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Diffstat (limited to 'Ryujinx.Tests/Cpu/CpuTestSimdIns.cs')
-rw-r--r--Ryujinx.Tests/Cpu/CpuTestSimdIns.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/Ryujinx.Tests/Cpu/CpuTestSimdIns.cs b/Ryujinx.Tests/Cpu/CpuTestSimdIns.cs
index 0b227edb..c07e47c8 100644
--- a/Ryujinx.Tests/Cpu/CpuTestSimdIns.cs
+++ b/Ryujinx.Tests/Cpu/CpuTestSimdIns.cs
@@ -70,7 +70,7 @@ namespace Ryujinx.Tests.Cpu
ulong Z = TestContext.CurrentContext.Random.NextULong();
Vector128<float> V0 = MakeVectorE0E1(Z, Z);
- AThreadState ThreadState = SingleOpcode(Opcode, X1: Wn, V0: V0);
+ CpuThreadState ThreadState = SingleOpcode(Opcode, X1: Wn, V0: V0);
CompareAgainstUnicorn();
}
@@ -86,7 +86,7 @@ namespace Ryujinx.Tests.Cpu
ulong Z = TestContext.CurrentContext.Random.NextULong();
Vector128<float> V0 = MakeVectorE0E1(Z, Z);
- AThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, V0: V0);
+ CpuThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, V0: V0);
CompareAgainstUnicorn();
}
@@ -108,7 +108,7 @@ namespace Ryujinx.Tests.Cpu
uint _W31 = TestContext.CurrentContext.Random.NextUInt();
Vector128<float> V1 = MakeVectorE0(A);
- AThreadState ThreadState = SingleOpcode(Opcode, X0: _X0, X31: _W31, V1: V1);
+ CpuThreadState ThreadState = SingleOpcode(Opcode, X0: _X0, X31: _W31, V1: V1);
CompareAgainstUnicorn();
}
@@ -129,7 +129,7 @@ namespace Ryujinx.Tests.Cpu
ulong _X31 = TestContext.CurrentContext.Random.NextULong();
Vector128<float> V1 = MakeVectorE0(A);
- AThreadState ThreadState = SingleOpcode(Opcode, X31: _X31, V1: V1);
+ CpuThreadState ThreadState = SingleOpcode(Opcode, X31: _X31, V1: V1);
CompareAgainstUnicorn();
}
@@ -151,7 +151,7 @@ namespace Ryujinx.Tests.Cpu
uint _W31 = TestContext.CurrentContext.Random.NextUInt();
Vector128<float> V1 = MakeVectorE0(A);
- AThreadState ThreadState = SingleOpcode(Opcode, X0: _X0, X31: _W31, V1: V1);
+ CpuThreadState ThreadState = SingleOpcode(Opcode, X0: _X0, X31: _W31, V1: V1);
CompareAgainstUnicorn();
}
@@ -172,7 +172,7 @@ namespace Ryujinx.Tests.Cpu
ulong _X31 = TestContext.CurrentContext.Random.NextULong();
Vector128<float> V1 = MakeVectorE0(A);
- AThreadState ThreadState = SingleOpcode(Opcode, X31: _X31, V1: V1);
+ CpuThreadState ThreadState = SingleOpcode(Opcode, X31: _X31, V1: V1);
CompareAgainstUnicorn();
}