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-rw-r--r--Ryujinx.Profiler/InternalProfile.cs5
-rw-r--r--Ryujinx.Profiler/UI/ProfileWindowManager.cs10
2 files changed, 12 insertions, 3 deletions
diff --git a/Ryujinx.Profiler/InternalProfile.cs b/Ryujinx.Profiler/InternalProfile.cs
index 46984601..03462444 100644
--- a/Ryujinx.Profiler/InternalProfile.cs
+++ b/Ryujinx.Profiler/InternalProfile.cs
@@ -55,7 +55,10 @@ namespace Ryujinx.Profiler
_cleanupRunning = true;
// Create cleanup thread.
- _cleanupThread = new Thread(CleanupLoop);
+ _cleanupThread = new Thread(CleanupLoop)
+ {
+ Name = "Profiler.CleanupThread"
+ };
_cleanupThread.Start();
}
diff --git a/Ryujinx.Profiler/UI/ProfileWindowManager.cs b/Ryujinx.Profiler/UI/ProfileWindowManager.cs
index c6a65a31..13603029 100644
--- a/Ryujinx.Profiler/UI/ProfileWindowManager.cs
+++ b/Ryujinx.Profiler/UI/ProfileWindowManager.cs
@@ -21,7 +21,10 @@ namespace Ryujinx.Profiler.UI
{
_profilerRunning = true;
_prevTime = 0;
- _profileThread = new Thread(ProfileLoop);
+ _profileThread = new Thread(ProfileLoop)
+ {
+ Name = "Profiler.ProfileThread"
+ };
_profileThread.Start();
}
}
@@ -60,7 +63,10 @@ namespace Ryujinx.Profiler.UI
using (_window = new ProfileWindow())
{
// Create thread for render loop
- _renderThread = new Thread(RenderLoop);
+ _renderThread = new Thread(RenderLoop)
+ {
+ Name = "Profiler.RenderThread"
+ };
_renderThread.Start();
while (_profilerRunning)