diff options
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs | 263 |
1 files changed, 263 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs new file mode 100644 index 00000000..0c196c4d --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs @@ -0,0 +1,263 @@ +using Ryujinx.Graphics.Shader.Instructions; +using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using System.Collections.Generic; + +namespace Ryujinx.Graphics.Shader.Translation.Optimizations +{ + class BindlessElimination + { + public static void RunPass(BasicBlock block, ShaderConfig config) + { + // We can turn a bindless into regular access by recognizing the pattern + // produced by the compiler for separate texture and sampler. + // We check for the following conditions: + // - The handle is a constant buffer value. + // - The handle is the result of a bitwise OR logical operation. + // - Both sources of the OR operation comes from a constant buffer. + for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next) + { + if (!(node.Value is TextureOperation texOp)) + { + continue; + } + + if ((texOp.Flags & TextureFlags.Bindless) == 0) + { + continue; + } + + if (texOp.Inst == Instruction.Lod || + texOp.Inst == Instruction.TextureSample || + texOp.Inst == Instruction.TextureSize) + { + Operand bindlessHandle = Utils.FindLastOperation(texOp.GetSource(0), block); + + // Some instructions do not encode an accurate sampler type: + // - Most instructions uses the same type for 1D and Buffer. + // - Query instructions may not have any type. + // For those cases, we need to try getting the type from current GPU state, + // as long bindless elimination is successful and we know where the texture descriptor is located. + bool rewriteSamplerType = + texOp.Type == SamplerType.TextureBuffer || + texOp.Inst == Instruction.TextureSize; + + if (bindlessHandle.Type == OperandType.ConstantBuffer) + { + SetHandle(config, texOp, bindlessHandle.GetCbufOffset(), bindlessHandle.GetCbufSlot(), rewriteSamplerType, isImage: false); + continue; + } + + if (!(bindlessHandle.AsgOp is Operation handleCombineOp)) + { + continue; + } + + if (handleCombineOp.Inst != Instruction.BitwiseOr) + { + continue; + } + + Operand src0 = Utils.FindLastOperation(handleCombineOp.GetSource(0), block); + Operand src1 = Utils.FindLastOperation(handleCombineOp.GetSource(1), block); + + // For cases where we have a constant, ensure that the constant is always + // the second operand. + // Since this is a commutative operation, both are fine, + // and having a "canonical" representation simplifies some checks below. + if (src0.Type == OperandType.Constant && src1.Type != OperandType.Constant) + { + Operand temp = src1; + src1 = src0; + src0 = temp; + } + + TextureHandleType handleType = TextureHandleType.SeparateSamplerHandle; + + // Try to match the following patterns: + // Masked pattern: + // - samplerHandle = samplerHandle & 0xFFF00000; + // - textureHandle = textureHandle & 0xFFFFF; + // - combinedHandle = samplerHandle | textureHandle; + // Where samplerHandle and textureHandle comes from a constant buffer. + // Shifted pattern: + // - samplerHandle = samplerId << 20; + // - combinedHandle = samplerHandle | textureHandle; + // Where samplerId and textureHandle comes from a constant buffer. + // Constant pattern: + // - combinedHandle = samplerHandleConstant | textureHandle; + // Where samplerHandleConstant is a constant value, and textureHandle comes from a constant buffer. + if (src0.AsgOp is Operation src0AsgOp) + { + if (src1.AsgOp is Operation src1AsgOp && + src0AsgOp.Inst == Instruction.BitwiseAnd && + src1AsgOp.Inst == Instruction.BitwiseAnd) + { + src0 = GetSourceForMaskedHandle(src0AsgOp, 0xFFFFF); + src1 = GetSourceForMaskedHandle(src1AsgOp, 0xFFF00000); + + // The OR operation is commutative, so we can also try to swap the operands to get a match. + if (src0 == null || src1 == null) + { + src0 = GetSourceForMaskedHandle(src1AsgOp, 0xFFFFF); + src1 = GetSourceForMaskedHandle(src0AsgOp, 0xFFF00000); + } + + if (src0 == null || src1 == null) + { + continue; + } + } + else if (src0AsgOp.Inst == Instruction.ShiftLeft) + { + Operand shift = src0AsgOp.GetSource(1); + + if (shift.Type == OperandType.Constant && shift.Value == 20) + { + src0 = src1; + src1 = src0AsgOp.GetSource(0); + handleType = TextureHandleType.SeparateSamplerId; + } + } + } + else if (src1.AsgOp is Operation src1AsgOp && src1AsgOp.Inst == Instruction.ShiftLeft) + { + Operand shift = src1AsgOp.GetSource(1); + + if (shift.Type == OperandType.Constant && shift.Value == 20) + { + src1 = src1AsgOp.GetSource(0); + handleType = TextureHandleType.SeparateSamplerId; + } + } + else if (src1.Type == OperandType.Constant && (src1.Value & 0xfffff) == 0) + { + handleType = TextureHandleType.SeparateConstantSamplerHandle; + } + + if (src0.Type != OperandType.ConstantBuffer) + { + continue; + } + + if (handleType == TextureHandleType.SeparateConstantSamplerHandle) + { + SetHandle( + config, + texOp, + TextureHandle.PackOffsets(src0.GetCbufOffset(), ((src1.Value >> 20) & 0xfff), handleType), + TextureHandle.PackSlots(src0.GetCbufSlot(), 0), + rewriteSamplerType, + isImage: false); + } + else if (src1.Type == OperandType.ConstantBuffer) + { + SetHandle( + config, + texOp, + TextureHandle.PackOffsets(src0.GetCbufOffset(), src1.GetCbufOffset(), handleType), + TextureHandle.PackSlots(src0.GetCbufSlot(), src1.GetCbufSlot()), + rewriteSamplerType, + isImage: false); + } + } + else if (texOp.Inst == Instruction.ImageLoad || + texOp.Inst == Instruction.ImageStore || + texOp.Inst == Instruction.ImageAtomic) + { + Operand src0 = Utils.FindLastOperation(texOp.GetSource(0), block); + + if (src0.Type == OperandType.ConstantBuffer) + { + int cbufOffset = src0.GetCbufOffset(); + int cbufSlot = src0.GetCbufSlot(); + + if (texOp.Format == TextureFormat.Unknown) + { + if (texOp.Inst == Instruction.ImageAtomic) + { + texOp.Format = config.GetTextureFormatAtomic(cbufOffset, cbufSlot); + } + else + { + texOp.Format = config.GetTextureFormat(cbufOffset, cbufSlot); + } + } + + bool rewriteSamplerType = texOp.Type == SamplerType.TextureBuffer; + + SetHandle(config, texOp, cbufOffset, cbufSlot, rewriteSamplerType, isImage: true); + } + } + } + } + + private static Operand GetSourceForMaskedHandle(Operation asgOp, uint mask) + { + // Assume it was already checked that the operation is bitwise AND. + Operand src0 = asgOp.GetSource(0); + Operand src1 = asgOp.GetSource(1); + + if (src0.Type == OperandType.ConstantBuffer && src1.Type == OperandType.ConstantBuffer) + { + // We can't check if the mask matches here as both operands are from a constant buffer. + // Be optimistic and assume it matches. Avoid constant buffer 1 as official drivers + // uses this one to store compiler constants. + return src0.GetCbufSlot() == 1 ? src1 : src0; + } + else if (src0.Type == OperandType.ConstantBuffer && src1.Type == OperandType.Constant) + { + if ((uint)src1.Value == mask) + { + return src0; + } + } + else if (src0.Type == OperandType.Constant && src1.Type == OperandType.ConstantBuffer) + { + if ((uint)src0.Value == mask) + { + return src1; + } + } + + return null; + } + + private static void SetHandle(ShaderConfig config, TextureOperation texOp, int cbufOffset, int cbufSlot, bool rewriteSamplerType, bool isImage) + { + texOp.SetHandle(cbufOffset, cbufSlot); + + if (rewriteSamplerType) + { + SamplerType newType = config.GpuAccessor.QuerySamplerType(cbufOffset, cbufSlot); + + if (texOp.Inst.IsTextureQuery()) + { + texOp.Type = newType; + } + else if (texOp.Type == SamplerType.TextureBuffer && newType == SamplerType.Texture1D) + { + int coordsCount = 1; + + if (InstEmit.Sample1DAs2D) + { + newType = SamplerType.Texture2D; + texOp.InsertSource(coordsCount++, OperandHelper.Const(0)); + } + + if (!isImage && + (texOp.Flags & TextureFlags.IntCoords) != 0 && + (texOp.Flags & TextureFlags.LodLevel) == 0) + { + // IntCoords textures must always have explicit LOD. + texOp.SetLodLevelFlag(); + texOp.InsertSource(coordsCount, OperandHelper.Const(0)); + } + + texOp.Type = newType; + } + } + + config.SetUsedTexture(texOp.Inst, texOp.Type, texOp.Format, texOp.Flags, cbufSlot, cbufOffset); + } + } +} |
