diff options
Diffstat (limited to 'Ryujinx.Tests/Cpu/CpuTestSimdIns.cs')
| -rw-r--r-- | Ryujinx.Tests/Cpu/CpuTestSimdIns.cs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/Ryujinx.Tests/Cpu/CpuTestSimdIns.cs b/Ryujinx.Tests/Cpu/CpuTestSimdIns.cs index 0b227edb..c07e47c8 100644 --- a/Ryujinx.Tests/Cpu/CpuTestSimdIns.cs +++ b/Ryujinx.Tests/Cpu/CpuTestSimdIns.cs @@ -70,7 +70,7 @@ namespace Ryujinx.Tests.Cpu ulong Z = TestContext.CurrentContext.Random.NextULong(); Vector128<float> V0 = MakeVectorE0E1(Z, Z); - AThreadState ThreadState = SingleOpcode(Opcode, X1: Wn, V0: V0); + CpuThreadState ThreadState = SingleOpcode(Opcode, X1: Wn, V0: V0); CompareAgainstUnicorn(); } @@ -86,7 +86,7 @@ namespace Ryujinx.Tests.Cpu ulong Z = TestContext.CurrentContext.Random.NextULong(); Vector128<float> V0 = MakeVectorE0E1(Z, Z); - AThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, V0: V0); + CpuThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, V0: V0); CompareAgainstUnicorn(); } @@ -108,7 +108,7 @@ namespace Ryujinx.Tests.Cpu uint _W31 = TestContext.CurrentContext.Random.NextUInt(); Vector128<float> V1 = MakeVectorE0(A); - AThreadState ThreadState = SingleOpcode(Opcode, X0: _X0, X31: _W31, V1: V1); + CpuThreadState ThreadState = SingleOpcode(Opcode, X0: _X0, X31: _W31, V1: V1); CompareAgainstUnicorn(); } @@ -129,7 +129,7 @@ namespace Ryujinx.Tests.Cpu ulong _X31 = TestContext.CurrentContext.Random.NextULong(); Vector128<float> V1 = MakeVectorE0(A); - AThreadState ThreadState = SingleOpcode(Opcode, X31: _X31, V1: V1); + CpuThreadState ThreadState = SingleOpcode(Opcode, X31: _X31, V1: V1); CompareAgainstUnicorn(); } @@ -151,7 +151,7 @@ namespace Ryujinx.Tests.Cpu uint _W31 = TestContext.CurrentContext.Random.NextUInt(); Vector128<float> V1 = MakeVectorE0(A); - AThreadState ThreadState = SingleOpcode(Opcode, X0: _X0, X31: _W31, V1: V1); + CpuThreadState ThreadState = SingleOpcode(Opcode, X0: _X0, X31: _W31, V1: V1); CompareAgainstUnicorn(); } @@ -172,7 +172,7 @@ namespace Ryujinx.Tests.Cpu ulong _X31 = TestContext.CurrentContext.Random.NextULong(); Vector128<float> V1 = MakeVectorE0(A); - AThreadState ThreadState = SingleOpcode(Opcode, X31: _X31, V1: V1); + CpuThreadState ThreadState = SingleOpcode(Opcode, X31: _X31, V1: V1); CompareAgainstUnicorn(); } |
