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Diffstat (limited to 'Ryujinx.HLE/HOS/Kernel/SupervisorCall/SvcThread.cs')
-rw-r--r--Ryujinx.HLE/HOS/Kernel/SupervisorCall/SvcThread.cs420
1 files changed, 420 insertions, 0 deletions
diff --git a/Ryujinx.HLE/HOS/Kernel/SupervisorCall/SvcThread.cs b/Ryujinx.HLE/HOS/Kernel/SupervisorCall/SvcThread.cs
new file mode 100644
index 00000000..1e1927fe
--- /dev/null
+++ b/Ryujinx.HLE/HOS/Kernel/SupervisorCall/SvcThread.cs
@@ -0,0 +1,420 @@
+using Ryujinx.HLE.HOS.Kernel.Common;
+using Ryujinx.HLE.HOS.Kernel.Process;
+using Ryujinx.HLE.HOS.Kernel.Threading;
+
+namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
+{
+ partial class SvcHandler
+ {
+ public KernelResult CreateThread64(
+ ulong entrypoint,
+ ulong argsPtr,
+ ulong stackTop,
+ int priority,
+ int cpuCore,
+ out int handle)
+ {
+ return CreateThread(entrypoint, argsPtr, stackTop, priority, cpuCore, out handle);
+ }
+
+ private KernelResult CreateThread(
+ ulong entrypoint,
+ ulong argsPtr,
+ ulong stackTop,
+ int priority,
+ int cpuCore,
+ out int handle)
+ {
+ handle = 0;
+
+ KProcess currentProcess = _system.Scheduler.GetCurrentProcess();
+
+ if (cpuCore == -2)
+ {
+ cpuCore = currentProcess.DefaultCpuCore;
+ }
+
+ if ((uint)cpuCore >= KScheduler.CpuCoresCount || !currentProcess.IsCpuCoreAllowed(cpuCore))
+ {
+ return KernelResult.InvalidCpuCore;
+ }
+
+ if ((uint)priority >= KScheduler.PrioritiesCount || !currentProcess.IsPriorityAllowed(priority))
+ {
+ return KernelResult.InvalidPriority;
+ }
+
+ long timeout = KTimeManager.ConvertMillisecondsToNanoseconds(100);
+
+ if (currentProcess.ResourceLimit != null &&
+ !currentProcess.ResourceLimit.Reserve(LimitableResource.Thread, 1, timeout))
+ {
+ return KernelResult.ResLimitExceeded;
+ }
+
+ KThread thread = new KThread(_system);
+
+ KernelResult result = currentProcess.InitializeThread(
+ thread,
+ entrypoint,
+ argsPtr,
+ stackTop,
+ priority,
+ cpuCore);
+
+ if (result != KernelResult.Success)
+ {
+ currentProcess.ResourceLimit?.Release(LimitableResource.Thread, 1);
+
+ return result;
+ }
+
+ result = _process.HandleTable.GenerateHandle(thread, out handle);
+
+ if (result != KernelResult.Success)
+ {
+ thread.Terminate();
+
+ currentProcess.ResourceLimit?.Release(LimitableResource.Thread, 1);
+ }
+
+ return result;
+ }
+
+ public KernelResult StartThread64(int handle)
+ {
+ return StartThread(handle);
+ }
+
+ private KernelResult StartThread(int handle)
+ {
+ KThread thread = _process.HandleTable.GetObject<KThread>(handle);
+
+ if (thread != null)
+ {
+ return thread.Start();
+ }
+ else
+ {
+ return KernelResult.InvalidHandle;
+ }
+ }
+
+ public void ExitThread64()
+ {
+ ExitThread();
+ }
+
+ private void ExitThread()
+ {
+ KThread currentThread = _system.Scheduler.GetCurrentThread();
+
+ _system.Scheduler.ExitThread(currentThread);
+
+ currentThread.Exit();
+ }
+
+ public void SleepThread64(long timeout)
+ {
+ SleepThread(timeout);
+ }
+
+ private void SleepThread(long timeout)
+ {
+ KThread currentThread = _system.Scheduler.GetCurrentThread();
+
+ if (timeout < 1)
+ {
+ switch (timeout)
+ {
+ case 0: currentThread.Yield(); break;
+ case -1: currentThread.YieldWithLoadBalancing(); break;
+ case -2: currentThread.YieldAndWaitForLoadBalancing(); break;
+ }
+ }
+ else
+ {
+ currentThread.Sleep(timeout);
+ }
+ }
+
+ public KernelResult GetThreadPriority64(int handle, out int priority)
+ {
+ return GetThreadPriority(handle, out priority);
+ }
+
+ private KernelResult GetThreadPriority(int handle, out int priority)
+ {
+ KThread thread = _process.HandleTable.GetKThread(handle);
+
+ if (thread != null)
+ {
+ priority = thread.DynamicPriority;
+
+ return KernelResult.Success;
+ }
+ else
+ {
+ priority = 0;
+
+ return KernelResult.InvalidHandle;
+ }
+ }
+
+ public KernelResult SetThreadPriority64(int handle, int priority)
+ {
+ return SetThreadPriority(handle, priority);
+ }
+
+ public KernelResult SetThreadPriority(int handle, int priority)
+ {
+ //TODO: NPDM check.
+
+ KThread thread = _process.HandleTable.GetKThread(handle);
+
+ if (thread == null)
+ {
+ return KernelResult.InvalidHandle;
+ }
+
+ thread.SetPriority(priority);
+
+ return KernelResult.Success;
+ }
+
+ public KernelResult GetThreadCoreMask64(int handle, out int preferredCore, out long affinityMask)
+ {
+ return GetThreadCoreMask(handle, out preferredCore, out affinityMask);
+ }
+
+ private KernelResult GetThreadCoreMask(int handle, out int preferredCore, out long affinityMask)
+ {
+ KThread thread = _process.HandleTable.GetKThread(handle);
+
+ if (thread != null)
+ {
+ preferredCore = thread.PreferredCore;
+ affinityMask = thread.AffinityMask;
+
+ return KernelResult.Success;
+ }
+ else
+ {
+ preferredCore = 0;
+ affinityMask = 0;
+
+ return KernelResult.InvalidHandle;
+ }
+ }
+
+ public KernelResult SetThreadCoreMask64(int handle, int preferredCore, long affinityMask)
+ {
+ return SetThreadCoreMask(handle, preferredCore, affinityMask);
+ }
+
+ private KernelResult SetThreadCoreMask(int handle, int preferredCore, long affinityMask)
+ {
+ KProcess currentProcess = _system.Scheduler.GetCurrentProcess();
+
+ if (preferredCore == -2)
+ {
+ preferredCore = currentProcess.DefaultCpuCore;
+
+ affinityMask = 1 << preferredCore;
+ }
+ else
+ {
+ if ((currentProcess.Capabilities.AllowedCpuCoresMask | affinityMask) !=
+ currentProcess.Capabilities.AllowedCpuCoresMask)
+ {
+ return KernelResult.InvalidCpuCore;
+ }
+
+ if (affinityMask == 0)
+ {
+ return KernelResult.InvalidCombination;
+ }
+
+ if ((uint)preferredCore > 3)
+ {
+ if ((preferredCore | 2) != -1)
+ {
+ return KernelResult.InvalidCpuCore;
+ }
+ }
+ else if ((affinityMask & (1 << preferredCore)) == 0)
+ {
+ return KernelResult.InvalidCombination;
+ }
+ }
+
+ KThread thread = _process.HandleTable.GetKThread(handle);
+
+ if (thread == null)
+ {
+ return KernelResult.InvalidHandle;
+ }
+
+ return thread.SetCoreAndAffinityMask(preferredCore, affinityMask);
+ }
+
+ public int GetCurrentProcessorNumber64()
+ {
+ return _system.Scheduler.GetCurrentThread().CurrentCore;
+ }
+
+ public KernelResult GetThreadId64(int handle, out long threadUid)
+ {
+ return GetThreadId(handle, out threadUid);
+ }
+
+ private KernelResult GetThreadId(int handle, out long threadUid)
+ {
+ KThread thread = _process.HandleTable.GetKThread(handle);
+
+ if (thread != null)
+ {
+ threadUid = thread.ThreadUid;
+
+ return KernelResult.Success;
+ }
+ else
+ {
+ threadUid = 0;
+
+ return KernelResult.InvalidHandle;
+ }
+ }
+
+ public KernelResult SetThreadActivity64(int handle, bool pause)
+ {
+ return SetThreadActivity(handle, pause);
+ }
+
+ private KernelResult SetThreadActivity(int handle, bool pause)
+ {
+ KThread thread = _process.HandleTable.GetObject<KThread>(handle);
+
+ if (thread == null)
+ {
+ return KernelResult.InvalidHandle;
+ }
+
+ if (thread.Owner != _system.Scheduler.GetCurrentProcess())
+ {
+ return KernelResult.InvalidHandle;
+ }
+
+ if (thread == _system.Scheduler.GetCurrentThread())
+ {
+ return KernelResult.InvalidThread;
+ }
+
+ return thread.SetActivity(pause);
+ }
+
+ public KernelResult GetThreadContext364(ulong address, int handle)
+ {
+ return GetThreadContext3(address, handle);
+ }
+
+ private KernelResult GetThreadContext3(ulong address, int handle)
+ {
+ KProcess currentProcess = _system.Scheduler.GetCurrentProcess();
+ KThread currentThread = _system.Scheduler.GetCurrentThread();
+
+ KThread thread = _process.HandleTable.GetObject<KThread>(handle);
+
+ if (thread == null)
+ {
+ return KernelResult.InvalidHandle;
+ }
+
+ if (thread.Owner != currentProcess)
+ {
+ return KernelResult.InvalidHandle;
+ }
+
+ if (currentThread == thread)
+ {
+ return KernelResult.InvalidThread;
+ }
+
+ _memory.WriteUInt64((long)address + 0x0, thread.Context.ThreadState.X0);
+ _memory.WriteUInt64((long)address + 0x8, thread.Context.ThreadState.X1);
+ _memory.WriteUInt64((long)address + 0x10, thread.Context.ThreadState.X2);
+ _memory.WriteUInt64((long)address + 0x18, thread.Context.ThreadState.X3);
+ _memory.WriteUInt64((long)address + 0x20, thread.Context.ThreadState.X4);
+ _memory.WriteUInt64((long)address + 0x28, thread.Context.ThreadState.X5);
+ _memory.WriteUInt64((long)address + 0x30, thread.Context.ThreadState.X6);
+ _memory.WriteUInt64((long)address + 0x38, thread.Context.ThreadState.X7);
+ _memory.WriteUInt64((long)address + 0x40, thread.Context.ThreadState.X8);
+ _memory.WriteUInt64((long)address + 0x48, thread.Context.ThreadState.X9);
+ _memory.WriteUInt64((long)address + 0x50, thread.Context.ThreadState.X10);
+ _memory.WriteUInt64((long)address + 0x58, thread.Context.ThreadState.X11);
+ _memory.WriteUInt64((long)address + 0x60, thread.Context.ThreadState.X12);
+ _memory.WriteUInt64((long)address + 0x68, thread.Context.ThreadState.X13);
+ _memory.WriteUInt64((long)address + 0x70, thread.Context.ThreadState.X14);
+ _memory.WriteUInt64((long)address + 0x78, thread.Context.ThreadState.X15);
+ _memory.WriteUInt64((long)address + 0x80, thread.Context.ThreadState.X16);
+ _memory.WriteUInt64((long)address + 0x88, thread.Context.ThreadState.X17);
+ _memory.WriteUInt64((long)address + 0x90, thread.Context.ThreadState.X18);
+ _memory.WriteUInt64((long)address + 0x98, thread.Context.ThreadState.X19);
+ _memory.WriteUInt64((long)address + 0xa0, thread.Context.ThreadState.X20);
+ _memory.WriteUInt64((long)address + 0xa8, thread.Context.ThreadState.X21);
+ _memory.WriteUInt64((long)address + 0xb0, thread.Context.ThreadState.X22);
+ _memory.WriteUInt64((long)address + 0xb8, thread.Context.ThreadState.X23);
+ _memory.WriteUInt64((long)address + 0xc0, thread.Context.ThreadState.X24);
+ _memory.WriteUInt64((long)address + 0xc8, thread.Context.ThreadState.X25);
+ _memory.WriteUInt64((long)address + 0xd0, thread.Context.ThreadState.X26);
+ _memory.WriteUInt64((long)address + 0xd8, thread.Context.ThreadState.X27);
+ _memory.WriteUInt64((long)address + 0xe0, thread.Context.ThreadState.X28);
+ _memory.WriteUInt64((long)address + 0xe8, thread.Context.ThreadState.X29);
+ _memory.WriteUInt64((long)address + 0xf0, thread.Context.ThreadState.X30);
+ _memory.WriteUInt64((long)address + 0xf8, thread.Context.ThreadState.X31);
+
+ _memory.WriteInt64((long)address + 0x100, thread.LastPc);
+
+ _memory.WriteUInt64((long)address + 0x108, (ulong)thread.Context.ThreadState.Psr);
+
+ _memory.WriteVector128((long)address + 0x110, thread.Context.ThreadState.V0);
+ _memory.WriteVector128((long)address + 0x120, thread.Context.ThreadState.V1);
+ _memory.WriteVector128((long)address + 0x130, thread.Context.ThreadState.V2);
+ _memory.WriteVector128((long)address + 0x140, thread.Context.ThreadState.V3);
+ _memory.WriteVector128((long)address + 0x150, thread.Context.ThreadState.V4);
+ _memory.WriteVector128((long)address + 0x160, thread.Context.ThreadState.V5);
+ _memory.WriteVector128((long)address + 0x170, thread.Context.ThreadState.V6);
+ _memory.WriteVector128((long)address + 0x180, thread.Context.ThreadState.V7);
+ _memory.WriteVector128((long)address + 0x190, thread.Context.ThreadState.V8);
+ _memory.WriteVector128((long)address + 0x1a0, thread.Context.ThreadState.V9);
+ _memory.WriteVector128((long)address + 0x1b0, thread.Context.ThreadState.V10);
+ _memory.WriteVector128((long)address + 0x1c0, thread.Context.ThreadState.V11);
+ _memory.WriteVector128((long)address + 0x1d0, thread.Context.ThreadState.V12);
+ _memory.WriteVector128((long)address + 0x1e0, thread.Context.ThreadState.V13);
+ _memory.WriteVector128((long)address + 0x1f0, thread.Context.ThreadState.V14);
+ _memory.WriteVector128((long)address + 0x200, thread.Context.ThreadState.V15);
+ _memory.WriteVector128((long)address + 0x210, thread.Context.ThreadState.V16);
+ _memory.WriteVector128((long)address + 0x220, thread.Context.ThreadState.V17);
+ _memory.WriteVector128((long)address + 0x230, thread.Context.ThreadState.V18);
+ _memory.WriteVector128((long)address + 0x240, thread.Context.ThreadState.V19);
+ _memory.WriteVector128((long)address + 0x250, thread.Context.ThreadState.V20);
+ _memory.WriteVector128((long)address + 0x260, thread.Context.ThreadState.V21);
+ _memory.WriteVector128((long)address + 0x270, thread.Context.ThreadState.V22);
+ _memory.WriteVector128((long)address + 0x280, thread.Context.ThreadState.V23);
+ _memory.WriteVector128((long)address + 0x290, thread.Context.ThreadState.V24);
+ _memory.WriteVector128((long)address + 0x2a0, thread.Context.ThreadState.V25);
+ _memory.WriteVector128((long)address + 0x2b0, thread.Context.ThreadState.V26);
+ _memory.WriteVector128((long)address + 0x2c0, thread.Context.ThreadState.V27);
+ _memory.WriteVector128((long)address + 0x2d0, thread.Context.ThreadState.V28);
+ _memory.WriteVector128((long)address + 0x2e0, thread.Context.ThreadState.V29);
+ _memory.WriteVector128((long)address + 0x2f0, thread.Context.ThreadState.V30);
+ _memory.WriteVector128((long)address + 0x300, thread.Context.ThreadState.V31);
+
+ _memory.WriteInt32((long)address + 0x310, thread.Context.ThreadState.Fpcr);
+ _memory.WriteInt32((long)address + 0x314, thread.Context.ThreadState.Fpsr);
+ _memory.WriteInt64((long)address + 0x318, thread.Context.ThreadState.Tpidr);
+
+ return KernelResult.Success;
+ }
+ }
+} \ No newline at end of file