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+using Ryujinx.Memory.Range;
+using System.Collections.Generic;
+
+namespace Ryujinx.Memory.Tracking
+{
+ /// <summary>
+ /// Manages memory tracking for a given virutal/physical memory block.
+ /// </summary>
+ public class MemoryTracking
+ {
+ private readonly IVirtualMemoryManager _memoryManager;
+ private readonly MemoryBlock _block;
+
+ // Only use these from within the lock.
+ private readonly NonOverlappingRangeList<VirtualRegion> _virtualRegions;
+ private readonly NonOverlappingRangeList<PhysicalRegion> _physicalRegions;
+
+ // Only use these from within the lock.
+ private readonly VirtualRegion[] _virtualResults = new VirtualRegion[10];
+ private readonly PhysicalRegion[] _physicalResults = new PhysicalRegion[10];
+
+ private readonly int _pageSize;
+
+ /// <summary>
+ /// This lock must be obtained when traversing or updating the region-handle hierarchy.
+ /// It is not required when reading dirty flags.
+ /// </summary>
+ internal object TrackingLock = new object();
+
+ public bool EnablePhysicalProtection { get; set; }
+
+ /// <summary>
+ /// Create a new tracking structure for the given "physical" memory block,
+ /// with a given "virtual" memory manager that will provide mappings and virtual memory protection.
+ /// </summary>
+ /// <param name="memoryManager">Virtual memory manager</param>
+ /// <param name="block">Physical memory block</param>
+ /// <param name="pageSize">Page size of the virtual memory space</param>
+ public MemoryTracking(IVirtualMemoryManager memoryManager, MemoryBlock block, int pageSize)
+ {
+ _memoryManager = memoryManager;
+ _block = block;
+ _pageSize = pageSize;
+
+ _virtualRegions = new NonOverlappingRangeList<VirtualRegion>();
+ _physicalRegions = new NonOverlappingRangeList<PhysicalRegion>();
+ }
+
+ private (ulong address, ulong size) PageAlign(ulong address, ulong size)
+ {
+ ulong pageMask = (ulong)_pageSize - 1;
+ ulong rA = address & ~pageMask;
+ ulong rS = ((address + size + pageMask) & ~pageMask) - rA;
+ return (rA, rS);
+ }
+
+ /// <summary>
+ /// Indicate that a virtual region has been mapped, and which physical region it has been mapped to.
+ /// Should be called after the mapping is complete.
+ /// </summary>
+ /// <param name="va">Virtual memory address</param>
+ /// <param name="pa">Physical memory address</param>
+ /// <param name="size">Size to be mapped</param>
+ public void Map(ulong va, ulong pa, ulong size)
+ {
+ // A mapping may mean we need to re-evaluate each VirtualRegion's affected area.
+ // Find all handles that overlap with the range, we need to recalculate their physical regions
+
+ lock (TrackingLock)
+ {
+ var results = _virtualResults;
+ int count = _virtualRegions.FindOverlapsNonOverlapping(va, size, ref results);
+
+ for (int i = 0; i < count; i++)
+ {
+ VirtualRegion region = results[i];
+ region.RecalculatePhysicalChildren();
+ }
+ }
+ }
+
+ /// <summary>
+ /// Indicate that a virtual region has been unmapped.
+ /// Should be called after the unmapping is complete.
+ /// </summary>
+ /// <param name="va">Virtual memory address</param>
+ /// <param name="size">Size to be unmapped</param>
+ public void Unmap(ulong va, ulong size)
+ {
+ // An unmapping may mean we need to re-evaluate each VirtualRegion's affected area.
+ // Find all handles that overlap with the range, we need to recalculate their physical regions
+
+ lock (TrackingLock)
+ {
+ var results = _virtualResults;
+ int count = _virtualRegions.FindOverlapsNonOverlapping(va, size, ref results);
+
+ for (int i = 0; i < count; i++)
+ {
+ VirtualRegion region = results[i];
+ region.RecalculatePhysicalChildren();
+ }
+ }
+ }
+
+ /// <summary>
+ /// Get a list of virtual regions that a handle covers.
+ /// </summary>
+ /// <param name="va">Starting virtual memory address of the handle</param>
+ /// <param name="size">Size of the handle's memory region</param>
+ /// <returns>A list of virtual regions within the given range</returns>
+ internal List<VirtualRegion> GetVirtualRegionsForHandle(ulong va, ulong size)
+ {
+ List<VirtualRegion> result = new List<VirtualRegion>();
+ _virtualRegions.GetOrAddRegions(result, va, size, (va, size) => new VirtualRegion(this, va, size));
+
+ return result;
+ }
+
+ /// <summary>
+ /// Get a list of physical regions that a virtual region covers.
+ /// Note that this becomes outdated if the virtual or physical regions are unmapped or remapped.
+ /// </summary>
+ /// <param name="va">Virtual memory address</param>
+ /// <param name="size">Size of the virtual region</param>
+ /// <returns>A list of physical regions the virtual region covers</returns>
+ internal List<PhysicalRegion> GetPhysicalRegionsForVirtual(ulong va, ulong size)
+ {
+ List<PhysicalRegion> result = new List<PhysicalRegion>();
+
+ // Get a list of physical regions for this virtual region, from our injected virtual mapping function.
+ (ulong Address, ulong Size)[] physicalRegions = _memoryManager.GetPhysicalRegions(va, size);
+
+ if (physicalRegions != null)
+ {
+ foreach (var region in physicalRegions)
+ {
+ _physicalRegions.GetOrAddRegions(result, region.Address, region.Size, (pa, size) => new PhysicalRegion(this, pa, size));
+ }
+ }
+
+ return result;
+ }
+
+ /// <summary>
+ /// Remove a virtual region from the range list. This assumes that the lock has been acquired.
+ /// </summary>
+ /// <param name="region">Region to remove</param>
+ internal void RemoveVirtual(VirtualRegion region)
+ {
+ _virtualRegions.Remove(region);
+ }
+
+ /// <summary>
+ /// Remove a physical region from the range list. This assumes that the lock has been acquired.
+ /// </summary>
+ /// <param name="region">Region to remove</param>
+ internal void RemovePhysical(PhysicalRegion region)
+ {
+ _physicalRegions.Remove(region);
+ }
+
+ /// <summary>
+ /// Obtains a memory tracking handle for the given virtual region, with a specified granularity. This should be disposed when finished with.
+ /// </summary>
+ /// <param name="address">CPU virtual address of the region</param>
+ /// <param name="size">Size of the region</param>
+ /// <param name="granularity">Desired granularity of write tracking</param>
+ /// <returns>The memory tracking handle</returns>
+ public MultiRegionHandle BeginGranularTracking(ulong address, ulong size, ulong granularity)
+ {
+ (address, size) = PageAlign(address, size);
+
+ return new MultiRegionHandle(this, address, size, granularity);
+ }
+
+ /// <summary>
+ /// Obtains a smart memory tracking handle for the given virtual region, with a specified granularity. This should be disposed when finished with.
+ /// </summary>
+ /// <param name="address">CPU virtual address of the region</param>
+ /// <param name="size">Size of the region</param>
+ /// <param name="granularity">Desired granularity of write tracking</param>
+ /// <returns>The memory tracking handle</returns>
+ public SmartMultiRegionHandle BeginSmartGranularTracking(ulong address, ulong size, ulong granularity)
+ {
+ (address, size) = PageAlign(address, size);
+
+ return new SmartMultiRegionHandle(this, address, size, granularity);
+ }
+
+ /// <summary>
+ /// Obtains a memory tracking handle for the given virtual region. This should be disposed when finished with.
+ /// </summary>
+ /// <param name="address">CPU virtual address of the region</param>
+ /// <param name="size">Size of the region</param>
+ /// <returns>The memory tracking handle</returns>
+ public RegionHandle BeginTracking(ulong address, ulong size)
+ {
+ (address, size) = PageAlign(address, size);
+
+ lock (TrackingLock)
+ {
+ RegionHandle handle = new RegionHandle(this, address, size);
+
+ return handle;
+ }
+ }
+
+ /// <summary>
+ /// Signal that a physical memory event happened at the given location.
+ /// </summary>
+ /// <param name="address">Physical address accessed</param>
+ /// <param name="write">Whether the region was written to or read</param>
+ /// <returns>True if the event triggered any tracking regions, false otherwise</returns>
+ public bool PhysicalMemoryEvent(ulong address, bool write)
+ {
+ // Look up the physical region using the region list.
+ // Signal up the chain to relevant handles.
+
+ lock (TrackingLock)
+ {
+ var results = _physicalResults;
+ int count = _physicalRegions.FindOverlapsNonOverlapping(address, 1, ref results); // TODO: get/use the actual access size?
+
+ if (count == 0)
+ {
+ _block.Reprotect(address & ~(ulong)(_pageSize - 1), (ulong)_pageSize, MemoryPermission.ReadAndWrite);
+ return false; // We can't handle this - unprotect and return.
+ }
+
+ for (int i = 0; i < count; i++)
+ {
+ PhysicalRegion region = results[i];
+ region.Signal(address, 1, write);
+ }
+ }
+
+ return true;
+ }
+
+ /// <summary>
+ /// Signal that a virtual memory event happened at the given location (one byte).
+ /// </summary>
+ /// <param name="address">Virtual address accessed</param>
+ /// <param name="write">Whether the address was written to or read</param>
+ /// <returns>True if the event triggered any tracking regions, false otherwise</returns>
+ public bool VirtualMemoryEventTracking(ulong address, bool write)
+ {
+ return VirtualMemoryEvent(address, 1, write);
+ }
+
+ /// <summary>
+ /// Signal that a virtual memory event happened at the given location.
+ /// </summary>
+ /// <param name="address">Virtual address accessed</param>
+ /// <param name="size">Size of the region affected in bytes</param>
+ /// <param name="write">Whether the region was written to or read</param>
+ /// <returns>True if the event triggered any tracking regions, false otherwise</returns>
+ public bool VirtualMemoryEvent(ulong address, ulong size, bool write)
+ {
+ // Look up the virtual region using the region list.
+ // Signal up the chain to relevant handles.
+
+ lock (TrackingLock)
+ {
+ var results = _virtualResults;
+ int count = _virtualRegions.FindOverlapsNonOverlapping(address, size, ref results);
+
+ if (count == 0)
+ {
+ _memoryManager.TrackingReprotect(address & ~(ulong)(_pageSize - 1), (ulong)_pageSize, MemoryPermission.ReadAndWrite);
+ return false; // We can't handle this - it's probably a real invalid access.
+ }
+
+ for (int i = 0; i < count; i++)
+ {
+ VirtualRegion region = results[i];
+ region.Signal(address, size, write);
+ }
+ }
+
+ return true;
+ }
+
+ /// <summary>
+ /// Reprotect a given physical region, if enabled. This is protected on the memory block provided during initialization.
+ /// </summary>
+ /// <param name="region">Region to reprotect</param>
+ /// <param name="permission">Memory permission to protect with</param>
+ internal void ProtectPhysicalRegion(PhysicalRegion region, MemoryPermission permission)
+ {
+ if (EnablePhysicalProtection)
+ {
+ _block.Reprotect(region.Address, region.Size, permission);
+ }
+ }
+
+ /// <summary>
+ /// Reprotect a given virtual region. The virtual memory manager will handle this.
+ /// </summary>
+ /// <param name="region">Region to reprotect</param>
+ /// <param name="permission">Memory permission to protect with</param>
+ internal void ProtectVirtualRegion(VirtualRegion region, MemoryPermission permission)
+ {
+ _memoryManager.TrackingReprotect(region.Address, region.Size, permission);
+ }
+
+ /// <summary>
+ /// Returns the number of virtual and physical regions currently being tracked.
+ /// Useful for tests and metrics.
+ /// </summary>
+ /// <returns>The number of virtual regions, and the number of physical regions</returns>
+ public (int VirtualCount, int PhysicalCount) GetRegionCounts()
+ {
+ lock (TrackingLock)
+ {
+ return (_virtualRegions.Count, _physicalRegions.Count);
+ }
+ }
+ }
+}