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-rw-r--r--Ryujinx.Tests/Audio/Renderer/Server/BehaviourContextTests.cs228
1 files changed, 228 insertions, 0 deletions
diff --git a/Ryujinx.Tests/Audio/Renderer/Server/BehaviourContextTests.cs b/Ryujinx.Tests/Audio/Renderer/Server/BehaviourContextTests.cs
new file mode 100644
index 00000000..016e02a2
--- /dev/null
+++ b/Ryujinx.Tests/Audio/Renderer/Server/BehaviourContextTests.cs
@@ -0,0 +1,228 @@
+using NUnit.Framework;
+using Ryujinx.Audio.Renderer.Server;
+
+namespace Ryujinx.Tests.Audio.Renderer.Server
+{
+ public class BehaviourContextTests
+ {
+ [Test]
+ public void TestCheckFeature()
+ {
+ int latestRevision = BehaviourContext.BaseRevisionMagic + BehaviourContext.LastRevision;
+ int previousRevision = BehaviourContext.BaseRevisionMagic + (BehaviourContext.LastRevision - 1);
+ int invalidRevision = BehaviourContext.BaseRevisionMagic + (BehaviourContext.LastRevision + 1);
+
+ Assert.IsTrue(BehaviourContext.CheckFeatureSupported(latestRevision, latestRevision));
+ Assert.IsFalse(BehaviourContext.CheckFeatureSupported(previousRevision, latestRevision));
+ Assert.IsTrue(BehaviourContext.CheckFeatureSupported(latestRevision, previousRevision));
+ // In case we get an invalid revision, this is supposed to auto default to REV1 internally.. idk what the hell Nintendo was thinking here..
+ Assert.IsTrue(BehaviourContext.CheckFeatureSupported(invalidRevision, latestRevision));
+ }
+
+ [Test]
+ public void TestsMemoryPoolForceMappingEnabled()
+ {
+ BehaviourContext behaviourContext = new BehaviourContext();
+
+ behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision1);
+
+ Assert.IsFalse(behaviourContext.IsMemoryPoolForceMappingEnabled());
+
+ behaviourContext.UpdateFlags(0x1);
+
+ Assert.IsTrue(behaviourContext.IsMemoryPoolForceMappingEnabled());
+ }
+
+ [Test]
+ public void TestRevision1()
+ {
+ BehaviourContext behaviourContext = new BehaviourContext();
+
+ behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision1);
+
+ Assert.IsFalse(behaviourContext.IsAdpcmLoopContextBugFixed());
+ Assert.IsFalse(behaviourContext.IsSplitterSupported());
+ Assert.IsFalse(behaviourContext.IsLongSizePreDelaySupported());
+ Assert.IsFalse(behaviourContext.IsAudioUsbDeviceOutputSupported());
+ Assert.IsFalse(behaviourContext.IsFlushVoiceWaveBuffersSupported());
+ Assert.IsFalse(behaviourContext.IsSplitterBugFixed());
+ Assert.IsFalse(behaviourContext.IsElapsedFrameCountSupported());
+ Assert.IsFalse(behaviourContext.IsDecodingBehaviourFlagSupported());
+ Assert.IsFalse(behaviourContext.IsBiquadFilterEffectStateClearBugFixed());
+ Assert.IsFalse(behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported());
+ Assert.IsFalse(behaviourContext.IsWaveBufferVersion2Supported());
+
+ Assert.AreEqual(0.70f, behaviourContext.GetAudioRendererProcessingTimeLimit());
+ Assert.AreEqual(1, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
+ Assert.AreEqual(1, behaviourContext.GetPerformanceMetricsDataFormat());
+ }
+
+ [Test]
+ public void TestRevision2()
+ {
+ BehaviourContext behaviourContext = new BehaviourContext();
+
+ behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision2);
+
+ Assert.IsTrue(behaviourContext.IsAdpcmLoopContextBugFixed());
+ Assert.IsTrue(behaviourContext.IsSplitterSupported());
+ Assert.IsFalse(behaviourContext.IsLongSizePreDelaySupported());
+ Assert.IsFalse(behaviourContext.IsAudioUsbDeviceOutputSupported());
+ Assert.IsFalse(behaviourContext.IsFlushVoiceWaveBuffersSupported());
+ Assert.IsFalse(behaviourContext.IsSplitterBugFixed());
+ Assert.IsFalse(behaviourContext.IsElapsedFrameCountSupported());
+ Assert.IsFalse(behaviourContext.IsDecodingBehaviourFlagSupported());
+ Assert.IsFalse(behaviourContext.IsBiquadFilterEffectStateClearBugFixed());
+ Assert.IsFalse(behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported());
+ Assert.IsFalse(behaviourContext.IsWaveBufferVersion2Supported());
+
+ Assert.AreEqual(0.70f, behaviourContext.GetAudioRendererProcessingTimeLimit());
+ Assert.AreEqual(1, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
+ Assert.AreEqual(1, behaviourContext.GetPerformanceMetricsDataFormat());
+ }
+
+ [Test]
+ public void TestRevision3()
+ {
+ BehaviourContext behaviourContext = new BehaviourContext();
+
+ behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision3);
+
+ Assert.IsTrue(behaviourContext.IsAdpcmLoopContextBugFixed());
+ Assert.IsTrue(behaviourContext.IsSplitterSupported());
+ Assert.IsTrue(behaviourContext.IsLongSizePreDelaySupported());
+ Assert.IsFalse(behaviourContext.IsAudioUsbDeviceOutputSupported());
+ Assert.IsFalse(behaviourContext.IsFlushVoiceWaveBuffersSupported());
+ Assert.IsFalse(behaviourContext.IsSplitterBugFixed());
+ Assert.IsFalse(behaviourContext.IsElapsedFrameCountSupported());
+ Assert.IsFalse(behaviourContext.IsDecodingBehaviourFlagSupported());
+ Assert.IsFalse(behaviourContext.IsBiquadFilterEffectStateClearBugFixed());
+ Assert.IsFalse(behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported());
+ Assert.IsFalse(behaviourContext.IsWaveBufferVersion2Supported());
+
+ Assert.AreEqual(0.70f, behaviourContext.GetAudioRendererProcessingTimeLimit());
+ Assert.AreEqual(1, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
+ Assert.AreEqual(1, behaviourContext.GetPerformanceMetricsDataFormat());
+ }
+
+ [Test]
+ public void TestRevision4()
+ {
+ BehaviourContext behaviourContext = new BehaviourContext();
+
+ behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision4);
+
+ Assert.IsTrue(behaviourContext.IsAdpcmLoopContextBugFixed());
+ Assert.IsTrue(behaviourContext.IsSplitterSupported());
+ Assert.IsTrue(behaviourContext.IsLongSizePreDelaySupported());
+ Assert.IsTrue(behaviourContext.IsAudioUsbDeviceOutputSupported());
+ Assert.IsFalse(behaviourContext.IsFlushVoiceWaveBuffersSupported());
+ Assert.IsFalse(behaviourContext.IsSplitterBugFixed());
+ Assert.IsFalse(behaviourContext.IsElapsedFrameCountSupported());
+ Assert.IsFalse(behaviourContext.IsDecodingBehaviourFlagSupported());
+ Assert.IsFalse(behaviourContext.IsBiquadFilterEffectStateClearBugFixed());
+ Assert.IsFalse(behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported());
+ Assert.IsFalse(behaviourContext.IsWaveBufferVersion2Supported());
+
+ Assert.AreEqual(0.75f, behaviourContext.GetAudioRendererProcessingTimeLimit());
+ Assert.AreEqual(1, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
+ Assert.AreEqual(1, behaviourContext.GetPerformanceMetricsDataFormat());
+ }
+
+ [Test]
+ public void TestRevision5()
+ {
+ BehaviourContext behaviourContext = new BehaviourContext();
+
+ behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision5);
+
+ Assert.IsTrue(behaviourContext.IsAdpcmLoopContextBugFixed());
+ Assert.IsTrue(behaviourContext.IsSplitterSupported());
+ Assert.IsTrue(behaviourContext.IsLongSizePreDelaySupported());
+ Assert.IsTrue(behaviourContext.IsAudioUsbDeviceOutputSupported());
+ Assert.IsTrue(behaviourContext.IsFlushVoiceWaveBuffersSupported());
+ Assert.IsTrue(behaviourContext.IsSplitterBugFixed());
+ Assert.IsTrue(behaviourContext.IsElapsedFrameCountSupported());
+ Assert.IsTrue(behaviourContext.IsDecodingBehaviourFlagSupported());
+ Assert.IsFalse(behaviourContext.IsBiquadFilterEffectStateClearBugFixed());
+ Assert.IsFalse(behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported());
+ Assert.IsFalse(behaviourContext.IsWaveBufferVersion2Supported());
+
+ Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
+ Assert.AreEqual(2, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
+ Assert.AreEqual(2, behaviourContext.GetPerformanceMetricsDataFormat());
+ }
+
+ [Test]
+ public void TestRevision6()
+ {
+ BehaviourContext behaviourContext = new BehaviourContext();
+
+ behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision6);
+
+ Assert.IsTrue(behaviourContext.IsAdpcmLoopContextBugFixed());
+ Assert.IsTrue(behaviourContext.IsSplitterSupported());
+ Assert.IsTrue(behaviourContext.IsLongSizePreDelaySupported());
+ Assert.IsTrue(behaviourContext.IsAudioUsbDeviceOutputSupported());
+ Assert.IsTrue(behaviourContext.IsFlushVoiceWaveBuffersSupported());
+ Assert.IsTrue(behaviourContext.IsSplitterBugFixed());
+ Assert.IsTrue(behaviourContext.IsElapsedFrameCountSupported());
+ Assert.IsTrue(behaviourContext.IsDecodingBehaviourFlagSupported());
+ Assert.IsTrue(behaviourContext.IsBiquadFilterEffectStateClearBugFixed());
+ Assert.IsFalse(behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported());
+ Assert.IsFalse(behaviourContext.IsWaveBufferVersion2Supported());
+
+ Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
+ Assert.AreEqual(2, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
+ Assert.AreEqual(2, behaviourContext.GetPerformanceMetricsDataFormat());
+ }
+
+ [Test]
+ public void TestRevision7()
+ {
+ BehaviourContext behaviourContext = new BehaviourContext();
+
+ behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision7);
+
+ Assert.IsTrue(behaviourContext.IsAdpcmLoopContextBugFixed());
+ Assert.IsTrue(behaviourContext.IsSplitterSupported());
+ Assert.IsTrue(behaviourContext.IsLongSizePreDelaySupported());
+ Assert.IsTrue(behaviourContext.IsAudioUsbDeviceOutputSupported());
+ Assert.IsTrue(behaviourContext.IsFlushVoiceWaveBuffersSupported());
+ Assert.IsTrue(behaviourContext.IsSplitterBugFixed());
+ Assert.IsTrue(behaviourContext.IsElapsedFrameCountSupported());
+ Assert.IsTrue(behaviourContext.IsDecodingBehaviourFlagSupported());
+ Assert.IsTrue(behaviourContext.IsBiquadFilterEffectStateClearBugFixed());
+ Assert.IsTrue(behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported());
+ Assert.IsFalse(behaviourContext.IsWaveBufferVersion2Supported());
+
+ Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
+ Assert.AreEqual(2, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
+ Assert.AreEqual(2, behaviourContext.GetPerformanceMetricsDataFormat());
+ }
+
+ [Test]
+ public void TestRevision8()
+ {
+ BehaviourContext behaviourContext = new BehaviourContext();
+
+ behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision8);
+
+ Assert.IsTrue(behaviourContext.IsAdpcmLoopContextBugFixed());
+ Assert.IsTrue(behaviourContext.IsSplitterSupported());
+ Assert.IsTrue(behaviourContext.IsLongSizePreDelaySupported());
+ Assert.IsTrue(behaviourContext.IsAudioUsbDeviceOutputSupported());
+ Assert.IsTrue(behaviourContext.IsFlushVoiceWaveBuffersSupported());
+ Assert.IsTrue(behaviourContext.IsSplitterBugFixed());
+ Assert.IsTrue(behaviourContext.IsElapsedFrameCountSupported());
+ Assert.IsTrue(behaviourContext.IsDecodingBehaviourFlagSupported());
+ Assert.IsTrue(behaviourContext.IsBiquadFilterEffectStateClearBugFixed());
+ Assert.IsTrue(behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported());
+ Assert.IsTrue(behaviourContext.IsWaveBufferVersion2Supported());
+
+ Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
+ Assert.AreEqual(3, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
+ Assert.AreEqual(2, behaviourContext.GetPerformanceMetricsDataFormat());
+ }
+ }
+} \ No newline at end of file