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-rw-r--r--Ryujinx.Graphics/Texture/ASTCDecoder.cs1384
-rw-r--r--Ryujinx.Graphics/Texture/ASTCPixel.cs138
-rw-r--r--Ryujinx.Graphics/Texture/BitArrayStream.cs121
-rw-r--r--Ryujinx.Graphics/Texture/BlockLinearSwizzle.cs59
-rw-r--r--Ryujinx.Graphics/Texture/ISwizzle.cs7
-rw-r--r--Ryujinx.Graphics/Texture/ImageConverter.cs24
-rw-r--r--Ryujinx.Graphics/Texture/ImageUtils.cs357
-rw-r--r--Ryujinx.Graphics/Texture/IntegerEncoded.cs269
-rw-r--r--Ryujinx.Graphics/Texture/LinearSwizzle.cs19
-rw-r--r--Ryujinx.Graphics/Texture/TextureFactory.cs132
-rw-r--r--Ryujinx.Graphics/Texture/TextureHelper.cs45
-rw-r--r--Ryujinx.Graphics/Texture/TextureInfo.cs60
-rw-r--r--Ryujinx.Graphics/Texture/TextureReader.cs398
-rw-r--r--Ryujinx.Graphics/Texture/TextureSwizzle.cs11
-rw-r--r--Ryujinx.Graphics/Texture/TextureWriter.cs35
15 files changed, 3059 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/Texture/ASTCDecoder.cs b/Ryujinx.Graphics/Texture/ASTCDecoder.cs
new file mode 100644
index 00000000..1efa0255
--- /dev/null
+++ b/Ryujinx.Graphics/Texture/ASTCDecoder.cs
@@ -0,0 +1,1384 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Diagnostics;
+using System.IO;
+
+namespace Ryujinx.Graphics.Texture
+{
+ public class ASTCDecoderException : Exception
+ {
+ public ASTCDecoderException(string ExMsg) : base(ExMsg) { }
+ }
+
+ //https://github.com/GammaUNC/FasTC/blob/master/ASTCEncoder/src/Decompressor.cpp
+ public static class ASTCDecoder
+ {
+ struct TexelWeightParams
+ {
+ public int Width;
+ public int Height;
+ public bool DualPlane;
+ public int MaxWeight;
+ public bool Error;
+ public bool VoidExtentLDR;
+ public bool VoidExtentHDR;
+
+ public int GetPackedBitSize()
+ {
+ // How many indices do we have?
+ int Indices = Height * Width;
+
+ if (DualPlane)
+ {
+ Indices *= 2;
+ }
+
+ IntegerEncoded IntEncoded = IntegerEncoded.CreateEncoding(MaxWeight);
+
+ return IntEncoded.GetBitLength(Indices);
+ }
+
+ public int GetNumWeightValues()
+ {
+ int Ret = Width * Height;
+
+ if (DualPlane)
+ {
+ Ret *= 2;
+ }
+
+ return Ret;
+ }
+ }
+
+ public static byte[] DecodeToRGBA8888(
+ byte[] InputBuffer,
+ int BlockX,
+ int BlockY,
+ int BlockZ,
+ int X,
+ int Y,
+ int Z)
+ {
+ using (MemoryStream InputStream = new MemoryStream(InputBuffer))
+ {
+ BinaryReader BinReader = new BinaryReader(InputStream);
+
+ if (BlockX > 12 || BlockY > 12)
+ {
+ throw new ASTCDecoderException("Block size unsupported!");
+ }
+
+ if (BlockZ != 1 || Z != 1)
+ {
+ throw new ASTCDecoderException("3D compressed textures unsupported!");
+ }
+
+ using (MemoryStream OutputStream = new MemoryStream())
+ {
+ int BlockIndex = 0;
+
+ for (int j = 0; j < Y; j += BlockY)
+ {
+ for (int i = 0; i < X; i += BlockX)
+ {
+ int[] DecompressedData = new int[144];
+
+ DecompressBlock(BinReader.ReadBytes(0x10), DecompressedData, BlockX, BlockY);
+
+ int DecompressedWidth = Math.Min(BlockX, X - i);
+ int DecompressedHeight = Math.Min(BlockY, Y - j);
+ int BaseOffsets = (j * X + i) * 4;
+
+ for (int jj = 0; jj < DecompressedHeight; jj++)
+ {
+ OutputStream.Seek(BaseOffsets + jj * X * 4, SeekOrigin.Begin);
+
+ byte[] OutputBuffer = new byte[DecompressedData.Length * sizeof(int)];
+ Buffer.BlockCopy(DecompressedData, 0, OutputBuffer, 0, OutputBuffer.Length);
+
+ OutputStream.Write(OutputBuffer, jj * BlockX * 4, DecompressedWidth * 4);
+ }
+
+ BlockIndex++;
+ }
+ }
+
+ return OutputStream.ToArray();
+ }
+ }
+ }
+
+ public static bool DecompressBlock(
+ byte[] InputBuffer,
+ int[] OutputBuffer,
+ int BlockWidth,
+ int BlockHeight)
+ {
+ BitArrayStream BitStream = new BitArrayStream(new BitArray(InputBuffer));
+ TexelWeightParams TexelParams = DecodeBlockInfo(BitStream);
+
+ if (TexelParams.Error)
+ {
+ throw new ASTCDecoderException("Invalid block mode");
+ }
+
+ if (TexelParams.VoidExtentLDR)
+ {
+ FillVoidExtentLDR(BitStream, OutputBuffer, BlockWidth, BlockHeight);
+
+ return true;
+ }
+
+ if (TexelParams.VoidExtentHDR)
+ {
+ throw new ASTCDecoderException("HDR void extent blocks are unsupported!");
+ }
+
+ if (TexelParams.Width > BlockWidth)
+ {
+ throw new ASTCDecoderException("Texel weight grid width should be smaller than block width");
+ }
+
+ if (TexelParams.Height > BlockHeight)
+ {
+ throw new ASTCDecoderException("Texel weight grid height should be smaller than block height");
+ }
+
+ // Read num partitions
+ int NumberPartitions = BitStream.ReadBits(2) + 1;
+ Debug.Assert(NumberPartitions <= 4);
+
+ if (NumberPartitions == 4 && TexelParams.DualPlane)
+ {
+ throw new ASTCDecoderException("Dual plane mode is incompatible with four partition blocks");
+ }
+
+ // Based on the number of partitions, read the color endpoint mode for
+ // each partition.
+
+ // Determine partitions, partition index, and color endpoint modes
+ int PlaneIndices = -1;
+ int PartitionIndex;
+ uint[] ColorEndpointMode = { 0, 0, 0, 0 };
+
+ BitArrayStream ColorEndpointStream = new BitArrayStream(new BitArray(16 * 8));
+
+ // Read extra config data...
+ uint BaseColorEndpointMode = 0;
+
+ if (NumberPartitions == 1)
+ {
+ ColorEndpointMode[0] = (uint)BitStream.ReadBits(4);
+ PartitionIndex = 0;
+ }
+ else
+ {
+ PartitionIndex = BitStream.ReadBits(10);
+ BaseColorEndpointMode = (uint)BitStream.ReadBits(6);
+ }
+
+ uint BaseMode = (BaseColorEndpointMode & 3);
+
+ // Remaining bits are color endpoint data...
+ int NumberWeightBits = TexelParams.GetPackedBitSize();
+ int RemainingBits = 128 - NumberWeightBits - BitStream.Position;
+
+ // Consider extra bits prior to texel data...
+ uint ExtraColorEndpointModeBits = 0;
+
+ if (BaseMode != 0)
+ {
+ switch (NumberPartitions)
+ {
+ case 2: ExtraColorEndpointModeBits += 2; break;
+ case 3: ExtraColorEndpointModeBits += 5; break;
+ case 4: ExtraColorEndpointModeBits += 8; break;
+ default: Debug.Assert(false); break;
+ }
+ }
+
+ RemainingBits -= (int)ExtraColorEndpointModeBits;
+
+ // Do we have a dual plane situation?
+ int PlaneSelectorBits = 0;
+
+ if (TexelParams.DualPlane)
+ {
+ PlaneSelectorBits = 2;
+ }
+
+ RemainingBits -= PlaneSelectorBits;
+
+ // Read color data...
+ int ColorDataBits = RemainingBits;
+
+ while (RemainingBits > 0)
+ {
+ int NumberBits = Math.Min(RemainingBits, 8);
+ int Bits = BitStream.ReadBits(NumberBits);
+ ColorEndpointStream.WriteBits(Bits, NumberBits);
+ RemainingBits -= 8;
+ }
+
+ // Read the plane selection bits
+ PlaneIndices = BitStream.ReadBits(PlaneSelectorBits);
+
+ // Read the rest of the CEM
+ if (BaseMode != 0)
+ {
+ uint ExtraColorEndpointMode = (uint)BitStream.ReadBits((int)ExtraColorEndpointModeBits);
+ uint TempColorEndpointMode = (ExtraColorEndpointMode << 6) | BaseColorEndpointMode;
+ TempColorEndpointMode >>= 2;
+
+ bool[] C = new bool[4];
+
+ for (int i = 0; i < NumberPartitions; i++)
+ {
+ C[i] = (TempColorEndpointMode & 1) != 0;
+ TempColorEndpointMode >>= 1;
+ }
+
+ byte[] M = new byte[4];
+
+ for (int i = 0; i < NumberPartitions; i++)
+ {
+ M[i] = (byte)(TempColorEndpointMode & 3);
+ TempColorEndpointMode >>= 2;
+ Debug.Assert(M[i] <= 3);
+ }
+
+ for (int i = 0; i < NumberPartitions; i++)
+ {
+ ColorEndpointMode[i] = BaseMode;
+ if (!(C[i])) ColorEndpointMode[i] -= 1;
+ ColorEndpointMode[i] <<= 2;
+ ColorEndpointMode[i] |= M[i];
+ }
+ }
+ else if (NumberPartitions > 1)
+ {
+ uint TempColorEndpointMode = BaseColorEndpointMode >> 2;
+
+ for (uint i = 0; i < NumberPartitions; i++)
+ {
+ ColorEndpointMode[i] = TempColorEndpointMode;
+ }
+ }
+
+ // Make sure everything up till here is sane.
+ for (int i = 0; i < NumberPartitions; i++)
+ {
+ Debug.Assert(ColorEndpointMode[i] < 16);
+ }
+ Debug.Assert(BitStream.Position + TexelParams.GetPackedBitSize() == 128);
+
+ // Decode both color data and texel weight data
+ int[] ColorValues = new int[32]; // Four values * two endpoints * four maximum partitions
+ DecodeColorValues(ColorValues, ColorEndpointStream.ToByteArray(), ColorEndpointMode, NumberPartitions, ColorDataBits);
+
+ ASTCPixel[][] EndPoints = new ASTCPixel[4][];
+ EndPoints[0] = new ASTCPixel[2];
+ EndPoints[1] = new ASTCPixel[2];
+ EndPoints[2] = new ASTCPixel[2];
+ EndPoints[3] = new ASTCPixel[2];
+
+ int ColorValuesPosition = 0;
+
+ for (int i = 0; i < NumberPartitions; i++)
+ {
+ ComputeEndpoints(EndPoints[i], ColorValues, ColorEndpointMode[i], ref ColorValuesPosition);
+ }
+
+ // Read the texel weight data.
+ byte[] TexelWeightData = (byte[])InputBuffer.Clone();
+
+ // Reverse everything
+ for (int i = 0; i < 8; i++)
+ {
+ byte a = ReverseByte(TexelWeightData[i]);
+ byte b = ReverseByte(TexelWeightData[15 - i]);
+
+ TexelWeightData[i] = b;
+ TexelWeightData[15 - i] = a;
+ }
+
+ // Make sure that higher non-texel bits are set to zero
+ int ClearByteStart = (TexelParams.GetPackedBitSize() >> 3) + 1;
+ TexelWeightData[ClearByteStart - 1] &= (byte)((1 << (TexelParams.GetPackedBitSize() % 8)) - 1);
+
+ int cLen = 16 - ClearByteStart;
+ for (int i = ClearByteStart; i < ClearByteStart + cLen; i++) TexelWeightData[i] = 0;
+
+ List<IntegerEncoded> TexelWeightValues = new List<IntegerEncoded>();
+ BitArrayStream WeightBitStream = new BitArrayStream(new BitArray(TexelWeightData));
+
+ IntegerEncoded.DecodeIntegerSequence(TexelWeightValues, WeightBitStream, TexelParams.MaxWeight, TexelParams.GetNumWeightValues());
+
+ // Blocks can be at most 12x12, so we can have as many as 144 weights
+ int[][] Weights = new int[2][];
+ Weights[0] = new int[144];
+ Weights[1] = new int[144];
+
+ UnquantizeTexelWeights(Weights, TexelWeightValues, TexelParams, BlockWidth, BlockHeight);
+
+ // Now that we have endpoints and weights, we can interpolate and generate
+ // the proper decoding...
+ for (int j = 0; j < BlockHeight; j++)
+ {
+ for (int i = 0; i < BlockWidth; i++)
+ {
+ int Partition = Select2DPartition(PartitionIndex, i, j, NumberPartitions, ((BlockHeight * BlockWidth) < 32));
+ Debug.Assert(Partition < NumberPartitions);
+
+ ASTCPixel Pixel = new ASTCPixel(0, 0, 0, 0);
+ for (int Component = 0; Component < 4; Component++)
+ {
+ int Component0 = EndPoints[Partition][0].GetComponent(Component);
+ Component0 = BitArrayStream.Replicate(Component0, 8, 16);
+ int Component1 = EndPoints[Partition][1].GetComponent(Component);
+ Component1 = BitArrayStream.Replicate(Component1, 8, 16);
+
+ int Plane = 0;
+
+ if (TexelParams.DualPlane && (((PlaneIndices + 1) & 3) == Component))
+ {
+ Plane = 1;
+ }
+
+ int Weight = Weights[Plane][j * BlockWidth + i];
+ int FinalComponent = (Component0 * (64 - Weight) + Component1 * Weight + 32) / 64;
+
+ if (FinalComponent == 65535)
+ {
+ Pixel.SetComponent(Component, 255);
+ }
+ else
+ {
+ double FinalComponentFloat = FinalComponent;
+ Pixel.SetComponent(Component, (int)(255.0 * (FinalComponentFloat / 65536.0) + 0.5));
+ }
+ }
+
+ OutputBuffer[j * BlockWidth + i] = Pixel.Pack();
+ }
+ }
+
+ return true;
+ }
+
+ private static int Select2DPartition(int Seed, int X, int Y, int PartitionCount, bool IsSmallBlock)
+ {
+ return SelectPartition(Seed, X, Y, 0, PartitionCount, IsSmallBlock);
+ }
+
+ private static int SelectPartition(int Seed, int X, int Y, int Z, int PartitionCount, bool IsSmallBlock)
+ {
+ if (PartitionCount == 1)
+ {
+ return 0;
+ }
+
+ if (IsSmallBlock)
+ {
+ X <<= 1;
+ Y <<= 1;
+ Z <<= 1;
+ }
+
+ Seed += (PartitionCount - 1) * 1024;
+
+ int RightNum = Hash52((uint)Seed);
+ byte Seed01 = (byte)(RightNum & 0xF);
+ byte Seed02 = (byte)((RightNum >> 4) & 0xF);
+ byte Seed03 = (byte)((RightNum >> 8) & 0xF);
+ byte Seed04 = (byte)((RightNum >> 12) & 0xF);
+ byte Seed05 = (byte)((RightNum >> 16) & 0xF);
+ byte Seed06 = (byte)((RightNum >> 20) & 0xF);
+ byte Seed07 = (byte)((RightNum >> 24) & 0xF);
+ byte Seed08 = (byte)((RightNum >> 28) & 0xF);
+ byte Seed09 = (byte)((RightNum >> 18) & 0xF);
+ byte Seed10 = (byte)((RightNum >> 22) & 0xF);
+ byte Seed11 = (byte)((RightNum >> 26) & 0xF);
+ byte Seed12 = (byte)(((RightNum >> 30) | (RightNum << 2)) & 0xF);
+
+ Seed01 *= Seed01; Seed02 *= Seed02;
+ Seed03 *= Seed03; Seed04 *= Seed04;
+ Seed05 *= Seed05; Seed06 *= Seed06;
+ Seed07 *= Seed07; Seed08 *= Seed08;
+ Seed09 *= Seed09; Seed10 *= Seed10;
+ Seed11 *= Seed11; Seed12 *= Seed12;
+
+ int SeedHash1, SeedHash2, SeedHash3;
+
+ if ((Seed & 1) != 0)
+ {
+ SeedHash1 = (Seed & 2) != 0 ? 4 : 5;
+ SeedHash2 = (PartitionCount == 3) ? 6 : 5;
+ }
+ else
+ {
+ SeedHash1 = (PartitionCount == 3) ? 6 : 5;
+ SeedHash2 = (Seed & 2) != 0 ? 4 : 5;
+ }
+
+ SeedHash3 = (Seed & 0x10) != 0 ? SeedHash1 : SeedHash2;
+
+ Seed01 >>= SeedHash1; Seed02 >>= SeedHash2; Seed03 >>= SeedHash1; Seed04 >>= SeedHash2;
+ Seed05 >>= SeedHash1; Seed06 >>= SeedHash2; Seed07 >>= SeedHash1; Seed08 >>= SeedHash2;
+ Seed09 >>= SeedHash3; Seed10 >>= SeedHash3; Seed11 >>= SeedHash3; Seed12 >>= SeedHash3;
+
+ int a = Seed01 * X + Seed02 * Y + Seed11 * Z + (RightNum >> 14);
+ int b = Seed03 * X + Seed04 * Y + Seed12 * Z + (RightNum >> 10);
+ int c = Seed05 * X + Seed06 * Y + Seed09 * Z + (RightNum >> 6);
+ int d = Seed07 * X + Seed08 * Y + Seed10 * Z + (RightNum >> 2);
+
+ a &= 0x3F; b &= 0x3F; c &= 0x3F; d &= 0x3F;
+
+ if (PartitionCount < 4) d = 0;
+ if (PartitionCount < 3) c = 0;
+
+ if (a >= b && a >= c && a >= d) return 0;
+ else if (b >= c && b >= d) return 1;
+ else if (c >= d) return 2;
+ return 3;
+ }
+
+ static int Hash52(uint Val)
+ {
+ Val ^= Val >> 15; Val -= Val << 17; Val += Val << 7; Val += Val << 4;
+ Val ^= Val >> 5; Val += Val << 16; Val ^= Val >> 7; Val ^= Val >> 3;
+ Val ^= Val << 6; Val ^= Val >> 17;
+
+ return (int)Val;
+ }
+
+ static void UnquantizeTexelWeights(
+ int[][] OutputBuffer,
+ List<IntegerEncoded> Weights,
+ TexelWeightParams TexelParams,
+ int BlockWidth,
+ int BlockHeight)
+ {
+ int WeightIndices = 0;
+ int[][] Unquantized = new int[2][];
+ Unquantized[0] = new int[144];
+ Unquantized[1] = new int[144];
+
+ for (int i = 0; i < Weights.Count; i++)
+ {
+ Unquantized[0][WeightIndices] = UnquantizeTexelWeight(Weights[i]);
+
+ if (TexelParams.DualPlane)
+ {
+ i++;
+ Unquantized[1][WeightIndices] = UnquantizeTexelWeight(Weights[i]);
+
+ if (i == Weights.Count)
+ {
+ break;
+ }
+ }
+
+ if (++WeightIndices >= (TexelParams.Width * TexelParams.Height)) break;
+ }
+
+ // Do infill if necessary (Section C.2.18) ...
+ int Ds = (1024 + (BlockWidth / 2)) / (BlockWidth - 1);
+ int Dt = (1024 + (BlockHeight / 2)) / (BlockHeight - 1);
+
+ int PlaneScale = TexelParams.DualPlane ? 2 : 1;
+
+ for (int Plane = 0; Plane < PlaneScale; Plane++)
+ {
+ for (int t = 0; t < BlockHeight; t++)
+ {
+ for (int s = 0; s < BlockWidth; s++)
+ {
+ int cs = Ds * s;
+ int ct = Dt * t;
+
+ int gs = (cs * (TexelParams.Width - 1) + 32) >> 6;
+ int gt = (ct * (TexelParams.Height - 1) + 32) >> 6;
+
+ int js = gs >> 4;
+ int fs = gs & 0xF;
+
+ int jt = gt >> 4;
+ int ft = gt & 0x0F;
+
+ int w11 = (fs * ft + 8) >> 4;
+ int w10 = ft - w11;
+ int w01 = fs - w11;
+ int w00 = 16 - fs - ft + w11;
+
+ int v0 = js + jt * TexelParams.Width;
+
+ int p00 = 0;
+ int p01 = 0;
+ int p10 = 0;
+ int p11 = 0;
+
+ if (v0 < (TexelParams.Width * TexelParams.Height))
+ {
+ p00 = Unquantized[Plane][v0];
+ }
+
+ if (v0 + 1 < (TexelParams.Width * TexelParams.Height))
+ {
+ p01 = Unquantized[Plane][v0 + 1];
+ }
+
+ if (v0 + TexelParams.Width < (TexelParams.Width * TexelParams.Height))
+ {
+ p10 = Unquantized[Plane][v0 + TexelParams.Width];
+ }
+
+ if (v0 + TexelParams.Width + 1 < (TexelParams.Width * TexelParams.Height))
+ {
+ p11 = Unquantized[Plane][v0 + TexelParams.Width + 1];
+ }
+
+ OutputBuffer[Plane][t * BlockWidth + s] = (p00 * w00 + p01 * w01 + p10 * w10 + p11 * w11 + 8) >> 4;
+ }
+ }
+ }
+ }
+
+ static int UnquantizeTexelWeight(IntegerEncoded IntEncoded)
+ {
+ int BitValue = IntEncoded.BitValue;
+ int BitLength = IntEncoded.NumberBits;
+
+ int A = BitArrayStream.Replicate(BitValue & 1, 1, 7);
+ int B = 0, C = 0, D = 0;
+
+ int Result = 0;
+
+ switch (IntEncoded.GetEncoding())
+ {
+ case IntegerEncoded.EIntegerEncoding.JustBits:
+ Result = BitArrayStream.Replicate(BitValue, BitLength, 6);
+ break;
+
+ case IntegerEncoded.EIntegerEncoding.Trit:
+ {
+ D = IntEncoded.TritValue;
+ Debug.Assert(D < 3);
+
+ switch (BitLength)
+ {
+ case 0:
+ {
+ int[] Results = { 0, 32, 63 };
+ Result = Results[D];
+
+ break;
+ }
+
+ case 1:
+ {
+ C = 50;
+ break;
+ }
+
+ case 2:
+ {
+ C = 23;
+ int b = (BitValue >> 1) & 1;
+ B = (b << 6) | (b << 2) | b;
+
+ break;
+ }
+
+ case 3:
+ {
+ C = 11;
+ int cb = (BitValue >> 1) & 3;
+ B = (cb << 5) | cb;
+
+ break;
+ }
+
+ default:
+ throw new ASTCDecoderException("Invalid trit encoding for texel weight");
+ }
+
+ break;
+ }
+
+ case IntegerEncoded.EIntegerEncoding.Quint:
+ {
+ D = IntEncoded.QuintValue;
+ Debug.Assert(D < 5);
+
+ switch (BitLength)
+ {
+ case 0:
+ {
+ int[] Results = { 0, 16, 32, 47, 63 };
+ Result = Results[D];
+
+ break;
+ }
+
+ case 1:
+ {
+ C = 28;
+
+ break;
+ }
+
+ case 2:
+ {
+ C = 13;
+ int b = (BitValue >> 1) & 1;
+ B = (b << 6) | (b << 1);
+
+ break;
+ }
+
+ default:
+ throw new ASTCDecoderException("Invalid quint encoding for texel weight");
+ }
+
+ break;
+ }
+ }
+
+ if (IntEncoded.GetEncoding() != IntegerEncoded.EIntegerEncoding.JustBits && BitLength > 0)
+ {
+ // Decode the value...
+ Result = D * C + B;
+ Result ^= A;
+ Result = (A & 0x20) | (Result >> 2);
+ }
+
+ Debug.Assert(Result < 64);
+
+ // Change from [0,63] to [0,64]
+ if (Result > 32)
+ {
+ Result += 1;
+ }
+
+ return Result;
+ }
+
+ static byte ReverseByte(byte b)
+ {
+ // Taken from http://graphics.stanford.edu/~seander/bithacks.html#ReverseByteWith64Bits
+ return (byte)((((b) * 0x80200802L) & 0x0884422110L) * 0x0101010101L >> 32);
+ }
+
+ static uint[] ReadUintColorValues(int Number, int[] ColorValues, ref int ColorValuesPosition)
+ {
+ uint[] Ret = new uint[Number];
+
+ for (int i = 0; i < Number; i++)
+ {
+ Ret[i] = (uint)ColorValues[ColorValuesPosition++];
+ }
+
+ return Ret;
+ }
+
+ static int[] ReadIntColorValues(int Number, int[] ColorValues, ref int ColorValuesPosition)
+ {
+ int[] Ret = new int[Number];
+
+ for (int i = 0; i < Number; i++)
+ {
+ Ret[i] = ColorValues[ColorValuesPosition++];
+ }
+
+ return Ret;
+ }
+
+ static void ComputeEndpoints(
+ ASTCPixel[] EndPoints,
+ int[] ColorValues,
+ uint ColorEndpointMode,
+ ref int ColorValuesPosition)
+ {
+ switch (ColorEndpointMode)
+ {
+ case 0:
+ {
+ uint[] Val = ReadUintColorValues(2, ColorValues, ref ColorValuesPosition);
+
+ EndPoints[0] = new ASTCPixel(0xFF, (short)Val[0], (short)Val[0], (short)Val[0]);
+ EndPoints[1] = new ASTCPixel(0xFF, (short)Val[1], (short)Val[1], (short)Val[1]);
+
+ break;
+ }
+
+
+ case 1:
+ {
+ uint[] Val = ReadUintColorValues(2, ColorValues, ref ColorValuesPosition);
+ int L0 = (int)((Val[0] >> 2) | (Val[1] & 0xC0));
+ int L1 = (int)Math.Max(L0 + (Val[1] & 0x3F), 0xFFU);
+
+ EndPoints[0] = new ASTCPixel(0xFF, (short)L0, (short)L0, (short)L0);
+ EndPoints[1] = new ASTCPixel(0xFF, (short)L1, (short)L1, (short)L1);
+
+ break;
+ }
+
+ case 4:
+ {
+ uint[] Val = ReadUintColorValues(4, ColorValues, ref ColorValuesPosition);
+
+ EndPoints[0] = new ASTCPixel((short)Val[2], (short)Val[0], (short)Val[0], (short)Val[0]);
+ EndPoints[1] = new ASTCPixel((short)Val[3], (short)Val[1], (short)Val[1], (short)Val[1]);
+
+ break;
+ }
+
+ case 5:
+ {
+ int[] Val = ReadIntColorValues(4, ColorValues, ref ColorValuesPosition);
+
+ BitArrayStream.BitTransferSigned(ref Val[1], ref Val[0]);
+ BitArrayStream.BitTransferSigned(ref Val[3], ref Val[2]);
+
+ EndPoints[0] = new ASTCPixel((short)Val[2], (short)Val[0], (short)Val[0], (short)Val[0]);
+ EndPoints[1] = new ASTCPixel((short)(Val[2] + Val[3]), (short)(Val[0] + Val[1]), (short)(Val[0] + Val[1]), (short)(Val[0] + Val[1]));
+
+ EndPoints[0].ClampByte();
+ EndPoints[1].ClampByte();
+
+ break;
+ }
+
+ case 6:
+ {
+ uint[] Val = ReadUintColorValues(4, ColorValues, ref ColorValuesPosition);
+
+ EndPoints[0] = new ASTCPixel(0xFF, (short)(Val[0] * Val[3] >> 8), (short)(Val[1] * Val[3] >> 8), (short)(Val[2] * Val[3] >> 8));
+ EndPoints[1] = new ASTCPixel(0xFF, (short)Val[0], (short)Val[1], (short)Val[2]);
+
+ break;
+ }
+
+ case 8:
+ {
+ uint[] Val = ReadUintColorValues(6, ColorValues, ref ColorValuesPosition);
+
+ if (Val[1] + Val[3] + Val[5] >= Val[0] + Val[2] + Val[4])
+ {
+ EndPoints[0] = new ASTCPixel(0xFF, (short)Val[0], (short)Val[2], (short)Val[4]);
+ EndPoints[1] = new ASTCPixel(0xFF, (short)Val[1], (short)Val[3], (short)Val[5]);
+ }
+ else
+ {
+ EndPoints[0] = ASTCPixel.BlueContract(0xFF, (short)Val[1], (short)Val[3], (short)Val[5]);
+ EndPoints[1] = ASTCPixel.BlueContract(0xFF, (short)Val[0], (short)Val[2], (short)Val[4]);
+ }
+
+ break;
+ }
+
+ case 9:
+ {
+ int[] Val = ReadIntColorValues(6, ColorValues, ref ColorValuesPosition);
+
+ BitArrayStream.BitTransferSigned(ref Val[1], ref Val[0]);
+ BitArrayStream.BitTransferSigned(ref Val[3], ref Val[2]);
+ BitArrayStream.BitTransferSigned(ref Val[5], ref Val[4]);
+
+ if (Val[1] + Val[3] + Val[5] >= 0)
+ {
+ EndPoints[0] = new ASTCPixel(0xFF, (short)Val[0], (short)Val[2], (short)Val[4]);
+ EndPoints[1] = new ASTCPixel(0xFF, (short)(Val[0] + Val[1]), (short)(Val[2] + Val[3]), (short)(Val[4] + Val[5]));
+ }
+ else
+ {
+ EndPoints[0] = ASTCPixel.BlueContract(0xFF, Val[0] + Val[1], Val[2] + Val[3], Val[4] + Val[5]);
+ EndPoints[1] = ASTCPixel.BlueContract(0xFF, Val[0], Val[2], Val[4]);
+ }
+
+ EndPoints[0].ClampByte();
+ EndPoints[1].ClampByte();
+
+ break;
+ }
+
+ case 10:
+ {
+ uint[] Val = ReadUintColorValues(6, ColorValues, ref ColorValuesPosition);
+
+ EndPoints[0] = new ASTCPixel((short)Val[4], (short)(Val[0] * Val[3] >> 8), (short)(Val[1] * Val[3] >> 8), (short)(Val[2] * Val[3] >> 8));
+ EndPoints[1] = new ASTCPixel((short)Val[5], (short)Val[0], (short)Val[1], (short)Val[2]);
+
+ break;
+ }
+
+ case 12:
+ {
+ uint[] Val = ReadUintColorValues(8, ColorValues, ref ColorValuesPosition);
+
+ if (Val[1] + Val[3] + Val[5] >= Val[0] + Val[2] + Val[4])
+ {
+ EndPoints[0] = new ASTCPixel((short)Val[6], (short)Val[0], (short)Val[2], (short)Val[4]);
+ EndPoints[1] = new ASTCPixel((short)Val[7], (short)Val[1], (short)Val[3], (short)Val[5]);
+ }
+ else
+ {
+ EndPoints[0] = ASTCPixel.BlueContract((short)Val[7], (short)Val[1], (short)Val[3], (short)Val[5]);
+ EndPoints[1] = ASTCPixel.BlueContract((short)Val[6], (short)Val[0], (short)Val[2], (short)Val[4]);
+ }
+
+ break;
+ }
+
+ case 13:
+ {
+ int[] Val = ReadIntColorValues(8, ColorValues, ref ColorValuesPosition);
+
+ BitArrayStream.BitTransferSigned(ref Val[1], ref Val[0]);
+ BitArrayStream.BitTransferSigned(ref Val[3], ref Val[2]);
+ BitArrayStream.BitTransferSigned(ref Val[5], ref Val[4]);
+ BitArrayStream.BitTransferSigned(ref Val[7], ref Val[6]);
+
+ if (Val[1] + Val[3] + Val[5] >= 0)
+ {
+ EndPoints[0] = new ASTCPixel((short)Val[6], (short)Val[0], (short)Val[2], (short)Val[4]);
+ EndPoints[1] = new ASTCPixel((short)(Val[7] + Val[6]), (short)(Val[0] + Val[1]), (short)(Val[2] + Val[3]), (short)(Val[4] + Val[5]));
+ }
+ else
+ {
+ EndPoints[0] = ASTCPixel.BlueContract(Val[6] + Val[7], Val[0] + Val[1], Val[2] + Val[3], Val[4] + Val[5]);
+ EndPoints[1] = ASTCPixel.BlueContract(Val[6], Val[0], Val[2], Val[4]);
+ }
+
+ EndPoints[0].ClampByte();
+ EndPoints[1].ClampByte();
+
+ break;
+ }
+
+ default:
+ throw new ASTCDecoderException("Unsupported color endpoint mode (is it HDR?)");
+ }
+ }
+
+ static void DecodeColorValues(
+ int[] OutputValues,
+ byte[] InputData,
+ uint[] Modes,
+ int NumberPartitions,
+ int NumberBitsForColorData)
+ {
+ // First figure out how many color values we have
+ int NumberValues = 0;
+
+ for (int i = 0; i < NumberPartitions; i++)
+ {
+ NumberValues += (int)((Modes[i] >> 2) + 1) << 1;
+ }
+
+ // Then based on the number of values and the remaining number of bits,
+ // figure out the max value for each of them...
+ int Range = 256;
+
+ while (--Range > 0)
+ {
+ IntegerEncoded IntEncoded = IntegerEncoded.CreateEncoding(Range);
+ int BitLength = IntEncoded.GetBitLength(NumberValues);
+
+ if (BitLength <= NumberBitsForColorData)
+ {
+ // Find the smallest possible range that matches the given encoding
+ while (--Range > 0)
+ {
+ IntegerEncoded NewIntEncoded = IntegerEncoded.CreateEncoding(Range);
+ if (!NewIntEncoded.MatchesEncoding(IntEncoded))
+ {
+ break;
+ }
+ }
+
+ // Return to last matching range.
+ Range++;
+ break;
+ }
+ }
+
+ // We now have enough to decode our integer sequence.
+ List<IntegerEncoded> IntegerEncodedSequence = new List<IntegerEncoded>();
+ BitArrayStream ColorBitStream = new BitArrayStream(new BitArray(InputData));
+
+ IntegerEncoded.DecodeIntegerSequence(IntegerEncodedSequence, ColorBitStream, Range, NumberValues);
+
+ // Once we have the decoded values, we need to dequantize them to the 0-255 range
+ // This procedure is outlined in ASTC spec C.2.13
+ int OutputIndices = 0;
+
+ foreach (IntegerEncoded IntEncoded in IntegerEncodedSequence)
+ {
+ int BitLength = IntEncoded.NumberBits;
+ int BitValue = IntEncoded.BitValue;
+
+ Debug.Assert(BitLength >= 1);
+
+ int A = 0, B = 0, C = 0, D = 0;
+ // A is just the lsb replicated 9 times.
+ A = BitArrayStream.Replicate(BitValue & 1, 1, 9);
+
+ switch (IntEncoded.GetEncoding())
+ {
+ case IntegerEncoded.EIntegerEncoding.JustBits:
+ {
+ OutputValues[OutputIndices++] = BitArrayStream.Replicate(BitValue, BitLength, 8);
+
+ break;
+ }
+
+ case IntegerEncoded.EIntegerEncoding.Trit:
+ {
+ D = IntEncoded.TritValue;
+
+ switch (BitLength)
+ {
+ case 1:
+ {
+ C = 204;
+
+ break;
+ }
+
+ case 2:
+ {
+ C = 93;
+ // B = b000b0bb0
+ int b = (BitValue >> 1) & 1;
+ B = (b << 8) | (b << 4) | (b << 2) | (b << 1);
+
+ break;
+ }
+
+ case 3:
+ {
+ C = 44;
+ // B = cb000cbcb
+ int cb = (BitValue >> 1) & 3;
+ B = (cb << 7) | (cb << 2) | cb;
+
+ break;
+ }
+
+
+ case 4:
+ {
+ C = 22;
+ // B = dcb000dcb
+ int dcb = (BitValue >> 1) & 7;
+ B = (dcb << 6) | dcb;
+
+ break;
+ }
+
+ case 5:
+ {
+ C = 11;
+ // B = edcb000ed
+ int edcb = (BitValue >> 1) & 0xF;
+ B = (edcb << 5) | (edcb >> 2);
+
+ break;
+ }
+
+ case 6:
+ {
+ C = 5;
+ // B = fedcb000f
+ int fedcb = (BitValue >> 1) & 0x1F;
+ B = (fedcb << 4) | (fedcb >> 4);
+
+ break;
+ }
+
+ default:
+ throw new ASTCDecoderException("Unsupported trit encoding for color values!");
+ }
+
+ break;
+ }
+
+ case IntegerEncoded.EIntegerEncoding.Quint:
+ {
+ D = IntEncoded.QuintValue;
+
+ switch (BitLength)
+ {
+ case 1:
+ {
+ C = 113;
+
+ break;
+ }
+
+ case 2:
+ {
+ C = 54;
+ // B = b0000bb00
+ int b = (BitValue >> 1) & 1;
+ B = (b << 8) | (b << 3) | (b << 2);
+
+ break;
+ }
+
+ case 3:
+ {
+ C = 26;
+ // B = cb0000cbc
+ int cb = (BitValue >> 1) & 3;
+ B = (cb << 7) | (cb << 1) | (cb >> 1);
+
+ break;
+ }
+
+ case 4:
+ {
+ C = 13;
+ // B = dcb0000dc
+ int dcb = (BitValue >> 1) & 7;
+ B = (dcb << 6) | (dcb >> 1);
+
+ break;
+ }
+
+ case 5:
+ {
+ C = 6;
+ // B = edcb0000e
+ int edcb = (BitValue >> 1) & 0xF;
+ B = (edcb << 5) | (edcb >> 3);
+
+ break;
+ }
+
+ default:
+ throw new ASTCDecoderException("Unsupported quint encoding for color values!");
+ }
+ break;
+ }
+ }
+
+ if (IntEncoded.GetEncoding() != IntegerEncoded.EIntegerEncoding.JustBits)
+ {
+ int T = D * C + B;
+ T ^= A;
+ T = (A & 0x80) | (T >> 2);
+
+ OutputValues[OutputIndices++] = T;
+ }
+ }
+
+ // Make sure that each of our values is in the proper range...
+ for (int i = 0; i < NumberValues; i++)
+ {
+ Debug.Assert(OutputValues[i] <= 255);
+ }
+ }
+
+ static void FillVoidExtentLDR(BitArrayStream BitStream, int[] OutputBuffer, int BlockWidth, int BlockHeight)
+ {
+ // Don't actually care about the void extent, just read the bits...
+ for (int i = 0; i < 4; ++i)
+ {
+ BitStream.ReadBits(13);
+ }
+
+ // Decode the RGBA components and renormalize them to the range [0, 255]
+ ushort R = (ushort)BitStream.ReadBits(16);
+ ushort G = (ushort)BitStream.ReadBits(16);
+ ushort B = (ushort)BitStream.ReadBits(16);
+ ushort A = (ushort)BitStream.ReadBits(16);
+
+ int RGBA = (R >> 8) | (G & 0xFF00) | ((B) & 0xFF00) << 8 | ((A) & 0xFF00) << 16;
+
+ for (int j = 0; j < BlockHeight; j++)
+ {
+ for (int i = 0; i < BlockWidth; i++)
+ {
+ OutputBuffer[j * BlockWidth + i] = RGBA;
+ }
+ }
+ }
+
+ static TexelWeightParams DecodeBlockInfo(BitArrayStream BitStream)
+ {
+ TexelWeightParams TexelParams = new TexelWeightParams();
+
+ // Read the entire block mode all at once
+ ushort ModeBits = (ushort)BitStream.ReadBits(11);
+
+ // Does this match the void extent block mode?
+ if ((ModeBits & 0x01FF) == 0x1FC)
+ {
+ if ((ModeBits & 0x200) != 0)
+ {
+ TexelParams.VoidExtentHDR = true;
+ }
+ else
+ {
+ TexelParams.VoidExtentLDR = true;
+ }
+
+ // Next two bits must be one.
+ if ((ModeBits & 0x400) == 0 || BitStream.ReadBits(1) == 0)
+ {
+ TexelParams.Error = true;
+ }
+
+ return TexelParams;
+ }
+
+ // First check if the last four bits are zero
+ if ((ModeBits & 0xF) == 0)
+ {
+ TexelParams.Error = true;
+ return TexelParams;
+ }
+
+ // If the last two bits are zero, then if bits
+ // [6-8] are all ones, this is also reserved.
+ if ((ModeBits & 0x3) == 0 && (ModeBits & 0x1C0) == 0x1C0)
+ {
+ TexelParams.Error = true;
+
+ return TexelParams;
+ }
+
+ // Otherwise, there is no error... Figure out the layout
+ // of the block mode. Layout is determined by a number
+ // between 0 and 9 corresponding to table C.2.8 of the
+ // ASTC spec.
+ int Layout = 0;
+
+ if ((ModeBits & 0x1) != 0 || (ModeBits & 0x2) != 0)
+ {
+ // layout is in [0-4]
+ if ((ModeBits & 0x8) != 0)
+ {
+ // layout is in [2-4]
+ if ((ModeBits & 0x4) != 0)
+ {
+ // layout is in [3-4]
+ if ((ModeBits & 0x100) != 0)
+ {
+ Layout = 4;
+ }
+ else
+ {
+ Layout = 3;
+ }
+ }
+ else
+ {
+ Layout = 2;
+ }
+ }
+ else
+ {
+ // layout is in [0-1]
+ if ((ModeBits & 0x4) != 0)
+ {
+ Layout = 1;
+ }
+ else
+ {
+ Layout = 0;
+ }
+ }
+ }
+ else
+ {
+ // layout is in [5-9]
+ if ((ModeBits & 0x100) != 0)
+ {
+ // layout is in [7-9]
+ if ((ModeBits & 0x80) != 0)
+ {
+ // layout is in [7-8]
+ Debug.Assert((ModeBits & 0x40) == 0);
+
+ if ((ModeBits & 0x20) != 0)
+ {
+ Layout = 8;
+ }
+ else
+ {
+ Layout = 7;
+ }
+ }
+ else
+ {
+ Layout = 9;
+ }
+ }
+ else
+ {
+ // layout is in [5-6]
+ if ((ModeBits & 0x80) != 0)
+ {
+ Layout = 6;
+ }
+ else
+ {
+ Layout = 5;
+ }
+ }
+ }
+
+ Debug.Assert(Layout < 10);
+
+ // Determine R
+ int R = (ModeBits >> 4) & 1;
+ if (Layout < 5)
+ {
+ R |= (ModeBits & 0x3) << 1;
+ }
+ else
+ {
+ R |= (ModeBits & 0xC) >> 1;
+ }
+
+ Debug.Assert(2 <= R && R <= 7);
+
+ // Determine width & height
+ switch (Layout)
+ {
+ case 0:
+ {
+ int A = (ModeBits >> 5) & 0x3;
+ int B = (ModeBits >> 7) & 0x3;
+
+ TexelParams.Width = B + 4;
+ TexelParams.Height = A + 2;
+
+ break;
+ }
+
+ case 1:
+ {
+ int A = (ModeBits >> 5) & 0x3;
+ int B = (ModeBits >> 7) & 0x3;
+
+ TexelParams.Width = B + 8;
+ TexelParams.Height = A + 2;
+
+ break;
+ }
+
+ case 2:
+ {
+ int A = (ModeBits >> 5) & 0x3;
+ int B = (ModeBits >> 7) & 0x3;
+
+ TexelParams.Width = A + 2;
+ TexelParams.Height = B + 8;
+
+ break;
+ }
+
+ case 3:
+ {
+ int A = (ModeBits >> 5) & 0x3;
+ int B = (ModeBits >> 7) & 0x1;
+
+ TexelParams.Width = A + 2;
+ TexelParams.Height = B + 6;
+
+ break;
+ }
+
+ case 4:
+ {
+ int A = (ModeBits >> 5) & 0x3;
+ int B = (ModeBits >> 7) & 0x1;
+
+ TexelParams.Width = B + 2;
+ TexelParams.Height = A + 2;
+
+ break;
+ }
+
+ case 5:
+ {
+ int A = (ModeBits >> 5) & 0x3;
+
+ TexelParams.Width = 12;
+ TexelParams.Height = A + 2;
+
+ break;
+ }
+
+ case 6:
+ {
+ int A = (ModeBits >> 5) & 0x3;
+
+ TexelParams.Width = A + 2;
+ TexelParams.Height = 12;
+
+ break;
+ }
+
+ case 7:
+ {
+ TexelParams.Width = 6;
+ TexelParams.Height = 10;
+
+ break;
+ }
+
+ case 8:
+ {
+ TexelParams.Width = 10;
+ TexelParams.Height = 6;
+ break;
+ }
+
+ case 9:
+ {
+ int A = (ModeBits >> 5) & 0x3;
+ int B = (ModeBits >> 9) & 0x3;
+
+ TexelParams.Width = A + 6;
+ TexelParams.Height = B + 6;
+
+ break;
+ }
+
+ default:
+ //Don't know this layout...
+ TexelParams.Error = true;
+ break;
+ }
+
+ // Determine whether or not we're using dual planes
+ // and/or high precision layouts.
+ bool D = ((Layout != 9) && ((ModeBits & 0x400) != 0));
+ bool H = (Layout != 9) && ((ModeBits & 0x200) != 0);
+
+ if (H)
+ {
+ int[] MaxWeights = { 9, 11, 15, 19, 23, 31 };
+ TexelParams.MaxWeight = MaxWeights[R - 2];
+ }
+ else
+ {
+ int[] MaxWeights = { 1, 2, 3, 4, 5, 7 };
+ TexelParams.MaxWeight = MaxWeights[R - 2];
+ }
+
+ TexelParams.DualPlane = D;
+
+ return TexelParams;
+ }
+ }
+}
diff --git a/Ryujinx.Graphics/Texture/ASTCPixel.cs b/Ryujinx.Graphics/Texture/ASTCPixel.cs
new file mode 100644
index 00000000..c43eaf93
--- /dev/null
+++ b/Ryujinx.Graphics/Texture/ASTCPixel.cs
@@ -0,0 +1,138 @@
+using System;
+using System.Diagnostics;
+
+namespace Ryujinx.Graphics.Texture
+{
+ class ASTCPixel
+ {
+ public short R { get; set; }
+ public short G { get; set; }
+ public short B { get; set; }
+ public short A { get; set; }
+
+ byte[] BitDepth = new byte[4];
+
+ public ASTCPixel(short _A, short _R, short _G, short _B)
+ {
+ A = _A;
+ R = _R;
+ G = _G;
+ B = _B;
+
+ for (int i = 0; i < 4; i++)
+ BitDepth[i] = 8;
+ }
+
+ public void ClampByte()
+ {
+ R = Math.Min(Math.Max(R, (short)0), (short)255);
+ G = Math.Min(Math.Max(G, (short)0), (short)255);
+ B = Math.Min(Math.Max(B, (short)0), (short)255);
+ A = Math.Min(Math.Max(A, (short)0), (short)255);
+ }
+
+ public short GetComponent(int Index)
+ {
+ switch(Index)
+ {
+ case 0: return A;
+ case 1: return R;
+ case 2: return G;
+ case 3: return B;
+ }
+
+ return 0;
+ }
+
+ public void SetComponent(int Index, int Value)
+ {
+ switch (Index)
+ {
+ case 0:
+ A = (short)Value;
+ break;
+ case 1:
+ R = (short)Value;
+ break;
+ case 2:
+ G = (short)Value;
+ break;
+ case 3:
+ B = (short)Value;
+ break;
+ }
+ }
+
+ public void ChangeBitDepth(byte[] Depth)
+ {
+ for(int i = 0; i< 4; i++)
+ {
+ int Value = ChangeBitDepth(GetComponent(i), BitDepth[i], Depth[i]);
+
+ SetComponent(i, Value);
+ BitDepth[i] = Depth[i];
+ }
+ }
+
+ short ChangeBitDepth(short Value, byte OldDepth, byte NewDepth)
+ {
+ Debug.Assert(NewDepth <= 8);
+ Debug.Assert(OldDepth <= 8);
+
+ if (OldDepth == NewDepth)
+ {
+ // Do nothing
+ return Value;
+ }
+ else if (OldDepth == 0 && NewDepth != 0)
+ {
+ return (short)((1 << NewDepth) - 1);
+ }
+ else if (NewDepth > OldDepth)
+ {
+ return (short)BitArrayStream.Replicate(Value, OldDepth, NewDepth);
+ }
+ else
+ {
+ // oldDepth > newDepth
+ if (NewDepth == 0)
+ {
+ return 0xFF;
+ }
+ else
+ {
+ byte BitsWasted = (byte)(OldDepth - NewDepth);
+ short TempValue = Value;
+
+ TempValue = (short)((TempValue + (1 << (BitsWasted - 1))) >> BitsWasted);
+ TempValue = Math.Min(Math.Max((short)0, TempValue), (short)((1 << NewDepth) - 1));
+
+ return (byte)(TempValue);
+ }
+ }
+ }
+
+ public int Pack()
+ {
+ ASTCPixel NewPixel = new ASTCPixel(A, R, G, B);
+ byte[] eightBitDepth = { 8, 8, 8, 8 };
+
+ NewPixel.ChangeBitDepth(eightBitDepth);
+
+ return (byte)NewPixel.A << 24 |
+ (byte)NewPixel.B << 16 |
+ (byte)NewPixel.G << 8 |
+ (byte)NewPixel.R << 0;
+ }
+
+ // Adds more precision to the blue channel as described
+ // in C.2.14
+ public static ASTCPixel BlueContract(int a, int r, int g, int b)
+ {
+ return new ASTCPixel((short)(a),
+ (short)((r + b) >> 1),
+ (short)((g + b) >> 1),
+ (short)(b));
+ }
+ }
+}
diff --git a/Ryujinx.Graphics/Texture/BitArrayStream.cs b/Ryujinx.Graphics/Texture/BitArrayStream.cs
new file mode 100644
index 00000000..2a8ed091
--- /dev/null
+++ b/Ryujinx.Graphics/Texture/BitArrayStream.cs
@@ -0,0 +1,121 @@
+using System;
+using System.Collections;
+
+namespace Ryujinx.Graphics.Texture
+{
+ public class BitArrayStream
+ {
+ public BitArray BitsArray;
+
+ public int Position { get; private set; }
+
+ public BitArrayStream(BitArray BitArray)
+ {
+ BitsArray = BitArray;
+ Position = 0;
+ }
+
+ public short ReadBits(int Length)
+ {
+ int RetValue = 0;
+ for (int i = Position; i < Position + Length; i++)
+ {
+ if (BitsArray[i])
+ {
+ RetValue |= 1 << (i - Position);
+ }
+ }
+
+ Position += Length;
+ return (short)RetValue;
+ }
+
+ public int ReadBits(int Start, int End)
+ {
+ int RetValue = 0;
+ for (int i = Start; i <= End; i++)
+ {
+ if (BitsArray[i])
+ {
+ RetValue |= 1 << (i - Start);
+ }
+ }
+
+ return RetValue;
+ }
+
+ public int ReadBit(int Index)
+ {
+ return Convert.ToInt32(BitsArray[Index]);
+ }
+
+ public void WriteBits(int Value, int Length)
+ {
+ for (int i = Position; i < Position + Length; i++)
+ {
+ BitsArray[i] = ((Value >> (i - Position)) & 1) != 0;
+ }
+
+ Position += Length;
+ }
+
+ public byte[] ToByteArray()
+ {
+ byte[] RetArray = new byte[(BitsArray.Length + 7) / 8];
+ BitsArray.CopyTo(RetArray, 0);
+ return RetArray;
+ }
+
+ public static int Replicate(int Value, int NumberBits, int ToBit)
+ {
+ if (NumberBits == 0) return 0;
+ if (ToBit == 0) return 0;
+
+ int TempValue = Value & ((1 << NumberBits) - 1);
+ int RetValue = TempValue;
+ int ResLength = NumberBits;
+
+ while (ResLength < ToBit)
+ {
+ int Comp = 0;
+ if (NumberBits > ToBit - ResLength)
+ {
+ int NewShift = ToBit - ResLength;
+ Comp = NumberBits - NewShift;
+ NumberBits = NewShift;
+ }
+ RetValue <<= NumberBits;
+ RetValue |= TempValue >> Comp;
+ ResLength += NumberBits;
+ }
+ return RetValue;
+ }
+
+ public static int PopCnt(int Number)
+ {
+ int Counter;
+ for (Counter = 0; Number != 0; Counter++)
+ {
+ Number &= Number - 1;
+ }
+ return Counter;
+ }
+
+ public static void Swap<T>(ref T lhs, ref T rhs)
+ {
+ T Temp = lhs;
+ lhs = rhs;
+ rhs = Temp;
+ }
+
+ // Transfers a bit as described in C.2.14
+ public static void BitTransferSigned(ref int a, ref int b)
+ {
+ b >>= 1;
+ b |= a & 0x80;
+ a >>= 1;
+ a &= 0x3F;
+ if ((a & 0x20) != 0) a -= 0x40;
+ }
+ }
+}
diff --git a/Ryujinx.Graphics/Texture/BlockLinearSwizzle.cs b/Ryujinx.Graphics/Texture/BlockLinearSwizzle.cs
new file mode 100644
index 00000000..9451291e
--- /dev/null
+++ b/Ryujinx.Graphics/Texture/BlockLinearSwizzle.cs
@@ -0,0 +1,59 @@
+using System;
+
+namespace Ryujinx.Graphics.Texture
+{
+ class BlockLinearSwizzle : ISwizzle
+ {
+ private int BhShift;
+ private int BppShift;
+ private int BhMask;
+
+ private int XShift;
+ private int GobStride;
+
+ public BlockLinearSwizzle(int Width, int Bpp, int BlockHeight = 16)
+ {
+ BhMask = (BlockHeight * 8) - 1;
+
+ BhShift = CountLsbZeros(BlockHeight * 8);
+ BppShift = CountLsbZeros(Bpp);
+
+ int WidthInGobs = (int)MathF.Ceiling(Width * Bpp / 64f);
+
+ GobStride = 512 * BlockHeight * WidthInGobs;
+
+ XShift = CountLsbZeros(512 * BlockHeight);
+ }
+
+ private int CountLsbZeros(int Value)
+ {
+ int Count = 0;
+
+ while (((Value >> Count) & 1) == 0)
+ {
+ Count++;
+ }
+
+ return Count;
+ }
+
+ public int GetSwizzleOffset(int X, int Y)
+ {
+ X <<= BppShift;
+
+ int Position = (Y >> BhShift) * GobStride;
+
+ Position += (X >> 6) << XShift;
+
+ Position += ((Y & BhMask) >> 3) << 9;
+
+ Position += ((X & 0x3f) >> 5) << 8;
+ Position += ((Y & 0x07) >> 1) << 6;
+ Position += ((X & 0x1f) >> 4) << 5;
+ Position += ((Y & 0x01) >> 0) << 4;
+ Position += ((X & 0x0f) >> 0) << 0;
+
+ return Position;
+ }
+ }
+} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Texture/ISwizzle.cs b/Ryujinx.Graphics/Texture/ISwizzle.cs
new file mode 100644
index 00000000..583fc20c
--- /dev/null
+++ b/Ryujinx.Graphics/Texture/ISwizzle.cs
@@ -0,0 +1,7 @@
+namespace Ryujinx.Graphics.Texture
+{
+ interface ISwizzle
+ {
+ int GetSwizzleOffset(int X, int Y);
+ }
+} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Texture/ImageConverter.cs b/Ryujinx.Graphics/Texture/ImageConverter.cs
new file mode 100644
index 00000000..89529061
--- /dev/null
+++ b/Ryujinx.Graphics/Texture/ImageConverter.cs
@@ -0,0 +1,24 @@
+namespace Ryujinx.Graphics.Texture
+{
+ static class ImageConverter
+ {
+ public static byte[] G8R8ToR8G8(
+ byte[] Data,
+ int Width,
+ int Height,
+ int Depth)
+ {
+ int Texels = Width * Height * Depth;
+
+ byte[] Output = new byte[Texels * 2];
+
+ for (int Texel = 0; Texel < Texels; Texel++)
+ {
+ Output[Texel * 2 + 0] = Data[Texel * 2 + 1];
+ Output[Texel * 2 + 1] = Data[Texel * 2 + 0];
+ }
+
+ return Output;
+ }
+ }
+} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Texture/ImageUtils.cs b/Ryujinx.Graphics/Texture/ImageUtils.cs
new file mode 100644
index 00000000..ccea43ec
--- /dev/null
+++ b/Ryujinx.Graphics/Texture/ImageUtils.cs
@@ -0,0 +1,357 @@
+using Ryujinx.Graphics.Gal;
+using System;
+using System.Collections.Generic;
+
+namespace Ryujinx.Graphics.Texture
+{
+ static class ImageUtils
+ {
+ struct ImageDescriptor
+ {
+ public TextureReaderDelegate Reader;
+
+ public bool HasColor;
+ public bool HasDepth;
+ public bool HasStencil;
+
+ public bool Compressed;
+
+ public ImageDescriptor(
+ TextureReaderDelegate Reader,
+ bool HasColor,
+ bool HasDepth,
+ bool HasStencil,
+ bool Compressed)
+ {
+ this.Reader = Reader;
+ this.HasColor = HasColor;
+ this.HasDepth = HasDepth;
+ this.HasStencil = HasStencil;
+ this.Compressed = Compressed;
+ }
+ }
+
+ private const GalImageFormat Snorm = GalImageFormat.Snorm;
+ private const GalImageFormat Unorm = GalImageFormat.Unorm;
+ private const GalImageFormat Sint = GalImageFormat.Sint;
+ private const GalImageFormat Uint = GalImageFormat.Uint;
+ private const GalImageFormat Sfloat = GalImageFormat.Sfloat;
+
+ private static readonly Dictionary<GalTextureFormat, GalImageFormat> s_TextureTable =
+ new Dictionary<GalTextureFormat, GalImageFormat>()
+ {
+ { GalTextureFormat.R32G32B32A32, GalImageFormat.R32G32B32A32 | Sint | Uint | Sfloat },
+ { GalTextureFormat.R16G16B16A16, GalImageFormat.R16G16B16A16 | Snorm | Unorm | Sint | Uint | Sfloat },
+ { GalTextureFormat.R32G32, GalImageFormat.R32G32 | Sint | Uint | Sfloat },
+ { GalTextureFormat.A8B8G8R8, GalImageFormat.A8B8G8R8 | Snorm | Unorm | Sint | Uint },
+ { GalTextureFormat.A2B10G10R10, GalImageFormat.A2B10G10R10 | Snorm | Unorm | Sint | Uint },
+ { GalTextureFormat.G8R8, GalImageFormat.G8R8 | Snorm | Unorm | Sint | Uint },
+ { GalTextureFormat.R16, GalImageFormat.R16 | Snorm | Unorm | Sint | Uint | Sfloat },
+ { GalTextureFormat.R8, GalImageFormat.R8 | Snorm | Unorm | Sint | Uint },
+ { GalTextureFormat.R32, GalImageFormat.R32 | Sint | Uint | Sfloat },
+ { GalTextureFormat.A4B4G4R4, GalImageFormat.A4B4G4R4 | Unorm },
+ { GalTextureFormat.A1B5G5R5, GalImageFormat.A1R5G5B5 | Unorm },
+ { GalTextureFormat.B5G6R5, GalImageFormat.B5G6R5 | Unorm },
+ { GalTextureFormat.BF10GF11RF11, GalImageFormat.B10G11R11 | Sfloat },
+ { GalTextureFormat.Z24S8, GalImageFormat.D24_S8 | Unorm },
+ { GalTextureFormat.ZF32, GalImageFormat.D32 | Sfloat },
+ { GalTextureFormat.ZF32_X24S8, GalImageFormat.D32_S8 | Unorm },
+
+ //Compressed formats
+ { GalTextureFormat.BC6H_SF16, GalImageFormat.BC6H_SF16 | Unorm },
+ { GalTextureFormat.BC6H_UF16, GalImageFormat.BC6H_UF16 | Unorm },
+ { GalTextureFormat.BC7U, GalImageFormat.BC7 | Unorm },
+ { GalTextureFormat.BC1, GalImageFormat.BC1_RGBA | Unorm },
+ { GalTextureFormat.BC2, GalImageFormat.BC2 | Unorm },
+ { GalTextureFormat.BC3, GalImageFormat.BC3 | Unorm },
+ { GalTextureFormat.BC4, GalImageFormat.BC4 | Unorm | Snorm },
+ { GalTextureFormat.BC5, GalImageFormat.BC5 | Unorm | Snorm },
+ { GalTextureFormat.Astc2D4x4, GalImageFormat.ASTC_4x4 | Unorm },
+ { GalTextureFormat.Astc2D5x5, GalImageFormat.ASTC_5x5 | Unorm },
+ { GalTextureFormat.Astc2D6x6, GalImageFormat.ASTC_6x6 | Unorm },
+ { GalTextureFormat.Astc2D8x8, GalImageFormat.ASTC_8x8 | Unorm },
+ { GalTextureFormat.Astc2D10x10, GalImageFormat.ASTC_10x10 | Unorm },
+ { GalTextureFormat.Astc2D12x12, GalImageFormat.ASTC_12x12 | Unorm },
+ { GalTextureFormat.Astc2D5x4, GalImageFormat.ASTC_5x4 | Unorm },
+ { GalTextureFormat.Astc2D6x5, GalImageFormat.ASTC_6x5 | Unorm },
+ { GalTextureFormat.Astc2D8x6, GalImageFormat.ASTC_8x6 | Unorm },
+ { GalTextureFormat.Astc2D10x8, GalImageFormat.ASTC_10x8 | Unorm },
+ { GalTextureFormat.Astc2D12x10, GalImageFormat.ASTC_12x10 | Unorm },
+ { GalTextureFormat.Astc2D8x5, GalImageFormat.ASTC_8x5 | Unorm },
+ { GalTextureFormat.Astc2D10x5, GalImageFormat.ASTC_10x5 | Unorm },
+ { GalTextureFormat.Astc2D10x6, GalImageFormat.ASTC_10x6 | Unorm }
+ };
+
+ private static readonly Dictionary<GalImageFormat, ImageDescriptor> s_ImageTable =
+ new Dictionary<GalImageFormat, ImageDescriptor>()
+ {
+ { GalImageFormat.R32G32B32A32, new ImageDescriptor(TextureReader.Read16Bpp, true, false, false, false) },
+ { GalImageFormat.R16G16B16A16, new ImageDescriptor(TextureReader.Read8Bpp, true, false, false, false) },
+ { GalImageFormat.R32G32, new ImageDescriptor(TextureReader.Read8Bpp, true, false, false, false) },
+ { GalImageFormat.A8B8G8R8, new ImageDescriptor(TextureReader.Read4Bpp, true, false, false, false) },
+ { GalImageFormat.A2B10G10R10, new ImageDescriptor(TextureReader.Read4Bpp, true, false, false, false) },
+ { GalImageFormat.R32, new ImageDescriptor(TextureReader.Read4Bpp, true, false, false, false) },
+ { GalImageFormat.A4B4G4R4, new ImageDescriptor(TextureReader.Read2Bpp, true, false, false, false) },
+ { GalImageFormat.BC6H_SF16, new ImageDescriptor(TextureReader.Read16BptCompressedTexture4x4, true, false, false, true) },
+ { GalImageFormat.BC6H_UF16, new ImageDescriptor(TextureReader.Read16BptCompressedTexture4x4, true, false, false, true) },
+ { GalImageFormat.A1R5G5B5, new ImageDescriptor(TextureReader.Read5551, true, false, false, false) },
+ { GalImageFormat.B5G6R5, new ImageDescriptor(TextureReader.Read565, true, false, false, false) },
+ { GalImageFormat.BC7, new ImageDescriptor(TextureReader.Read16BptCompressedTexture4x4, true, false, false, true) },
+ { GalImageFormat.R16G16, new ImageDescriptor(TextureReader.Read4Bpp, true, false, false, false) },
+ { GalImageFormat.R8G8, new ImageDescriptor(TextureReader.Read2Bpp, true, false, false, false) },
+ { GalImageFormat.G8R8, new ImageDescriptor(TextureReader.Read2Bpp, true, false, false, false) },
+ { GalImageFormat.R16, new ImageDescriptor(TextureReader.Read2Bpp, true, false, false, false) },
+ { GalImageFormat.R8, new ImageDescriptor(TextureReader.Read1Bpp, true, false, false, false) },
+ { GalImageFormat.B10G11R11, new ImageDescriptor(TextureReader.Read4Bpp, true, false, false, false) },
+ { GalImageFormat.A8B8G8R8_SRGB, new ImageDescriptor(TextureReader.Read4Bpp, true, false, false, false) },
+ { GalImageFormat.BC1_RGBA, new ImageDescriptor(TextureReader.Read8Bpt4x4, true, false, false, true) },
+ { GalImageFormat.BC2, new ImageDescriptor(TextureReader.Read16BptCompressedTexture4x4, true, false, false, true) },
+ { GalImageFormat.BC3, new ImageDescriptor(TextureReader.Read16BptCompressedTexture4x4, true, false, false, true) },
+ { GalImageFormat.BC4, new ImageDescriptor(TextureReader.Read8Bpt4x4, true, false, false, true) },
+ { GalImageFormat.BC5, new ImageDescriptor(TextureReader.Read16BptCompressedTexture4x4, true, false, false, true) },
+ { GalImageFormat.ASTC_4x4, new ImageDescriptor(TextureReader.Read16BptCompressedTexture4x4, true, false, false, true) },
+ { GalImageFormat.ASTC_5x5, new ImageDescriptor(TextureReader.Read16BptCompressedTexture5x5, true, false, false, true) },
+ { GalImageFormat.ASTC_6x6, new ImageDescriptor(TextureReader.Read16BptCompressedTexture6x6, true, false, false, true) },
+ { GalImageFormat.ASTC_8x8, new ImageDescriptor(TextureReader.Read16BptCompressedTexture8x8, true, false, false, true) },
+ { GalImageFormat.ASTC_10x10, new ImageDescriptor(TextureReader.Read16BptCompressedTexture10x10, true, false, false, true) },
+ { GalImageFormat.ASTC_12x12, new ImageDescriptor(TextureReader.Read16BptCompressedTexture12x12, true, false, false, true) },
+ { GalImageFormat.ASTC_5x4, new ImageDescriptor(TextureReader.Read16BptCompressedTexture5x4, true, false, false, true) },
+ { GalImageFormat.ASTC_6x5, new ImageDescriptor(TextureReader.Read16BptCompressedTexture6x5, true, false, false, true) },
+ { GalImageFormat.ASTC_8x6, new ImageDescriptor(TextureReader.Read16BptCompressedTexture8x6, true, false, false, true) },
+ { GalImageFormat.ASTC_10x8, new ImageDescriptor(TextureReader.Read16BptCompressedTexture10x8, true, false, false, true) },
+ { GalImageFormat.ASTC_12x10, new ImageDescriptor(TextureReader.Read16BptCompressedTexture12x10, true, false, false, true) },
+ { GalImageFormat.ASTC_8x5, new ImageDescriptor(TextureReader.Read16BptCompressedTexture8x5, true, false, false, true) },
+ { GalImageFormat.ASTC_10x5, new ImageDescriptor(TextureReader.Read16BptCompressedTexture10x5, true, false, false, true) },
+ { GalImageFormat.ASTC_10x6, new ImageDescriptor(TextureReader.Read16BptCompressedTexture10x6, true, false, false, true) },
+
+ { GalImageFormat.D24_S8, new ImageDescriptor(TextureReader.Read4Bpp, false, true, true, false) },
+ { GalImageFormat.D32, new ImageDescriptor(TextureReader.Read4Bpp, false, true, false, false) },
+ { GalImageFormat.D16, new ImageDescriptor(TextureReader.Read2Bpp, false, true, false, false) },
+ { GalImageFormat.D32_S8, new ImageDescriptor(TextureReader.Read8Bpp, false, true, true, false) },
+ };
+
+ public static GalImageFormat ConvertTexture(
+ GalTextureFormat Format,
+ GalTextureType RType,
+ GalTextureType GType,
+ GalTextureType BType,
+ GalTextureType AType)
+ {
+ if (RType != GType || RType != BType || RType != AType)
+ {
+ throw new NotImplementedException("Per component types are not implemented");
+ }
+
+ if (!s_TextureTable.TryGetValue(Format, out GalImageFormat ImageFormat))
+ {
+ throw new NotImplementedException("Texture with format " + ((int)Format).ToString("x2") + " not implemented");
+ }
+
+ GalTextureType Type = RType;
+
+ GalImageFormat FormatType = GetFormatType(RType);
+
+ if (ImageFormat.HasFlag(FormatType))
+ {
+ return (ImageFormat & GalImageFormat.FormatMask) | FormatType;
+ }
+ else
+ {
+ throw new NotImplementedException("Texture with format " + Format +
+ " and component type " + Type + " is not implemented");
+ }
+ }
+
+ public static GalImageFormat ConvertSurface(GalSurfaceFormat Format)
+ {
+ switch (Format)
+ {
+ case GalSurfaceFormat.RGBA32Float: return GalImageFormat.R32G32B32A32 | Sfloat;
+ case GalSurfaceFormat.RGBA16Float: return GalImageFormat.R16G16B16A16 | Sfloat;
+ case GalSurfaceFormat.RG32Float: return GalImageFormat.R32G32 | Sfloat;
+ case GalSurfaceFormat.RG32Sint: return GalImageFormat.R32G32 | Sint;
+ case GalSurfaceFormat.RG32Uint: return GalImageFormat.R32G32 | Uint;
+ case GalSurfaceFormat.BGRA8Unorm: return GalImageFormat.R8G8B8A8 | Unorm; //Is this right?
+ case GalSurfaceFormat.BGRA8Srgb: return GalImageFormat.A8B8G8R8_SRGB; //This one might be wrong
+ case GalSurfaceFormat.RGB10A2Unorm: return GalImageFormat.A2B10G10R10 | Unorm;
+ case GalSurfaceFormat.RGBA8Unorm: return GalImageFormat.A8B8G8R8 | Unorm;
+ case GalSurfaceFormat.RGBA8Srgb: return GalImageFormat.A8B8G8R8_SRGB;
+ case GalSurfaceFormat.RGBA8Snorm: return GalImageFormat.A8B8G8R8 | Snorm;
+ case GalSurfaceFormat.RG16Snorm: return GalImageFormat.R16G16 | Snorm;
+ case GalSurfaceFormat.RG16Float: return GalImageFormat.R16G16 | Sfloat;
+ case GalSurfaceFormat.R11G11B10Float: return GalImageFormat.B10G11R11 | Sfloat;
+ case GalSurfaceFormat.R32Float: return GalImageFormat.R32 | Sfloat;
+ case GalSurfaceFormat.RG8Unorm: return GalImageFormat.R8G8 | Unorm;
+ case GalSurfaceFormat.RG8Snorm: return GalImageFormat.R8 | Snorm;
+ case GalSurfaceFormat.R16Float: return GalImageFormat.R16 | Sfloat;
+ case GalSurfaceFormat.R8Unorm: return GalImageFormat.R8 | Unorm;
+ }
+
+ throw new NotImplementedException(Format.ToString());
+ }
+
+ public static GalImageFormat ConvertZeta(GalZetaFormat Format)
+ {
+ switch (Format)
+ {
+ case GalZetaFormat.Z32Float: return GalImageFormat.D32 | Sfloat;
+ case GalZetaFormat.S8Z24Unorm: return GalImageFormat.D24_S8 | Unorm;
+ case GalZetaFormat.Z16Unorm: return GalImageFormat.D16 | Unorm;
+ //This one might not be Uint, change when a texture uses this format
+ case GalZetaFormat.Z32S8X24Float: return GalImageFormat.D32_S8 | Uint;
+ }
+
+ throw new NotImplementedException(Format.ToString());
+ }
+
+ public static TextureReaderDelegate GetReader(GalImageFormat Format)
+ {
+ return GetImageDescriptor(Format).Reader;
+ }
+
+ public static int GetSize(GalImage Image)
+ {
+ switch (Image.Format & GalImageFormat.FormatMask)
+ {
+ case GalImageFormat.R32G32B32A32:
+ return Image.Width * Image.Height * 16;
+
+ case GalImageFormat.R16G16B16A16:
+ case GalImageFormat.D32_S8:
+ case GalImageFormat.R32G32:
+ return Image.Width * Image.Height * 8;
+
+ case GalImageFormat.A8B8G8R8:
+ case GalImageFormat.A8B8G8R8_SRGB:
+ case GalImageFormat.A2B10G10R10:
+ case GalImageFormat.R16G16:
+ case GalImageFormat.R32:
+ case GalImageFormat.D32:
+ case GalImageFormat.B10G11R11:
+ case GalImageFormat.D24_S8:
+ return Image.Width * Image.Height * 4;
+
+ case GalImageFormat.B4G4R4A4:
+ case GalImageFormat.A1R5G5B5:
+ case GalImageFormat.B5G6R5:
+ case GalImageFormat.R8G8:
+ case GalImageFormat.R16:
+ case GalImageFormat.D16:
+ return Image.Width * Image.Height * 2;
+
+ case GalImageFormat.R8:
+ return Image.Width * Image.Height;
+
+ case GalImageFormat.BC1_RGBA:
+ case GalImageFormat.BC4:
+ {
+ return CompressedTextureSize(Image.Width, Image.Height, 4, 4, 8);
+ }
+
+ case GalImageFormat.BC6H_SF16:
+ case GalImageFormat.BC6H_UF16:
+ case GalImageFormat.BC7:
+ case GalImageFormat.BC2:
+ case GalImageFormat.BC3:
+ case GalImageFormat.BC5:
+ case GalImageFormat.ASTC_4x4:
+ return CompressedTextureSize(Image.Width, Image.Height, 4, 4, 16);
+
+ case GalImageFormat.ASTC_5x5:
+ return CompressedTextureSize(Image.Width, Image.Height, 5, 5, 16);
+
+ case GalImageFormat.ASTC_6x6:
+ return CompressedTextureSize(Image.Width, Image.Height, 6, 6, 16);
+
+ case GalImageFormat.ASTC_8x8:
+ return CompressedTextureSize(Image.Width, Image.Height, 8, 8, 16);
+
+ case GalImageFormat.ASTC_10x10:
+ return CompressedTextureSize(Image.Width, Image.Height, 10, 10, 16);
+
+ case GalImageFormat.ASTC_12x12:
+ return CompressedTextureSize(Image.Width, Image.Height, 12, 12, 16);
+
+ case GalImageFormat.ASTC_5x4:
+ return CompressedTextureSize(Image.Width, Image.Height, 5, 4, 16);
+
+ case GalImageFormat.ASTC_6x5:
+ return CompressedTextureSize(Image.Width, Image.Height, 6, 5, 16);
+
+ case GalImageFormat.ASTC_8x6:
+ return CompressedTextureSize(Image.Width, Image.Height, 8, 6, 16);
+
+ case GalImageFormat.ASTC_10x8:
+ return CompressedTextureSize(Image.Width, Image.Height, 10, 8, 16);
+
+ case GalImageFormat.ASTC_12x10:
+ return CompressedTextureSize(Image.Width, Image.Height, 12, 10, 16);
+
+ case GalImageFormat.ASTC_8x5:
+ return CompressedTextureSize(Image.Width, Image.Height, 8, 5, 16);
+
+ case GalImageFormat.ASTC_10x5:
+ return CompressedTextureSize(Image.Width, Image.Height, 10, 5, 16);
+
+ case GalImageFormat.ASTC_10x6:
+ return CompressedTextureSize(Image.Width, Image.Height, 10, 6, 16);
+ }
+
+ throw new NotImplementedException((Image.Format & GalImageFormat.FormatMask).ToString());
+ }
+
+ public static bool HasColor(GalImageFormat Format)
+ {
+ return GetImageDescriptor(Format).HasColor;
+ }
+
+ public static bool HasDepth(GalImageFormat Format)
+ {
+ return GetImageDescriptor(Format).HasDepth;
+ }
+
+ public static bool HasStencil(GalImageFormat Format)
+ {
+ return GetImageDescriptor(Format).HasStencil;
+ }
+
+ public static bool IsCompressed(GalImageFormat Format)
+ {
+ return GetImageDescriptor(Format).Compressed;
+ }
+
+ private static ImageDescriptor GetImageDescriptor(GalImageFormat Format)
+ {
+ GalImageFormat TypeLess = (Format & GalImageFormat.FormatMask);
+
+ if (s_ImageTable.TryGetValue(TypeLess, out ImageDescriptor Descriptor))
+ {
+ return Descriptor;
+ }
+
+ throw new NotImplementedException("Image with format " + TypeLess.ToString() + " not implemented");
+ }
+
+ private static GalImageFormat GetFormatType(GalTextureType Type)
+ {
+ switch (Type)
+ {
+ case GalTextureType.Snorm: return Snorm;
+ case GalTextureType.Unorm: return Unorm;
+ case GalTextureType.Sint: return Sint;
+ case GalTextureType.Uint: return Uint;
+ case GalTextureType.Float: return Sfloat;
+
+ default: throw new NotImplementedException(((int)Type).ToString());
+ }
+ }
+
+ private static int CompressedTextureSize(int TextureWidth, int TextureHeight, int BlockWidth, int BlockHeight, int Bpb)
+ {
+ int W = (TextureWidth + (BlockWidth - 1)) / BlockWidth;
+ int H = (TextureHeight + (BlockHeight - 1)) / BlockHeight;
+
+ return W * H * Bpb;
+ }
+ }
+} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Texture/IntegerEncoded.cs b/Ryujinx.Graphics/Texture/IntegerEncoded.cs
new file mode 100644
index 00000000..683cb770
--- /dev/null
+++ b/Ryujinx.Graphics/Texture/IntegerEncoded.cs
@@ -0,0 +1,269 @@
+using System.Collections;
+using System.Collections.Generic;
+
+namespace Ryujinx.Graphics.Texture
+{
+ public struct IntegerEncoded
+ {
+ public enum EIntegerEncoding
+ {
+ JustBits,
+ Quint,
+ Trit
+ }
+
+ EIntegerEncoding Encoding;
+ public int NumberBits { get; private set; }
+ public int BitValue { get; private set; }
+ public int TritValue { get; private set; }
+ public int QuintValue { get; private set; }
+
+ public IntegerEncoded(EIntegerEncoding _Encoding, int NumBits)
+ {
+ Encoding = _Encoding;
+ NumberBits = NumBits;
+ BitValue = 0;
+ TritValue = 0;
+ QuintValue = 0;
+ }
+
+ public bool MatchesEncoding(IntegerEncoded Other)
+ {
+ return Encoding == Other.Encoding && NumberBits == Other.NumberBits;
+ }
+
+ public EIntegerEncoding GetEncoding()
+ {
+ return Encoding;
+ }
+
+ public int GetBitLength(int NumberVals)
+ {
+ int TotalBits = NumberBits * NumberVals;
+ if (Encoding == EIntegerEncoding.Trit)
+ {
+ TotalBits += (NumberVals * 8 + 4) / 5;
+ }
+ else if (Encoding == EIntegerEncoding.Quint)
+ {
+ TotalBits += (NumberVals * 7 + 2) / 3;
+ }
+ return TotalBits;
+ }
+
+ public static IntegerEncoded CreateEncoding(int MaxVal)
+ {
+ while (MaxVal > 0)
+ {
+ int Check = MaxVal + 1;
+
+ // Is maxVal a power of two?
+ if ((Check & (Check - 1)) == 0)
+ {
+ return new IntegerEncoded(EIntegerEncoding.JustBits, BitArrayStream.PopCnt(MaxVal));
+ }
+
+ // Is maxVal of the type 3*2^n - 1?
+ if ((Check % 3 == 0) && ((Check / 3) & ((Check / 3) - 1)) == 0)
+ {
+ return new IntegerEncoded(EIntegerEncoding.Trit, BitArrayStream.PopCnt(Check / 3 - 1));
+ }
+
+ // Is maxVal of the type 5*2^n - 1?
+ if ((Check % 5 == 0) && ((Check / 5) & ((Check / 5) - 1)) == 0)
+ {
+ return new IntegerEncoded(EIntegerEncoding.Quint, BitArrayStream.PopCnt(Check / 5 - 1));
+ }
+
+ // Apparently it can't be represented with a bounded integer sequence...
+ // just iterate.
+ MaxVal--;
+ }
+
+ return new IntegerEncoded(EIntegerEncoding.JustBits, 0);
+ }
+
+ public static void DecodeTritBlock(
+ BitArrayStream BitStream,
+ List<IntegerEncoded> ListIntegerEncoded,
+ int NumberBitsPerValue)
+ {
+ // Implement the algorithm in section C.2.12
+ int[] m = new int[5];
+ int[] t = new int[5];
+ int T;
+
+ // Read the trit encoded block according to
+ // table C.2.14
+ m[0] = BitStream.ReadBits(NumberBitsPerValue);
+ T = BitStream.ReadBits(2);
+ m[1] = BitStream.ReadBits(NumberBitsPerValue);
+ T |= BitStream.ReadBits(2) << 2;
+ m[2] = BitStream.ReadBits(NumberBitsPerValue);
+ T |= BitStream.ReadBits(1) << 4;
+ m[3] = BitStream.ReadBits(NumberBitsPerValue);
+ T |= BitStream.ReadBits(2) << 5;
+ m[4] = BitStream.ReadBits(NumberBitsPerValue);
+ T |= BitStream.ReadBits(1) << 7;
+
+ int C = 0;
+
+ BitArrayStream Tb = new BitArrayStream(new BitArray(new int[] { T }));
+ if (Tb.ReadBits(2, 4) == 7)
+ {
+ C = (Tb.ReadBits(5, 7) << 2) | Tb.ReadBits(0, 1);
+ t[4] = t[3] = 2;
+ }
+ else
+ {
+ C = Tb.ReadBits(0, 4);
+ if (Tb.ReadBits(5, 6) == 3)
+ {
+ t[4] = 2;
+ t[3] = Tb.ReadBit(7);
+ }
+ else
+ {
+ t[4] = Tb.ReadBit(7);
+ t[3] = Tb.ReadBits(5, 6);
+ }
+ }
+
+ BitArrayStream Cb = new BitArrayStream(new BitArray(new int[] { C }));
+ if (Cb.ReadBits(0, 1) == 3)
+ {
+ t[2] = 2;
+ t[1] = Cb.ReadBit(4);
+ t[0] = (Cb.ReadBit(3) << 1) | (Cb.ReadBit(2) & ~Cb.ReadBit(3));
+ }
+ else if (Cb.ReadBits(2, 3) == 3)
+ {
+ t[2] = 2;
+ t[1] = 2;
+ t[0] = Cb.ReadBits(0, 1);
+ }
+ else
+ {
+ t[2] = Cb.ReadBit(4);
+ t[1] = Cb.ReadBits(2, 3);
+ t[0] = (Cb.ReadBit(1) << 1) | (Cb.ReadBit(0) & ~Cb.ReadBit(1));
+ }
+
+ for (int i = 0; i < 5; i++)
+ {
+ IntegerEncoded IntEncoded = new IntegerEncoded(EIntegerEncoding.Trit, NumberBitsPerValue)
+ {
+ BitValue = m[i],
+ TritValue = t[i]
+ };
+ ListIntegerEncoded.Add(IntEncoded);
+ }
+ }
+
+ public static void DecodeQuintBlock(
+ BitArrayStream BitStream,
+ List<IntegerEncoded> ListIntegerEncoded,
+ int NumberBitsPerValue)
+ {
+ // Implement the algorithm in section C.2.12
+ int[] m = new int[3];
+ int[] q = new int[3];
+ int Q;
+
+ // Read the trit encoded block according to
+ // table C.2.15
+ m[0] = BitStream.ReadBits(NumberBitsPerValue);
+ Q = BitStream.ReadBits(3);
+ m[1] = BitStream.ReadBits(NumberBitsPerValue);
+ Q |= BitStream.ReadBits(2) << 3;
+ m[2] = BitStream.ReadBits(NumberBitsPerValue);
+ Q |= BitStream.ReadBits(2) << 5;
+
+ BitArrayStream Qb = new BitArrayStream(new BitArray(new int[] { Q }));
+ if (Qb.ReadBits(1, 2) == 3 && Qb.ReadBits(5, 6) == 0)
+ {
+ q[0] = q[1] = 4;
+ q[2] = (Qb.ReadBit(0) << 2) | ((Qb.ReadBit(4) & ~Qb.ReadBit(0)) << 1) | (Qb.ReadBit(3) & ~Qb.ReadBit(0));
+ }
+ else
+ {
+ int C = 0;
+ if (Qb.ReadBits(1, 2) == 3)
+ {
+ q[2] = 4;
+ C = (Qb.ReadBits(3, 4) << 3) | ((~Qb.ReadBits(5, 6) & 3) << 1) | Qb.ReadBit(0);
+ }
+ else
+ {
+ q[2] = Qb.ReadBits(5, 6);
+ C = Qb.ReadBits(0, 4);
+ }
+
+ BitArrayStream Cb = new BitArrayStream(new BitArray(new int[] { C }));
+ if (Cb.ReadBits(0, 2) == 5)
+ {
+ q[1] = 4;
+ q[0] = Cb.ReadBits(3, 4);
+ }
+ else
+ {
+ q[1] = Cb.ReadBits(3, 4);
+ q[0] = Cb.ReadBits(0, 2);
+ }
+ }
+
+ for (int i = 0; i < 3; i++)
+ {
+ IntegerEncoded IntEncoded = new IntegerEncoded(EIntegerEncoding.Quint, NumberBitsPerValue)
+ {
+ BitValue = m[i],
+ QuintValue = q[i]
+ };
+ ListIntegerEncoded.Add(IntEncoded);
+ }
+ }
+
+ public static void DecodeIntegerSequence(
+ List<IntegerEncoded> DecodeIntegerSequence,
+ BitArrayStream BitStream,
+ int MaxRange,
+ int NumberValues)
+ {
+ // Determine encoding parameters
+ IntegerEncoded IntEncoded = CreateEncoding(MaxRange);
+
+ // Start decoding
+ int NumberValuesDecoded = 0;
+ while (NumberValuesDecoded < NumberValues)
+ {
+ switch (IntEncoded.GetEncoding())
+ {
+ case EIntegerEncoding.Quint:
+ {
+ DecodeQuintBlock(BitStream, DecodeIntegerSequence, IntEncoded.NumberBits);
+ NumberValuesDecoded += 3;
+
+ break;
+ }
+
+ case EIntegerEncoding.Trit:
+ {
+ DecodeTritBlock(BitStream, DecodeIntegerSequence, IntEncoded.NumberBits);
+ NumberValuesDecoded += 5;
+
+ break;
+ }
+
+ case EIntegerEncoding.JustBits:
+ {
+ IntEncoded.BitValue = BitStream.ReadBits(IntEncoded.NumberBits);
+ DecodeIntegerSequence.Add(IntEncoded);
+ NumberValuesDecoded++;
+
+ break;
+ }
+ }
+ }
+ }
+ }
+}
diff --git a/Ryujinx.Graphics/Texture/LinearSwizzle.cs b/Ryujinx.Graphics/Texture/LinearSwizzle.cs
new file mode 100644
index 00000000..ef468e27
--- /dev/null
+++ b/Ryujinx.Graphics/Texture/LinearSwizzle.cs
@@ -0,0 +1,19 @@
+namespace Ryujinx.Graphics.Texture
+{
+ class LinearSwizzle : ISwizzle
+ {
+ private int Pitch;
+ private int Bpp;
+
+ public LinearSwizzle(int Pitch, int Bpp)
+ {
+ this.Pitch = Pitch;
+ this.Bpp = Bpp;
+ }
+
+ public int GetSwizzleOffset(int X, int Y)
+ {
+ return X * Bpp + Y * Pitch;
+ }
+ }
+} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Texture/TextureFactory.cs b/Ryujinx.Graphics/Texture/TextureFactory.cs
new file mode 100644
index 00000000..fa7a0f80
--- /dev/null
+++ b/Ryujinx.Graphics/Texture/TextureFactory.cs
@@ -0,0 +1,132 @@
+using Ryujinx.Graphics.Gal;
+using Ryujinx.Graphics.Memory;
+using System;
+
+namespace Ryujinx.Graphics.Texture
+{
+ static class TextureFactory
+ {
+ public static GalImage MakeTexture(NvGpuVmm Vmm, long TicPosition)
+ {
+ int[] Tic = ReadWords(Vmm, TicPosition, 8);
+
+ GalImageFormat Format = GetImageFormat(Tic);
+
+ GalTextureSource XSource = (GalTextureSource)((Tic[0] >> 19) & 7);
+ GalTextureSource YSource = (GalTextureSource)((Tic[0] >> 22) & 7);
+ GalTextureSource ZSource = (GalTextureSource)((Tic[0] >> 25) & 7);
+ GalTextureSource WSource = (GalTextureSource)((Tic[0] >> 28) & 7);
+
+ int Width = (Tic[4] & 0xffff) + 1;
+ int Height = (Tic[5] & 0xffff) + 1;
+
+ return new GalImage(
+ Width,
+ Height,
+ Format,
+ XSource,
+ YSource,
+ ZSource,
+ WSource);
+ }
+
+ public static byte[] GetTextureData(NvGpuVmm Vmm, long TicPosition)
+ {
+ int[] Tic = ReadWords(Vmm, TicPosition, 8);
+
+ GalImageFormat Format = GetImageFormat(Tic);
+
+ long TextureAddress = (uint)Tic[1];
+
+ TextureAddress |= (long)((ushort)Tic[2]) << 32;
+
+ TextureSwizzle Swizzle = (TextureSwizzle)((Tic[2] >> 21) & 7);
+
+ if (Swizzle == TextureSwizzle.BlockLinear ||
+ Swizzle == TextureSwizzle.BlockLinearColorKey)
+ {
+ TextureAddress &= ~0x1ffL;
+ }
+ else if (Swizzle == TextureSwizzle.Pitch ||
+ Swizzle == TextureSwizzle.PitchColorKey)
+ {
+ TextureAddress &= ~0x1fL;
+ }
+
+ int Pitch = (Tic[3] & 0xffff) << 5;
+
+ int BlockHeightLog2 = (Tic[3] >> 3) & 7;
+ int TileWidthLog2 = (Tic[3] >> 10) & 7;
+
+ int BlockHeight = 1 << BlockHeightLog2;
+ int TileWidth = 1 << TileWidthLog2;
+
+ int Width = (Tic[4] & 0xffff) + 1;
+ int Height = (Tic[5] & 0xffff) + 1;
+
+ TextureInfo Texture = new TextureInfo(
+ TextureAddress,
+ Width,
+ Height,
+ Pitch,
+ BlockHeight,
+ TileWidth,
+ Swizzle,
+ Format);
+
+ return TextureReader.Read(Vmm, Texture);
+ }
+
+ public static GalTextureSampler MakeSampler(NvGpu Gpu, NvGpuVmm Vmm, long TscPosition)
+ {
+ int[] Tsc = ReadWords(Vmm, TscPosition, 8);
+
+ GalTextureWrap AddressU = (GalTextureWrap)((Tsc[0] >> 0) & 7);
+ GalTextureWrap AddressV = (GalTextureWrap)((Tsc[0] >> 3) & 7);
+ GalTextureWrap AddressP = (GalTextureWrap)((Tsc[0] >> 6) & 7);
+
+ GalTextureFilter MagFilter = (GalTextureFilter) ((Tsc[1] >> 0) & 3);
+ GalTextureFilter MinFilter = (GalTextureFilter) ((Tsc[1] >> 4) & 3);
+ GalTextureMipFilter MipFilter = (GalTextureMipFilter)((Tsc[1] >> 6) & 3);
+
+ GalColorF BorderColor = new GalColorF(
+ BitConverter.Int32BitsToSingle(Tsc[4]),
+ BitConverter.Int32BitsToSingle(Tsc[5]),
+ BitConverter.Int32BitsToSingle(Tsc[6]),
+ BitConverter.Int32BitsToSingle(Tsc[7]));
+
+ return new GalTextureSampler(
+ AddressU,
+ AddressV,
+ AddressP,
+ MinFilter,
+ MagFilter,
+ MipFilter,
+ BorderColor);
+ }
+
+ private static GalImageFormat GetImageFormat(int[] Tic)
+ {
+ GalTextureType RType = (GalTextureType)((Tic[0] >> 7) & 7);
+ GalTextureType GType = (GalTextureType)((Tic[0] >> 10) & 7);
+ GalTextureType BType = (GalTextureType)((Tic[0] >> 13) & 7);
+ GalTextureType AType = (GalTextureType)((Tic[0] >> 16) & 7);
+
+ GalTextureFormat Format = (GalTextureFormat)(Tic[0] & 0x7f);
+
+ return ImageUtils.ConvertTexture(Format, RType, GType, BType, AType);
+ }
+
+ private static int[] ReadWords(NvGpuVmm Vmm, long Position, int Count)
+ {
+ int[] Words = new int[Count];
+
+ for (int Index = 0; Index < Count; Index++, Position += 4)
+ {
+ Words[Index] = Vmm.ReadInt32(Position);
+ }
+
+ return Words;
+ }
+ }
+} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Texture/TextureHelper.cs b/Ryujinx.Graphics/Texture/TextureHelper.cs
new file mode 100644
index 00000000..8130ab41
--- /dev/null
+++ b/Ryujinx.Graphics/Texture/TextureHelper.cs
@@ -0,0 +1,45 @@
+using ChocolArm64.Memory;
+using Ryujinx.Graphics.Gal;
+using Ryujinx.Graphics.Memory;
+using System;
+
+namespace Ryujinx.Graphics.Texture
+{
+ static class TextureHelper
+ {
+ public static ISwizzle GetSwizzle(TextureInfo Texture, int BlockWidth, int Bpp)
+ {
+ int Width = (Texture.Width + (BlockWidth - 1)) / BlockWidth;
+
+ int AlignMask = Texture.TileWidth * (64 / Bpp) - 1;
+
+ Width = (Width + AlignMask) & ~AlignMask;
+
+ switch (Texture.Swizzle)
+ {
+ case TextureSwizzle._1dBuffer:
+ case TextureSwizzle.Pitch:
+ case TextureSwizzle.PitchColorKey:
+ return new LinearSwizzle(Texture.Pitch, Bpp);
+
+ case TextureSwizzle.BlockLinear:
+ case TextureSwizzle.BlockLinearColorKey:
+ return new BlockLinearSwizzle(Width, Bpp, Texture.BlockHeight);
+ }
+
+ throw new NotImplementedException(Texture.Swizzle.ToString());
+ }
+
+ public static (AMemory Memory, long Position) GetMemoryAndPosition(
+ IAMemory Memory,
+ long Position)
+ {
+ if (Memory is NvGpuVmm Vmm)
+ {
+ return (Vmm.Memory, Vmm.GetPhysicalAddress(Position));
+ }
+
+ return ((AMemory)Memory, Position);
+ }
+ }
+}
diff --git a/Ryujinx.Graphics/Texture/TextureInfo.cs b/Ryujinx.Graphics/Texture/TextureInfo.cs
new file mode 100644
index 00000000..66445dcc
--- /dev/null
+++ b/Ryujinx.Graphics/Texture/TextureInfo.cs
@@ -0,0 +1,60 @@
+using Ryujinx.Graphics.Gal;
+
+namespace Ryujinx.Graphics.Texture
+{
+ public struct TextureInfo
+ {
+ public long Position { get; private set; }
+
+ public int Width { get; private set; }
+ public int Height { get; private set; }
+ public int Pitch { get; private set; }
+
+ public int BlockHeight { get; private set; }
+ public int TileWidth { get; private set; }
+
+ public TextureSwizzle Swizzle { get; private set; }
+
+ public GalImageFormat Format { get; private set; }
+
+ public TextureInfo(
+ long Position,
+ int Width,
+ int Height)
+ {
+ this.Position = Position;
+ this.Width = Width;
+ this.Height = Height;
+
+ Pitch = 0;
+
+ BlockHeight = 16;
+
+ TileWidth = 1;
+
+ Swizzle = TextureSwizzle.BlockLinear;
+
+ Format = GalImageFormat.A8B8G8R8 | GalImageFormat.Unorm;
+ }
+
+ public TextureInfo(
+ long Position,
+ int Width,
+ int Height,
+ int Pitch,
+ int BlockHeight,
+ int TileWidth,
+ TextureSwizzle Swizzle,
+ GalImageFormat Format)
+ {
+ this.Position = Position;
+ this.Width = Width;
+ this.Height = Height;
+ this.Pitch = Pitch;
+ this.BlockHeight = BlockHeight;
+ this.TileWidth = TileWidth;
+ this.Swizzle = Swizzle;
+ this.Format = Format;
+ }
+ }
+} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Texture/TextureReader.cs b/Ryujinx.Graphics/Texture/TextureReader.cs
new file mode 100644
index 00000000..dbaed1a8
--- /dev/null
+++ b/Ryujinx.Graphics/Texture/TextureReader.cs
@@ -0,0 +1,398 @@
+using ChocolArm64.Memory;
+using Ryujinx.Graphics.Gal;
+using System;
+
+namespace Ryujinx.Graphics.Texture
+{
+ delegate byte[] TextureReaderDelegate(IAMemory Memory, TextureInfo Texture);
+
+ public static class TextureReader
+ {
+ public static byte[] Read(IAMemory Memory, TextureInfo Texture)
+ {
+ TextureReaderDelegate Reader = ImageUtils.GetReader(Texture.Format);
+
+ return Reader(Memory, Texture);
+ }
+
+ internal unsafe static byte[] Read1Bpp(IAMemory Memory, TextureInfo Texture)
+ {
+ int Width = Texture.Width;
+ int Height = Texture.Height;
+
+ byte[] Output = new byte[Width * Height];
+
+ ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 1);
+
+ (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
+ Memory,
+ Texture.Position);
+
+ fixed (byte* BuffPtr = Output)
+ {
+ long OutOffs = 0;
+
+ for (int Y = 0; Y < Height; Y++)
+ for (int X = 0; X < Width; X++)
+ {
+ long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
+
+ byte Pixel = CpuMem.ReadByte(Position + Offset);
+
+ *(BuffPtr + OutOffs) = Pixel;
+
+ OutOffs++;
+ }
+ }
+
+ return Output;
+ }
+
+ internal unsafe static byte[] Read5551(IAMemory Memory, TextureInfo Texture)
+ {
+ int Width = Texture.Width;
+ int Height = Texture.Height;
+
+ byte[] Output = new byte[Width * Height * 2];
+
+ ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 2);
+
+ (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
+ Memory,
+ Texture.Position);
+
+ fixed (byte* BuffPtr = Output)
+ {
+ long OutOffs = 0;
+
+ for (int Y = 0; Y < Height; Y++)
+ for (int X = 0; X < Width; X++)
+ {
+ long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
+
+ uint Pixel = (uint)CpuMem.ReadInt16(Position + Offset);
+
+ Pixel = (Pixel & 0x001f) << 11 |
+ (Pixel & 0x03e0) << 1 |
+ (Pixel & 0x7c00) >> 9 |
+ (Pixel & 0x8000) >> 15;
+
+ *(short*)(BuffPtr + OutOffs) = (short)Pixel;
+
+ OutOffs += 2;
+ }
+ }
+
+ return Output;
+ }
+
+ internal unsafe static byte[] Read565(IAMemory Memory, TextureInfo Texture)
+ {
+ int Width = Texture.Width;
+ int Height = Texture.Height;
+
+ byte[] Output = new byte[Width * Height * 2];
+
+ ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 2);
+
+ (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
+ Memory,
+ Texture.Position);
+
+ fixed (byte* BuffPtr = Output)
+ {
+ long OutOffs = 0;
+
+ for (int Y = 0; Y < Height; Y++)
+ for (int X = 0; X < Width; X++)
+ {
+ long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
+
+ uint Pixel = (uint)CpuMem.ReadInt16(Position + Offset);
+
+ Pixel = (Pixel & 0x001f) << 11 |
+ (Pixel & 0x07e0) |
+ (Pixel & 0xf800) >> 11;
+
+ *(short*)(BuffPtr + OutOffs) = (short)Pixel;
+
+ OutOffs += 2;
+ }
+ }
+
+ return Output;
+ }
+
+ internal unsafe static byte[] Read2Bpp(IAMemory Memory, TextureInfo Texture)
+ {
+ int Width = Texture.Width;
+ int Height = Texture.Height;
+
+ byte[] Output = new byte[Width * Height * 2];
+
+ ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 2);
+
+ (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
+ Memory,
+ Texture.Position);
+
+ fixed (byte* BuffPtr = Output)
+ {
+ long OutOffs = 0;
+
+ for (int Y = 0; Y < Height; Y++)
+ for (int X = 0; X < Width; X++)
+ {
+ long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
+
+ short Pixel = CpuMem.ReadInt16(Position + Offset);
+
+ *(short*)(BuffPtr + OutOffs) = Pixel;
+
+ OutOffs += 2;
+ }
+ }
+
+ return Output;
+ }
+
+ internal unsafe static byte[] Read4Bpp(IAMemory Memory, TextureInfo Texture)
+ {
+ int Width = Texture.Width;
+ int Height = Texture.Height;
+
+ byte[] Output = new byte[Width * Height * 4];
+
+ ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 4);
+
+ (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
+ Memory,
+ Texture.Position);
+
+ fixed (byte* BuffPtr = Output)
+ {
+ long OutOffs = 0;
+
+ for (int Y = 0; Y < Height; Y++)
+ for (int X = 0; X < Width; X++)
+ {
+ long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
+
+ int Pixel = CpuMem.ReadInt32(Position + Offset);
+
+ *(int*)(BuffPtr + OutOffs) = Pixel;
+
+ OutOffs += 4;
+ }
+ }
+
+ return Output;
+ }
+
+ internal unsafe static byte[] Read8Bpp(IAMemory Memory, TextureInfo Texture)
+ {
+ int Width = Texture.Width;
+ int Height = Texture.Height;
+
+ byte[] Output = new byte[Width * Height * 8];
+
+ ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 8);
+
+ (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
+ Memory,
+ Texture.Position);
+
+ fixed (byte* BuffPtr = Output)
+ {
+ long OutOffs = 0;
+
+ for (int Y = 0; Y < Height; Y++)
+ for (int X = 0; X < Width; X++)
+ {
+ long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
+
+ long Pixel = CpuMem.ReadInt64(Position + Offset);
+
+ *(long*)(BuffPtr + OutOffs) = Pixel;
+
+ OutOffs += 8;
+ }
+ }
+
+ return Output;
+ }
+
+ internal unsafe static byte[] Read16Bpp(IAMemory Memory, TextureInfo Texture)
+ {
+ int Width = Texture.Width;
+ int Height = Texture.Height;
+
+ byte[] Output = new byte[Width * Height * 16];
+
+ ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 16);
+
+ (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
+ Memory,
+ Texture.Position);
+
+ fixed (byte* BuffPtr = Output)
+ {
+ long OutOffs = 0;
+
+ for (int Y = 0; Y < Height; Y++)
+ for (int X = 0; X < Width; X++)
+ {
+ long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
+
+ long PxLow = CpuMem.ReadInt64(Position + Offset + 0);
+ long PxHigh = CpuMem.ReadInt64(Position + Offset + 8);
+
+ *(long*)(BuffPtr + OutOffs + 0) = PxLow;
+ *(long*)(BuffPtr + OutOffs + 8) = PxHigh;
+
+ OutOffs += 16;
+ }
+ }
+
+ return Output;
+ }
+
+ internal unsafe static byte[] Read8Bpt4x4(IAMemory Memory, TextureInfo Texture)
+ {
+ int Width = (Texture.Width + 3) / 4;
+ int Height = (Texture.Height + 3) / 4;
+
+ byte[] Output = new byte[Width * Height * 8];
+
+ ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 4, 8);
+
+ (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
+ Memory,
+ Texture.Position);
+
+ fixed (byte* BuffPtr = Output)
+ {
+ long OutOffs = 0;
+
+ for (int Y = 0; Y < Height; Y++)
+ for (int X = 0; X < Width; X++)
+ {
+ long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
+
+ long Tile = CpuMem.ReadInt64(Position + Offset);
+
+ *(long*)(BuffPtr + OutOffs) = Tile;
+
+ OutOffs += 8;
+ }
+ }
+
+ return Output;
+ }
+
+ internal unsafe static byte[] Read16BptCompressedTexture(IAMemory Memory, TextureInfo Texture, int BlockWidth, int BlockHeight)
+ {
+ int Width = (Texture.Width + (BlockWidth - 1)) / BlockWidth;
+ int Height = (Texture.Height + (BlockHeight - 1)) / BlockHeight;
+
+ byte[] Output = new byte[Width * Height * 16];
+
+ ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, BlockWidth, 16);
+
+ (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
+ Memory,
+ Texture.Position);
+
+ fixed (byte* BuffPtr = Output)
+ {
+ long OutOffs = 0;
+
+ for (int Y = 0; Y < Height; Y++)
+ for (int X = 0; X < Width; X++)
+ {
+ long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
+
+ long Tile0 = CpuMem.ReadInt64(Position + Offset + 0);
+ long Tile1 = CpuMem.ReadInt64(Position + Offset + 8);
+
+ *(long*)(BuffPtr + OutOffs + 0) = Tile0;
+ *(long*)(BuffPtr + OutOffs + 8) = Tile1;
+
+ OutOffs += 16;
+ }
+ }
+
+ return Output;
+ }
+
+ internal static byte[] Read16BptCompressedTexture4x4(IAMemory Memory, TextureInfo Texture)
+ {
+ return Read16BptCompressedTexture(Memory, Texture, 4, 4);
+ }
+
+ internal static byte[] Read16BptCompressedTexture5x5(IAMemory Memory, TextureInfo Texture)
+ {
+ return Read16BptCompressedTexture(Memory, Texture, 5, 5);
+ }
+
+ internal static byte[] Read16BptCompressedTexture6x6(IAMemory Memory, TextureInfo Texture)
+ {
+ return Read16BptCompressedTexture(Memory, Texture, 6, 6);
+ }
+
+ internal static byte[] Read16BptCompressedTexture8x8(IAMemory Memory, TextureInfo Texture)
+ {
+ return Read16BptCompressedTexture(Memory, Texture, 8, 8);
+ }
+
+ internal static byte[] Read16BptCompressedTexture10x10(IAMemory Memory, TextureInfo Texture)
+ {
+ return Read16BptCompressedTexture(Memory, Texture, 10, 10);
+ }
+
+ internal static byte[] Read16BptCompressedTexture12x12(IAMemory Memory, TextureInfo Texture)
+ {
+ return Read16BptCompressedTexture(Memory, Texture, 12, 12);
+ }
+
+ internal static byte[] Read16BptCompressedTexture5x4(IAMemory Memory, TextureInfo Texture)
+ {
+ return Read16BptCompressedTexture(Memory, Texture, 5, 4);
+ }
+
+ internal static byte[] Read16BptCompressedTexture6x5(IAMemory Memory, TextureInfo Texture)
+ {
+ return Read16BptCompressedTexture(Memory, Texture, 6, 5);
+ }
+
+ internal static byte[] Read16BptCompressedTexture8x6(IAMemory Memory, TextureInfo Texture)
+ {
+ return Read16BptCompressedTexture(Memory, Texture, 8, 6);
+ }
+
+ internal static byte[] Read16BptCompressedTexture10x8(IAMemory Memory, TextureInfo Texture)
+ {
+ return Read16BptCompressedTexture(Memory, Texture, 10, 8);
+ }
+
+ internal static byte[] Read16BptCompressedTexture12x10(IAMemory Memory, TextureInfo Texture)
+ {
+ return Read16BptCompressedTexture(Memory, Texture, 12, 10);
+ }
+
+ internal static byte[] Read16BptCompressedTexture8x5(IAMemory Memory, TextureInfo Texture)
+ {
+ return Read16BptCompressedTexture(Memory, Texture, 5, 5);
+ }
+
+ internal static byte[] Read16BptCompressedTexture10x5(IAMemory Memory, TextureInfo Texture)
+ {
+ return Read16BptCompressedTexture(Memory, Texture, 10, 5);
+ }
+
+ internal static byte[] Read16BptCompressedTexture10x6(IAMemory Memory, TextureInfo Texture)
+ {
+ return Read16BptCompressedTexture(Memory, Texture, 10, 6);
+ }
+ }
+}
diff --git a/Ryujinx.Graphics/Texture/TextureSwizzle.cs b/Ryujinx.Graphics/Texture/TextureSwizzle.cs
new file mode 100644
index 00000000..c67a5367
--- /dev/null
+++ b/Ryujinx.Graphics/Texture/TextureSwizzle.cs
@@ -0,0 +1,11 @@
+namespace Ryujinx.Graphics.Texture
+{
+ public enum TextureSwizzle
+ {
+ _1dBuffer = 0,
+ PitchColorKey = 1,
+ Pitch = 2,
+ BlockLinear = 3,
+ BlockLinearColorKey = 4
+ }
+} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Texture/TextureWriter.cs b/Ryujinx.Graphics/Texture/TextureWriter.cs
new file mode 100644
index 00000000..16e78c56
--- /dev/null
+++ b/Ryujinx.Graphics/Texture/TextureWriter.cs
@@ -0,0 +1,35 @@
+using ChocolArm64.Memory;
+using Ryujinx.Graphics.Gal;
+using Ryujinx.Graphics.Memory;
+
+namespace Ryujinx.Graphics.Texture
+{
+ static class TextureWriter
+ {
+ public unsafe static void Write(IAMemory Memory, TextureInfo Texture, byte[] Data)
+ {
+ ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 4);
+
+ (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
+ Memory,
+ Texture.Position);
+
+ fixed (byte* BuffPtr = Data)
+ {
+ long InOffs = 0;
+
+ for (int Y = 0; Y < Texture.Height; Y++)
+ for (int X = 0; X < Texture.Width; X++)
+ {
+ long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
+
+ int Pixel = *(int*)(BuffPtr + InOffs);
+
+ CpuMem.WriteInt32(Position + Offset, Pixel);
+
+ InOffs += 4;
+ }
+ }
+ }
+ }
+}