diff options
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Image')
6 files changed, 211 insertions, 80 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Image/FormatInfo.cs b/src/Ryujinx.Graphics.Gpu/Image/FormatInfo.cs index 8a9f37bb..b95c684e 100644 --- a/src/Ryujinx.Graphics.Gpu/Image/FormatInfo.cs +++ b/src/Ryujinx.Graphics.Gpu/Image/FormatInfo.cs @@ -8,6 +8,11 @@ namespace Ryujinx.Graphics.Gpu.Image readonly struct FormatInfo { /// <summary> + /// An invalid texture format. + /// </summary> + public static FormatInfo Invalid { get; } = new(0, 0, 0, 0, 0); + + /// <summary> /// A default, generic RGBA8 texture format. /// </summary> public static FormatInfo Default { get; } = new(Format.R8G8B8A8Unorm, 1, 1, 4, 4); @@ -23,7 +28,7 @@ namespace Ryujinx.Graphics.Gpu.Image /// <remarks> /// Must be 1 for non-compressed formats. /// </remarks> - public int BlockWidth { get; } + public byte BlockWidth { get; } /// <summary> /// The block height for compressed formats. @@ -31,17 +36,17 @@ namespace Ryujinx.Graphics.Gpu.Image /// <remarks> /// Must be 1 for non-compressed formats. /// </remarks> - public int BlockHeight { get; } + public byte BlockHeight { get; } /// <summary> /// The number of bytes occupied by a single pixel in memory of the texture data. /// </summary> - public int BytesPerPixel { get; } + public byte BytesPerPixel { get; } /// <summary> /// The maximum number of components this format has defined (in RGBA order). /// </summary> - public int Components { get; } + public byte Components { get; } /// <summary> /// Whenever or not the texture format is a compressed format. Determined from block size. @@ -57,10 +62,10 @@ namespace Ryujinx.Graphics.Gpu.Image /// <param name="bytesPerPixel">The number of bytes occupied by a single pixel in memory of the texture data</param> public FormatInfo( Format format, - int blockWidth, - int blockHeight, - int bytesPerPixel, - int components) + byte blockWidth, + byte blockHeight, + byte bytesPerPixel, + byte components) { Format = format; BlockWidth = blockWidth; diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs index 31abc21e..e9930405 100644 --- a/src/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs +++ b/src/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs @@ -17,7 +17,7 @@ namespace Ryujinx.Graphics.Gpu.Image /// <summary> /// For images, indicates the format specified on the shader. /// </summary> - public Format Format { get; } + public FormatInfo FormatInfo { get; } /// <summary> /// Shader texture host set index. @@ -58,17 +58,17 @@ namespace Ryujinx.Graphics.Gpu.Image /// Constructs the texture binding information structure. /// </summary> /// <param name="target">The shader sampler target type</param> - /// <param name="format">Format of the image as declared on the shader</param> + /// <param name="formatInfo">Format of the image as declared on the shader</param> /// <param name="set">Shader texture host set index</param> /// <param name="binding">The shader texture binding point</param> /// <param name="arrayLength">For array of textures, this indicates the length of the array. A value of one indicates it is not an array</param> /// <param name="cbufSlot">Constant buffer slot where the texture handle is located</param> /// <param name="handle">The shader texture handle (read index into the texture constant buffer)</param> /// <param name="flags">The texture's usage flags, indicating how it is used in the shader</param> - public TextureBindingInfo(Target target, Format format, int set, int binding, int arrayLength, int cbufSlot, int handle, TextureUsageFlags flags) + public TextureBindingInfo(Target target, FormatInfo formatInfo, int set, int binding, int arrayLength, int cbufSlot, int handle, TextureUsageFlags flags) { Target = target; - Format = format; + FormatInfo = formatInfo; Set = set; Binding = binding; ArrayLength = arrayLength; @@ -96,7 +96,7 @@ namespace Ryujinx.Graphics.Gpu.Image int cbufSlot, int handle, TextureUsageFlags flags, - bool isSamplerOnly) : this(target, 0, set, binding, arrayLength, cbufSlot, handle, flags) + bool isSamplerOnly) : this(target, FormatInfo.Invalid, set, binding, arrayLength, cbufSlot, handle, flags) { IsSamplerOnly = isSamplerOnly; } diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsArrayCache.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsArrayCache.cs index 8b9243b1..72bac75e 100644 --- a/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsArrayCache.cs +++ b/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsArrayCache.cs @@ -659,7 +659,6 @@ namespace Ryujinx.Graphics.Gpu.Image int length = (isSampler ? samplerPool.MaximumId : texturePool.MaximumId) + 1; length = Math.Min(length, bindingInfo.ArrayLength); - Format[] formats = isImage ? new Format[bindingInfo.ArrayLength] : null; ISampler[] samplers = isImage ? null : new ISampler[bindingInfo.ArrayLength]; ITexture[] textures = new ITexture[bindingInfo.ArrayLength]; @@ -674,7 +673,7 @@ namespace Ryujinx.Graphics.Gpu.Image } else { - ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(index, out texture); + ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(index, bindingInfo.FormatInfo, out texture); if (texture != null) { @@ -697,8 +696,6 @@ namespace Ryujinx.Graphics.Gpu.Image ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target); ISampler hostSampler = sampler?.GetHostSampler(texture); - Format format = bindingInfo.Format; - if (hostTexture != null && texture.Target == Target.TextureBuffer) { // Ensure that the buffer texture is using the correct buffer as storage. @@ -706,26 +703,15 @@ namespace Ryujinx.Graphics.Gpu.Image // to ensure we're not using a old buffer that was already deleted. if (isImage) { - if (format == 0 && texture != null) - { - format = texture.Format; - } - - _channel.BufferManager.SetBufferTextureStorage(stage, entry.ImageArray, hostTexture, texture.Range, bindingInfo, index, format); + _channel.BufferManager.SetBufferTextureStorage(stage, entry.ImageArray, hostTexture, texture.Range, bindingInfo, index); } else { - _channel.BufferManager.SetBufferTextureStorage(stage, entry.TextureArray, hostTexture, texture.Range, bindingInfo, index, format); + _channel.BufferManager.SetBufferTextureStorage(stage, entry.TextureArray, hostTexture, texture.Range, bindingInfo, index); } } else if (isImage) { - if (format == 0 && texture != null) - { - format = texture.Format; - } - - formats[index] = format; textures[index] = hostTexture; } else @@ -737,7 +723,6 @@ namespace Ryujinx.Graphics.Gpu.Image if (isImage) { - entry.ImageArray.SetFormats(0, formats); entry.ImageArray.SetImages(0, textures); SetImageArray(stage, bindingInfo, entry.ImageArray); @@ -863,7 +848,6 @@ namespace Ryujinx.Graphics.Gpu.Image entry.UpdateData(cachedTextureBuffer, cachedSamplerBuffer, separateSamplerBuffer); - Format[] formats = isImage ? new Format[bindingInfo.ArrayLength] : null; ISampler[] samplers = isImage ? null : new ISampler[bindingInfo.ArrayLength]; ITexture[] textures = new ITexture[bindingInfo.ArrayLength]; @@ -883,7 +867,7 @@ namespace Ryujinx.Graphics.Gpu.Image samplerId = TextureHandle.UnpackSamplerId(packedId); } - ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(textureId, out Texture texture); + ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(textureId, bindingInfo.FormatInfo, out Texture texture); if (texture != null) { @@ -916,8 +900,6 @@ namespace Ryujinx.Graphics.Gpu.Image hostSampler = sampler?.GetHostSampler(texture); } - Format format = bindingInfo.Format; - if (hostTexture != null && texture.Target == Target.TextureBuffer) { // Ensure that the buffer texture is using the correct buffer as storage. @@ -925,26 +907,15 @@ namespace Ryujinx.Graphics.Gpu.Image // to ensure we're not using a old buffer that was already deleted. if (isImage) { - if (format == 0 && texture != null) - { - format = texture.Format; - } - - _channel.BufferManager.SetBufferTextureStorage(stage, entry.ImageArray, hostTexture, texture.Range, bindingInfo, index, format); + _channel.BufferManager.SetBufferTextureStorage(stage, entry.ImageArray, hostTexture, texture.Range, bindingInfo, index); } else { - _channel.BufferManager.SetBufferTextureStorage(stage, entry.TextureArray, hostTexture, texture.Range, bindingInfo, index, format); + _channel.BufferManager.SetBufferTextureStorage(stage, entry.TextureArray, hostTexture, texture.Range, bindingInfo, index); } } else if (isImage) { - if (format == 0 && texture != null) - { - format = texture.Format; - } - - formats[index] = format; textures[index] = hostTexture; } else @@ -956,7 +927,6 @@ namespace Ryujinx.Graphics.Gpu.Image if (isImage) { - entry.ImageArray.SetFormats(0, formats); entry.ImageArray.SetImages(0, textures); SetImageArray(stage, bindingInfo, entry.ImageArray); diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs index 9f1f60d9..ad018f15 100644 --- a/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs +++ b/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs @@ -522,7 +522,7 @@ namespace Ryujinx.Graphics.Gpu.Image // Ensure that the buffer texture is using the correct buffer as storage. // Buffers are frequently re-created to accommodate larger data, so we need to re-bind // to ensure we're not using a old buffer that was already deleted. - _channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range, bindingInfo, bindingInfo.Format, false); + _channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range, bindingInfo, false); // Cache is not used for buffer texture, it must always rebind. state.CachedTexture = null; @@ -616,6 +616,7 @@ namespace Ryujinx.Graphics.Gpu.Image if (!poolModified && state.TextureHandle == textureId && + state.ImageFormat == bindingInfo.FormatInfo.Format && state.CachedTexture != null && state.CachedTexture.InvalidatedSequence == state.InvalidatedSequence) { @@ -629,26 +630,22 @@ namespace Ryujinx.Graphics.Gpu.Image cachedTexture.SignalModified(); } - Format format = bindingInfo.Format == 0 ? cachedTexture.Format : bindingInfo.Format; - - if (state.ImageFormat != format || - ((usageFlags & TextureUsageFlags.NeedsScaleValue) != 0 && - UpdateScale(state.CachedTexture, usageFlags, scaleIndex, stage))) + if ((usageFlags & TextureUsageFlags.NeedsScaleValue) != 0 && UpdateScale(state.CachedTexture, usageFlags, scaleIndex, stage)) { ITexture hostTextureRebind = state.CachedTexture.GetTargetTexture(bindingInfo.Target); state.Texture = hostTextureRebind; - state.ImageFormat = format; - _context.Renderer.Pipeline.SetImage(stage, bindingInfo.Binding, hostTextureRebind, format); + _context.Renderer.Pipeline.SetImage(stage, bindingInfo.Binding, hostTextureRebind); } continue; } state.TextureHandle = textureId; + state.ImageFormat = bindingInfo.FormatInfo.Format; - ref readonly TextureDescriptor descriptor = ref pool.GetForBinding(textureId, out Texture texture); + ref readonly TextureDescriptor descriptor = ref pool.GetForBinding(textureId, bindingInfo.FormatInfo, out Texture texture); specStateMatches &= specState.MatchesImage(stage, index, descriptor); @@ -660,14 +657,7 @@ namespace Ryujinx.Graphics.Gpu.Image // Buffers are frequently re-created to accommodate larger data, so we need to re-bind // to ensure we're not using a old buffer that was already deleted. - Format format = bindingInfo.Format; - - if (format == 0 && texture != null) - { - format = texture.Format; - } - - _channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range, bindingInfo, format, true); + _channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range, bindingInfo, true); // Cache is not used for buffer texture, it must always rebind. state.CachedTexture = null; @@ -689,16 +679,7 @@ namespace Ryujinx.Graphics.Gpu.Image { state.Texture = hostTexture; - Format format = bindingInfo.Format; - - if (format == 0 && texture != null) - { - format = texture.Format; - } - - state.ImageFormat = format; - - _context.Renderer.Pipeline.SetImage(stage, bindingInfo.Binding, hostTexture, format); + _context.Renderer.Pipeline.SetImage(stage, bindingInfo.Binding, hostTexture); } state.CachedTexture = texture; diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs index 3cdeac9c..8bed6363 100644 --- a/src/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs +++ b/src/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs @@ -739,7 +739,8 @@ namespace Ryujinx.Graphics.Gpu.Image } return (lhsFormat.Format == Format.R8G8B8A8Unorm && rhsFormat.Format == Format.R32G32B32A32Float) || - (lhsFormat.Format == Format.R8Unorm && rhsFormat.Format == Format.R8G8B8A8Unorm); + (lhsFormat.Format == Format.R8Unorm && rhsFormat.Format == Format.R8G8B8A8Unorm) || + (lhsFormat.Format == Format.R8Unorm && rhsFormat.Format == Format.R32Uint); } /// <summary> diff --git a/src/Ryujinx.Graphics.Gpu/Image/TexturePool.cs b/src/Ryujinx.Graphics.Gpu/Image/TexturePool.cs index 4ed0a93c..5f43c182 100644 --- a/src/Ryujinx.Graphics.Gpu/Image/TexturePool.cs +++ b/src/Ryujinx.Graphics.Gpu/Image/TexturePool.cs @@ -76,6 +76,76 @@ namespace Ryujinx.Graphics.Gpu.Image private TextureDescriptor _defaultDescriptor; /// <summary> + /// List of textures that shares the same memory region, but have different formats. + /// </summary> + private class TextureAliasList + { + /// <summary> + /// Alias texture. + /// </summary> + /// <param name="Format">Texture format</param> + /// <param name="Texture">Texture</param> + private readonly record struct Alias(Format Format, Texture Texture); + + /// <summary> + /// List of texture aliases. + /// </summary> + private readonly List<Alias> _aliases; + + /// <summary> + /// Creates a new instance of the texture alias list. + /// </summary> + public TextureAliasList() + { + _aliases = new List<Alias>(); + } + + /// <summary> + /// Adds a new texture alias. + /// </summary> + /// <param name="format">Alias format</param> + /// <param name="texture">Alias texture</param> + public void Add(Format format, Texture texture) + { + _aliases.Add(new Alias(format, texture)); + texture.IncrementReferenceCount(); + } + + /// <summary> + /// Finds a texture with the requested format, or returns null if not found. + /// </summary> + /// <param name="format">Format to find</param> + /// <returns>Texture with the requested format, or null if not found</returns> + public Texture Find(Format format) + { + foreach (var alias in _aliases) + { + if (alias.Format == format) + { + return alias.Texture; + } + } + + return null; + } + + /// <summary> + /// Removes all alias textures. + /// </summary> + public void Destroy() + { + foreach (var entry in _aliases) + { + entry.Texture.DecrementReferenceCount(); + } + + _aliases.Clear(); + } + } + + private readonly Dictionary<Texture, TextureAliasList> _aliasLists; + + /// <summary> /// Linked list node used on the texture pool cache. /// </summary> public LinkedListNode<TexturePool> CacheNode { get; set; } @@ -95,6 +165,7 @@ namespace Ryujinx.Graphics.Gpu.Image public TexturePool(GpuContext context, GpuChannel channel, ulong address, int maximumId) : base(context, channel.MemoryManager.Physical, address, maximumId) { _channel = channel; + _aliasLists = new Dictionary<Texture, TextureAliasList>(); } /// <summary> @@ -115,14 +186,13 @@ namespace Ryujinx.Graphics.Gpu.Image if (texture == null) { - TextureInfo info = GetInfo(descriptor, out int layerSize); - // The dereference queue can put our texture back on the cache. if ((texture = ProcessDereferenceQueue(id)) != null) { return ref descriptor; } + TextureInfo info = GetInfo(descriptor, out int layerSize); texture = PhysicalMemory.TextureCache.FindOrCreateTexture(_channel.MemoryManager, TextureSearchFlags.ForSampler, info, layerSize); // If this happens, then the texture address is invalid, we can't add it to the cache. @@ -198,6 +268,51 @@ namespace Ryujinx.Graphics.Gpu.Image } /// <summary> + /// Gets the texture descriptor and texture with the given ID. + /// </summary> + /// <remarks> + /// This method assumes that the pool has been manually synchronized before doing binding. + /// </remarks> + /// <param name="id">ID of the texture. This is effectively a zero-based index</param> + /// <param name="formatInfo">Texture format information</param> + /// <param name="texture">The texture with the given ID</param> + /// <returns>The texture descriptor with the given ID</returns> + public ref readonly TextureDescriptor GetForBinding(int id, FormatInfo formatInfo, out Texture texture) + { + if ((uint)id >= Items.Length) + { + texture = null; + return ref _defaultDescriptor; + } + + ref readonly TextureDescriptor descriptor = ref GetInternal(id, out texture); + + if (texture != null && formatInfo.Format != 0 && texture.Format != formatInfo.Format) + { + if (!_aliasLists.TryGetValue(texture, out TextureAliasList aliasList)) + { + _aliasLists.Add(texture, aliasList = new TextureAliasList()); + } + + texture = aliasList.Find(formatInfo.Format); + + if (texture == null) + { + TextureInfo info = GetInfo(descriptor, out int layerSize); + info = ChangeFormat(info, formatInfo); + texture = PhysicalMemory.TextureCache.FindOrCreateTexture(_channel.MemoryManager, TextureSearchFlags.ForSampler, info, layerSize); + + if (texture != null) + { + aliasList.Add(formatInfo.Format, texture); + } + } + } + + return ref descriptor; + } + + /// <summary> /// Checks if the pool was modified, and returns the last sequence number where a modification was detected. /// </summary> /// <returns>A number that increments each time a modification is detected</returns> @@ -234,6 +349,7 @@ namespace Ryujinx.Graphics.Gpu.Image else { texture.DecrementReferenceCount(); + RemoveAliasList(texture); } } @@ -327,6 +443,8 @@ namespace Ryujinx.Graphics.Gpu.Image { texture.DecrementReferenceCount(); } + + RemoveAliasList(texture); } return null; @@ -369,6 +487,7 @@ namespace Ryujinx.Graphics.Gpu.Image if (Interlocked.Exchange(ref Items[id], null) != null) { texture.DecrementReferenceCount(this, id); + RemoveAliasList(texture); } } } @@ -623,13 +742,68 @@ namespace Ryujinx.Graphics.Gpu.Image } /// <summary> + /// Changes the format on the texture information structure, and also adjusts the width for the new format if needed. + /// </summary> + /// <param name="info">Texture information</param> + /// <param name="dstFormat">New format</param> + /// <returns>Texture information with the new format</returns> + private static TextureInfo ChangeFormat(in TextureInfo info, FormatInfo dstFormat) + { + int width = info.Width; + + if (info.FormatInfo.BytesPerPixel != dstFormat.BytesPerPixel) + { + int stride = width * info.FormatInfo.BytesPerPixel; + width = stride / dstFormat.BytesPerPixel; + } + + return new TextureInfo( + info.GpuAddress, + width, + info.Height, + info.DepthOrLayers, + info.Levels, + info.SamplesInX, + info.SamplesInY, + info.Stride, + info.IsLinear, + info.GobBlocksInY, + info.GobBlocksInZ, + info.GobBlocksInTileX, + info.Target, + dstFormat, + info.DepthStencilMode, + info.SwizzleR, + info.SwizzleG, + info.SwizzleB, + info.SwizzleA); + } + + /// <summary> + /// Removes all aliases for a texture. + /// </summary> + /// <param name="texture">Texture to have the aliases removed</param> + private void RemoveAliasList(Texture texture) + { + if (_aliasLists.TryGetValue(texture, out TextureAliasList aliasList)) + { + _aliasLists.Remove(texture); + aliasList.Destroy(); + } + } + + /// <summary> /// Decrements the reference count of the texture. /// This indicates that the texture pool is not using it anymore. /// </summary> /// <param name="item">The texture to be deleted</param> protected override void Delete(Texture item) { - item?.DecrementReferenceCount(this); + if (item != null) + { + item.DecrementReferenceCount(this); + RemoveAliasList(item); + } } public override void Dispose() |
