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Diffstat (limited to 'src/Ryujinx.Audio/Renderer/Server/Voice/VoiceState.cs')
-rw-r--r--src/Ryujinx.Audio/Renderer/Server/Voice/VoiceState.cs26
1 files changed, 19 insertions, 7 deletions
diff --git a/src/Ryujinx.Audio/Renderer/Server/Voice/VoiceState.cs b/src/Ryujinx.Audio/Renderer/Server/Voice/VoiceState.cs
index 225f7d31..040c70e6 100644
--- a/src/Ryujinx.Audio/Renderer/Server/Voice/VoiceState.cs
+++ b/src/Ryujinx.Audio/Renderer/Server/Voice/VoiceState.cs
@@ -254,7 +254,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
/// </summary>
/// <param name="parameter">The user parameter.</param>
/// <returns>Return true, if the server voice information needs to be updated.</returns>
- private readonly bool ShouldUpdateParameters(ref VoiceInParameter parameter)
+ private readonly bool ShouldUpdateParameters(in VoiceInParameter parameter)
{
if (DataSourceStateAddressInfo.CpuAddress == parameter.DataSourceStateAddress)
{
@@ -273,7 +273,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
/// <param name="parameter">The user parameter.</param>
/// <param name="poolMapper">The mapper to use.</param>
/// <param name="behaviourContext">The behaviour context.</param>
- public void UpdateParameters(out ErrorInfo outErrorInfo, ref VoiceInParameter parameter, ref PoolMapper poolMapper, ref BehaviourContext behaviourContext)
+ public void UpdateParameters(out ErrorInfo outErrorInfo, in VoiceInParameter parameter, PoolMapper poolMapper, ref BehaviourContext behaviourContext)
{
InUse = parameter.InUse;
Id = parameter.Id;
@@ -326,7 +326,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
VoiceDropFlag = false;
}
- if (ShouldUpdateParameters(ref parameter))
+ if (ShouldUpdateParameters(in parameter))
{
DataSourceStateUnmapped = !poolMapper.TryAttachBuffer(out outErrorInfo, ref DataSourceStateAddressInfo, parameter.DataSourceStateAddress, parameter.DataSourceStateSize);
}
@@ -380,7 +380,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
/// <param name="outStatus">The given user output.</param>
/// <param name="parameter">The user parameter.</param>
/// <param name="voiceUpdateStates">The voice states associated to the <see cref="VoiceState"/>.</param>
- public void WriteOutStatus(ref VoiceOutStatus outStatus, ref VoiceInParameter parameter, ReadOnlySpan<Memory<VoiceUpdateState>> voiceUpdateStates)
+ public void WriteOutStatus(ref VoiceOutStatus outStatus, in VoiceInParameter parameter, ReadOnlySpan<Memory<VoiceUpdateState>> voiceUpdateStates)
{
#if DEBUG
// Sanity check in debug mode of the internal state
@@ -426,7 +426,12 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
/// <param name="voiceUpdateStates">The voice states associated to the <see cref="VoiceState"/>.</param>
/// <param name="mapper">The mapper to use.</param>
/// <param name="behaviourContext">The behaviour context.</param>
- public void UpdateWaveBuffers(out ErrorInfo[] errorInfos, ref VoiceInParameter parameter, ReadOnlySpan<Memory<VoiceUpdateState>> voiceUpdateStates, ref PoolMapper mapper, ref BehaviourContext behaviourContext)
+ public void UpdateWaveBuffers(
+ out ErrorInfo[] errorInfos,
+ in VoiceInParameter parameter,
+ ReadOnlySpan<Memory<VoiceUpdateState>> voiceUpdateStates,
+ PoolMapper mapper,
+ ref BehaviourContext behaviourContext)
{
errorInfos = new ErrorInfo[Constants.VoiceWaveBufferCount * 2];
@@ -444,7 +449,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
for (int i = 0; i < Constants.VoiceWaveBufferCount; i++)
{
- UpdateWaveBuffer(errorInfos.AsSpan(i * 2, 2), ref WaveBuffers[i], ref parameter.WaveBuffers[i], parameter.SampleFormat, voiceUpdateState.IsWaveBufferValid[i], ref mapper, ref behaviourContext);
+ UpdateWaveBuffer(errorInfos.AsSpan(i * 2, 2), ref WaveBuffers[i], ref parameter.WaveBuffers[i], parameter.SampleFormat, voiceUpdateState.IsWaveBufferValid[i], mapper, ref behaviourContext);
}
}
@@ -458,7 +463,14 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
/// <param name="isValid">If set to true, the server side wavebuffer is considered valid.</param>
/// <param name="mapper">The mapper to use.</param>
/// <param name="behaviourContext">The behaviour context.</param>
- private void UpdateWaveBuffer(Span<ErrorInfo> errorInfos, ref WaveBuffer waveBuffer, ref WaveBufferInternal inputWaveBuffer, SampleFormat sampleFormat, bool isValid, ref PoolMapper mapper, ref BehaviourContext behaviourContext)
+ private void UpdateWaveBuffer(
+ Span<ErrorInfo> errorInfos,
+ ref WaveBuffer waveBuffer,
+ ref WaveBufferInternal inputWaveBuffer,
+ SampleFormat sampleFormat,
+ bool isValid,
+ PoolMapper mapper,
+ ref BehaviourContext behaviourContext)
{
if (!isValid && waveBuffer.IsSendToAudioProcessor && waveBuffer.BufferAddressInfo.CpuAddress != 0)
{