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Diffstat (limited to 'Ryujinx.HLE/HOS/Services/Audio/AudioRenderer/AudioDeviceServer.cs')
-rw-r--r--Ryujinx.HLE/HOS/Services/Audio/AudioRenderer/AudioDeviceServer.cs286
1 files changed, 286 insertions, 0 deletions
diff --git a/Ryujinx.HLE/HOS/Services/Audio/AudioRenderer/AudioDeviceServer.cs b/Ryujinx.HLE/HOS/Services/Audio/AudioRenderer/AudioDeviceServer.cs
new file mode 100644
index 00000000..1cf6741e
--- /dev/null
+++ b/Ryujinx.HLE/HOS/Services/Audio/AudioRenderer/AudioDeviceServer.cs
@@ -0,0 +1,286 @@
+using Ryujinx.Common.Logging;
+using Ryujinx.Cpu;
+using Ryujinx.HLE.HOS.Ipc;
+using Ryujinx.HLE.HOS.Kernel.Common;
+using Ryujinx.HLE.HOS.Kernel.Threading;
+using System;
+using System.Text;
+
+namespace Ryujinx.HLE.HOS.Services.Audio.AudioRenderer
+{
+ class AudioDeviceServer : IpcService
+ {
+ private const int AudioDeviceNameSize = 0x100;
+
+ private IAudioDevice _impl;
+
+ public AudioDeviceServer(IAudioDevice impl)
+ {
+ _impl = impl;
+ }
+
+ [Command(0)]
+ // ListAudioDeviceName() -> (u32, buffer<bytes, 6>)
+ public ResultCode ListAudioDeviceName(ServiceCtx context)
+ {
+ string[] deviceNames = _impl.ListAudioDeviceName();
+
+ long position = context.Request.ReceiveBuff[0].Position;
+ long size = context.Request.ReceiveBuff[0].Size;
+
+ long basePosition = position;
+
+ int count = 0;
+
+ foreach (string name in deviceNames)
+ {
+ byte[] buffer = Encoding.ASCII.GetBytes(name);
+
+ if ((position - basePosition) + buffer.Length > size)
+ {
+ Logger.Error?.Print(LogClass.ServiceAudio, $"Output buffer size {size} too small!");
+
+ break;
+ }
+
+ context.Memory.Write((ulong)position, buffer);
+ MemoryHelper.FillWithZeros(context.Memory, position + buffer.Length, AudioDeviceNameSize - buffer.Length);
+
+ position += AudioDeviceNameSize;
+ count++;
+ }
+
+ context.ResponseData.Write(count);
+
+ return ResultCode.Success;
+ }
+
+ [Command(1)]
+ // SetAudioDeviceOutputVolume(f32 volume, buffer<bytes, 5> name)
+ public ResultCode SetAudioDeviceOutputVolume(ServiceCtx context)
+ {
+ float volume = context.RequestData.ReadSingle();
+
+ long position = context.Request.SendBuff[0].Position;
+ long size = context.Request.SendBuff[0].Size;
+
+ string deviceName = MemoryHelper.ReadAsciiString(context.Memory, position, size);
+
+ return _impl.SetAudioDeviceOutputVolume(deviceName, volume);
+ }
+
+ [Command(2)]
+ // GetAudioDeviceOutputVolume(buffer<bytes, 5> name) -> f32 volume
+ public ResultCode GetAudioDeviceOutputVolume(ServiceCtx context)
+ {
+ long position = context.Request.SendBuff[0].Position;
+ long size = context.Request.SendBuff[0].Size;
+
+ string deviceName = MemoryHelper.ReadAsciiString(context.Memory, position, size);
+
+ ResultCode result = _impl.GetAudioDeviceOutputVolume(deviceName, out float volume);
+
+ if (result == ResultCode.Success)
+ {
+ context.ResponseData.Write(volume);
+ }
+
+ return result;
+ }
+
+ [Command(3)]
+ // GetActiveAudioDeviceName() -> buffer<bytes, 6>
+ public ResultCode GetActiveAudioDeviceName(ServiceCtx context)
+ {
+ string name = _impl.GetActiveAudioDeviceName();
+
+ long position = context.Request.ReceiveBuff[0].Position;
+ long size = context.Request.ReceiveBuff[0].Size;
+
+ byte[] deviceNameBuffer = Encoding.ASCII.GetBytes(name + "\0");
+
+ if ((ulong)deviceNameBuffer.Length <= (ulong)size)
+ {
+ context.Memory.Write((ulong)position, deviceNameBuffer);
+ }
+ else
+ {
+ Logger.Error?.Print(LogClass.ServiceAudio, $"Output buffer size {size} too small!");
+ }
+
+ return ResultCode.Success;
+ }
+
+ [Command(4)]
+ // QueryAudioDeviceSystemEvent() -> handle<copy, event>
+ public ResultCode QueryAudioDeviceSystemEvent(ServiceCtx context)
+ {
+ KEvent deviceSystemEvent = _impl.QueryAudioDeviceSystemEvent();
+
+ if (context.Process.HandleTable.GenerateHandle(deviceSystemEvent.ReadableEvent, out int handle) != KernelResult.Success)
+ {
+ throw new InvalidOperationException("Out of handles!");
+ }
+
+ context.Response.HandleDesc = IpcHandleDesc.MakeCopy(handle);
+
+ Logger.Stub?.PrintStub(LogClass.ServiceAudio);
+
+ return ResultCode.Success;
+ }
+
+ [Command(5)]
+ // GetActiveChannelCount() -> u32
+ public ResultCode GetActiveChannelCount(ServiceCtx context)
+ {
+ context.ResponseData.Write(_impl.GetActiveChannelCount());
+
+ Logger.Stub?.PrintStub(LogClass.ServiceAudio);
+
+ return ResultCode.Success;
+ }
+
+ [Command(6)] // 3.0.0+
+ // ListAudioDeviceNameAuto() -> (u32, buffer<bytes, 0x22>)
+ public ResultCode ListAudioDeviceNameAuto(ServiceCtx context)
+ {
+ string[] deviceNames = _impl.ListAudioDeviceName();
+
+ (long position, long size) = context.Request.GetBufferType0x22();
+
+ long basePosition = position;
+
+ int count = 0;
+
+ foreach (string name in deviceNames)
+ {
+ byte[] buffer = Encoding.ASCII.GetBytes(name);
+
+ if ((position - basePosition) + buffer.Length > size)
+ {
+ Logger.Error?.Print(LogClass.ServiceAudio, $"Output buffer size {size} too small!");
+
+ break;
+ }
+
+ context.Memory.Write((ulong)position, buffer);
+ MemoryHelper.FillWithZeros(context.Memory, position + buffer.Length, AudioDeviceNameSize - buffer.Length);
+
+ position += AudioDeviceNameSize;
+ count++;
+ }
+
+ context.ResponseData.Write(count);
+
+ return ResultCode.Success;
+ }
+
+ [Command(7)] // 3.0.0+
+ // SetAudioDeviceOutputVolumeAuto(f32 volume, buffer<bytes, 0x21> name)
+ public ResultCode SetAudioDeviceOutputVolumeAuto(ServiceCtx context)
+ {
+ float volume = context.RequestData.ReadSingle();
+
+ (long position, long size) = context.Request.GetBufferType0x21();
+
+ string deviceName = MemoryHelper.ReadAsciiString(context.Memory, position, size);
+
+ return _impl.SetAudioDeviceOutputVolume(deviceName, volume);
+ }
+
+ [Command(8)] // 3.0.0+
+ // GetAudioDeviceOutputVolumeAuto(buffer<bytes, 0x21> name) -> f32
+ public ResultCode GetAudioDeviceOutputVolumeAuto(ServiceCtx context)
+ {
+ (long position, long size) = context.Request.GetBufferType0x21();
+
+ string deviceName = MemoryHelper.ReadAsciiString(context.Memory, position, size);
+
+ ResultCode result = _impl.GetAudioDeviceOutputVolume(deviceName, out float volume);
+
+ if (result == ResultCode.Success)
+ {
+ context.ResponseData.Write(volume);
+ }
+
+ return ResultCode.Success;
+ }
+
+ [Command(10)] // 3.0.0+
+ // GetActiveAudioDeviceNameAuto() -> buffer<bytes, 0x22>
+ public ResultCode GetActiveAudioDeviceNameAuto(ServiceCtx context)
+ {
+ string name = _impl.GetActiveAudioDeviceName();
+
+ (long position, long size) = context.Request.GetBufferType0x22();
+
+ byte[] deviceNameBuffer = Encoding.UTF8.GetBytes(name + '\0');
+
+ if ((ulong)deviceNameBuffer.Length <= (ulong)size)
+ {
+ context.Memory.Write((ulong)position, deviceNameBuffer);
+ }
+ else
+ {
+ Logger.Error?.Print(LogClass.ServiceAudio, $"Output buffer size {size} too small!");
+ }
+
+ return ResultCode.Success;
+ }
+
+ [Command(11)] // 3.0.0+
+ // QueryAudioDeviceInputEvent() -> handle<copy, event>
+ public ResultCode QueryAudioDeviceInputEvent(ServiceCtx context)
+ {
+ KEvent deviceInputEvent = _impl.QueryAudioDeviceInputEvent();
+
+ if (context.Process.HandleTable.GenerateHandle(deviceInputEvent.ReadableEvent, out int handle) != KernelResult.Success)
+ {
+ throw new InvalidOperationException("Out of handles!");
+ }
+
+ context.Response.HandleDesc = IpcHandleDesc.MakeCopy(handle);
+
+ Logger.Stub?.PrintStub(LogClass.ServiceAudio);
+
+ return ResultCode.Success;
+ }
+
+ [Command(12)] // 3.0.0+
+ // QueryAudioDeviceOutputEvent() -> handle<copy, event>
+ public ResultCode QueryAudioDeviceOutputEvent(ServiceCtx context)
+ {
+ KEvent deviceOutputEvent = _impl.QueryAudioDeviceOutputEvent();
+
+ if (context.Process.HandleTable.GenerateHandle(deviceOutputEvent.ReadableEvent, out int handle) != KernelResult.Success)
+ {
+ throw new InvalidOperationException("Out of handles!");
+ }
+
+ context.Response.HandleDesc = IpcHandleDesc.MakeCopy(handle);
+
+ Logger.Stub?.PrintStub(LogClass.ServiceAudio);
+
+ return ResultCode.Success;
+ }
+
+ [Command(13)]
+ // GetAudioSystemMasterVolumeSetting(buffer<bytes, 5> name) -> f32
+ public ResultCode GetAudioSystemMasterVolumeSetting(ServiceCtx context)
+ {
+ long position = context.Request.SendBuff[0].Position;
+ long size = context.Request.SendBuff[0].Size;
+
+ string deviceName = MemoryHelper.ReadAsciiString(context.Memory, position, size);
+
+ ResultCode result = _impl.GetAudioSystemMasterVolumeSetting(deviceName, out float systemMasterVolume);
+
+ if (result == ResultCode.Success)
+ {
+ context.ResponseData.Write(systemMasterVolume);
+ }
+
+ return result;
+ }
+ }
+}