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Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Instructions/InstEmit.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/Instructions/InstEmit.cs379
1 files changed, 379 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Instructions/InstEmit.cs b/src/Ryujinx.Graphics.Shader/Instructions/InstEmit.cs
new file mode 100644
index 00000000..3a9e658a
--- /dev/null
+++ b/src/Ryujinx.Graphics.Shader/Instructions/InstEmit.cs
@@ -0,0 +1,379 @@
+using Ryujinx.Graphics.Shader.Decoders;
+using Ryujinx.Graphics.Shader.Translation;
+
+namespace Ryujinx.Graphics.Shader.Instructions
+{
+ static partial class InstEmit
+ {
+ public static void AtomCas(EmitterContext context)
+ {
+ InstAtomCas op = context.GetOp<InstAtomCas>();
+
+ context.Config.GpuAccessor.Log("Shader instruction AtomCas is not implemented.");
+ }
+
+ public static void AtomsCas(EmitterContext context)
+ {
+ InstAtomsCas op = context.GetOp<InstAtomsCas>();
+
+ context.Config.GpuAccessor.Log("Shader instruction AtomsCas is not implemented.");
+ }
+
+ public static void B2r(EmitterContext context)
+ {
+ InstB2r op = context.GetOp<InstB2r>();
+
+ context.Config.GpuAccessor.Log("Shader instruction B2r is not implemented.");
+ }
+
+ public static void Bpt(EmitterContext context)
+ {
+ InstBpt op = context.GetOp<InstBpt>();
+
+ context.Config.GpuAccessor.Log("Shader instruction Bpt is not implemented.");
+ }
+
+ public static void Cctl(EmitterContext context)
+ {
+ InstCctl op = context.GetOp<InstCctl>();
+
+ context.Config.GpuAccessor.Log("Shader instruction Cctl is not implemented.");
+ }
+
+ public static void Cctll(EmitterContext context)
+ {
+ InstCctll op = context.GetOp<InstCctll>();
+
+ context.Config.GpuAccessor.Log("Shader instruction Cctll is not implemented.");
+ }
+
+ public static void Cctlt(EmitterContext context)
+ {
+ InstCctlt op = context.GetOp<InstCctlt>();
+
+ context.Config.GpuAccessor.Log("Shader instruction Cctlt is not implemented.");
+ }
+
+ public static void Cs2r(EmitterContext context)
+ {
+ InstCs2r op = context.GetOp<InstCs2r>();
+
+ context.Config.GpuAccessor.Log("Shader instruction Cs2r is not implemented.");
+ }
+
+ public static void FchkR(EmitterContext context)
+ {
+ InstFchkR op = context.GetOp<InstFchkR>();
+
+ context.Config.GpuAccessor.Log("Shader instruction FchkR is not implemented.");
+ }
+
+ public static void FchkI(EmitterContext context)
+ {
+ InstFchkI op = context.GetOp<InstFchkI>();
+
+ context.Config.GpuAccessor.Log("Shader instruction FchkI is not implemented.");
+ }
+
+ public static void FchkC(EmitterContext context)
+ {
+ InstFchkC op = context.GetOp<InstFchkC>();
+
+ context.Config.GpuAccessor.Log("Shader instruction FchkC is not implemented.");
+ }
+
+ public static void Getcrsptr(EmitterContext context)
+ {
+ InstGetcrsptr op = context.GetOp<InstGetcrsptr>();
+
+ context.Config.GpuAccessor.Log("Shader instruction Getcrsptr is not implemented.");
+ }
+
+ public static void Getlmembase(EmitterContext context)
+ {
+ InstGetlmembase op = context.GetOp<InstGetlmembase>();
+
+ context.Config.GpuAccessor.Log("Shader instruction Getlmembase is not implemented.");
+ }
+
+ public static void Ide(EmitterContext context)
+ {
+ InstIde op = context.GetOp<InstIde>();
+
+ context.Config.GpuAccessor.Log("Shader instruction Ide is not implemented.");
+ }
+
+ public static void IdpR(EmitterContext context)
+ {
+ InstIdpR op = context.GetOp<InstIdpR>();
+
+ context.Config.GpuAccessor.Log("Shader instruction IdpR is not implemented.");
+ }
+
+ public static void IdpC(EmitterContext context)
+ {
+ InstIdpC op = context.GetOp<InstIdpC>();
+
+ context.Config.GpuAccessor.Log("Shader instruction IdpC is not implemented.");
+ }
+
+ public static void ImadspR(EmitterContext context)
+ {
+ InstImadspR op = context.GetOp<InstImadspR>();
+
+ context.Config.GpuAccessor.Log("Shader instruction ImadspR is not implemented.");
+ }
+
+ public static void ImadspI(EmitterContext context)
+ {
+ InstImadspI op = context.GetOp<InstImadspI>();
+
+ context.Config.GpuAccessor.Log("Shader instruction ImadspI is not implemented.");
+ }
+
+ public static void ImadspC(EmitterContext context)
+ {
+ InstImadspC op = context.GetOp<InstImadspC>();
+
+ context.Config.GpuAccessor.Log("Shader instruction ImadspC is not implemented.");
+ }
+
+ public static void ImadspRc(EmitterContext context)
+ {
+ InstImadspRc op = context.GetOp<InstImadspRc>();
+
+ context.Config.GpuAccessor.Log("Shader instruction ImadspRc is not implemented.");
+ }
+
+ public static void Jcal(EmitterContext context)
+ {
+ InstJcal op = context.GetOp<InstJcal>();
+
+ context.Config.GpuAccessor.Log("Shader instruction Jcal is not implemented.");
+ }
+
+ public static void Jmp(EmitterContext context)
+ {
+ InstJmp op = context.GetOp<InstJmp>();
+
+ context.Config.GpuAccessor.Log("Shader instruction Jmp is not implemented.");
+ }
+
+ public static void Jmx(EmitterContext context)
+ {
+ InstJmx op = context.GetOp<InstJmx>();
+
+ context.Config.GpuAccessor.Log("Shader instruction Jmx is not implemented.");
+ }
+
+ public static void Ld(EmitterContext context)
+ {
+ InstLd op = context.GetOp<InstLd>();
+
+ context.Config.GpuAccessor.Log("Shader instruction Ld is not implemented.");
+ }
+
+ public static void Lepc(EmitterContext context)
+ {
+ InstLepc op = context.GetOp<InstLepc>();
+
+ context.Config.GpuAccessor.Log("Shader instruction Lepc is not implemented.");
+ }
+
+ public static void Longjmp(EmitterContext context)
+ {
+ InstLongjmp op = context.GetOp<InstLongjmp>();
+
+ context.Config.GpuAccessor.Log("Shader instruction Longjmp is not implemented.");
+ }
+
+ public static void P2rR(EmitterContext context)
+ {
+ InstP2rR op = context.GetOp<InstP2rR>();
+
+ context.Config.GpuAccessor.Log("Shader instruction P2rR is not implemented.");
+ }
+
+ public static void P2rI(EmitterContext context)
+ {
+ InstP2rI op = context.GetOp<InstP2rI>();
+
+ context.Config.GpuAccessor.Log("Shader instruction P2rI is not implemented.");
+ }
+
+ public static void P2rC(EmitterContext context)
+ {
+ InstP2rC op = context.GetOp<InstP2rC>();
+
+ context.Config.GpuAccessor.Log("Shader instruction P2rC is not implemented.");
+ }
+
+ public static void Pexit(EmitterContext context)
+ {
+ InstPexit op = context.GetOp<InstPexit>();
+
+ context.Config.GpuAccessor.Log("Shader instruction Pexit is not implemented.");
+ }
+
+ public static void Pixld(EmitterContext context)
+ {
+ InstPixld op = context.GetOp<InstPixld>();
+
+ context.Config.GpuAccessor.Log("Shader instruction Pixld is not implemented.");
+ }
+
+ public static void Plongjmp(EmitterContext context)
+ {
+ InstPlongjmp op = context.GetOp<InstPlongjmp>();
+
+ context.Config.GpuAccessor.Log("Shader instruction Plongjmp is not implemented.");
+ }
+
+ public static void Pret(EmitterContext context)
+ {
+ InstPret op = context.GetOp<InstPret>();
+
+ context.Config.GpuAccessor.Log("Shader instruction Pret is not implemented.");
+ }
+
+ public static void PrmtR(EmitterContext context)
+ {
+ InstPrmtR op = context.GetOp<InstPrmtR>();
+
+ context.Config.GpuAccessor.Log("Shader instruction PrmtR is not implemented.");
+ }
+
+ public static void PrmtI(EmitterContext context)
+ {
+ InstPrmtI op = context.GetOp<InstPrmtI>();
+
+ context.Config.GpuAccessor.Log("Shader instruction PrmtI is not implemented.");
+ }
+
+ public static void PrmtC(EmitterContext context)
+ {
+ InstPrmtC op = context.GetOp<InstPrmtC>();
+
+ context.Config.GpuAccessor.Log("Shader instruction PrmtC is not implemented.");
+ }
+
+ public static void PrmtRc(EmitterContext context)
+ {
+ InstPrmtRc op = context.GetOp<InstPrmtRc>();
+
+ context.Config.GpuAccessor.Log("Shader instruction PrmtRc is not implemented.");
+ }
+
+ public static void R2b(EmitterContext context)
+ {
+ InstR2b op = context.GetOp<InstR2b>();
+
+ context.Config.GpuAccessor.Log("Shader instruction R2b is not implemented.");
+ }
+
+ public static void Ram(EmitterContext context)
+ {
+ InstRam op = context.GetOp<InstRam>();
+
+ context.Config.GpuAccessor.Log("Shader instruction Ram is not implemented.");
+ }
+
+ public static void Rtt(EmitterContext context)
+ {
+ InstRtt op = context.GetOp<InstRtt>();
+
+ context.Config.GpuAccessor.Log("Shader instruction Rtt is not implemented.");
+ }
+
+ public static void Sam(EmitterContext context)
+ {
+ InstSam op = context.GetOp<InstSam>();
+
+ context.Config.GpuAccessor.Log("Shader instruction Sam is not implemented.");
+ }
+
+ public static void Setcrsptr(EmitterContext context)
+ {
+ InstSetcrsptr op = context.GetOp<InstSetcrsptr>();
+
+ context.Config.GpuAccessor.Log("Shader instruction Setcrsptr is not implemented.");
+ }
+
+ public static void Setlmembase(EmitterContext context)
+ {
+ InstSetlmembase op = context.GetOp<InstSetlmembase>();
+
+ context.Config.GpuAccessor.Log("Shader instruction Setlmembase is not implemented.");
+ }
+
+ public static void St(EmitterContext context)
+ {
+ InstSt op = context.GetOp<InstSt>();
+
+ context.Config.GpuAccessor.Log("Shader instruction St is not implemented.");
+ }
+
+ public static void Stp(EmitterContext context)
+ {
+ InstStp op = context.GetOp<InstStp>();
+
+ context.Config.GpuAccessor.Log("Shader instruction Stp is not implemented.");
+ }
+
+ public static void Txa(EmitterContext context)
+ {
+ InstTxa op = context.GetOp<InstTxa>();
+
+ context.Config.GpuAccessor.Log("Shader instruction Txa is not implemented.");
+ }
+
+ public static void Vabsdiff(EmitterContext context)
+ {
+ InstVabsdiff op = context.GetOp<InstVabsdiff>();
+
+ context.Config.GpuAccessor.Log("Shader instruction Vabsdiff is not implemented.");
+ }
+
+ public static void Vabsdiff4(EmitterContext context)
+ {
+ InstVabsdiff4 op = context.GetOp<InstVabsdiff4>();
+
+ context.Config.GpuAccessor.Log("Shader instruction Vabsdiff4 is not implemented.");
+ }
+
+ public static void Vadd(EmitterContext context)
+ {
+ InstVadd op = context.GetOp<InstVadd>();
+
+ context.Config.GpuAccessor.Log("Shader instruction Vadd is not implemented.");
+ }
+
+ public static void Votevtg(EmitterContext context)
+ {
+ InstVotevtg op = context.GetOp<InstVotevtg>();
+
+ context.Config.GpuAccessor.Log("Shader instruction Votevtg is not implemented.");
+ }
+
+ public static void Vset(EmitterContext context)
+ {
+ InstVset op = context.GetOp<InstVset>();
+
+ context.Config.GpuAccessor.Log("Shader instruction Vset is not implemented.");
+ }
+
+ public static void Vshl(EmitterContext context)
+ {
+ InstVshl op = context.GetOp<InstVshl>();
+
+ context.Config.GpuAccessor.Log("Shader instruction Vshl is not implemented.");
+ }
+
+ public static void Vshr(EmitterContext context)
+ {
+ InstVshr op = context.GetOp<InstVshr>();
+
+ context.Config.GpuAccessor.Log("Shader instruction Vshr is not implemented.");
+ }
+ }
+} \ No newline at end of file