diff options
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Instructions/InstEmit.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.Shader/Instructions/InstEmit.cs | 379 |
1 files changed, 379 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Instructions/InstEmit.cs b/src/Ryujinx.Graphics.Shader/Instructions/InstEmit.cs new file mode 100644 index 00000000..3a9e658a --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/Instructions/InstEmit.cs @@ -0,0 +1,379 @@ +using Ryujinx.Graphics.Shader.Decoders; +using Ryujinx.Graphics.Shader.Translation; + +namespace Ryujinx.Graphics.Shader.Instructions +{ + static partial class InstEmit + { + public static void AtomCas(EmitterContext context) + { + InstAtomCas op = context.GetOp<InstAtomCas>(); + + context.Config.GpuAccessor.Log("Shader instruction AtomCas is not implemented."); + } + + public static void AtomsCas(EmitterContext context) + { + InstAtomsCas op = context.GetOp<InstAtomsCas>(); + + context.Config.GpuAccessor.Log("Shader instruction AtomsCas is not implemented."); + } + + public static void B2r(EmitterContext context) + { + InstB2r op = context.GetOp<InstB2r>(); + + context.Config.GpuAccessor.Log("Shader instruction B2r is not implemented."); + } + + public static void Bpt(EmitterContext context) + { + InstBpt op = context.GetOp<InstBpt>(); + + context.Config.GpuAccessor.Log("Shader instruction Bpt is not implemented."); + } + + public static void Cctl(EmitterContext context) + { + InstCctl op = context.GetOp<InstCctl>(); + + context.Config.GpuAccessor.Log("Shader instruction Cctl is not implemented."); + } + + public static void Cctll(EmitterContext context) + { + InstCctll op = context.GetOp<InstCctll>(); + + context.Config.GpuAccessor.Log("Shader instruction Cctll is not implemented."); + } + + public static void Cctlt(EmitterContext context) + { + InstCctlt op = context.GetOp<InstCctlt>(); + + context.Config.GpuAccessor.Log("Shader instruction Cctlt is not implemented."); + } + + public static void Cs2r(EmitterContext context) + { + InstCs2r op = context.GetOp<InstCs2r>(); + + context.Config.GpuAccessor.Log("Shader instruction Cs2r is not implemented."); + } + + public static void FchkR(EmitterContext context) + { + InstFchkR op = context.GetOp<InstFchkR>(); + + context.Config.GpuAccessor.Log("Shader instruction FchkR is not implemented."); + } + + public static void FchkI(EmitterContext context) + { + InstFchkI op = context.GetOp<InstFchkI>(); + + context.Config.GpuAccessor.Log("Shader instruction FchkI is not implemented."); + } + + public static void FchkC(EmitterContext context) + { + InstFchkC op = context.GetOp<InstFchkC>(); + + context.Config.GpuAccessor.Log("Shader instruction FchkC is not implemented."); + } + + public static void Getcrsptr(EmitterContext context) + { + InstGetcrsptr op = context.GetOp<InstGetcrsptr>(); + + context.Config.GpuAccessor.Log("Shader instruction Getcrsptr is not implemented."); + } + + public static void Getlmembase(EmitterContext context) + { + InstGetlmembase op = context.GetOp<InstGetlmembase>(); + + context.Config.GpuAccessor.Log("Shader instruction Getlmembase is not implemented."); + } + + public static void Ide(EmitterContext context) + { + InstIde op = context.GetOp<InstIde>(); + + context.Config.GpuAccessor.Log("Shader instruction Ide is not implemented."); + } + + public static void IdpR(EmitterContext context) + { + InstIdpR op = context.GetOp<InstIdpR>(); + + context.Config.GpuAccessor.Log("Shader instruction IdpR is not implemented."); + } + + public static void IdpC(EmitterContext context) + { + InstIdpC op = context.GetOp<InstIdpC>(); + + context.Config.GpuAccessor.Log("Shader instruction IdpC is not implemented."); + } + + public static void ImadspR(EmitterContext context) + { + InstImadspR op = context.GetOp<InstImadspR>(); + + context.Config.GpuAccessor.Log("Shader instruction ImadspR is not implemented."); + } + + public static void ImadspI(EmitterContext context) + { + InstImadspI op = context.GetOp<InstImadspI>(); + + context.Config.GpuAccessor.Log("Shader instruction ImadspI is not implemented."); + } + + public static void ImadspC(EmitterContext context) + { + InstImadspC op = context.GetOp<InstImadspC>(); + + context.Config.GpuAccessor.Log("Shader instruction ImadspC is not implemented."); + } + + public static void ImadspRc(EmitterContext context) + { + InstImadspRc op = context.GetOp<InstImadspRc>(); + + context.Config.GpuAccessor.Log("Shader instruction ImadspRc is not implemented."); + } + + public static void Jcal(EmitterContext context) + { + InstJcal op = context.GetOp<InstJcal>(); + + context.Config.GpuAccessor.Log("Shader instruction Jcal is not implemented."); + } + + public static void Jmp(EmitterContext context) + { + InstJmp op = context.GetOp<InstJmp>(); + + context.Config.GpuAccessor.Log("Shader instruction Jmp is not implemented."); + } + + public static void Jmx(EmitterContext context) + { + InstJmx op = context.GetOp<InstJmx>(); + + context.Config.GpuAccessor.Log("Shader instruction Jmx is not implemented."); + } + + public static void Ld(EmitterContext context) + { + InstLd op = context.GetOp<InstLd>(); + + context.Config.GpuAccessor.Log("Shader instruction Ld is not implemented."); + } + + public static void Lepc(EmitterContext context) + { + InstLepc op = context.GetOp<InstLepc>(); + + context.Config.GpuAccessor.Log("Shader instruction Lepc is not implemented."); + } + + public static void Longjmp(EmitterContext context) + { + InstLongjmp op = context.GetOp<InstLongjmp>(); + + context.Config.GpuAccessor.Log("Shader instruction Longjmp is not implemented."); + } + + public static void P2rR(EmitterContext context) + { + InstP2rR op = context.GetOp<InstP2rR>(); + + context.Config.GpuAccessor.Log("Shader instruction P2rR is not implemented."); + } + + public static void P2rI(EmitterContext context) + { + InstP2rI op = context.GetOp<InstP2rI>(); + + context.Config.GpuAccessor.Log("Shader instruction P2rI is not implemented."); + } + + public static void P2rC(EmitterContext context) + { + InstP2rC op = context.GetOp<InstP2rC>(); + + context.Config.GpuAccessor.Log("Shader instruction P2rC is not implemented."); + } + + public static void Pexit(EmitterContext context) + { + InstPexit op = context.GetOp<InstPexit>(); + + context.Config.GpuAccessor.Log("Shader instruction Pexit is not implemented."); + } + + public static void Pixld(EmitterContext context) + { + InstPixld op = context.GetOp<InstPixld>(); + + context.Config.GpuAccessor.Log("Shader instruction Pixld is not implemented."); + } + + public static void Plongjmp(EmitterContext context) + { + InstPlongjmp op = context.GetOp<InstPlongjmp>(); + + context.Config.GpuAccessor.Log("Shader instruction Plongjmp is not implemented."); + } + + public static void Pret(EmitterContext context) + { + InstPret op = context.GetOp<InstPret>(); + + context.Config.GpuAccessor.Log("Shader instruction Pret is not implemented."); + } + + public static void PrmtR(EmitterContext context) + { + InstPrmtR op = context.GetOp<InstPrmtR>(); + + context.Config.GpuAccessor.Log("Shader instruction PrmtR is not implemented."); + } + + public static void PrmtI(EmitterContext context) + { + InstPrmtI op = context.GetOp<InstPrmtI>(); + + context.Config.GpuAccessor.Log("Shader instruction PrmtI is not implemented."); + } + + public static void PrmtC(EmitterContext context) + { + InstPrmtC op = context.GetOp<InstPrmtC>(); + + context.Config.GpuAccessor.Log("Shader instruction PrmtC is not implemented."); + } + + public static void PrmtRc(EmitterContext context) + { + InstPrmtRc op = context.GetOp<InstPrmtRc>(); + + context.Config.GpuAccessor.Log("Shader instruction PrmtRc is not implemented."); + } + + public static void R2b(EmitterContext context) + { + InstR2b op = context.GetOp<InstR2b>(); + + context.Config.GpuAccessor.Log("Shader instruction R2b is not implemented."); + } + + public static void Ram(EmitterContext context) + { + InstRam op = context.GetOp<InstRam>(); + + context.Config.GpuAccessor.Log("Shader instruction Ram is not implemented."); + } + + public static void Rtt(EmitterContext context) + { + InstRtt op = context.GetOp<InstRtt>(); + + context.Config.GpuAccessor.Log("Shader instruction Rtt is not implemented."); + } + + public static void Sam(EmitterContext context) + { + InstSam op = context.GetOp<InstSam>(); + + context.Config.GpuAccessor.Log("Shader instruction Sam is not implemented."); + } + + public static void Setcrsptr(EmitterContext context) + { + InstSetcrsptr op = context.GetOp<InstSetcrsptr>(); + + context.Config.GpuAccessor.Log("Shader instruction Setcrsptr is not implemented."); + } + + public static void Setlmembase(EmitterContext context) + { + InstSetlmembase op = context.GetOp<InstSetlmembase>(); + + context.Config.GpuAccessor.Log("Shader instruction Setlmembase is not implemented."); + } + + public static void St(EmitterContext context) + { + InstSt op = context.GetOp<InstSt>(); + + context.Config.GpuAccessor.Log("Shader instruction St is not implemented."); + } + + public static void Stp(EmitterContext context) + { + InstStp op = context.GetOp<InstStp>(); + + context.Config.GpuAccessor.Log("Shader instruction Stp is not implemented."); + } + + public static void Txa(EmitterContext context) + { + InstTxa op = context.GetOp<InstTxa>(); + + context.Config.GpuAccessor.Log("Shader instruction Txa is not implemented."); + } + + public static void Vabsdiff(EmitterContext context) + { + InstVabsdiff op = context.GetOp<InstVabsdiff>(); + + context.Config.GpuAccessor.Log("Shader instruction Vabsdiff is not implemented."); + } + + public static void Vabsdiff4(EmitterContext context) + { + InstVabsdiff4 op = context.GetOp<InstVabsdiff4>(); + + context.Config.GpuAccessor.Log("Shader instruction Vabsdiff4 is not implemented."); + } + + public static void Vadd(EmitterContext context) + { + InstVadd op = context.GetOp<InstVadd>(); + + context.Config.GpuAccessor.Log("Shader instruction Vadd is not implemented."); + } + + public static void Votevtg(EmitterContext context) + { + InstVotevtg op = context.GetOp<InstVotevtg>(); + + context.Config.GpuAccessor.Log("Shader instruction Votevtg is not implemented."); + } + + public static void Vset(EmitterContext context) + { + InstVset op = context.GetOp<InstVset>(); + + context.Config.GpuAccessor.Log("Shader instruction Vset is not implemented."); + } + + public static void Vshl(EmitterContext context) + { + InstVshl op = context.GetOp<InstVshl>(); + + context.Config.GpuAccessor.Log("Shader instruction Vshl is not implemented."); + } + + public static void Vshr(EmitterContext context) + { + InstVshr op = context.GetOp<InstVshr>(); + + context.Config.GpuAccessor.Log("Shader instruction Vshr is not implemented."); + } + } +}
\ No newline at end of file |
