diff options
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/CodeGen')
7 files changed, 7 insertions, 7 deletions
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs index 53267c60..17c3eefe 100644 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs @@ -1,4 +1,4 @@ -using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using Ryujinx.Graphics.Shader.IntermediateRepresentation; using Ryujinx.Graphics.Shader.StructuredIr; using Ryujinx.Graphics.Shader.Translation; using Spv.Generator; diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs index 45933a21..4ff61d9f 100644 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs @@ -1,4 +1,4 @@ -using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using Ryujinx.Graphics.Shader.IntermediateRepresentation; using Ryujinx.Graphics.Shader.StructuredIr; using Ryujinx.Graphics.Shader.Translation; using Spv.Generator; diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/EnumConversion.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/EnumConversion.cs index 2bb7e836..d444588e 100644 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/EnumConversion.cs +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/EnumConversion.cs @@ -1,4 +1,4 @@ -using System; +using System; using static Spv.Specification; namespace Ryujinx.Graphics.Shader.CodeGen.Spirv diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs index 50a73ab8..601753cb 100644 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs @@ -1,4 +1,4 @@ -using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using Ryujinx.Graphics.Shader.IntermediateRepresentation; using Ryujinx.Graphics.Shader.StructuredIr; using Ryujinx.Graphics.Shader.Translation; using System; diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/OperationResult.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/OperationResult.cs index a6e8e91f..5be634c7 100644 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/OperationResult.cs +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/OperationResult.cs @@ -1,4 +1,4 @@ -using Ryujinx.Graphics.Shader.Translation; +using Ryujinx.Graphics.Shader.Translation; using Spv.Generator; namespace Ryujinx.Graphics.Shader.CodeGen.Spirv diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvDelegates.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvDelegates.cs index 0fa954e1..3716d76d 100644 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvDelegates.cs +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvDelegates.cs @@ -1,4 +1,4 @@ -using FuncBinaryInstruction = System.Func<Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction>; +using FuncBinaryInstruction = System.Func<Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction>; using FuncQuaternaryInstruction = System.Func<Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction>; using FuncTernaryInstruction = System.Func<Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction>; using FuncUnaryInstruction = System.Func<Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction>; diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs index a1e9054f..ccfdc46d 100644 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs @@ -1,4 +1,4 @@ -using Ryujinx.Common; +using Ryujinx.Common; using Ryujinx.Graphics.Shader.IntermediateRepresentation; using Ryujinx.Graphics.Shader.StructuredIr; using Ryujinx.Graphics.Shader.Translation; |
