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-rw-r--r--src/Ryujinx.Graphics.Gpu/Memory/BufferTextureBinding.cs8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Memory/BufferTextureBinding.cs b/src/Ryujinx.Graphics.Gpu/Memory/BufferTextureBinding.cs
index bf0beffa..1a3fde5b 100644
--- a/src/Ryujinx.Graphics.Gpu/Memory/BufferTextureBinding.cs
+++ b/src/Ryujinx.Graphics.Gpu/Memory/BufferTextureBinding.cs
@@ -31,11 +31,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
public TextureBindingInfo BindingInfo { get; }
/// <summary>
- /// The image format for the binding.
- /// </summary>
- public Format Format { get; }
-
- /// <summary>
/// Whether the binding is for an image or a sampler.
/// </summary>
public bool IsImage { get; }
@@ -47,21 +42,18 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="texture">Buffer texture</param>
/// <param name="range">Physical ranges of memory where the buffer texture data is located</param>
/// <param name="bindingInfo">Binding info</param>
- /// <param name="format">Binding format</param>
/// <param name="isImage">Whether the binding is for an image or a sampler</param>
public BufferTextureBinding(
ShaderStage stage,
ITexture texture,
MultiRange range,
TextureBindingInfo bindingInfo,
- Format format,
bool isImage)
{
Stage = stage;
Texture = texture;
Range = range;
BindingInfo = bindingInfo;
- Format = format;
IsImage = isImage;
}
}