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-rw-r--r--src/Ryujinx.Graphics.Gpu/Engine/Threed/SpecializationStateUpdater.cs27
-rw-r--r--src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs15
2 files changed, 36 insertions, 6 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Threed/SpecializationStateUpdater.cs b/src/Ryujinx.Graphics.Gpu/Engine/Threed/SpecializationStateUpdater.cs
index b2935a5b..e0607fbf 100644
--- a/src/Ryujinx.Graphics.Gpu/Engine/Threed/SpecializationStateUpdater.cs
+++ b/src/Ryujinx.Graphics.Gpu/Engine/Threed/SpecializationStateUpdater.cs
@@ -218,17 +218,34 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
{
bool changed = false;
ref Array32<AttributeType> attributeTypes = ref _graphics.AttributeTypes;
+ bool supportsScaledFormats = _context.Capabilities.SupportsScaledVertexFormats;
for (int location = 0; location < state.Length; location++)
{
VertexAttribType type = state[location].UnpackType();
- AttributeType value = type switch
+ AttributeType value;
+
+ if (supportsScaledFormats)
+ {
+ value = type switch
+ {
+ VertexAttribType.Sint => AttributeType.Sint,
+ VertexAttribType.Uint => AttributeType.Uint,
+ _ => AttributeType.Float,
+ };
+ }
+ else
{
- VertexAttribType.Sint => AttributeType.Sint,
- VertexAttribType.Uint => AttributeType.Uint,
- _ => AttributeType.Float,
- };
+ value = type switch
+ {
+ VertexAttribType.Sint => AttributeType.Sint,
+ VertexAttribType.Uint => AttributeType.Uint,
+ VertexAttribType.Uscaled => AttributeType.Uscaled,
+ VertexAttribType.Sscaled => AttributeType.Sscaled,
+ _ => AttributeType.Float,
+ };
+ }
if (attributeTypes[location] != value)
{
diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs b/src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs
index b08e7f26..1f919d9b 100644
--- a/src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs
+++ b/src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs
@@ -932,6 +932,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
private void UpdateVertexAttribState()
{
+ bool supportsScaledFormats = _context.Capabilities.SupportsScaledVertexFormats;
uint vbEnableMask = _vbEnableMask;
Span<VertexAttribDescriptor> vertexAttribs = stackalloc VertexAttribDescriptor[Constants.TotalVertexAttribs];
@@ -949,7 +950,19 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
continue;
}
- if (!FormatTable.TryGetAttribFormat(vertexAttrib.UnpackFormat(), out Format format))
+ uint packedFormat = vertexAttrib.UnpackFormat();
+
+ if (!supportsScaledFormats)
+ {
+ packedFormat = vertexAttrib.UnpackType() switch
+ {
+ VertexAttribType.Uscaled => ((uint)VertexAttribType.Uint << 27) | (packedFormat & (0x3f << 21)),
+ VertexAttribType.Sscaled => ((uint)VertexAttribType.Sint << 27) | (packedFormat & (0x3f << 21)),
+ _ => packedFormat,
+ };
+ }
+
+ if (!FormatTable.TryGetAttribFormat(packedFormat, out Format format))
{
Logger.Debug?.Print(LogClass.Gpu, $"Invalid attribute format 0x{vertexAttrib.UnpackFormat():X}.");