diff options
Diffstat (limited to 'src/Ryujinx.Graphics.GAL')
8 files changed, 40 insertions, 46 deletions
diff --git a/src/Ryujinx.Graphics.GAL/BufferAccess.cs b/src/Ryujinx.Graphics.GAL/BufferAccess.cs index faefa518..1e7736f8 100644 --- a/src/Ryujinx.Graphics.GAL/BufferAccess.cs +++ b/src/Ryujinx.Graphics.GAL/BufferAccess.cs @@ -6,8 +6,13 @@ namespace Ryujinx.Graphics.GAL public enum BufferAccess { Default = 0, - FlushPersistent = 1 << 0, - Stream = 1 << 1, - SparseCompatible = 1 << 2, + HostMemory = 1, + DeviceMemory = 2, + DeviceMemoryMapped = 3, + + MemoryTypeMask = 0xf, + + Stream = 1 << 4, + SparseCompatible = 1 << 5, } } diff --git a/src/Ryujinx.Graphics.GAL/Capabilities.cs b/src/Ryujinx.Graphics.GAL/Capabilities.cs index 779ce5b5..d758586a 100644 --- a/src/Ryujinx.Graphics.GAL/Capabilities.cs +++ b/src/Ryujinx.Graphics.GAL/Capabilities.cs @@ -6,6 +6,7 @@ namespace Ryujinx.Graphics.GAL { public readonly TargetApi Api; public readonly string VendorName; + public readonly SystemMemoryType MemoryType; public readonly bool HasFrontFacingBug; public readonly bool HasVectorIndexingBug; @@ -66,6 +67,7 @@ namespace Ryujinx.Graphics.GAL public Capabilities( TargetApi api, string vendorName, + SystemMemoryType memoryType, bool hasFrontFacingBug, bool hasVectorIndexingBug, bool needsFragmentOutputSpecialization, @@ -120,6 +122,7 @@ namespace Ryujinx.Graphics.GAL { Api = api; VendorName = vendorName; + MemoryType = memoryType; HasFrontFacingBug = hasFrontFacingBug; HasVectorIndexingBug = hasVectorIndexingBug; NeedsFragmentOutputSpecialization = needsFragmentOutputSpecialization; diff --git a/src/Ryujinx.Graphics.GAL/IRenderer.cs b/src/Ryujinx.Graphics.GAL/IRenderer.cs index a3466e39..85d0bd72 100644 --- a/src/Ryujinx.Graphics.GAL/IRenderer.cs +++ b/src/Ryujinx.Graphics.GAL/IRenderer.cs @@ -17,7 +17,6 @@ namespace Ryujinx.Graphics.GAL void BackgroundContextAction(Action action, bool alwaysBackground = false); BufferHandle CreateBuffer(int size, BufferAccess access = BufferAccess.Default); - BufferHandle CreateBuffer(int size, BufferAccess access, BufferHandle storageHint); BufferHandle CreateBuffer(nint pointer, int size); BufferHandle CreateBufferSparse(ReadOnlySpan<BufferRange> storageBuffers); diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs b/src/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs index fd2919be..23f1a64e 100644 --- a/src/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs +++ b/src/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs @@ -44,7 +44,6 @@ namespace Ryujinx.Graphics.GAL.Multithreading } Register<ActionCommand>(CommandType.Action); - Register<CreateBufferCommand>(CommandType.CreateBuffer); Register<CreateBufferAccessCommand>(CommandType.CreateBufferAccess); Register<CreateBufferSparseCommand>(CommandType.CreateBufferSparse); Register<CreateHostBufferCommand>(CommandType.CreateHostBuffer); diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs b/src/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs index a5e7336c..f95aab05 100644 --- a/src/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs +++ b/src/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs @@ -3,7 +3,6 @@ namespace Ryujinx.Graphics.GAL.Multithreading enum CommandType : byte { Action, - CreateBuffer, CreateBufferAccess, CreateBufferSparse, CreateHostBuffer, diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateBufferCommand.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateBufferCommand.cs deleted file mode 100644 index 60a6e4bf..00000000 --- a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateBufferCommand.cs +++ /dev/null @@ -1,31 +0,0 @@ -namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer -{ - struct CreateBufferCommand : IGALCommand, IGALCommand<CreateBufferCommand> - { - public readonly CommandType CommandType => CommandType.CreateBuffer; - private BufferHandle _threadedHandle; - private int _size; - private BufferAccess _access; - private BufferHandle _storageHint; - - public void Set(BufferHandle threadedHandle, int size, BufferAccess access, BufferHandle storageHint) - { - _threadedHandle = threadedHandle; - _size = size; - _access = access; - _storageHint = storageHint; - } - - public static void Run(ref CreateBufferCommand command, ThreadedRenderer threaded, IRenderer renderer) - { - BufferHandle hint = BufferHandle.Null; - - if (command._storageHint != BufferHandle.Null) - { - hint = threaded.Buffers.MapBuffer(command._storageHint); - } - - threaded.Buffers.AssignBuffer(command._threadedHandle, renderer.CreateBuffer(command._size, command._access, hint)); - } - } -} diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs b/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs index 5e17bcd2..cc3d2e5c 100644 --- a/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs +++ b/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs @@ -272,15 +272,6 @@ namespace Ryujinx.Graphics.GAL.Multithreading return handle; } - public BufferHandle CreateBuffer(int size, BufferAccess access, BufferHandle storageHint) - { - BufferHandle handle = Buffers.CreateBufferHandle(); - New<CreateBufferCommand>().Set(handle, size, access, storageHint); - QueueCommand(); - - return handle; - } - public BufferHandle CreateBuffer(nint pointer, int size) { BufferHandle handle = Buffers.CreateBufferHandle(); diff --git a/src/Ryujinx.Graphics.GAL/SystemMemoryType.cs b/src/Ryujinx.Graphics.GAL/SystemMemoryType.cs new file mode 100644 index 00000000..53292129 --- /dev/null +++ b/src/Ryujinx.Graphics.GAL/SystemMemoryType.cs @@ -0,0 +1,29 @@ +namespace Ryujinx.Graphics.GAL +{ + public enum SystemMemoryType + { + /// <summary> + /// The backend manages the ownership of memory. This mode never supports host imported memory. + /// </summary> + BackendManaged, + + /// <summary> + /// Device memory has similar performance to host memory, usually because it's shared between CPU/GPU. + /// Use host memory whenever possible. + /// </summary> + UnifiedMemory, + + /// <summary> + /// GPU storage to host memory goes though a slow interconnect, but it would still be preferable to use it if the data is flushed back often. + /// Assumes constant buffer access to host memory is rather fast. + /// </summary> + DedicatedMemory, + + /// <summary> + /// GPU storage to host memory goes though a slow interconnect, that is very slow when doing access from storage. + /// When frequently accessed, copy buffers to host memory using DMA. + /// Assumes constant buffer access to host memory is rather fast. + /// </summary> + DedicatedMemorySlowStorage + } +} |
