diff options
Diffstat (limited to 'Ryujinx.Input/Assigner/IButtonAssigner.cs')
| -rw-r--r-- | Ryujinx.Input/Assigner/IButtonAssigner.cs | 36 |
1 files changed, 0 insertions, 36 deletions
diff --git a/Ryujinx.Input/Assigner/IButtonAssigner.cs b/Ryujinx.Input/Assigner/IButtonAssigner.cs deleted file mode 100644 index 021736df..00000000 --- a/Ryujinx.Input/Assigner/IButtonAssigner.cs +++ /dev/null @@ -1,36 +0,0 @@ -namespace Ryujinx.Input.Assigner -{ - /// <summary> - /// An interface that allows to gather the driver input info to assign to a button on the UI. - /// </summary> - public interface IButtonAssigner - { - /// <summary> - /// Initialize the button assigner. - /// </summary> - void Initialize(); - - /// <summary> - /// Read input. - /// </summary> - void ReadInput(); - - /// <summary> - /// Check if a button was pressed. - /// </summary> - /// <returns>True if a button was pressed</returns> - bool HasAnyButtonPressed(); - - /// <summary> - /// Indicate if the user of this API should cancel operations. This is triggered for example when a gamepad get disconnected or when a user cancel assignation operations. - /// </summary> - /// <returns>True if the user of this API should cancel operations</returns> - bool ShouldCancel(); - - /// <summary> - /// Get the pressed button that was read in <see cref="ReadInput"/> by the button assigner. - /// </summary> - /// <returns>The pressed button that was read</returns> - string GetPressedButton(); - } -}
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