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path: root/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs
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-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs128
1 files changed, 128 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs
new file mode 100644
index 00000000..50c740bf
--- /dev/null
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs
@@ -0,0 +1,128 @@
+using System;
+
+using static Ryujinx.Graphics.Gal.Shader.ShaderDecodeHelper;
+
+namespace Ryujinx.Graphics.Gal.Shader
+{
+ static partial class ShaderDecode
+ {
+ private enum IntType
+ {
+ U8 = 0,
+ U16 = 1,
+ U32 = 2,
+ U64 = 3,
+ S8 = 4,
+ S16 = 5,
+ S32 = 6,
+ S64 = 7
+ }
+
+ private enum FloatType
+ {
+ F16 = 1,
+ F32 = 2,
+ F64 = 3
+ }
+
+ public static void I2f_C(ShaderIrBlock Block, long OpCode)
+ {
+ EmitI2f(Block, OpCode, ShaderOper.CR);
+ }
+
+ public static void I2f_I(ShaderIrBlock Block, long OpCode)
+ {
+ EmitI2f(Block, OpCode, ShaderOper.Imm);
+ }
+
+ public static void I2f_R(ShaderIrBlock Block, long OpCode)
+ {
+ EmitI2f(Block, OpCode, ShaderOper.RR);
+ }
+
+ private static void EmitI2f(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
+ {
+ IntType Type = GetIntType(OpCode);
+
+ if (Type == IntType.U64 ||
+ Type == IntType.S64)
+ {
+ //TODO: 64-bits support.
+ //Note: GLSL doesn't support 64-bits integers.
+ throw new NotImplementedException();
+ }
+
+ int Sel = (int)(OpCode >> 41) & 3;
+
+ bool Na = ((OpCode >> 45) & 1) != 0;
+ bool Aa = ((OpCode >> 49) & 1) != 0;
+
+ ShaderIrNode OperA;
+
+ switch (Oper)
+ {
+ case ShaderOper.CR: OperA = GetOperCbuf34 (OpCode); break;
+ case ShaderOper.Imm: OperA = GetOperImm19_20(OpCode); break;
+ case ShaderOper.RR: OperA = GetOperGpr20 (OpCode); break;
+
+ default: throw new ArgumentException(nameof(Oper));
+ }
+
+ OperA = GetAluAbsNeg(OperA, Aa, Na);
+
+ bool Signed = Type >= IntType.S8;
+
+ int Shift = Sel * 8;
+
+ int Size = 8 << ((int)Type & 3);
+
+ ulong Mask = ulong.MaxValue >> (64 - Size);
+
+ int Mask32 = (int)Mask;
+
+ if (Shift != 0)
+ {
+ OperA = new ShaderIrOp(ShaderIrInst.Asr, OperA, new ShaderIrOperImm(Shift));
+ }
+
+ if (Mask != uint.MaxValue)
+ {
+ OperA = new ShaderIrOp(ShaderIrInst.And, OperA, new ShaderIrOperImm(Mask32));
+ }
+
+ ShaderIrInst Inst = Signed
+ ? ShaderIrInst.Stof
+ : ShaderIrInst.Utof;
+
+ ShaderIrNode Op = new ShaderIrOp(Inst, OperA);
+
+ Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
+ }
+
+ public static void Mov32i(ShaderIrBlock Block, long OpCode)
+ {
+ ShaderIrOperImm Imm = GetOperImm32_20(OpCode);
+
+ Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Imm), OpCode));
+ }
+
+ private static IntType GetIntType(long OpCode)
+ {
+ bool Signed = ((OpCode >> 13) & 1) != 0;
+
+ IntType Type = (IntType)((OpCode >> 10) & 3);
+
+ if (Signed)
+ {
+ Type += (int)IntType.S8;
+ }
+
+ return Type;
+ }
+
+ private static FloatType GetFloatType(long OpCode)
+ {
+ return (FloatType)((OpCode >> 8) & 3);
+ }
+ }
+} \ No newline at end of file