diff options
Diffstat (limited to 'src/Ryujinx.Graphics.GAL/Multithreading/Resources')
| -rw-r--r-- | src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedImageArray.cs | 36 | ||||
| -rw-r--r-- | src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTextureArray.cs | 37 |
2 files changed, 73 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedImageArray.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedImageArray.cs new file mode 100644 index 00000000..d26ee1fb --- /dev/null +++ b/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedImageArray.cs @@ -0,0 +1,36 @@ +using Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray; +using Ryujinx.Graphics.GAL.Multithreading.Model; + +namespace Ryujinx.Graphics.GAL.Multithreading.Resources +{ + /// <summary> + /// Threaded representation of a image array. + /// </summary> + class ThreadedImageArray : IImageArray + { + private readonly ThreadedRenderer _renderer; + public IImageArray Base; + + public ThreadedImageArray(ThreadedRenderer renderer) + { + _renderer = renderer; + } + + private TableRef<T> Ref<T>(T reference) + { + return new TableRef<T>(_renderer, reference); + } + + public void SetFormats(int index, Format[] imageFormats) + { + _renderer.New<ImageArraySetFormatsCommand>().Set(Ref(this), index, Ref(imageFormats)); + _renderer.QueueCommand(); + } + + public void SetImages(int index, ITexture[] images) + { + _renderer.New<ImageArraySetImagesCommand>().Set(Ref(this), index, Ref(images)); + _renderer.QueueCommand(); + } + } +} diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTextureArray.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTextureArray.cs new file mode 100644 index 00000000..82405a1f --- /dev/null +++ b/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTextureArray.cs @@ -0,0 +1,37 @@ +using Ryujinx.Graphics.GAL.Multithreading.Commands.TextureArray; +using Ryujinx.Graphics.GAL.Multithreading.Model; +using System.Linq; + +namespace Ryujinx.Graphics.GAL.Multithreading.Resources +{ + /// <summary> + /// Threaded representation of a texture and sampler array. + /// </summary> + class ThreadedTextureArray : ITextureArray + { + private readonly ThreadedRenderer _renderer; + public ITextureArray Base; + + public ThreadedTextureArray(ThreadedRenderer renderer) + { + _renderer = renderer; + } + + private TableRef<T> Ref<T>(T reference) + { + return new TableRef<T>(_renderer, reference); + } + + public void SetSamplers(int index, ISampler[] samplers) + { + _renderer.New<TextureArraySetSamplersCommand>().Set(Ref(this), index, Ref(samplers.ToArray())); + _renderer.QueueCommand(); + } + + public void SetTextures(int index, ITexture[] textures) + { + _renderer.New<TextureArraySetTexturesCommand>().Set(Ref(this), index, Ref(textures.ToArray())); + _renderer.QueueCommand(); + } + } +} |
