diff options
Diffstat (limited to 'src/Ryujinx.Audio/Renderer/Parameter')
| -rw-r--r-- | src/Ryujinx.Audio/Renderer/Parameter/ISplitterDestinationInParameter.cs | 43 | ||||
| -rw-r--r-- | src/Ryujinx.Audio/Renderer/Parameter/SplitterDestinationInParameterVersion1.cs (renamed from src/Ryujinx.Audio/Renderer/Parameter/SplitterDestinationInParameter.cs) | 15 | ||||
| -rw-r--r-- | src/Ryujinx.Audio/Renderer/Parameter/SplitterDestinationInParameterVersion2.cs | 81 |
3 files changed, 136 insertions, 3 deletions
diff --git a/src/Ryujinx.Audio/Renderer/Parameter/ISplitterDestinationInParameter.cs b/src/Ryujinx.Audio/Renderer/Parameter/ISplitterDestinationInParameter.cs new file mode 100644 index 00000000..807232f2 --- /dev/null +++ b/src/Ryujinx.Audio/Renderer/Parameter/ISplitterDestinationInParameter.cs @@ -0,0 +1,43 @@ +using Ryujinx.Common.Memory; +using System; + +namespace Ryujinx.Audio.Renderer.Parameter +{ + /// <summary> + /// Generic interface for the splitter destination parameters. + /// </summary> + public interface ISplitterDestinationInParameter + { + /// <summary> + /// Target splitter destination data id. + /// </summary> + int Id { get; } + + /// <summary> + /// The mix to output the result of the splitter. + /// </summary> + int DestinationId { get; } + + /// <summary> + /// Biquad filter parameters. + /// </summary> + Array2<BiquadFilterParameter> BiquadFilters { get; } + + /// <summary> + /// Set to true if in use. + /// </summary> + bool IsUsed { get; } + + /// <summary> + /// Mix buffer volumes. + /// </summary> + /// <remarks>Used when a splitter id is specified in the mix.</remarks> + Span<float> MixBufferVolume { get; } + + /// <summary> + /// Check if the magic is valid. + /// </summary> + /// <returns>Returns true if the magic is valid.</returns> + bool IsMagicValid(); + } +} diff --git a/src/Ryujinx.Audio/Renderer/Parameter/SplitterDestinationInParameter.cs b/src/Ryujinx.Audio/Renderer/Parameter/SplitterDestinationInParameterVersion1.cs index b74b67be..029c001e 100644 --- a/src/Ryujinx.Audio/Renderer/Parameter/SplitterDestinationInParameter.cs +++ b/src/Ryujinx.Audio/Renderer/Parameter/SplitterDestinationInParameterVersion1.cs @@ -1,3 +1,4 @@ +using Ryujinx.Common.Memory; using Ryujinx.Common.Utilities; using System; using System.Runtime.InteropServices; @@ -5,10 +6,10 @@ using System.Runtime.InteropServices; namespace Ryujinx.Audio.Renderer.Parameter { /// <summary> - /// Input header for a splitter destination update. + /// Input header for a splitter destination version 1 update. /// </summary> [StructLayout(LayoutKind.Sequential, Pack = 1)] - public struct SplitterDestinationInParameter + public struct SplitterDestinationInParameterVersion1 : ISplitterDestinationInParameter { /// <summary> /// Magic of the input header. @@ -41,7 +42,7 @@ namespace Ryujinx.Audio.Renderer.Parameter /// </summary> private unsafe fixed byte _reserved[3]; - [StructLayout(LayoutKind.Sequential, Size = 4 * Constants.MixBufferCountMax, Pack = 1)] + [StructLayout(LayoutKind.Sequential, Size = sizeof(float) * Constants.MixBufferCountMax, Pack = 1)] private struct MixArray { } /// <summary> @@ -50,6 +51,14 @@ namespace Ryujinx.Audio.Renderer.Parameter /// <remarks>Used when a splitter id is specified in the mix.</remarks> public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _mixBufferVolume); + readonly int ISplitterDestinationInParameter.Id => Id; + + readonly int ISplitterDestinationInParameter.DestinationId => DestinationId; + + readonly Array2<BiquadFilterParameter> ISplitterDestinationInParameter.BiquadFilters => default; + + readonly bool ISplitterDestinationInParameter.IsUsed => IsUsed; + /// <summary> /// The expected constant of any input header. /// </summary> diff --git a/src/Ryujinx.Audio/Renderer/Parameter/SplitterDestinationInParameterVersion2.cs b/src/Ryujinx.Audio/Renderer/Parameter/SplitterDestinationInParameterVersion2.cs new file mode 100644 index 00000000..312be8b7 --- /dev/null +++ b/src/Ryujinx.Audio/Renderer/Parameter/SplitterDestinationInParameterVersion2.cs @@ -0,0 +1,81 @@ +using Ryujinx.Common.Memory; +using Ryujinx.Common.Utilities; +using System; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Parameter +{ + /// <summary> + /// Input header for a splitter destination version 2 update. + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack = 1)] + public struct SplitterDestinationInParameterVersion2 : ISplitterDestinationInParameter + { + /// <summary> + /// Magic of the input header. + /// </summary> + public uint Magic; + + /// <summary> + /// Target splitter destination data id. + /// </summary> + public int Id; + + /// <summary> + /// Mix buffer volumes storage. + /// </summary> + private MixArray _mixBufferVolume; + + /// <summary> + /// The mix to output the result of the splitter. + /// </summary> + public int DestinationId; + + /// <summary> + /// Biquad filter parameters. + /// </summary> + public Array2<BiquadFilterParameter> BiquadFilters; + + /// <summary> + /// Set to true if in use. + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool IsUsed; + + /// <summary> + /// Reserved/padding. + /// </summary> + private unsafe fixed byte _reserved[11]; + + [StructLayout(LayoutKind.Sequential, Size = sizeof(float) * Constants.MixBufferCountMax, Pack = 1)] + private struct MixArray { } + + /// <summary> + /// Mix buffer volumes. + /// </summary> + /// <remarks>Used when a splitter id is specified in the mix.</remarks> + public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _mixBufferVolume); + + readonly int ISplitterDestinationInParameter.Id => Id; + + readonly int ISplitterDestinationInParameter.DestinationId => DestinationId; + + readonly Array2<BiquadFilterParameter> ISplitterDestinationInParameter.BiquadFilters => BiquadFilters; + + readonly bool ISplitterDestinationInParameter.IsUsed => IsUsed; + + /// <summary> + /// The expected constant of any input header. + /// </summary> + private const uint ValidMagic = 0x44444E53; + + /// <summary> + /// Check if the magic is valid. + /// </summary> + /// <returns>Returns true if the magic is valid.</returns> + public readonly bool IsMagicValid() + { + return Magic == ValidMagic; + } + } +} |
