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Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoProcessor.cs')
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diff --git a/src/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoProcessor.cs b/src/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoProcessor.cs
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+using Ryujinx.Graphics.Device;
+using Ryujinx.Graphics.Gpu.Engine.Compute;
+using Ryujinx.Graphics.Gpu.Engine.Dma;
+using Ryujinx.Graphics.Gpu.Engine.InlineToMemory;
+using Ryujinx.Graphics.Gpu.Engine.Threed;
+using Ryujinx.Graphics.Gpu.Engine.Twod;
+using Ryujinx.Graphics.Gpu.Memory;
+using System;
+using System.Runtime.CompilerServices;
+
+namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
+{
+ /// <summary>
+ /// Represents a GPU General Purpose FIFO command processor.
+ /// </summary>
+ class GPFifoProcessor
+ {
+ private const int MacrosCount = 0x80;
+ private const int MacroIndexMask = MacrosCount - 1;
+
+ private const int LoadInlineDataMethodOffset = 0x6d;
+ private const int UniformBufferUpdateDataMethodOffset = 0x8e4;
+
+ private readonly GpuChannel _channel;
+
+ /// <summary>
+ /// Channel memory manager.
+ /// </summary>
+ public MemoryManager MemoryManager => _channel.MemoryManager;
+
+ /// <summary>
+ /// 3D Engine.
+ /// </summary>
+ public ThreedClass ThreedClass => _3dClass;
+
+ /// <summary>
+ /// Internal GPFIFO state.
+ /// </summary>
+ private struct DmaState
+ {
+ public int Method;
+ public int SubChannel;
+ public int MethodCount;
+ public bool NonIncrementing;
+ public bool IncrementOnce;
+ }
+
+ private DmaState _state;
+
+ private readonly ThreedClass _3dClass;
+ private readonly ComputeClass _computeClass;
+ private readonly InlineToMemoryClass _i2mClass;
+ private readonly TwodClass _2dClass;
+ private readonly DmaClass _dmaClass;
+
+ private readonly GPFifoClass _fifoClass;
+
+ /// <summary>
+ /// Creates a new instance of the GPU General Purpose FIFO command processor.
+ /// </summary>
+ /// <param name="context">GPU context</param>
+ /// <param name="channel">Channel that the GPFIFO processor belongs to</param>
+ public GPFifoProcessor(GpuContext context, GpuChannel channel)
+ {
+ _channel = channel;
+
+ _fifoClass = new GPFifoClass(context, this);
+ _3dClass = new ThreedClass(context, channel, _fifoClass);
+ _computeClass = new ComputeClass(context, channel, _3dClass);
+ _i2mClass = new InlineToMemoryClass(context, channel);
+ _2dClass = new TwodClass(channel);
+ _dmaClass = new DmaClass(context, channel, _3dClass);
+ }
+
+ /// <summary>
+ /// Processes a command buffer.
+ /// </summary>
+ /// <param name="baseGpuVa">Base GPU virtual address of the command buffer</param>
+ /// <param name="commandBuffer">Command buffer</param>
+ public void Process(ulong baseGpuVa, ReadOnlySpan<int> commandBuffer)
+ {
+ for (int index = 0; index < commandBuffer.Length; index++)
+ {
+ int command = commandBuffer[index];
+
+ ulong gpuVa = baseGpuVa + (ulong)index * 4;
+
+ if (_state.MethodCount != 0)
+ {
+ if (TryFastI2mBufferUpdate(commandBuffer, ref index))
+ {
+ continue;
+ }
+
+ Send(gpuVa, _state.Method, command, _state.SubChannel, _state.MethodCount <= 1);
+
+ if (!_state.NonIncrementing)
+ {
+ _state.Method++;
+ }
+
+ if (_state.IncrementOnce)
+ {
+ _state.NonIncrementing = true;
+ }
+
+ _state.MethodCount--;
+ }
+ else
+ {
+ CompressedMethod meth = Unsafe.As<int, CompressedMethod>(ref command);
+
+ if (TryFastUniformBufferUpdate(meth, commandBuffer, index))
+ {
+ index += meth.MethodCount;
+ continue;
+ }
+
+ switch (meth.SecOp)
+ {
+ case SecOp.IncMethod:
+ case SecOp.NonIncMethod:
+ case SecOp.OneInc:
+ _state.Method = meth.MethodAddress;
+ _state.SubChannel = meth.MethodSubchannel;
+ _state.MethodCount = meth.MethodCount;
+ _state.IncrementOnce = meth.SecOp == SecOp.OneInc;
+ _state.NonIncrementing = meth.SecOp == SecOp.NonIncMethod;
+ break;
+ case SecOp.ImmdDataMethod:
+ Send(gpuVa, meth.MethodAddress, meth.ImmdData, meth.MethodSubchannel, true);
+ break;
+ }
+ }
+ }
+
+ _3dClass.FlushUboDirty();
+ }
+
+ /// <summary>
+ /// Tries to perform a fast Inline-to-Memory data update.
+ /// If successful, all data will be copied at once, and <see cref="DmaState.MethodCount"/>
+ /// command buffer entries will be consumed.
+ /// </summary>
+ /// <param name="commandBuffer">Command buffer where the data is contained</param>
+ /// <param name="offset">Offset at <paramref name="commandBuffer"/> where the data is located, auto-incremented on success</param>
+ /// <returns>True if the fast copy was successful, false otherwise</returns>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private bool TryFastI2mBufferUpdate(ReadOnlySpan<int> commandBuffer, ref int offset)
+ {
+ if (_state.Method == LoadInlineDataMethodOffset && _state.NonIncrementing && _state.SubChannel <= 2)
+ {
+ int availableCount = commandBuffer.Length - offset;
+ int consumeCount = Math.Min(_state.MethodCount, availableCount);
+
+ var data = commandBuffer.Slice(offset, consumeCount);
+
+ if (_state.SubChannel == 0)
+ {
+ _3dClass.LoadInlineData(data);
+ }
+ else if (_state.SubChannel == 1)
+ {
+ _computeClass.LoadInlineData(data);
+ }
+ else /* if (_state.SubChannel == 2) */
+ {
+ _i2mClass.LoadInlineData(data);
+ }
+
+ offset += consumeCount - 1;
+ _state.MethodCount -= consumeCount;
+
+ return true;
+ }
+
+ return false;
+ }
+
+ /// <summary>
+ /// Tries to perform a fast constant buffer data update.
+ /// If successful, all data will be copied at once, and <see cref="CompressedMethod.MethodCount"/> + 1
+ /// command buffer entries will be consumed.
+ /// </summary>
+ /// <param name="meth">Compressed method to be checked</param>
+ /// <param name="commandBuffer">Command buffer where <paramref name="meth"/> is contained</param>
+ /// <param name="offset">Offset at <paramref name="commandBuffer"/> where <paramref name="meth"/> is located</param>
+ /// <returns>True if the fast copy was successful, false otherwise</returns>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private bool TryFastUniformBufferUpdate(CompressedMethod meth, ReadOnlySpan<int> commandBuffer, int offset)
+ {
+ int availableCount = commandBuffer.Length - offset;
+
+ if (meth.MethodAddress == UniformBufferUpdateDataMethodOffset &&
+ meth.MethodCount < availableCount &&
+ meth.SecOp == SecOp.NonIncMethod)
+ {
+ _3dClass.ConstantBufferUpdate(commandBuffer.Slice(offset + 1, meth.MethodCount));
+
+ return true;
+ }
+
+ return false;
+ }
+
+ /// <summary>
+ /// Sends a uncompressed method for processing by the graphics pipeline.
+ /// </summary>
+ /// <param name="gpuVa">GPU virtual address where the command word is located</param>
+ /// <param name="meth">Method to be processed</param>
+ private void Send(ulong gpuVa, int offset, int argument, int subChannel, bool isLastCall)
+ {
+ if (offset < 0x60)
+ {
+ _fifoClass.Write(offset * 4, argument);
+ }
+ else if (offset < 0xe00)
+ {
+ offset *= 4;
+
+ switch (subChannel)
+ {
+ case 0:
+ _3dClass.Write(offset, argument);
+ break;
+ case 1:
+ _computeClass.Write(offset, argument);
+ break;
+ case 2:
+ _i2mClass.Write(offset, argument);
+ break;
+ case 3:
+ _2dClass.Write(offset, argument);
+ break;
+ case 4:
+ _dmaClass.Write(offset, argument);
+ break;
+ }
+ }
+ else
+ {
+ IDeviceState state = subChannel switch
+ {
+ 0 => _3dClass,
+ 3 => _2dClass,
+ _ => null
+ };
+
+ if (state != null)
+ {
+ int macroIndex = (offset >> 1) & MacroIndexMask;
+
+ if ((offset & 1) != 0)
+ {
+ _fifoClass.MmePushArgument(macroIndex, gpuVa, argument);
+ }
+ else
+ {
+ _fifoClass.MmeStart(macroIndex, argument);
+ }
+
+ if (isLastCall)
+ {
+ _fifoClass.CallMme(macroIndex, state);
+
+ _3dClass.PerformDeferredDraws();
+ }
+ }
+ }
+ }
+
+ /// <summary>
+ /// Writes data directly to the state of the specified class.
+ /// </summary>
+ /// <param name="classId">ID of the class to write the data into</param>
+ /// <param name="offset">State offset in bytes</param>
+ /// <param name="value">Value to be written</param>
+ public void Write(ClassId classId, int offset, int value)
+ {
+ switch (classId)
+ {
+ case ClassId.Threed:
+ _3dClass.Write(offset, value);
+ break;
+ case ClassId.Compute:
+ _computeClass.Write(offset, value);
+ break;
+ case ClassId.InlineToMemory:
+ _i2mClass.Write(offset, value);
+ break;
+ case ClassId.Twod:
+ _2dClass.Write(offset, value);
+ break;
+ case ClassId.Dma:
+ _dmaClass.Write(offset, value);
+ break;
+ case ClassId.GPFifo:
+ _fifoClass.Write(offset, value);
+ break;
+ }
+ }
+
+ /// <summary>
+ /// Sets the shadow ram control value of all sub-channels.
+ /// </summary>
+ /// <param name="control">New shadow ram control value</param>
+ public void SetShadowRamControl(int control)
+ {
+ _3dClass.SetShadowRamControl(control);
+ }
+
+ /// <summary>
+ /// Forces a full host state update by marking all state as modified,
+ /// and also requests all GPU resources in use to be rebound.
+ /// </summary>
+ public void ForceAllDirty()
+ {
+ _3dClass.ForceStateDirty();
+ _channel.BufferManager.Rebind();
+ _channel.TextureManager.Rebind();
+ }
+
+ /// <summary>
+ /// Perform any deferred draws.
+ /// </summary>
+ public void PerformDeferredDraws()
+ {
+ _3dClass.PerformDeferredDraws();
+ }
+ }
+}