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-rw-r--r--src/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs47
1 files changed, 26 insertions, 21 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs b/src/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs
index 8f2201e0..26d9501c 100644
--- a/src/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs
+++ b/src/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs
@@ -156,7 +156,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="type">Type of each index buffer element</param>
public void SetIndexBuffer(ulong gpuVa, ulong size, IndexType type)
{
- MultiRange range = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateBuffer(_channel.MemoryManager, gpuVa, size);
+ MultiRange range = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateBuffer(_channel.MemoryManager, gpuVa, size, BufferStage.IndexBuffer);
_indexBuffer.Range = range;
_indexBuffer.Type = type;
@@ -186,7 +186,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="divisor">Vertex divisor of the buffer, for instanced draws</param>
public void SetVertexBuffer(int index, ulong gpuVa, ulong size, int stride, int divisor)
{
- MultiRange range = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateBuffer(_channel.MemoryManager, gpuVa, size);
+ MultiRange range = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateBuffer(_channel.MemoryManager, gpuVa, size, BufferStage.VertexBuffer);
_vertexBuffers[index].Range = range;
_vertexBuffers[index].Stride = stride;
@@ -213,7 +213,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="size">Size in bytes of the transform feedback buffer</param>
public void SetTransformFeedbackBuffer(int index, ulong gpuVa, ulong size)
{
- MultiRange range = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateMultiBuffers(_channel.MemoryManager, gpuVa, size);
+ MultiRange range = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateMultiBuffers(_channel.MemoryManager, gpuVa, size, BufferStage.TransformFeedback);
_transformFeedbackBuffers[index] = new BufferBounds(range);
_transformFeedbackBuffersDirty = true;
@@ -260,7 +260,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
gpuVa = BitUtils.AlignDown<ulong>(gpuVa, (ulong)_context.Capabilities.StorageBufferOffsetAlignment);
- MultiRange range = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateMultiBuffers(_channel.MemoryManager, gpuVa, size);
+ MultiRange range = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateMultiBuffers(_channel.MemoryManager, gpuVa, size, BufferStageUtils.ComputeStorage(flags));
_cpStorageBuffers.SetBounds(index, range, flags);
}
@@ -284,7 +284,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
gpuVa = BitUtils.AlignDown<ulong>(gpuVa, (ulong)_context.Capabilities.StorageBufferOffsetAlignment);
- MultiRange range = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateMultiBuffers(_channel.MemoryManager, gpuVa, size);
+ MultiRange range = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateMultiBuffers(_channel.MemoryManager, gpuVa, size, BufferStageUtils.GraphicsStorage(stage, flags));
if (!buffers.Buffers[index].Range.Equals(range))
{
@@ -303,7 +303,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="size">Size in bytes of the storage buffer</param>
public void SetComputeUniformBuffer(int index, ulong gpuVa, ulong size)
{
- MultiRange range = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateBuffer(_channel.MemoryManager, gpuVa, size);
+ MultiRange range = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateBuffer(_channel.MemoryManager, gpuVa, size, BufferStage.Compute);
_cpUniformBuffers.SetBounds(index, range);
}
@@ -318,7 +318,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="size">Size in bytes of the storage buffer</param>
public void SetGraphicsUniformBuffer(int stage, int index, ulong gpuVa, ulong size)
{
- MultiRange range = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateBuffer(_channel.MemoryManager, gpuVa, size);
+ MultiRange range = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateBuffer(_channel.MemoryManager, gpuVa, size, BufferStageUtils.FromShaderStage(stage));
_gpUniformBuffers[stage].SetBounds(index, range);
_gpUniformBuffersDirty = true;
@@ -502,7 +502,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
foreach (var binding in _bufferTextures)
{
var isStore = binding.BindingInfo.Flags.HasFlag(TextureUsageFlags.ImageStore);
- var range = bufferCache.GetBufferRange(binding.Range, isStore);
+ var range = bufferCache.GetBufferRange(binding.Range, BufferStageUtils.TextureBuffer(binding.Stage, binding.BindingInfo.Flags), isStore);
binding.Texture.SetStorage(range);
// The texture must be rebound to use the new storage if it was updated.
@@ -526,7 +526,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
foreach (var binding in _bufferTextureArrays)
{
- var range = bufferCache.GetBufferRange(binding.Range);
+ var range = bufferCache.GetBufferRange(binding.Range, BufferStage.None);
binding.Texture.SetStorage(range);
textureArray[0] = binding.Texture;
@@ -536,7 +536,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
foreach (var binding in _bufferImageArrays)
{
var isStore = binding.BindingInfo.Flags.HasFlag(TextureUsageFlags.ImageStore);
- var range = bufferCache.GetBufferRange(binding.Range, isStore);
+ var range = bufferCache.GetBufferRange(binding.Range, BufferStage.None, isStore);
binding.Texture.SetStorage(range);
textureArray[0] = binding.Texture;
@@ -565,7 +565,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (!_indexBuffer.Range.IsUnmapped)
{
- BufferRange buffer = bufferCache.GetBufferRange(_indexBuffer.Range);
+ BufferRange buffer = bufferCache.GetBufferRange(_indexBuffer.Range, BufferStage.IndexBuffer);
_context.Renderer.Pipeline.SetIndexBuffer(buffer, _indexBuffer.Type);
}
@@ -597,7 +597,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
continue;
}
- BufferRange buffer = bufferCache.GetBufferRange(vb.Range);
+ BufferRange buffer = bufferCache.GetBufferRange(vb.Range, BufferStage.VertexBuffer);
vertexBuffers[index] = new VertexBufferDescriptor(buffer, vb.Stride, vb.Divisor);
}
@@ -637,7 +637,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
continue;
}
- tfbs[index] = bufferCache.GetBufferRange(tfb.Range, write: true);
+ tfbs[index] = bufferCache.GetBufferRange(tfb.Range, BufferStage.TransformFeedback, write: true);
}
_context.Renderer.Pipeline.SetTransformFeedbackBuffers(tfbs);
@@ -684,7 +684,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
_context.SupportBufferUpdater.SetTfeOffset(index, tfeOffset);
- buffers[index] = new BufferAssignment(index, bufferCache.GetBufferRange(range, write: true));
+ buffers[index] = new BufferAssignment(index, bufferCache.GetBufferRange(range, BufferStage.TransformFeedback, write: true));
}
}
@@ -751,6 +751,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
for (ShaderStage stage = ShaderStage.Vertex; stage <= ShaderStage.Fragment; stage++)
{
ref var buffers = ref bindings[(int)stage - 1];
+ BufferStage bufferStage = BufferStageUtils.FromShaderStage(stage);
for (int index = 0; index < buffers.Count; index++)
{
@@ -762,8 +763,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
var isWrite = bounds.Flags.HasFlag(BufferUsageFlags.Write);
var range = isStorage
- ? bufferCache.GetBufferRangeAligned(bounds.Range, isWrite)
- : bufferCache.GetBufferRange(bounds.Range);
+ ? bufferCache.GetBufferRangeAligned(bounds.Range, bufferStage | BufferStageUtils.FromUsage(bounds.Flags), isWrite)
+ : bufferCache.GetBufferRange(bounds.Range, bufferStage);
ranges[rangesCount++] = new BufferAssignment(bindingInfo.Binding, range);
}
@@ -799,8 +800,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
var isWrite = bounds.Flags.HasFlag(BufferUsageFlags.Write);
var range = isStorage
- ? bufferCache.GetBufferRangeAligned(bounds.Range, isWrite)
- : bufferCache.GetBufferRange(bounds.Range);
+ ? bufferCache.GetBufferRangeAligned(bounds.Range, BufferStageUtils.ComputeStorage(bounds.Flags), isWrite)
+ : bufferCache.GetBufferRange(bounds.Range, BufferStage.Compute);
ranges[rangesCount++] = new BufferAssignment(bindingInfo.Binding, range);
}
@@ -875,7 +876,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
Format format,
bool isImage)
{
- _channel.MemoryManager.Physical.BufferCache.CreateBuffer(range);
+ _channel.MemoryManager.Physical.BufferCache.CreateBuffer(range, BufferStageUtils.TextureBuffer(stage, bindingInfo.Flags));
_bufferTextures.Add(new BufferTextureBinding(stage, texture, range, bindingInfo, format, isImage));
}
@@ -883,6 +884,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <summary>
/// Sets the buffer storage of a buffer texture array element. This will be bound when the buffer manager commits bindings.
/// </summary>
+ /// <param name="stage">Shader stage accessing the texture</param>
/// <param name="array">Texture array where the element will be inserted</param>
/// <param name="texture">Buffer texture</param>
/// <param name="range">Physical ranges of memory where the buffer texture data is located</param>
@@ -890,6 +892,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="index">Index of the binding on the array</param>
/// <param name="format">Format of the buffer texture</param>
public void SetBufferTextureStorage(
+ ShaderStage stage,
ITextureArray array,
ITexture texture,
MultiRange range,
@@ -897,7 +900,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
int index,
Format format)
{
- _channel.MemoryManager.Physical.BufferCache.CreateBuffer(range);
+ _channel.MemoryManager.Physical.BufferCache.CreateBuffer(range, BufferStageUtils.TextureBuffer(stage, bindingInfo.Flags));
_bufferTextureArrays.Add(new BufferTextureArrayBinding<ITextureArray>(array, texture, range, bindingInfo, index, format));
}
@@ -905,6 +908,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <summary>
/// Sets the buffer storage of a buffer image array element. This will be bound when the buffer manager commits bindings.
/// </summary>
+ /// <param name="stage">Shader stage accessing the texture</param>
/// <param name="array">Image array where the element will be inserted</param>
/// <param name="texture">Buffer texture</param>
/// <param name="range">Physical ranges of memory where the buffer texture data is located</param>
@@ -912,6 +916,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="index">Index of the binding on the array</param>
/// <param name="format">Format of the buffer texture</param>
public void SetBufferTextureStorage(
+ ShaderStage stage,
IImageArray array,
ITexture texture,
MultiRange range,
@@ -919,7 +924,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
int index,
Format format)
{
- _channel.MemoryManager.Physical.BufferCache.CreateBuffer(range);
+ _channel.MemoryManager.Physical.BufferCache.CreateBuffer(range, BufferStageUtils.TextureBuffer(stage, bindingInfo.Flags));
_bufferImageArrays.Add(new BufferTextureArrayBinding<IImageArray>(array, texture, range, bindingInfo, index, format));
}