diff options
Diffstat (limited to 'Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs')
| -rw-r--r-- | Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs | 128 |
1 files changed, 128 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs new file mode 100644 index 00000000..50c740bf --- /dev/null +++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs @@ -0,0 +1,128 @@ +using System; + +using static Ryujinx.Graphics.Gal.Shader.ShaderDecodeHelper; + +namespace Ryujinx.Graphics.Gal.Shader +{ + static partial class ShaderDecode + { + private enum IntType + { + U8 = 0, + U16 = 1, + U32 = 2, + U64 = 3, + S8 = 4, + S16 = 5, + S32 = 6, + S64 = 7 + } + + private enum FloatType + { + F16 = 1, + F32 = 2, + F64 = 3 + } + + public static void I2f_C(ShaderIrBlock Block, long OpCode) + { + EmitI2f(Block, OpCode, ShaderOper.CR); + } + + public static void I2f_I(ShaderIrBlock Block, long OpCode) + { + EmitI2f(Block, OpCode, ShaderOper.Imm); + } + + public static void I2f_R(ShaderIrBlock Block, long OpCode) + { + EmitI2f(Block, OpCode, ShaderOper.RR); + } + + private static void EmitI2f(ShaderIrBlock Block, long OpCode, ShaderOper Oper) + { + IntType Type = GetIntType(OpCode); + + if (Type == IntType.U64 || + Type == IntType.S64) + { + //TODO: 64-bits support. + //Note: GLSL doesn't support 64-bits integers. + throw new NotImplementedException(); + } + + int Sel = (int)(OpCode >> 41) & 3; + + bool Na = ((OpCode >> 45) & 1) != 0; + bool Aa = ((OpCode >> 49) & 1) != 0; + + ShaderIrNode OperA; + + switch (Oper) + { + case ShaderOper.CR: OperA = GetOperCbuf34 (OpCode); break; + case ShaderOper.Imm: OperA = GetOperImm19_20(OpCode); break; + case ShaderOper.RR: OperA = GetOperGpr20 (OpCode); break; + + default: throw new ArgumentException(nameof(Oper)); + } + + OperA = GetAluAbsNeg(OperA, Aa, Na); + + bool Signed = Type >= IntType.S8; + + int Shift = Sel * 8; + + int Size = 8 << ((int)Type & 3); + + ulong Mask = ulong.MaxValue >> (64 - Size); + + int Mask32 = (int)Mask; + + if (Shift != 0) + { + OperA = new ShaderIrOp(ShaderIrInst.Asr, OperA, new ShaderIrOperImm(Shift)); + } + + if (Mask != uint.MaxValue) + { + OperA = new ShaderIrOp(ShaderIrInst.And, OperA, new ShaderIrOperImm(Mask32)); + } + + ShaderIrInst Inst = Signed + ? ShaderIrInst.Stof + : ShaderIrInst.Utof; + + ShaderIrNode Op = new ShaderIrOp(Inst, OperA); + + Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode)); + } + + public static void Mov32i(ShaderIrBlock Block, long OpCode) + { + ShaderIrOperImm Imm = GetOperImm32_20(OpCode); + + Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Imm), OpCode)); + } + + private static IntType GetIntType(long OpCode) + { + bool Signed = ((OpCode >> 13) & 1) != 0; + + IntType Type = (IntType)((OpCode >> 10) & 3); + + if (Signed) + { + Type += (int)IntType.S8; + } + + return Type; + } + + private static FloatType GetFloatType(long OpCode) + { + return (FloatType)((OpCode >> 8) & 3); + } + } +}
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