diff options
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs | 220 |
1 files changed, 69 insertions, 151 deletions
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs index 601753cb..409e466c 100644 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs @@ -591,34 +591,28 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv { AstTextureOperation texOp = (AstTextureOperation)operation; - bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0; - var componentType = texOp.Format.GetComponentType(); - // TODO: Bindless texture support. For now we just return 0/do nothing. - if (isBindless) - { - return new OperationResult(componentType, componentType switch - { - AggregateType.S32 => context.Constant(context.TypeS32(), 0), - AggregateType.U32 => context.Constant(context.TypeU32(), 0u), - _ => context.Constant(context.TypeFP32(), 0f), - }); - } - bool isArray = (texOp.Type & SamplerType.Array) != 0; - bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0; - int srcIndex = isBindless ? 1 : 0; + int srcIndex = 0; SpvInstruction Src(AggregateType type) { return context.Get(type, texOp.GetSource(srcIndex++)); } - if (isIndexed) + ImageDeclaration declaration = context.Images[texOp.Binding]; + SpvInstruction image = declaration.Image; + + SpvInstruction resultType = context.GetType(componentType); + SpvInstruction imagePointerType = context.TypePointer(StorageClass.Image, resultType); + + if (declaration.IsIndexed) { - Src(AggregateType.S32); + SpvInstruction textureIndex = Src(AggregateType.S32); + + image = context.AccessChain(imagePointerType, image, textureIndex); } int coordsCount = texOp.Type.GetDimensions(); @@ -646,14 +640,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv SpvInstruction value = Src(componentType); - (var imageType, var imageVariable) = context.Images[texOp.Binding]; - - context.Load(imageType, imageVariable); - - SpvInstruction resultType = context.GetType(componentType); - SpvInstruction imagePointerType = context.TypePointer(StorageClass.Image, resultType); - - var pointer = context.ImageTexelPointer(imagePointerType, imageVariable, pCoords, context.Constant(context.TypeU32(), 0)); + var pointer = context.ImageTexelPointer(imagePointerType, image, pCoords, context.Constant(context.TypeU32(), 0)); var one = context.Constant(context.TypeU32(), 1); var zero = context.Constant(context.TypeU32(), 0); @@ -683,31 +670,29 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv { AstTextureOperation texOp = (AstTextureOperation)operation; - bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0; - var componentType = texOp.Format.GetComponentType(); - // TODO: Bindless texture support. For now we just return 0/do nothing. - if (isBindless) - { - return GetZeroOperationResult(context, texOp, componentType, isVector: true); - } - bool isArray = (texOp.Type & SamplerType.Array) != 0; - bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0; - int srcIndex = isBindless ? 1 : 0; + int srcIndex = 0; SpvInstruction Src(AggregateType type) { return context.Get(type, texOp.GetSource(srcIndex++)); } - if (isIndexed) + ImageDeclaration declaration = context.Images[texOp.Binding]; + SpvInstruction image = declaration.Image; + + if (declaration.IsIndexed) { - Src(AggregateType.S32); + SpvInstruction textureIndex = Src(AggregateType.S32); + + image = context.AccessChain(declaration.ImagePointerType, image, textureIndex); } + image = context.Load(declaration.ImageType, image); + int coordsCount = texOp.Type.GetDimensions(); int pCount = coordsCount + (isArray ? 1 : 0); @@ -731,9 +716,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv pCoords = Src(AggregateType.S32); } - (var imageType, var imageVariable) = context.Images[texOp.Binding]; - - var image = context.Load(imageType, imageVariable); var imageComponentType = context.GetType(componentType); var swizzledResultType = texOp.GetVectorType(componentType); @@ -747,29 +729,27 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv { AstTextureOperation texOp = (AstTextureOperation)operation; - bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0; - - // TODO: Bindless texture support. For now we just return 0/do nothing. - if (isBindless) - { - return OperationResult.Invalid; - } - bool isArray = (texOp.Type & SamplerType.Array) != 0; - bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0; - int srcIndex = isBindless ? 1 : 0; + int srcIndex = 0; SpvInstruction Src(AggregateType type) { return context.Get(type, texOp.GetSource(srcIndex++)); } - if (isIndexed) + ImageDeclaration declaration = context.Images[texOp.Binding]; + SpvInstruction image = declaration.Image; + + if (declaration.IsIndexed) { - Src(AggregateType.S32); + SpvInstruction textureIndex = Src(AggregateType.S32); + + image = context.AccessChain(declaration.ImagePointerType, image, textureIndex); } + image = context.Load(declaration.ImageType, image); + int coordsCount = texOp.Type.GetDimensions(); int pCount = coordsCount + (isArray ? 1 : 0); @@ -818,10 +798,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv var texel = context.CompositeConstruct(context.TypeVector(context.GetType(componentType), ComponentsCount), cElems); - (var imageType, var imageVariable) = context.Images[texOp.Binding]; - - var image = context.Load(imageType, imageVariable); - context.ImageWrite(image, pCoords, texel, ImageOperandsMask.MaskNone); return OperationResult.Invalid; @@ -854,16 +830,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv { AstTextureOperation texOp = (AstTextureOperation)operation; - bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0; - - bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0; - - // TODO: Bindless texture support. For now we just return 0. - if (isBindless) - { - return new OperationResult(AggregateType.S32, context.Constant(context.TypeS32(), 0)); - } - int srcIndex = 0; SpvInstruction Src(AggregateType type) @@ -871,11 +837,18 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv return context.Get(type, texOp.GetSource(srcIndex++)); } - if (isIndexed) + SamplerDeclaration declaration = context.Samplers[texOp.Binding]; + SpvInstruction image = declaration.Image; + + if (declaration.IsIndexed) { - Src(AggregateType.S32); + SpvInstruction textureIndex = Src(AggregateType.S32); + + image = context.AccessChain(declaration.SampledImagePointerType, image, textureIndex); } + image = context.Load(declaration.SampledImageType, image); + int pCount = texOp.Type.GetDimensions(); SpvInstruction pCoords; @@ -897,10 +870,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv pCoords = Src(AggregateType.FP32); } - (_, var sampledImageType, var sampledImageVariable) = context.Samplers[texOp.Binding]; - - var image = context.Load(sampledImageType, sampledImageVariable); - var resultType = context.TypeVector(context.TypeFP32(), 2); var packed = context.ImageQueryLod(resultType, image, pCoords); var result = context.CompositeExtract(context.TypeFP32(), packed, (SpvLiteralInteger)texOp.Index); @@ -1182,7 +1151,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv { AstTextureOperation texOp = (AstTextureOperation)operation; - bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0; bool isGather = (texOp.Flags & TextureFlags.Gather) != 0; bool hasDerivatives = (texOp.Flags & TextureFlags.Derivatives) != 0; bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0; @@ -1192,30 +1160,28 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv bool hasOffsets = (texOp.Flags & TextureFlags.Offsets) != 0; bool isArray = (texOp.Type & SamplerType.Array) != 0; - bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0; bool isMultisample = (texOp.Type & SamplerType.Multisample) != 0; bool isShadow = (texOp.Type & SamplerType.Shadow) != 0; - bool colorIsVector = isGather || !isShadow; - - // TODO: Bindless texture support. For now we just return 0. - if (isBindless) - { - return GetZeroOperationResult(context, texOp, AggregateType.FP32, colorIsVector); - } - - int srcIndex = isBindless ? 1 : 0; + int srcIndex = 0; SpvInstruction Src(AggregateType type) { return context.Get(type, texOp.GetSource(srcIndex++)); } - if (isIndexed) + SamplerDeclaration declaration = context.Samplers[texOp.Binding]; + SpvInstruction image = declaration.Image; + + if (declaration.IsIndexed) { - Src(AggregateType.S32); + SpvInstruction textureIndex = Src(AggregateType.S32); + + image = context.AccessChain(declaration.SampledImagePointerType, image, textureIndex); } + image = context.Load(declaration.SampledImageType, image); + int coordsCount = texOp.Type.GetDimensions(); int pCount = coordsCount; @@ -1419,15 +1385,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv operandsList.Add(sample); } - var resultType = colorIsVector ? context.TypeVector(context.TypeFP32(), 4) : context.TypeFP32(); - - (var imageType, var sampledImageType, var sampledImageVariable) = context.Samplers[texOp.Binding]; + bool colorIsVector = isGather || !isShadow; - var image = context.Load(sampledImageType, sampledImageVariable); + var resultType = colorIsVector ? context.TypeVector(context.TypeFP32(), 4) : context.TypeFP32(); if (intCoords) { - image = context.Image(imageType, image); + image = context.Image(declaration.ImageType, image); } var operands = operandsList.ToArray(); @@ -1485,25 +1449,18 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv { AstTextureOperation texOp = (AstTextureOperation)operation; - bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0; + SamplerDeclaration declaration = context.Samplers[texOp.Binding]; + SpvInstruction image = declaration.Image; - // TODO: Bindless texture support. For now we just return 0. - if (isBindless) + if (declaration.IsIndexed) { - return new OperationResult(AggregateType.S32, context.Constant(context.TypeS32(), 0)); - } - - bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0; + SpvInstruction textureIndex = context.GetS32(texOp.GetSource(0)); - if (isIndexed) - { - context.GetS32(texOp.GetSource(0)); + image = context.AccessChain(declaration.SampledImagePointerType, image, textureIndex); } - (var imageType, var sampledImageType, var sampledImageVariable) = context.Samplers[texOp.Binding]; - - var image = context.Load(sampledImageType, sampledImageVariable); - image = context.Image(imageType, image); + image = context.Load(declaration.SampledImageType, image); + image = context.Image(declaration.ImageType, image); SpvInstruction result = context.ImageQuerySamples(context.TypeS32(), image); @@ -1514,25 +1471,18 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv { AstTextureOperation texOp = (AstTextureOperation)operation; - bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0; + SamplerDeclaration declaration = context.Samplers[texOp.Binding]; + SpvInstruction image = declaration.Image; - // TODO: Bindless texture support. For now we just return 0. - if (isBindless) + if (declaration.IsIndexed) { - return new OperationResult(AggregateType.S32, context.Constant(context.TypeS32(), 0)); - } - - bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0; + SpvInstruction textureIndex = context.GetS32(texOp.GetSource(0)); - if (isIndexed) - { - context.GetS32(texOp.GetSource(0)); + image = context.AccessChain(declaration.SampledImagePointerType, image, textureIndex); } - (var imageType, var sampledImageType, var sampledImageVariable) = context.Samplers[texOp.Binding]; - - var image = context.Load(sampledImageType, sampledImageVariable); - image = context.Image(imageType, image); + image = context.Load(declaration.SampledImageType, image); + image = context.Image(declaration.ImageType, image); if (texOp.Index == 3) { @@ -1556,7 +1506,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv if (hasLod) { - int lodSrcIndex = isBindless || isIndexed ? 1 : 0; + int lodSrcIndex = declaration.IsIndexed ? 1 : 0; var lod = context.GetS32(operation.GetSource(lodSrcIndex)); result = context.ImageQuerySizeLod(resultType, image, lod); } @@ -1929,38 +1879,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv return context.Load(context.GetType(varType), context.Inputs[ioDefinition]); } - private static OperationResult GetZeroOperationResult( - CodeGenContext context, - AstTextureOperation texOp, - AggregateType scalarType, - bool isVector) - { - var zero = scalarType switch - { - AggregateType.S32 => context.Constant(context.TypeS32(), 0), - AggregateType.U32 => context.Constant(context.TypeU32(), 0u), - _ => context.Constant(context.TypeFP32(), 0f), - }; - - if (isVector) - { - AggregateType outputType = texOp.GetVectorType(scalarType); - - if ((outputType & AggregateType.ElementCountMask) != 0) - { - int componentsCount = BitOperations.PopCount((uint)texOp.Index); - - SpvInstruction[] values = new SpvInstruction[componentsCount]; - - values.AsSpan().Fill(zero); - - return new OperationResult(outputType, context.ConstantComposite(context.GetType(outputType), values)); - } - } - - return new OperationResult(scalarType, zero); - } - private static SpvInstruction GetSwizzledResult(CodeGenContext context, SpvInstruction vector, AggregateType swizzledResultType, int mask) { if ((swizzledResultType & AggregateType.ElementCountMask) != 0) |
