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path: root/Ryujinx.Graphics/Graphics3d/Texture/TextureFactory.cs
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Diffstat (limited to 'Ryujinx.Graphics/Graphics3d/Texture/TextureFactory.cs')
-rw-r--r--Ryujinx.Graphics/Graphics3d/Texture/TextureFactory.cs190
1 files changed, 95 insertions, 95 deletions
diff --git a/Ryujinx.Graphics/Graphics3d/Texture/TextureFactory.cs b/Ryujinx.Graphics/Graphics3d/Texture/TextureFactory.cs
index a2ce86f5..28c90502 100644
--- a/Ryujinx.Graphics/Graphics3d/Texture/TextureFactory.cs
+++ b/Ryujinx.Graphics/Graphics3d/Texture/TextureFactory.cs
@@ -6,161 +6,161 @@ namespace Ryujinx.Graphics.Texture
{
static class TextureFactory
{
- public static GalImage MakeTexture(NvGpuVmm Vmm, long TicPosition)
+ public static GalImage MakeTexture(NvGpuVmm vmm, long ticPosition)
{
- int[] Tic = ReadWords(Vmm, TicPosition, 8);
+ int[] tic = ReadWords(vmm, ticPosition, 8);
- GalImageFormat Format = GetImageFormat(Tic);
+ GalImageFormat format = GetImageFormat(tic);
- GalTextureTarget TextureTarget = (GalTextureTarget)((Tic[4] >> 23) & 0xF);
+ GalTextureTarget textureTarget = (GalTextureTarget)((tic[4] >> 23) & 0xF);
- GalTextureSource XSource = (GalTextureSource)((Tic[0] >> 19) & 7);
- GalTextureSource YSource = (GalTextureSource)((Tic[0] >> 22) & 7);
- GalTextureSource ZSource = (GalTextureSource)((Tic[0] >> 25) & 7);
- GalTextureSource WSource = (GalTextureSource)((Tic[0] >> 28) & 7);
+ GalTextureSource xSource = (GalTextureSource)((tic[0] >> 19) & 7);
+ GalTextureSource ySource = (GalTextureSource)((tic[0] >> 22) & 7);
+ GalTextureSource zSource = (GalTextureSource)((tic[0] >> 25) & 7);
+ GalTextureSource wSource = (GalTextureSource)((tic[0] >> 28) & 7);
- TextureSwizzle Swizzle = (TextureSwizzle)((Tic[2] >> 21) & 7);
+ TextureSwizzle swizzle = (TextureSwizzle)((tic[2] >> 21) & 7);
- int MaxMipmapLevel = (Tic[3] >> 28) & 0xF + 1;
+ int maxMipmapLevel = (tic[3] >> 28) & 0xF + 1;
- GalMemoryLayout Layout;
+ GalMemoryLayout layout;
- if (Swizzle == TextureSwizzle.BlockLinear ||
- Swizzle == TextureSwizzle.BlockLinearColorKey)
+ if (swizzle == TextureSwizzle.BlockLinear ||
+ swizzle == TextureSwizzle.BlockLinearColorKey)
{
- Layout = GalMemoryLayout.BlockLinear;
+ layout = GalMemoryLayout.BlockLinear;
}
else
{
- Layout = GalMemoryLayout.Pitch;
+ layout = GalMemoryLayout.Pitch;
}
- int GobBlockHeightLog2 = (Tic[3] >> 3) & 7;
- int GobBlockDepthLog2 = (Tic[3] >> 6) & 7;
- int TileWidthLog2 = (Tic[3] >> 10) & 7;
+ int gobBlockHeightLog2 = (tic[3] >> 3) & 7;
+ int gobBlockDepthLog2 = (tic[3] >> 6) & 7;
+ int tileWidthLog2 = (tic[3] >> 10) & 7;
- int GobBlockHeight = 1 << GobBlockHeightLog2;
- int GobBlockDepth = 1 << GobBlockDepthLog2;
- int TileWidth = 1 << TileWidthLog2;
+ int gobBlockHeight = 1 << gobBlockHeightLog2;
+ int gobBlockDepth = 1 << gobBlockDepthLog2;
+ int tileWidth = 1 << tileWidthLog2;
- int Width = ((Tic[4] >> 0) & 0xffff) + 1;
- int Height = ((Tic[5] >> 0) & 0xffff) + 1;
- int Depth = ((Tic[5] >> 16) & 0x3fff) + 1;
+ int width = ((tic[4] >> 0) & 0xffff) + 1;
+ int height = ((tic[5] >> 0) & 0xffff) + 1;
+ int depth = ((tic[5] >> 16) & 0x3fff) + 1;
- int LayoutCount = 1;
+ int layoutCount = 1;
// TODO: check this
- if (ImageUtils.IsArray(TextureTarget))
+ if (ImageUtils.IsArray(textureTarget))
{
- LayoutCount = Depth;
- Depth = 1;
+ layoutCount = depth;
+ depth = 1;
}
- if (TextureTarget == GalTextureTarget.OneD)
+ if (textureTarget == GalTextureTarget.OneD)
{
- Height = 1;
+ height = 1;
}
- if (TextureTarget == GalTextureTarget.TwoD || TextureTarget == GalTextureTarget.OneD)
+ if (textureTarget == GalTextureTarget.TwoD || textureTarget == GalTextureTarget.OneD)
{
- Depth = 1;
+ depth = 1;
}
- else if (TextureTarget == GalTextureTarget.CubeMap)
+ else if (textureTarget == GalTextureTarget.CubeMap)
{
// FIXME: This is a bit hacky but I guess it's fine for now
- LayoutCount = 6;
- Depth = 1;
+ layoutCount = 6;
+ depth = 1;
}
- else if (TextureTarget == GalTextureTarget.CubeArray)
+ else if (textureTarget == GalTextureTarget.CubeArray)
{
// FIXME: This is a really really hacky but I guess it's fine for now
- LayoutCount *= 6;
- Depth = 1;
+ layoutCount *= 6;
+ depth = 1;
}
- GalImage Image = new GalImage(
- Width,
- Height,
- Depth,
- LayoutCount,
- TileWidth,
- GobBlockHeight,
- GobBlockDepth,
- Layout,
- Format,
- TextureTarget,
- MaxMipmapLevel,
- XSource,
- YSource,
- ZSource,
- WSource);
-
- if (Layout == GalMemoryLayout.Pitch)
+ GalImage image = new GalImage(
+ width,
+ height,
+ depth,
+ layoutCount,
+ tileWidth,
+ gobBlockHeight,
+ gobBlockDepth,
+ layout,
+ format,
+ textureTarget,
+ maxMipmapLevel,
+ xSource,
+ ySource,
+ zSource,
+ wSource);
+
+ if (layout == GalMemoryLayout.Pitch)
{
- Image.Pitch = (Tic[3] & 0xffff) << 5;
+ image.Pitch = (tic[3] & 0xffff) << 5;
}
- return Image;
+ return image;
}
- public static GalTextureSampler MakeSampler(NvGpu Gpu, NvGpuVmm Vmm, long TscPosition)
+ public static GalTextureSampler MakeSampler(NvGpu gpu, NvGpuVmm vmm, long tscPosition)
{
- int[] Tsc = ReadWords(Vmm, TscPosition, 8);
+ int[] tsc = ReadWords(vmm, tscPosition, 8);
- GalTextureWrap AddressU = (GalTextureWrap)((Tsc[0] >> 0) & 7);
- GalTextureWrap AddressV = (GalTextureWrap)((Tsc[0] >> 3) & 7);
- GalTextureWrap AddressP = (GalTextureWrap)((Tsc[0] >> 6) & 7);
+ GalTextureWrap addressU = (GalTextureWrap)((tsc[0] >> 0) & 7);
+ GalTextureWrap addressV = (GalTextureWrap)((tsc[0] >> 3) & 7);
+ GalTextureWrap addressP = (GalTextureWrap)((tsc[0] >> 6) & 7);
- bool DepthCompare = ((Tsc[0] >> 9) & 1) == 1;
+ bool depthCompare = ((tsc[0] >> 9) & 1) == 1;
- DepthCompareFunc DepthCompareFunc = (DepthCompareFunc)((Tsc[0] >> 10) & 7);
+ DepthCompareFunc depthCompareFunc = (DepthCompareFunc)((tsc[0] >> 10) & 7);
- GalTextureFilter MagFilter = (GalTextureFilter) ((Tsc[1] >> 0) & 3);
- GalTextureFilter MinFilter = (GalTextureFilter) ((Tsc[1] >> 4) & 3);
- GalTextureMipFilter MipFilter = (GalTextureMipFilter)((Tsc[1] >> 6) & 3);
+ GalTextureFilter magFilter = (GalTextureFilter) ((tsc[1] >> 0) & 3);
+ GalTextureFilter minFilter = (GalTextureFilter) ((tsc[1] >> 4) & 3);
+ GalTextureMipFilter mipFilter = (GalTextureMipFilter)((tsc[1] >> 6) & 3);
- GalColorF BorderColor = new GalColorF(
- BitConverter.Int32BitsToSingle(Tsc[4]),
- BitConverter.Int32BitsToSingle(Tsc[5]),
- BitConverter.Int32BitsToSingle(Tsc[6]),
- BitConverter.Int32BitsToSingle(Tsc[7]));
+ GalColorF borderColor = new GalColorF(
+ BitConverter.Int32BitsToSingle(tsc[4]),
+ BitConverter.Int32BitsToSingle(tsc[5]),
+ BitConverter.Int32BitsToSingle(tsc[6]),
+ BitConverter.Int32BitsToSingle(tsc[7]));
return new GalTextureSampler(
- AddressU,
- AddressV,
- AddressP,
- MinFilter,
- MagFilter,
- MipFilter,
- BorderColor,
- DepthCompare,
- DepthCompareFunc);
+ addressU,
+ addressV,
+ addressP,
+ minFilter,
+ magFilter,
+ mipFilter,
+ borderColor,
+ depthCompare,
+ depthCompareFunc);
}
- private static GalImageFormat GetImageFormat(int[] Tic)
+ private static GalImageFormat GetImageFormat(int[] tic)
{
- GalTextureType RType = (GalTextureType)((Tic[0] >> 7) & 7);
- GalTextureType GType = (GalTextureType)((Tic[0] >> 10) & 7);
- GalTextureType BType = (GalTextureType)((Tic[0] >> 13) & 7);
- GalTextureType AType = (GalTextureType)((Tic[0] >> 16) & 7);
+ GalTextureType rType = (GalTextureType)((tic[0] >> 7) & 7);
+ GalTextureType gType = (GalTextureType)((tic[0] >> 10) & 7);
+ GalTextureType bType = (GalTextureType)((tic[0] >> 13) & 7);
+ GalTextureType aType = (GalTextureType)((tic[0] >> 16) & 7);
- GalTextureFormat Format = (GalTextureFormat)(Tic[0] & 0x7f);
+ GalTextureFormat format = (GalTextureFormat)(tic[0] & 0x7f);
- bool ConvSrgb = ((Tic[4] >> 22) & 1) != 0;
+ bool convSrgb = ((tic[4] >> 22) & 1) != 0;
- return ImageUtils.ConvertTexture(Format, RType, GType, BType, AType, ConvSrgb);
+ return ImageUtils.ConvertTexture(format, rType, gType, bType, aType, convSrgb);
}
- private static int[] ReadWords(NvGpuVmm Vmm, long Position, int Count)
+ private static int[] ReadWords(NvGpuVmm vmm, long position, int count)
{
- int[] Words = new int[Count];
+ int[] words = new int[count];
- for (int Index = 0; Index < Count; Index++, Position += 4)
+ for (int index = 0; index < count; index++, position += 4)
{
- Words[Index] = Vmm.ReadInt32(Position);
+ words[index] = vmm.ReadInt32(position);
}
- return Words;
+ return words;
}
}
} \ No newline at end of file