diff options
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs | 15 |
1 files changed, 6 insertions, 9 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs b/src/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs index 26d9501c..409867e0 100644 --- a/src/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs +++ b/src/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs @@ -509,7 +509,7 @@ namespace Ryujinx.Graphics.Gpu.Memory if (binding.IsImage) { - _context.Renderer.Pipeline.SetImage(binding.Stage, binding.BindingInfo.Binding, binding.Texture, binding.Format); + _context.Renderer.Pipeline.SetImage(binding.Stage, binding.BindingInfo.Binding, binding.Texture); } else { @@ -873,12 +873,11 @@ namespace Ryujinx.Graphics.Gpu.Memory ITexture texture, MultiRange range, TextureBindingInfo bindingInfo, - Format format, bool isImage) { _channel.MemoryManager.Physical.BufferCache.CreateBuffer(range, BufferStageUtils.TextureBuffer(stage, bindingInfo.Flags)); - _bufferTextures.Add(new BufferTextureBinding(stage, texture, range, bindingInfo, format, isImage)); + _bufferTextures.Add(new BufferTextureBinding(stage, texture, range, bindingInfo, isImage)); } /// <summary> @@ -897,12 +896,11 @@ namespace Ryujinx.Graphics.Gpu.Memory ITexture texture, MultiRange range, TextureBindingInfo bindingInfo, - int index, - Format format) + int index) { _channel.MemoryManager.Physical.BufferCache.CreateBuffer(range, BufferStageUtils.TextureBuffer(stage, bindingInfo.Flags)); - _bufferTextureArrays.Add(new BufferTextureArrayBinding<ITextureArray>(array, texture, range, bindingInfo, index, format)); + _bufferTextureArrays.Add(new BufferTextureArrayBinding<ITextureArray>(array, texture, range, bindingInfo, index)); } /// <summary> @@ -921,12 +919,11 @@ namespace Ryujinx.Graphics.Gpu.Memory ITexture texture, MultiRange range, TextureBindingInfo bindingInfo, - int index, - Format format) + int index) { _channel.MemoryManager.Physical.BufferCache.CreateBuffer(range, BufferStageUtils.TextureBuffer(stage, bindingInfo.Flags)); - _bufferImageArrays.Add(new BufferTextureArrayBinding<IImageArray>(array, texture, range, bindingInfo, index, format)); + _bufferImageArrays.Add(new BufferTextureArrayBinding<IImageArray>(array, texture, range, bindingInfo, index)); } /// <summary> |
