aboutsummaryrefslogtreecommitdiff
path: root/src/Ryujinx.Audio/Renderer/Server/Performance/PerformanceManagerGeneric.cs
diff options
context:
space:
mode:
Diffstat (limited to 'src/Ryujinx.Audio/Renderer/Server/Performance/PerformanceManagerGeneric.cs')
-rw-r--r--src/Ryujinx.Audio/Renderer/Server/Performance/PerformanceManagerGeneric.cs304
1 files changed, 304 insertions, 0 deletions
diff --git a/src/Ryujinx.Audio/Renderer/Server/Performance/PerformanceManagerGeneric.cs b/src/Ryujinx.Audio/Renderer/Server/Performance/PerformanceManagerGeneric.cs
new file mode 100644
index 00000000..18e77391
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Server/Performance/PerformanceManagerGeneric.cs
@@ -0,0 +1,304 @@
+using Ryujinx.Audio.Renderer.Common;
+using Ryujinx.Audio.Renderer.Parameter;
+using Ryujinx.Audio.Renderer.Utils;
+using System;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Server.Performance
+{
+ /// <summary>
+ /// A Generic implementation of <see cref="PerformanceManager"/>.
+ /// </summary>
+ /// <typeparam name="THeader">The header implementation of the performance frame.</typeparam>
+ /// <typeparam name="TEntry">The entry implementation of the performance frame.</typeparam>
+ /// <typeparam name="TEntryDetail">A detailed implementation of the performance frame.</typeparam>
+ public class PerformanceManagerGeneric<THeader, TEntry, TEntryDetail> : PerformanceManager where THeader : unmanaged, IPerformanceHeader where TEntry : unmanaged, IPerformanceEntry where TEntryDetail : unmanaged, IPerformanceDetailEntry
+ {
+ /// <summary>
+ /// The magic used for the <see cref="THeader"/>.
+ /// </summary>
+ private const uint MagicPerformanceBuffer = 0x46524550;
+
+ /// <summary>
+ /// The fixed amount of <see cref="TEntryDetail"/> that can be stored in a frame.
+ /// </summary>
+ private const int MaxFrameDetailCount = 100;
+
+ private Memory<byte> _buffer;
+ private Memory<byte> _historyBuffer;
+
+ private Memory<byte> CurrentBuffer => _buffer.Slice(0, _frameSize);
+ private Memory<byte> CurrentBufferData => CurrentBuffer.Slice(Unsafe.SizeOf<THeader>());
+
+ private ref THeader CurrentHeader => ref MemoryMarshal.Cast<byte, THeader>(CurrentBuffer.Span)[0];
+
+ private Span<TEntry> Entries => MemoryMarshal.Cast<byte, TEntry>(CurrentBufferData.Span.Slice(0, GetEntriesSize()));
+ private Span<TEntryDetail> EntriesDetail => MemoryMarshal.Cast<byte, TEntryDetail>(CurrentBufferData.Span.Slice(GetEntriesSize(), GetEntriesDetailSize()));
+
+ private int _frameSize;
+ private int _availableFrameCount;
+ private int _entryCountPerFrame;
+ private int _detailTarget;
+ private int _entryIndex;
+ private int _entryDetailIndex;
+ private int _indexHistoryWrite;
+ private int _indexHistoryRead;
+ private uint _historyFrameIndex;
+
+ public PerformanceManagerGeneric(Memory<byte> buffer, ref AudioRendererConfiguration parameter)
+ {
+ _buffer = buffer;
+ _frameSize = GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
+
+ _entryCountPerFrame = (int)GetEntryCount(ref parameter);
+ _availableFrameCount = buffer.Length / _frameSize - 1;
+
+ _historyFrameIndex = 0;
+
+ _historyBuffer = _buffer.Slice(_frameSize);
+
+ SetupNewHeader();
+ }
+
+ private Span<byte> GetBufferFromIndex(Span<byte> data, int index)
+ {
+ return data.Slice(index * _frameSize, _frameSize);
+ }
+
+ private ref THeader GetHeaderFromBuffer(Span<byte> data, int index)
+ {
+ return ref MemoryMarshal.Cast<byte, THeader>(GetBufferFromIndex(data, index))[0];
+ }
+
+ private Span<TEntry> GetEntriesFromBuffer(Span<byte> data, int index)
+ {
+ return MemoryMarshal.Cast<byte, TEntry>(GetBufferFromIndex(data, index).Slice(Unsafe.SizeOf<THeader>(), GetEntriesSize()));
+ }
+
+ private Span<TEntryDetail> GetEntriesDetailFromBuffer(Span<byte> data, int index)
+ {
+ return MemoryMarshal.Cast<byte, TEntryDetail>(GetBufferFromIndex(data, index).Slice(Unsafe.SizeOf<THeader>() + GetEntriesSize(), GetEntriesDetailSize()));
+ }
+
+ private void SetupNewHeader()
+ {
+ _entryIndex = 0;
+ _entryDetailIndex = 0;
+
+ CurrentHeader.SetEntryCount(0);
+ CurrentHeader.SetEntryDetailCount(0);
+ }
+
+ public static uint GetEntryCount(ref AudioRendererConfiguration parameter)
+ {
+ return parameter.VoiceCount + parameter.EffectCount + parameter.SubMixBufferCount + parameter.SinkCount + 1;
+ }
+
+ public int GetEntriesSize()
+ {
+ return Unsafe.SizeOf<TEntry>() * _entryCountPerFrame;
+ }
+
+ public static int GetEntriesDetailSize()
+ {
+ return Unsafe.SizeOf<TEntryDetail>() * MaxFrameDetailCount;
+ }
+
+ public static int GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref AudioRendererConfiguration parameter)
+ {
+ return Unsafe.SizeOf<TEntry>() * (int)GetEntryCount(ref parameter) + GetEntriesDetailSize() + Unsafe.SizeOf<THeader>();
+ }
+
+ public override uint CopyHistories(Span<byte> performanceOutput)
+ {
+ if (performanceOutput.IsEmpty)
+ {
+ return 0;
+ }
+
+ int nextOffset = 0;
+
+ while (_indexHistoryRead != _indexHistoryWrite)
+ {
+ if (nextOffset >= performanceOutput.Length)
+ {
+ break;
+ }
+
+ ref THeader inputHeader = ref GetHeaderFromBuffer(_historyBuffer.Span, _indexHistoryRead);
+ Span<TEntry> inputEntries = GetEntriesFromBuffer(_historyBuffer.Span, _indexHistoryRead);
+ Span<TEntryDetail> inputEntriesDetail = GetEntriesDetailFromBuffer(_historyBuffer.Span, _indexHistoryRead);
+
+ Span<byte> targetSpan = performanceOutput.Slice(nextOffset);
+
+ // NOTE: We check for the space for two headers for the final blank header.
+ int requiredSpace = Unsafe.SizeOf<THeader>() + Unsafe.SizeOf<TEntry>() * inputHeader.GetEntryCount()
+ + Unsafe.SizeOf<TEntryDetail>() * inputHeader.GetEntryDetailCount()
+ + Unsafe.SizeOf<THeader>();
+
+ if (targetSpan.Length < requiredSpace)
+ {
+ break;
+ }
+
+ ref THeader outputHeader = ref MemoryMarshal.Cast<byte, THeader>(targetSpan)[0];
+
+ nextOffset += Unsafe.SizeOf<THeader>();
+
+ Span<TEntry> outputEntries = MemoryMarshal.Cast<byte, TEntry>(performanceOutput.Slice(nextOffset));
+
+ int totalProcessingTime = 0;
+
+ int effectiveEntryCount = 0;
+
+ for (int entryIndex = 0; entryIndex < inputHeader.GetEntryCount(); entryIndex++)
+ {
+ ref TEntry input = ref inputEntries[entryIndex];
+
+ if (input.GetProcessingTime() != 0 || input.GetStartTime() != 0)
+ {
+ ref TEntry output = ref outputEntries[effectiveEntryCount++];
+
+ output = input;
+
+ nextOffset += Unsafe.SizeOf<TEntry>();
+
+ totalProcessingTime += input.GetProcessingTime();
+ }
+ }
+
+ Span<TEntryDetail> outputEntriesDetail = MemoryMarshal.Cast<byte, TEntryDetail>(performanceOutput.Slice(nextOffset));
+
+ int effectiveEntryDetailCount = 0;
+
+ for (int entryDetailIndex = 0; entryDetailIndex < inputHeader.GetEntryDetailCount(); entryDetailIndex++)
+ {
+ ref TEntryDetail input = ref inputEntriesDetail[entryDetailIndex];
+
+ if (input.GetProcessingTime() != 0 || input.GetStartTime() != 0)
+ {
+ ref TEntryDetail output = ref outputEntriesDetail[effectiveEntryDetailCount++];
+
+ output = input;
+
+ nextOffset += Unsafe.SizeOf<TEntryDetail>();
+ }
+ }
+
+ outputHeader = inputHeader;
+ outputHeader.SetMagic(MagicPerformanceBuffer);
+ outputHeader.SetTotalProcessingTime(totalProcessingTime);
+ outputHeader.SetNextOffset(nextOffset);
+ outputHeader.SetEntryCount(effectiveEntryCount);
+ outputHeader.SetEntryDetailCount(effectiveEntryDetailCount);
+
+ _indexHistoryRead = (_indexHistoryRead + 1) % _availableFrameCount;
+ }
+
+ if (nextOffset < performanceOutput.Length && (performanceOutput.Length - nextOffset) >= Unsafe.SizeOf<THeader>())
+ {
+ ref THeader outputHeader = ref MemoryMarshal.Cast<byte, THeader>(performanceOutput.Slice(nextOffset))[0];
+
+ outputHeader = default;
+ }
+
+ return (uint)nextOffset;
+ }
+
+ public override bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceEntryType entryType, int nodeId)
+ {
+ performanceEntry = new PerformanceEntryAddresses();
+ performanceEntry.BaseMemory = SpanMemoryManager<int>.Cast(CurrentBuffer);
+ performanceEntry.EntryCountOffset = (uint)CurrentHeader.GetEntryCountOffset();
+
+ uint baseEntryOffset = (uint)(Unsafe.SizeOf<THeader>() + Unsafe.SizeOf<TEntry>() * _entryIndex);
+
+ ref TEntry entry = ref Entries[_entryIndex];
+
+ performanceEntry.StartTimeOffset = baseEntryOffset + (uint)entry.GetStartTimeOffset();
+ performanceEntry.ProcessingTimeOffset = baseEntryOffset + (uint)entry.GetProcessingTimeOffset();
+
+ entry = default;
+ entry.SetEntryType(entryType);
+ entry.SetNodeId(nodeId);
+
+ _entryIndex++;
+
+ return true;
+ }
+
+ public override bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceDetailType detailType, PerformanceEntryType entryType, int nodeId)
+ {
+ performanceEntry = null;
+
+ if (_entryDetailIndex > MaxFrameDetailCount)
+ {
+ return false;
+ }
+
+ performanceEntry = new PerformanceEntryAddresses();
+ performanceEntry.BaseMemory = SpanMemoryManager<int>.Cast(CurrentBuffer);
+ performanceEntry.EntryCountOffset = (uint)CurrentHeader.GetEntryCountOffset();
+
+ uint baseEntryOffset = (uint)(Unsafe.SizeOf<THeader>() + GetEntriesSize() + Unsafe.SizeOf<IPerformanceDetailEntry>() * _entryDetailIndex);
+
+ ref TEntryDetail entryDetail = ref EntriesDetail[_entryDetailIndex];
+
+ performanceEntry.StartTimeOffset = baseEntryOffset + (uint)entryDetail.GetStartTimeOffset();
+ performanceEntry.ProcessingTimeOffset = baseEntryOffset + (uint)entryDetail.GetProcessingTimeOffset();
+
+ entryDetail = default;
+ entryDetail.SetDetailType(detailType);
+ entryDetail.SetEntryType(entryType);
+ entryDetail.SetNodeId(nodeId);
+
+ _entryDetailIndex++;
+
+ return true;
+ }
+
+ public override bool IsTargetNodeId(int target)
+ {
+ return _detailTarget == target;
+ }
+
+ public override void SetTargetNodeId(int target)
+ {
+ _detailTarget = target;
+ }
+
+ public override void TapFrame(bool dspRunningBehind, uint voiceDropCount, ulong startRenderingTicks)
+ {
+ if (_availableFrameCount > 0)
+ {
+ int targetIndexForHistory = _indexHistoryWrite;
+
+ _indexHistoryWrite = (_indexHistoryWrite + 1) % _availableFrameCount;
+
+ ref THeader targetHeader = ref GetHeaderFromBuffer(_historyBuffer.Span, targetIndexForHistory);
+
+ CurrentBuffer.Span.CopyTo(GetBufferFromIndex(_historyBuffer.Span, targetIndexForHistory));
+
+ uint targetHistoryFrameIndex = _historyFrameIndex;
+
+ if (_historyFrameIndex == uint.MaxValue)
+ {
+ _historyFrameIndex = 0;
+ }
+ else
+ {
+ _historyFrameIndex++;
+ }
+
+ targetHeader.SetDspRunningBehind(dspRunningBehind);
+ targetHeader.SetVoiceDropCount(voiceDropCount);
+ targetHeader.SetStartRenderingTicks(startRenderingTicks);
+ targetHeader.SetIndex(targetHistoryFrameIndex);
+
+ // Finally setup the new header
+ SetupNewHeader();
+ }
+ }
+ }
+} \ No newline at end of file