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-rw-r--r--Ryujinx.HLE/OsHle/Horizon.cs1
-rw-r--r--Ryujinx.HLE/OsHle/Process.cs10
2 files changed, 5 insertions, 6 deletions
diff --git a/Ryujinx.HLE/OsHle/Horizon.cs b/Ryujinx.HLE/OsHle/Horizon.cs
index 9d8a937f..70ae24be 100644
--- a/Ryujinx.HLE/OsHle/Horizon.cs
+++ b/Ryujinx.HLE/OsHle/Horizon.cs
@@ -96,7 +96,6 @@ namespace Ryujinx.HLE.OsHle
if (IsNro && (SwitchFilePath == null || !SwitchFilePath.StartsWith("sdmc:/")))
{
- // TODO: avoid copying the file if we are already inside a sdmc directory
string SwitchPath = $"sdmc:/switch/{Name}{Homebrew.TemporaryNroSuffix}";
string TempPath = Ns.VFs.SwitchPathToSystemPath(SwitchPath);
diff --git a/Ryujinx.HLE/OsHle/Process.cs b/Ryujinx.HLE/OsHle/Process.cs
index be27dcc2..c7606dc9 100644
--- a/Ryujinx.HLE/OsHle/Process.cs
+++ b/Ryujinx.HLE/OsHle/Process.cs
@@ -403,11 +403,6 @@ namespace Ryujinx.HLE.OsHle
{
if (Disposing && !Disposed)
{
- if (NeedsHbAbi && Executables[0].FilePath.EndsWith(Homebrew.TemporaryNroSuffix))
- {
- File.Delete(Executables[0].FilePath);
- }
-
//If there is still some thread running, disposing the objects is not
//safe as the thread may try to access those resources. Instead, we set
//the flag to have the Process disposed when all threads finishes.
@@ -431,6 +426,11 @@ namespace Ryujinx.HLE.OsHle
}
}
+ if (NeedsHbAbi && Executables.Count > 0 && Executables[0].FilePath.EndsWith(Homebrew.TemporaryNroSuffix))
+ {
+ File.Delete(Executables[0].FilePath);
+ }
+
INvDrvServices.UnloadProcess(this);
AppletState.Dispose();