diff options
Diffstat (limited to 'Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions')
3 files changed, 16 insertions, 16 deletions
diff --git a/Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs b/Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs index 0b860072..9855cd91 100644 --- a/Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs +++ b/Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs @@ -112,13 +112,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions public static bool NeedsParenthesis(IAstNode node, Instruction pInst, InstInfo pInfo, bool isLhs) { - //If the node isn't a operation, then it can only be a operand, - //and those never needs to be surrounded in parenthesis. + // If the node isn't a operation, then it can only be a operand, + // and those never needs to be surrounded in parenthesis. if (!(node is AstOperation operation)) { - //This is sort of a special case, if this is a negative constant, - //and it is consumed by a unary operation, we need to put on the parenthesis, - //as in GLSL a sequence like --2 or ~-1 is not valid. + // This is sort of a special case, if this is a negative constant, + // and it is consumed by a unary operation, we need to put on the parenthesis, + // as in GLSL a sequence like --2 or ~-1 is not valid. if (IsNegativeConst(node) && pInfo.Type == InstType.OpUnary) { return true; diff --git a/Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs b/Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs index 79f80057..8b5257fc 100644 --- a/Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs +++ b/Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs @@ -69,8 +69,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions arrayIndexElem = pCount++; } - //The sampler 1D shadow overload expects a - //dummy value on the middle of the vector, who knows why... + // The sampler 1D shadow overload expects a + // dummy value on the middle of the vector, who knows why... bool hasDummy1DShadowElem = texOp.Type == (TextureType.Texture1D | TextureType.Shadow); if (hasDummy1DShadowElem) @@ -83,8 +83,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions pCount++; } - //On textureGather*, the comparison value is - //always specified as an extra argument. + // On textureGather*, the comparison value is + // always specified as an extra argument. bool hasExtraCompareArg = isShadow && isGather; if (pCount == 5) @@ -199,8 +199,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions Append(Src(VariableType.F32)); } - //textureGather* optional extra component index, - //not needed for shadow samplers. + // textureGather* optional extra component index, + // not needed for shadow samplers. if (isGather && !isShadow) { Append(Src(VariableType.S32)); diff --git a/Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstType.cs b/Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstType.cs index 7d38a9d2..121cd079 100644 --- a/Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstType.cs +++ b/Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstType.cs @@ -9,7 +9,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions OpUnary = Op | 1, OpBinary = Op | 2, OpTernary = Op | 3, - OpBinaryCom = OpBinary | Comutative, + OpBinaryCom = OpBinary | Commutative, CallNullary = Call | 0, CallUnary = Call | 1, @@ -17,10 +17,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions CallTernary = Call | 3, CallQuaternary = Call | 4, - Comutative = 1 << 8, - Op = 1 << 9, - Call = 1 << 10, - Special = 1 << 11, + Commutative = 1 << 8, + Op = 1 << 9, + Call = 1 << 10, + Special = 1 << 11, ArityMask = 0xff } |
