diff options
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Shader/DiskCache')
3 files changed, 29 insertions, 8 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs index de6432bc..681838a9 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs @@ -27,6 +27,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache /// <param name="cb1Data">The constant buffer 1 data of the shader</param> /// <param name="oldSpecState">Shader specialization state of the cached shader</param> /// <param name="newSpecState">Shader specialization state of the recompiled shader</param> + /// <param name="counts">Resource counts shared across all shader stages</param> /// <param name="stageIndex">Shader stage index</param> public DiskCacheGpuAccessor( GpuContext context, @@ -109,18 +110,32 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache } /// <inheritdoc/> - public TextureFormat QueryTextureFormat(int handle, int cbufSlot) + public SamplerType QuerySamplerType(int handle, int cbufSlot) { - _newSpecState.RecordTextureFormat(_stageIndex, handle, cbufSlot); - (uint format, bool formatSrgb) = _oldSpecState.GetFormat(_stageIndex, handle, cbufSlot); - return ConvertToTextureFormat(format, formatSrgb); + _newSpecState.RecordTextureSamplerType(_stageIndex, handle, cbufSlot); + return _oldSpecState.GetTextureTarget(_stageIndex, handle, cbufSlot).ConvertSamplerType(); } /// <inheritdoc/> - public SamplerType QuerySamplerType(int handle, int cbufSlot) + public int QueryTextureArrayLengthFromBuffer(int slot) { - _newSpecState.RecordTextureSamplerType(_stageIndex, handle, cbufSlot); - return _oldSpecState.GetTextureTarget(_stageIndex, handle, cbufSlot).ConvertSamplerType(); + if (!_oldSpecState.TextureArrayFromBufferRegistered(_stageIndex, 0, slot)) + { + throw new DiskCacheLoadException(DiskCacheLoadResult.MissingTextureArrayLength); + } + + int arrayLength = _oldSpecState.GetTextureArrayFromBufferLength(_stageIndex, 0, slot); + _newSpecState.RegisterTextureArrayLengthFromBuffer(_stageIndex, 0, slot, arrayLength); + + return arrayLength; + } + + /// <inheritdoc/> + public TextureFormat QueryTextureFormat(int handle, int cbufSlot) + { + _newSpecState.RecordTextureFormat(_stageIndex, handle, cbufSlot); + (uint format, bool formatSrgb) = _oldSpecState.GetFormat(_stageIndex, handle, cbufSlot); + return ConvertToTextureFormat(format, formatSrgb); } /// <inheritdoc/> diff --git a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs index 5036186b..b6a277a2 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs @@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache private const ushort FileFormatVersionMajor = 1; private const ushort FileFormatVersionMinor = 2; private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor; - private const uint CodeGenVersion = 6462; + private const uint CodeGenVersion = 6489; private const string SharedTocFileName = "shared.toc"; private const string SharedDataFileName = "shared.data"; diff --git a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheLoadResult.cs b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheLoadResult.cs index ba23f70e..d5abb9e5 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheLoadResult.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheLoadResult.cs @@ -21,6 +21,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache InvalidCb1DataLength, /// <summary> + /// The cache is missing the length of a texture array used by the shader. + /// </summary> + MissingTextureArrayLength, + + /// <summary> /// The cache is missing the descriptor of a texture used by the shader. /// </summary> MissingTextureDescriptor, @@ -60,6 +65,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache DiskCacheLoadResult.Success => "No error.", DiskCacheLoadResult.NoAccess => "Could not access the cache file.", DiskCacheLoadResult.InvalidCb1DataLength => "Constant buffer 1 data length is too low.", + DiskCacheLoadResult.MissingTextureArrayLength => "Texture array length missing from the cache file.", DiskCacheLoadResult.MissingTextureDescriptor => "Texture descriptor missing from the cache file.", DiskCacheLoadResult.FileCorruptedGeneric => "The cache file is corrupted.", DiskCacheLoadResult.FileCorruptedInvalidMagic => "Magic check failed, the cache file is corrupted.", |
