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-rw-r--r--src/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs8
-rw-r--r--src/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs5
2 files changed, 0 insertions, 13 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs
index fb209744..34a9a9c7 100644
--- a/src/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs
+++ b/src/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs
@@ -1622,14 +1622,6 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="size">The size of the flushing memory access</param>
public void FlushAction(TextureGroupHandle handle, ulong address, ulong size)
{
- // If the page size is larger than 4KB, we will have a lot of false positives for flushing.
- // Let's avoid flushing textures that are unlikely to be read from CPU to improve performance
- // on those platforms.
- if (!_physicalMemory.Supports4KBPages && !Storage.Info.IsLinear && !_context.IsGpuThread())
- {
- return;
- }
-
// There is a small gap here where the action is removed but _actionRegistered is still 1.
// In this case it will skip registering the action, but here we are already handling it,
// so there shouldn't be any issue as it's the same handler for all actions.
diff --git a/src/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs b/src/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs
index cca02bb1..ce970fab 100644
--- a/src/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs
+++ b/src/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs
@@ -24,11 +24,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
private int _referenceCount;
/// <summary>
- /// Indicates whenever the memory manager supports 4KB pages.
- /// </summary>
- public bool Supports4KBPages => _cpuMemory.Supports4KBPages;
-
- /// <summary>
/// In-memory shader cache.
/// </summary>
public ShaderCache ShaderCache { get; }