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Diffstat (limited to 'Ryujinx.HLE/Gpu/NvGpuEngine2d.cs')
-rw-r--r--Ryujinx.HLE/Gpu/NvGpuEngine2d.cs168
1 files changed, 168 insertions, 0 deletions
diff --git a/Ryujinx.HLE/Gpu/NvGpuEngine2d.cs b/Ryujinx.HLE/Gpu/NvGpuEngine2d.cs
new file mode 100644
index 00000000..15667eeb
--- /dev/null
+++ b/Ryujinx.HLE/Gpu/NvGpuEngine2d.cs
@@ -0,0 +1,168 @@
+using Ryujinx.Graphics.Gal;
+using System.Collections.Generic;
+
+namespace Ryujinx.HLE.Gpu
+{
+ class NvGpuEngine2d : INvGpuEngine
+ {
+ private enum CopyOperation
+ {
+ SrcCopyAnd,
+ RopAnd,
+ Blend,
+ SrcCopy,
+ Rop,
+ SrcCopyPremult,
+ BlendPremult
+ }
+
+ public int[] Registers { get; private set; }
+
+ private NvGpu Gpu;
+
+ private Dictionary<int, NvGpuMethod> Methods;
+
+ public NvGpuEngine2d(NvGpu Gpu)
+ {
+ this.Gpu = Gpu;
+
+ Registers = new int[0xe00];
+
+ Methods = new Dictionary<int, NvGpuMethod>();
+
+ void AddMethod(int Meth, int Count, int Stride, NvGpuMethod Method)
+ {
+ while (Count-- > 0)
+ {
+ Methods.Add(Meth, Method);
+
+ Meth += Stride;
+ }
+ }
+
+ AddMethod(0xb5, 1, 1, TextureCopy);
+ }
+
+ public void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
+ {
+ if (Methods.TryGetValue(PBEntry.Method, out NvGpuMethod Method))
+ {
+ Method(Vmm, PBEntry);
+ }
+ else
+ {
+ WriteRegister(PBEntry);
+ }
+ }
+
+ private void TextureCopy(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
+ {
+ CopyOperation Operation = (CopyOperation)ReadRegister(NvGpuEngine2dReg.CopyOperation);
+
+ bool SrcLinear = ReadRegister(NvGpuEngine2dReg.SrcLinear) != 0;
+ int SrcWidth = ReadRegister(NvGpuEngine2dReg.SrcWidth);
+ int SrcHeight = ReadRegister(NvGpuEngine2dReg.SrcHeight);
+
+ bool DstLinear = ReadRegister(NvGpuEngine2dReg.DstLinear) != 0;
+ int DstWidth = ReadRegister(NvGpuEngine2dReg.DstWidth);
+ int DstHeight = ReadRegister(NvGpuEngine2dReg.DstHeight);
+ int DstPitch = ReadRegister(NvGpuEngine2dReg.DstPitch);
+ int DstBlkDim = ReadRegister(NvGpuEngine2dReg.DstBlockDimensions);
+
+ TextureSwizzle DstSwizzle = DstLinear
+ ? TextureSwizzle.Pitch
+ : TextureSwizzle.BlockLinear;
+
+ int DstBlockHeight = 1 << ((DstBlkDim >> 4) & 0xf);
+
+ long Tag = Vmm.GetPhysicalAddress(MakeInt64From2xInt32(NvGpuEngine2dReg.SrcAddress));
+
+ long SrcAddress = MakeInt64From2xInt32(NvGpuEngine2dReg.SrcAddress);
+ long DstAddress = MakeInt64From2xInt32(NvGpuEngine2dReg.DstAddress);
+
+ bool IsFbTexture = Gpu.Engine3d.IsFrameBufferPosition(Tag);
+
+ if (IsFbTexture && DstLinear)
+ {
+ DstSwizzle = TextureSwizzle.BlockLinear;
+ }
+
+ Texture DstTexture = new Texture(
+ DstAddress,
+ DstWidth,
+ DstHeight,
+ DstBlockHeight,
+ DstBlockHeight,
+ DstSwizzle,
+ GalTextureFormat.A8B8G8R8);
+
+ if (IsFbTexture)
+ {
+ //TODO: Change this when the correct frame buffer resolution is used.
+ //Currently, the frame buffer size is hardcoded to 1280x720.
+ SrcWidth = 1280;
+ SrcHeight = 720;
+
+ Gpu.Renderer.GetFrameBufferData(Tag, (byte[] Buffer) =>
+ {
+ CopyTexture(
+ Vmm,
+ DstTexture,
+ Buffer,
+ SrcWidth,
+ SrcHeight);
+ });
+ }
+ else
+ {
+ long Size = SrcWidth * SrcHeight * 4;
+
+ byte[] Buffer = Vmm.ReadBytes(SrcAddress, Size);
+
+ CopyTexture(
+ Vmm,
+ DstTexture,
+ Buffer,
+ SrcWidth,
+ SrcHeight);
+ }
+ }
+
+ private void CopyTexture(
+ NvGpuVmm Vmm,
+ Texture Texture,
+ byte[] Buffer,
+ int Width,
+ int Height)
+ {
+ TextureWriter.Write(Vmm, Texture, Buffer, Width, Height);
+ }
+
+ private long MakeInt64From2xInt32(NvGpuEngine2dReg Reg)
+ {
+ return
+ (long)Registers[(int)Reg + 0] << 32 |
+ (uint)Registers[(int)Reg + 1];
+ }
+
+ private void WriteRegister(NvGpuPBEntry PBEntry)
+ {
+ int ArgsCount = PBEntry.Arguments.Count;
+
+ if (ArgsCount > 0)
+ {
+ Registers[PBEntry.Method] = PBEntry.Arguments[ArgsCount - 1];
+ }
+ }
+
+ private int ReadRegister(NvGpuEngine2dReg Reg)
+ {
+ return Registers[(int)Reg];
+ }
+
+ private void WriteRegister(NvGpuEngine2dReg Reg, int Value)
+ {
+ Registers[(int)Reg] = Value;
+ }
+ }
+} \ No newline at end of file