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Diffstat (limited to 'Ryujinx.Graphics/GpuResourceManager.cs')
-rw-r--r--Ryujinx.Graphics/GpuResourceManager.cs86
1 files changed, 52 insertions, 34 deletions
diff --git a/Ryujinx.Graphics/GpuResourceManager.cs b/Ryujinx.Graphics/GpuResourceManager.cs
index ba35910d..0a8d2014 100644
--- a/Ryujinx.Graphics/GpuResourceManager.cs
+++ b/Ryujinx.Graphics/GpuResourceManager.cs
@@ -7,10 +7,20 @@ namespace Ryujinx.Graphics
{
public class GpuResourceManager
{
+ private enum ImageType
+ {
+ None,
+ Texture,
+ ColorBuffer,
+ ZetaBuffer
+ }
+
private NvGpu Gpu;
private HashSet<long>[] UploadedKeys;
+ private Dictionary<long, ImageType> ImageTypes;
+
public GpuResourceManager(NvGpu Gpu)
{
this.Gpu = Gpu;
@@ -21,26 +31,21 @@ namespace Ryujinx.Graphics
{
UploadedKeys[Index] = new HashSet<long>();
}
+
+ ImageTypes = new Dictionary<long, ImageType>();
}
public void SendColorBuffer(NvGpuVmm Vmm, long Position, int Attachment, GalImage NewImage)
{
long Size = (uint)ImageUtils.GetSize(NewImage);
- MarkAsCached(Vmm, Position, Size, NvGpuBufferType.Texture);
+ ImageTypes[Position] = ImageType.ColorBuffer;
- bool IsCached = Gpu.Renderer.Texture.TryGetImage(Position, out GalImage CachedImage);
-
- if (IsCached && CachedImage.SizeMatches(NewImage))
+ if (!TryReuse(Vmm, Position, NewImage))
{
- Gpu.Renderer.RenderTarget.Reinterpret(Position, NewImage);
- Gpu.Renderer.RenderTarget.BindColor(Position, Attachment, NewImage);
-
- return;
+ Gpu.Renderer.Texture.Create(Position, (int)Size, NewImage);
}
- Gpu.Renderer.Texture.Create(Position, (int)Size, NewImage);
-
Gpu.Renderer.RenderTarget.BindColor(Position, Attachment, NewImage);
}
@@ -48,38 +53,49 @@ namespace Ryujinx.Graphics
{
long Size = (uint)ImageUtils.GetSize(NewImage);
- MarkAsCached(Vmm, Position, Size, NvGpuBufferType.Texture);
+ ImageTypes[Position] = ImageType.ZetaBuffer;
- bool IsCached = Gpu.Renderer.Texture.TryGetImage(Position, out GalImage CachedImage);
-
- if (IsCached && CachedImage.SizeMatches(NewImage))
+ if (!TryReuse(Vmm, Position, NewImage))
{
- Gpu.Renderer.RenderTarget.Reinterpret(Position, NewImage);
- Gpu.Renderer.RenderTarget.BindZeta(Position, NewImage);
-
- return;
+ Gpu.Renderer.Texture.Create(Position, (int)Size, NewImage);
}
- Gpu.Renderer.Texture.Create(Position, (int)Size, NewImage);
-
Gpu.Renderer.RenderTarget.BindZeta(Position, NewImage);
}
public void SendTexture(NvGpuVmm Vmm, long Position, GalImage NewImage, int TexIndex = -1)
{
- long Size = (uint)ImageUtils.GetSize(NewImage);
+ PrepareSendTexture(Vmm, Position, NewImage);
+
+ if (TexIndex >= 0)
+ {
+ Gpu.Renderer.Texture.Bind(Position, TexIndex, NewImage);
+ }
+
+ ImageTypes[Position] = ImageType.Texture;
+ }
+
+ private void PrepareSendTexture(NvGpuVmm Vmm, long Position, GalImage NewImage)
+ {
+ long Size = ImageUtils.GetSize(NewImage);
- if (!MemoryRegionModified(Vmm, Position, Size, NvGpuBufferType.Texture))
+ bool SkipCheck = false;
+
+ if (ImageTypes.TryGetValue(Position, out ImageType OldType))
{
- if (Gpu.Renderer.Texture.TryGetImage(Position, out GalImage CachedImage) && CachedImage.SizeMatches(NewImage))
+ if (OldType == ImageType.ColorBuffer || OldType == ImageType.ZetaBuffer)
{
- Gpu.Renderer.RenderTarget.Reinterpret(Position, NewImage);
+ //Avoid data destruction
+ MemoryRegionModified(Vmm, Position, Size, NvGpuBufferType.Texture);
- if (TexIndex >= 0)
- {
- Gpu.Renderer.Texture.Bind(Position, TexIndex, NewImage);
- }
+ SkipCheck = true;
+ }
+ }
+ if (SkipCheck || !MemoryRegionModified(Vmm, Position, Size, NvGpuBufferType.Texture))
+ {
+ if (TryReuse(Vmm, Position, NewImage))
+ {
return;
}
}
@@ -87,16 +103,18 @@ namespace Ryujinx.Graphics
byte[] Data = ImageUtils.ReadTexture(Vmm, NewImage, Position);
Gpu.Renderer.Texture.Create(Position, Data, NewImage);
+ }
- if (TexIndex >= 0)
+ private bool TryReuse(NvGpuVmm Vmm, long Position, GalImage NewImage)
+ {
+ if (Gpu.Renderer.Texture.TryGetImage(Position, out GalImage CachedImage) && CachedImage.SizeMatches(NewImage))
{
- Gpu.Renderer.Texture.Bind(Position, TexIndex, NewImage);
+ Gpu.Renderer.RenderTarget.Reinterpret(Position, NewImage);
+
+ return true;
}
- }
- private void MarkAsCached(NvGpuVmm Vmm, long Position, long Size, NvGpuBufferType Type)
- {
- Vmm.IsRegionModified(Position, Size, Type);
+ return false;
}
private bool MemoryRegionModified(NvGpuVmm Vmm, long Position, long Size, NvGpuBufferType Type)