSources)); + } + + return texSizes; + } + + private static LinkedListNode<INode> InsertSnormNormalization(LinkedListNode<INode> node, ShaderConfig config) + { + TextureOperation texOp = (TextureOperation)node.Value; + + // We can't query the format of a bindless texture, + // because the handle is unknown, it can have any format. + if (texOp.Flags.HasFlag(TextureFlags.Bindless)) + { + return node; + } + + TextureFormat format = config.GpuAccessor.QueryTextureFormat(texOp.Handle, texOp.CbufSlot); + + int maxPositive = format switch + { + TextureFormat.R8Snorm => sbyte.MaxValue, + TextureFormat.R8G8Snorm => sbyte.MaxValue, + TextureFormat.R8G8B8A8Snorm => sbyte.MaxValue, + TextureFormat.R16Snorm => short.MaxValue, + TextureFormat.R16G16Snorm => short.MaxValue, + TextureFormat.R16G16B16A16Snorm => short.MaxValue, + _ => 0 + }; + + // The value being 0 means that the format is not a SNORM format, + // so there's nothing to do here. + if (maxPositive == 0) + { + return node; + } + + // Do normalization. We assume SINT formats are being used + // as replacement for SNORM (which is not supported). + for (int i = 0; i < texOp.DestsCount; i++) + { + Operand dest = texOp.GetDest(i); + + INode[] uses = dest.UseOps.ToArray(); + + Operation convOp = new Operation(Instruction.ConvertS32ToFP32, Local(), dest); + Operation normOp = new Operation(Instruction.FP32 | Instruction.Multiply, Local(), convOp.Dest, ConstF(1f / maxPositive)); + + node = node.List.AddAfter(node, convOp); + node = node.List.AddAfter(node, normOp); + + foreach (INode useOp in uses) + { + if (useOp is not Operation op) + { + continue; + } + + // Replace all uses of the texture pixel value with the normalized value. + for (int index = 0; index < op.SourcesCount; index++) + { + if (op.GetSource(index) == dest) + { + op.SetSource(index, normOp.Dest); + } + } + } + } + + return node; + } + + private static bool ReplaceConstantBufferWithDrawParameters(LinkedListNode<INode> node, Operation operation) + { + Operand GenerateLoad(IoVariable ioVariable) + { + Operand value = Local(); + node.List.AddBefore(node, new Operation(Instruction.Load, StorageKind.Input, value, Const((int)ioVariable))); + return value; + } + + bool modified = false; + + for (int srcIndex = 0; srcIndex < operation.SourcesCount; srcIndex++) + { + Operand src = operation.GetSource(srcIndex); + + if (src.Type == OperandType.ConstantBuffer && src.GetCbufSlot() == 0) + { + switch (src.GetCbufOffset()) + { + case Constants.NvnBaseVertexByteOffset / 4: + operation.SetSource(srcIndex, GenerateLoad(IoVariable.BaseVertex)); + modified = true; + break; + case Constants.NvnBaseInstanceByteOffset / 4: + operation.SetSource(srcIndex, GenerateLoad(IoVariable.BaseInstance)); + modified = true; + break; + case Constants.NvnDrawIndexByteOffset / 4: + operation.SetSource(srcIndex, GenerateLoad(IoVariable.DrawIndex)); + modified = true; + break; + } + } + } + + return modified; + } + + private static bool HasConstantBufferDrawParameters(Operation operation) + { + for (int srcIndex = 0; srcIndex < operation.SourcesCount; srcIndex++) + { + Operand src = operation.GetSource(srcIndex); + + if (src.Type == OperandType.ConstantBuffer && src.GetCbufSlot() == 0) + { + switch (src.GetCbufOffset()) + { + case Constants.NvnBaseVertexByteOffset / 4: + case Constants.NvnBaseInstanceByteOffset / 4: + case Constants.NvnDrawIndexByteOffset / 4: + return true; + } + } + } + + return false; + } + } +}
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