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-rw-r--r--src/Ryujinx.Graphics.Shader/Instructions/InstEmitConversion.cs425
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diff --git a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitConversion.cs b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitConversion.cs
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+++ b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitConversion.cs
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+using Ryujinx.Graphics.Shader.Decoders;
+using Ryujinx.Graphics.Shader.IntermediateRepresentation;
+using Ryujinx.Graphics.Shader.Translation;
+using System;
+
+using static Ryujinx.Graphics.Shader.Instructions.InstEmitAluHelper;
+using static Ryujinx.Graphics.Shader.Instructions.InstEmitHelper;
+using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
+
+namespace Ryujinx.Graphics.Shader.Instructions
+{
+ static partial class InstEmit
+ {
+ public static void F2fR(EmitterContext context)
+ {
+ InstF2fR op = context.GetOp<InstF2fR>();
+
+ var src = UnpackReg(context, op.SrcFmt, op.Sh, op.SrcB);
+
+ EmitF2F(context, op.SrcFmt, op.DstFmt, op.RoundMode, src, op.Dest, op.AbsB, op.NegB, op.Sat);
+ }
+
+ public static void F2fI(EmitterContext context)
+ {
+ InstF2fI op = context.GetOp<InstF2fI>();
+
+ var src = UnpackImm(context, op.SrcFmt, op.Sh, Imm20ToFloat(op.Imm20));
+
+ EmitF2F(context, op.SrcFmt, op.DstFmt, op.RoundMode, src, op.Dest, op.AbsB, op.NegB, op.Sat);
+ }
+
+ public static void F2fC(EmitterContext context)
+ {
+ InstF2fC op = context.GetOp<InstF2fC>();
+
+ var src = UnpackCbuf(context, op.SrcFmt, op.Sh, op.CbufSlot, op.CbufOffset);
+
+ EmitF2F(context, op.SrcFmt, op.DstFmt, op.RoundMode, src, op.Dest, op.AbsB, op.NegB, op.Sat);
+ }
+
+ public static void F2iR(EmitterContext context)
+ {
+ InstF2iR op = context.GetOp<InstF2iR>();
+
+ var src = UnpackReg(context, op.SrcFmt, op.Sh, op.SrcB);
+
+ EmitF2I(context, op.SrcFmt, op.IDstFmt, op.RoundMode, src, op.Dest, op.AbsB, op.NegB);
+ }
+
+ public static void F2iI(EmitterContext context)
+ {
+ InstF2iI op = context.GetOp<InstF2iI>();
+
+ var src = UnpackImm(context, op.SrcFmt, op.Sh, Imm20ToFloat(op.Imm20));
+
+ EmitF2I(context, op.SrcFmt, op.IDstFmt, op.RoundMode, src, op.Dest, op.AbsB, op.NegB);
+ }
+
+ public static void F2iC(EmitterContext context)
+ {
+ InstF2iC op = context.GetOp<InstF2iC>();
+
+ var src = UnpackCbuf(context, op.SrcFmt, op.Sh, op.CbufSlot, op.CbufOffset);
+
+ EmitF2I(context, op.SrcFmt, op.IDstFmt, op.RoundMode, src, op.Dest, op.AbsB, op.NegB);
+ }
+
+ public static void I2fR(EmitterContext context)
+ {
+ InstI2fR op = context.GetOp<InstI2fR>();
+
+ var src = GetSrcReg(context, op.SrcB);
+
+ EmitI2F(context, op.ISrcFmt, op.DstFmt, src, op.ByteSel, op.Dest, op.AbsB, op.NegB);
+ }
+
+ public static void I2fI(EmitterContext context)
+ {
+ InstI2fI op = context.GetOp<InstI2fI>();
+
+ var src = GetSrcImm(context, Imm20ToSInt(op.Imm20));
+
+ EmitI2F(context, op.ISrcFmt, op.DstFmt, src, op.ByteSel, op.Dest, op.AbsB, op.NegB);
+ }
+
+ public static void I2fC(EmitterContext context)
+ {
+ InstI2fC op = context.GetOp<InstI2fC>();
+
+ var src = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
+
+ EmitI2F(context, op.ISrcFmt, op.DstFmt, src, op.ByteSel, op.Dest, op.AbsB, op.NegB);
+ }
+
+ public static void I2iR(EmitterContext context)
+ {
+ InstI2iR op = context.GetOp<InstI2iR>();
+
+ var src = GetSrcReg(context, op.SrcB);
+
+ EmitI2I(context, op.ISrcFmt, op.IDstFmt, src, op.ByteSel, op.Dest, op.AbsB, op.NegB, op.Sat, op.WriteCC);
+ }
+
+ public static void I2iI(EmitterContext context)
+ {
+ InstI2iI op = context.GetOp<InstI2iI>();
+
+ var src = GetSrcImm(context, Imm20ToSInt(op.Imm20));
+
+ EmitI2I(context, op.ISrcFmt, op.IDstFmt, src, op.ByteSel, op.Dest, op.AbsB, op.NegB, op.Sat, op.WriteCC);
+ }
+
+ public static void I2iC(EmitterContext context)
+ {
+ InstI2iC op = context.GetOp<InstI2iC>();
+
+ var src = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
+
+ EmitI2I(context, op.ISrcFmt, op.IDstFmt, src, op.ByteSel, op.Dest, op.AbsB, op.NegB, op.Sat, op.WriteCC);
+ }
+
+ private static void EmitF2F(
+ EmitterContext context,
+ DstFmt srcType,
+ DstFmt dstType,
+ IntegerRound roundingMode,
+ Operand src,
+ int rd,
+ bool absolute,
+ bool negate,
+ bool saturate)
+ {
+ Operand srcB = context.FPAbsNeg(src, absolute, negate, srcType.ToInstFPType());
+
+ if (srcType == dstType)
+ {
+ srcB = roundingMode switch
+ {
+ IntegerRound.Round => context.FPRound(srcB, srcType.ToInstFPType()),
+ IntegerRound.Floor => context.FPFloor(srcB, srcType.ToInstFPType()),
+ IntegerRound.Ceil => context.FPCeiling(srcB, srcType.ToInstFPType()),
+ IntegerRound.Trunc => context.FPTruncate(srcB, srcType.ToInstFPType()),
+ _ => srcB
+ };
+ }
+
+ // We don't need to handle conversions between FP16 <-> FP32
+ // since we do FP16 operations as FP32 directly.
+ // FP16 <-> FP64 conversions are invalid.
+ if (srcType == DstFmt.F32 && dstType == DstFmt.F64)
+ {
+ srcB = context.FP32ConvertToFP64(srcB);
+ }
+ else if (srcType == DstFmt.F64 && dstType == DstFmt.F32)
+ {
+ srcB = context.FP64ConvertToFP32(srcB);
+ }
+
+ srcB = context.FPSaturate(srcB, saturate, dstType.ToInstFPType());
+
+ WriteFP(context, dstType, srcB, rd);
+
+ // TODO: CC.
+ }
+
+ private static void EmitF2I(
+ EmitterContext context,
+ DstFmt srcType,
+ IDstFmt dstType,
+ RoundMode2 roundingMode,
+ Operand src,
+ int rd,
+ bool absolute,
+ bool negate)
+ {
+ if (dstType == IDstFmt.U64)
+ {
+ context.Config.GpuAccessor.Log("Unimplemented 64-bits F2I.");
+ }
+
+ Instruction fpType = srcType.ToInstFPType();
+
+ bool isSignedInt = dstType == IDstFmt.S16 || dstType == IDstFmt.S32 || dstType == IDstFmt.S64;
+ bool isSmallInt = dstType == IDstFmt.U16 || dstType == IDstFmt.S16;
+
+ Operand srcB = context.FPAbsNeg(src, absolute, negate, fpType);
+
+ srcB = roundingMode switch
+ {
+ RoundMode2.Round => context.FPRound(srcB, fpType),
+ RoundMode2.Floor => context.FPFloor(srcB, fpType),
+ RoundMode2.Ceil => context.FPCeiling(srcB, fpType),
+ RoundMode2.Trunc => context.FPTruncate(srcB, fpType),
+ _ => srcB
+ };
+
+ if (!isSignedInt)
+ {
+ // Negative float to uint cast is undefined, so we clamp the value before conversion.
+ Operand c0 = srcType == DstFmt.F64 ? context.PackDouble2x32(0.0) : ConstF(0);
+
+ srcB = context.FPMaximum(srcB, c0, fpType);
+ }
+
+ if (srcType == DstFmt.F64)
+ {
+ srcB = isSignedInt
+ ? context.FP64ConvertToS32(srcB)
+ : context.FP64ConvertToU32(srcB);
+ }
+ else
+ {
+ srcB = isSignedInt
+ ? context.FP32ConvertToS32(srcB)
+ : context.FP32ConvertToU32(srcB);
+ }
+
+ if (isSmallInt)
+ {
+ int min = (int)GetIntMin(dstType);
+ int max = (int)GetIntMax(dstType);
+
+ srcB = isSignedInt
+ ? context.IClampS32(srcB, Const(min), Const(max))
+ : context.IClampU32(srcB, Const(min), Const(max));
+ }
+
+ Operand dest = GetDest(rd);
+
+ context.Copy(dest, srcB);
+
+ // TODO: CC.
+ }
+
+ private static void EmitI2F(
+ EmitterContext context,
+ ISrcFmt srcType,
+ DstFmt dstType,
+ Operand src,
+ ByteSel byteSelection,
+ int rd,
+ bool absolute,
+ bool negate)
+ {
+ bool isSignedInt =
+ srcType == ISrcFmt.S8 ||
+ srcType == ISrcFmt.S16 ||
+ srcType == ISrcFmt.S32 ||
+ srcType == ISrcFmt.S64;
+ bool isSmallInt =
+ srcType == ISrcFmt.U16 ||
+ srcType == ISrcFmt.S16 ||
+ srcType == ISrcFmt.U8 ||
+ srcType == ISrcFmt.S8;
+
+ // TODO: Handle S/U64.
+
+ Operand srcB = context.IAbsNeg(src, absolute, negate);
+
+ if (isSmallInt)
+ {
+ int size = srcType == ISrcFmt.U16 || srcType == ISrcFmt.S16 ? 16 : 8;
+
+ srcB = isSignedInt
+ ? context.BitfieldExtractS32(srcB, Const((int)byteSelection * 8), Const(size))
+ : context.BitfieldExtractU32(srcB, Const((int)byteSelection * 8), Const(size));
+ }
+
+ if (dstType == DstFmt.F64)
+ {
+ srcB = isSignedInt
+ ? context.IConvertS32ToFP64(srcB)
+ : context.IConvertU32ToFP64(srcB);
+ }
+ else
+ {
+ srcB = isSignedInt
+ ? context.IConvertS32ToFP32(srcB)
+ : context.IConvertU32ToFP32(srcB);
+ }
+
+ WriteFP(context, dstType, srcB, rd);
+
+ // TODO: CC.
+ }
+
+ private static void EmitI2I(
+ EmitterContext context,
+ ISrcDstFmt srcType,
+ ISrcDstFmt dstType,
+ Operand src,
+ ByteSel byteSelection,
+ int rd,
+ bool absolute,
+ bool negate,
+ bool saturate,
+ bool writeCC)
+ {
+ if ((srcType & ~ISrcDstFmt.S8) > ISrcDstFmt.U32 || (dstType & ~ISrcDstFmt.S8) > ISrcDstFmt.U32)
+ {
+ context.Config.GpuAccessor.Log("Invalid I2I encoding.");
+ return;
+ }
+
+ bool srcIsSignedInt =
+ srcType == ISrcDstFmt.S8 ||
+ srcType == ISrcDstFmt.S16 ||
+ srcType == ISrcDstFmt.S32;
+ bool dstIsSignedInt =
+ dstType == ISrcDstFmt.S8 ||
+ dstType == ISrcDstFmt.S16 ||
+ dstType == ISrcDstFmt.S32;
+ bool srcIsSmallInt =
+ srcType == ISrcDstFmt.U16 ||
+ srcType == ISrcDstFmt.S16 ||
+ srcType == ISrcDstFmt.U8 ||
+ srcType == ISrcDstFmt.S8;
+
+ if (srcIsSmallInt)
+ {
+ int size = srcType == ISrcDstFmt.U16 || srcType == ISrcDstFmt.S16 ? 16 : 8;
+
+ src = srcIsSignedInt
+ ? context.BitfieldExtractS32(src, Const((int)byteSelection * 8), Const(size))
+ : context.BitfieldExtractU32(src, Const((int)byteSelection * 8), Const(size));
+ }
+
+ src = context.IAbsNeg(src, absolute, negate);
+
+ if (saturate)
+ {
+ int min = (int)GetIntMin(dstType);
+ int max = (int)GetIntMax(dstType);
+
+ src = dstIsSignedInt
+ ? context.IClampS32(src, Const(min), Const(max))
+ : context.IClampU32(src, Const(min), Const(max));
+ }
+
+ context.Copy(GetDest(rd), src);
+
+ SetZnFlags(context, src, writeCC);
+ }
+
+ private static Operand UnpackReg(EmitterContext context, DstFmt floatType, bool h, int reg)
+ {
+ if (floatType == DstFmt.F32)
+ {
+ return GetSrcReg(context, reg);
+ }
+ else if (floatType == DstFmt.F16)
+ {
+ return GetHalfUnpacked(context, GetSrcReg(context, reg), HalfSwizzle.F16)[h ? 1 : 0];
+ }
+ else if (floatType == DstFmt.F64)
+ {
+ return GetSrcReg(context, reg, isFP64: true);
+ }
+
+ throw new ArgumentException($"Invalid floating point type \"{floatType}\".");
+ }
+
+ private static Operand UnpackCbuf(EmitterContext context, DstFmt floatType, bool h, int cbufSlot, int cbufOffset)
+ {
+ if (floatType == DstFmt.F32)
+ {
+ return GetSrcCbuf(context, cbufSlot, cbufOffset);
+ }
+ else if (floatType == DstFmt.F16)
+ {
+ return GetHalfUnpacked(context, GetSrcCbuf(context, cbufSlot, cbufOffset), HalfSwizzle.F16)[h ? 1 : 0];
+ }
+ else if (floatType == DstFmt.F64)
+ {
+ return GetSrcCbuf(context, cbufSlot, cbufOffset, isFP64: true);
+ }
+
+ throw new ArgumentException($"Invalid floating point type \"{floatType}\".");
+ }
+
+ private static Operand UnpackImm(EmitterContext context, DstFmt floatType, bool h, int imm)
+ {
+ if (floatType == DstFmt.F32)
+ {
+ return GetSrcImm(context, imm);
+ }
+ else if (floatType == DstFmt.F16)
+ {
+ return GetHalfUnpacked(context, GetSrcImm(context, imm), HalfSwizzle.F16)[h ? 1 : 0];
+ }
+ else if (floatType == DstFmt.F64)
+ {
+ return GetSrcImm(context, imm, isFP64: true);
+ }
+
+ throw new ArgumentException($"Invalid floating point type \"{floatType}\".");
+ }
+
+ private static void WriteFP(EmitterContext context, DstFmt type, Operand srcB, int rd)
+ {
+ Operand dest = GetDest(rd);
+
+ if (type == DstFmt.F32)
+ {
+ context.Copy(dest, srcB);
+ }
+ else if (type == DstFmt.F16)
+ {
+ context.Copy(dest, context.PackHalf2x16(srcB, ConstF(0)));
+ }
+ else /* if (type == FPType.FP64) */
+ {
+ Operand dest2 = GetDest2(rd);
+
+ context.Copy(dest, context.UnpackDouble2x32Low(srcB));
+ context.Copy(dest2, context.UnpackDouble2x32High(srcB));
+ }
+ }
+
+ private static Instruction ToInstFPType(this DstFmt type)
+ {
+ return type == DstFmt.F64 ? Instruction.FP64 : Instruction.FP32;
+ }
+ }
+} \ No newline at end of file