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-rw-r--r--src/Ryujinx.Common/Configuration/Hid/Controller/Motion/JsonMotionConfigControllerConverter.cs79
1 files changed, 79 insertions, 0 deletions
diff --git a/src/Ryujinx.Common/Configuration/Hid/Controller/Motion/JsonMotionConfigControllerConverter.cs b/src/Ryujinx.Common/Configuration/Hid/Controller/Motion/JsonMotionConfigControllerConverter.cs
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index 00000000..2b9e0af4
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+++ b/src/Ryujinx.Common/Configuration/Hid/Controller/Motion/JsonMotionConfigControllerConverter.cs
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+using Ryujinx.Common.Utilities;
+using System;
+using System.Text.Json;
+using System.Text.Json.Serialization;
+
+namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
+{
+ class JsonMotionConfigControllerConverter : JsonConverter<MotionConfigController>
+ {
+ private static readonly MotionConfigJsonSerializerContext SerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
+
+ private static MotionInputBackendType GetMotionInputBackendType(ref Utf8JsonReader reader)
+ {
+ // Temporary reader to get the backend type
+ Utf8JsonReader tempReader = reader;
+
+ MotionInputBackendType result = MotionInputBackendType.Invalid;
+
+ while (tempReader.Read())
+ {
+ // NOTE: We scan all properties ignoring the depth entirely on purpose.
+ // The reason behind this is that we cannot track in a reliable way the depth of the object because Utf8JsonReader never emit the first TokenType == StartObject if the json start with an object.
+ // As such, this code will try to parse very field named "motion_backend" to the correct enum.
+ if (tempReader.TokenType == JsonTokenType.PropertyName)
+ {
+ string propertyName = tempReader.GetString();
+
+ if (propertyName.Equals("motion_backend"))
+ {
+ tempReader.Read();
+
+ if (tempReader.TokenType == JsonTokenType.String)
+ {
+ string backendTypeRaw = tempReader.GetString();
+
+ if (!Enum.TryParse(backendTypeRaw, out result))
+ {
+ result = MotionInputBackendType.Invalid;
+ }
+ else
+ {
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ return result;
+ }
+
+ public override MotionConfigController Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
+ {
+ MotionInputBackendType motionBackendType = GetMotionInputBackendType(ref reader);
+
+ return motionBackendType switch
+ {
+ MotionInputBackendType.GamepadDriver => JsonSerializer.Deserialize(ref reader, SerializerContext.StandardMotionConfigController),
+ MotionInputBackendType.CemuHook => JsonSerializer.Deserialize(ref reader, SerializerContext.CemuHookMotionConfigController),
+ _ => throw new InvalidOperationException($"Unknown backend type {motionBackendType}"),
+ };
+ }
+
+ public override void Write(Utf8JsonWriter writer, MotionConfigController value, JsonSerializerOptions options)
+ {
+ switch (value.MotionBackend)
+ {
+ case MotionInputBackendType.GamepadDriver:
+ JsonSerializer.Serialize(writer, value as StandardMotionConfigController, SerializerContext.StandardMotionConfigController);
+ break;
+ case MotionInputBackendType.CemuHook:
+ JsonSerializer.Serialize(writer, value as CemuHookMotionConfigController, SerializerContext.CemuHookMotionConfigController);
+ break;
+ default:
+ throw new ArgumentException($"Unknown motion backend type {value.MotionBackend}");
+ }
+ }
+ }
+}