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path: root/Ryujinx.HLE/Gpu/TextureFactory.cs
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Diffstat (limited to 'Ryujinx.HLE/Gpu/TextureFactory.cs')
-rw-r--r--Ryujinx.HLE/Gpu/TextureFactory.cs105
1 files changed, 105 insertions, 0 deletions
diff --git a/Ryujinx.HLE/Gpu/TextureFactory.cs b/Ryujinx.HLE/Gpu/TextureFactory.cs
new file mode 100644
index 00000000..9a92a016
--- /dev/null
+++ b/Ryujinx.HLE/Gpu/TextureFactory.cs
@@ -0,0 +1,105 @@
+using Ryujinx.Graphics.Gal;
+using System;
+
+namespace Ryujinx.HLE.Gpu
+{
+ static class TextureFactory
+ {
+ public static GalTexture MakeTexture(NvGpuVmm Vmm, long TicPosition)
+ {
+ int[] Tic = ReadWords(Vmm, TicPosition, 8);
+
+ GalTextureFormat Format = (GalTextureFormat)(Tic[0] & 0x7f);
+
+ GalTextureSource XSource = (GalTextureSource)((Tic[0] >> 19) & 7);
+ GalTextureSource YSource = (GalTextureSource)((Tic[0] >> 22) & 7);
+ GalTextureSource ZSource = (GalTextureSource)((Tic[0] >> 25) & 7);
+ GalTextureSource WSource = (GalTextureSource)((Tic[0] >> 28) & 7);
+
+ int Width = (Tic[4] & 0xffff) + 1;
+ int Height = (Tic[5] & 0xffff) + 1;
+
+ return new GalTexture(
+ Width,
+ Height,
+ Format,
+ XSource,
+ YSource,
+ ZSource,
+ WSource);
+ }
+
+ public static byte[] GetTextureData(NvGpuVmm Vmm, long TicPosition)
+ {
+ int[] Tic = ReadWords(Vmm, TicPosition, 8);
+
+ GalTextureFormat Format = (GalTextureFormat)(Tic[0] & 0x7f);
+
+ long TextureAddress = (uint)Tic[1];
+
+ TextureAddress |= (long)((ushort)Tic[2]) << 32;
+
+ TextureSwizzle Swizzle = (TextureSwizzle)((Tic[2] >> 21) & 7);
+
+ int Pitch = (Tic[3] & 0xffff) << 5;
+
+ int BlockHeightLog2 = (Tic[3] >> 3) & 7;
+
+ int BlockHeight = 1 << BlockHeightLog2;
+
+ int Width = (Tic[4] & 0xffff) + 1;
+ int Height = (Tic[5] & 0xffff) + 1;
+
+ Texture Texture = new Texture(
+ TextureAddress,
+ Width,
+ Height,
+ Pitch,
+ BlockHeight,
+ Swizzle,
+ Format);
+
+ return TextureReader.Read(Vmm, Texture);
+ }
+
+ public static GalTextureSampler MakeSampler(NvGpu Gpu, NvGpuVmm Vmm, long TscPosition)
+ {
+ int[] Tsc = ReadWords(Vmm, TscPosition, 8);
+
+ GalTextureWrap AddressU = (GalTextureWrap)((Tsc[0] >> 0) & 7);
+ GalTextureWrap AddressV = (GalTextureWrap)((Tsc[0] >> 3) & 7);
+ GalTextureWrap AddressP = (GalTextureWrap)((Tsc[0] >> 6) & 7);
+
+ GalTextureFilter MagFilter = (GalTextureFilter) ((Tsc[1] >> 0) & 3);
+ GalTextureFilter MinFilter = (GalTextureFilter) ((Tsc[1] >> 4) & 3);
+ GalTextureMipFilter MipFilter = (GalTextureMipFilter)((Tsc[1] >> 6) & 3);
+
+ GalColorF BorderColor = new GalColorF(
+ BitConverter.Int32BitsToSingle(Tsc[4]),
+ BitConverter.Int32BitsToSingle(Tsc[5]),
+ BitConverter.Int32BitsToSingle(Tsc[6]),
+ BitConverter.Int32BitsToSingle(Tsc[7]));
+
+ return new GalTextureSampler(
+ AddressU,
+ AddressV,
+ AddressP,
+ MinFilter,
+ MagFilter,
+ MipFilter,
+ BorderColor);
+ }
+
+ private static int[] ReadWords(NvGpuVmm Vmm, long Position, int Count)
+ {
+ int[] Words = new int[Count];
+
+ for (int Index = 0; Index < Count; Index++, Position += 4)
+ {
+ Words[Index] = Vmm.ReadInt32(Position);
+ }
+
+ return Words;
+ }
+ }
+} \ No newline at end of file