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path: root/Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs
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Diffstat (limited to 'Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs')
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs285
1 files changed, 245 insertions, 40 deletions
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs
index 42609bce..1bb5f478 100644
--- a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs
@@ -6,6 +6,21 @@ namespace Ryujinx.Graphics.Gal.Shader
{
static partial class ShaderDecode
{
+ public static void Bfe_C(ShaderIrBlock Block, long OpCode)
+ {
+ EmitBfe(Block, OpCode, ShaderOper.CR);
+ }
+
+ public static void Bfe_I(ShaderIrBlock Block, long OpCode)
+ {
+ EmitBfe(Block, OpCode, ShaderOper.Imm);
+ }
+
+ public static void Bfe_R(ShaderIrBlock Block, long OpCode)
+ {
+ EmitBfe(Block, OpCode, ShaderOper.RR);
+ }
+
public static void Fadd_C(ShaderIrBlock Block, long OpCode)
{
EmitAluBinaryF(Block, OpCode, ShaderOper.CR, ShaderIrInst.Fadd);
@@ -23,25 +38,40 @@ namespace Ryujinx.Graphics.Gal.Shader
public static void Ffma_CR(ShaderIrBlock Block, long OpCode)
{
- EmitAluFfma(Block, OpCode, ShaderOper.CR);
+ EmitFfma(Block, OpCode, ShaderOper.CR);
}
public static void Ffma_I(ShaderIrBlock Block, long OpCode)
{
- EmitAluFfma(Block, OpCode, ShaderOper.Immf);
+ EmitFfma(Block, OpCode, ShaderOper.Immf);
}
public static void Ffma_RC(ShaderIrBlock Block, long OpCode)
{
- EmitAluFfma(Block, OpCode, ShaderOper.RC);
+ EmitFfma(Block, OpCode, ShaderOper.RC);
}
public static void Ffma_RR(ShaderIrBlock Block, long OpCode)
{
- EmitAluFfma(Block, OpCode, ShaderOper.RR);
+ EmitFfma(Block, OpCode, ShaderOper.RR);
+ }
+
+ public static void Fmnmx_C(ShaderIrBlock Block, long OpCode)
+ {
+ EmitFmnmx(Block, OpCode, ShaderOper.CR);
}
- public static void Fmul32i(ShaderIrBlock Block, long OpCode)
+ public static void Fmnmx_I(ShaderIrBlock Block, long OpCode)
+ {
+ EmitFmnmx(Block, OpCode, ShaderOper.Immf);
+ }
+
+ public static void Fmnmx_R(ShaderIrBlock Block, long OpCode)
+ {
+ EmitFmnmx(Block, OpCode, ShaderOper.RR);
+ }
+
+ public static void Fmul_I32(ShaderIrBlock Block, long OpCode)
{
ShaderIrNode OperA = GetOperGpr8 (OpCode);
ShaderIrNode OperB = GetOperImmf32_20(OpCode);
@@ -106,6 +136,21 @@ namespace Ryujinx.Graphics.Gal.Shader
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
}
+ public static void Iscadd_C(ShaderIrBlock Block, long OpCode)
+ {
+ EmitIscadd(Block, OpCode, ShaderOper.CR);
+ }
+
+ public static void Iscadd_I(ShaderIrBlock Block, long OpCode)
+ {
+ EmitIscadd(Block, OpCode, ShaderOper.Imm);
+ }
+
+ public static void Iscadd_R(ShaderIrBlock Block, long OpCode)
+ {
+ EmitIscadd(Block, OpCode, ShaderOper.RR);
+ }
+
public static void Isetp_C(ShaderIrBlock Block, long OpCode)
{
EmitIsetp(Block, OpCode, ShaderOper.CR);
@@ -121,12 +166,12 @@ namespace Ryujinx.Graphics.Gal.Shader
EmitIsetp(Block, OpCode, ShaderOper.RR);
}
- public static void Lop32i(ShaderIrBlock Block, long OpCode)
+ public static void Lop_I32(ShaderIrBlock Block, long OpCode)
{
int SubOp = (int)(OpCode >> 53) & 3;
- bool Ia = ((OpCode >> 55) & 1) != 0;
- bool Ib = ((OpCode >> 56) & 1) != 0;
+ bool InvA = ((OpCode >> 55) & 1) != 0;
+ bool InvB = ((OpCode >> 56) & 1) != 0;
ShaderIrInst Inst = 0;
@@ -137,13 +182,13 @@ namespace Ryujinx.Graphics.Gal.Shader
case 2: Inst = ShaderIrInst.Xor; break;
}
- ShaderIrNode OperA = GetAluNot(GetOperGpr8(OpCode), Ia);
+ ShaderIrNode OperA = GetAluNot(GetOperGpr8(OpCode), InvA);
//SubOp == 3 is pass, used by the not instruction
//which just moves the inverted register value.
if (SubOp < 3)
{
- ShaderIrNode OperB = GetAluNot(GetOperImm32_20(OpCode), Ib);
+ ShaderIrNode OperB = GetAluNot(GetOperImm32_20(OpCode), InvB);
ShaderIrOp Op = new ShaderIrOp(Inst, OperA, OperB);
@@ -159,8 +204,8 @@ namespace Ryujinx.Graphics.Gal.Shader
{
int SubOp = (int)(OpCode >> 20) & 7;
- bool Aa = ((OpCode >> 46) & 1) != 0;
- bool Na = ((OpCode >> 48) & 1) != 0;
+ bool AbsA = ((OpCode >> 46) & 1) != 0;
+ bool NegA = ((OpCode >> 48) & 1) != 0;
ShaderIrInst Inst = 0;
@@ -178,11 +223,26 @@ namespace Ryujinx.Graphics.Gal.Shader
ShaderIrNode OperA = GetOperGpr8(OpCode);
- ShaderIrOp Op = new ShaderIrOp(Inst, GetAluAbsNeg(OperA, Aa, Na));
+ ShaderIrOp Op = new ShaderIrOp(Inst, GetAluFabsFneg(OperA, AbsA, NegA));
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
}
+ public static void Shl_C(ShaderIrBlock Block, long OpCode)
+ {
+ EmitAluBinary(Block, OpCode, ShaderOper.CR, ShaderIrInst.Lsl);
+ }
+
+ public static void Shl_I(ShaderIrBlock Block, long OpCode)
+ {
+ EmitAluBinary(Block, OpCode, ShaderOper.Imm, ShaderIrInst.Lsl);
+ }
+
+ public static void Shl_R(ShaderIrBlock Block, long OpCode)
+ {
+ EmitAluBinary(Block, OpCode, ShaderOper.RR, ShaderIrInst.Lsl);
+ }
+
public static void Shr_C(ShaderIrBlock Block, long OpCode)
{
EmitAluBinary(Block, OpCode, ShaderOper.CR, GetShrInst(OpCode));
@@ -233,16 +293,16 @@ namespace Ryujinx.Graphics.Gal.Shader
ShaderOper Oper,
ShaderIrInst Inst)
{
- bool Nb = ((OpCode >> 45) & 1) != 0;
- bool Aa = ((OpCode >> 46) & 1) != 0;
- bool Na = ((OpCode >> 48) & 1) != 0;
- bool Ab = ((OpCode >> 49) & 1) != 0;
+ bool NegB = ((OpCode >> 45) & 1) != 0;
+ bool AbsA = ((OpCode >> 46) & 1) != 0;
+ bool NegA = ((OpCode >> 48) & 1) != 0;
+ bool AbsB = ((OpCode >> 49) & 1) != 0;
ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
if (Inst == ShaderIrInst.Fadd)
{
- OperA = GetAluAbsNeg(OperA, Aa, Na);
+ OperA = GetAluFabsFneg(OperA, AbsA, NegA);
}
switch (Oper)
@@ -254,17 +314,73 @@ namespace Ryujinx.Graphics.Gal.Shader
default: throw new ArgumentException(nameof(Oper));
}
- OperB = GetAluAbsNeg(OperB, Ab, Nb);
+ OperB = GetAluFabsFneg(OperB, AbsB, NegB);
ShaderIrNode Op = new ShaderIrOp(Inst, OperA, OperB);
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
}
- private static void EmitAluFfma(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
+ private static void EmitBfe(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
{
- bool Nb = ((OpCode >> 48) & 1) != 0;
- bool Nc = ((OpCode >> 49) & 1) != 0;
+ //TODO: Handle the case where position + length
+ //is greater than the word size, in this case the sign bit
+ //needs to be replicated to fill the remaining space.
+ bool NegB = ((OpCode >> 48) & 1) != 0;
+ bool NegA = ((OpCode >> 49) & 1) != 0;
+
+ ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
+
+ switch (Oper)
+ {
+ case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
+ case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
+ case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
+
+ default: throw new ArgumentException(nameof(Oper));
+ }
+
+ ShaderIrNode Op;
+
+ bool Signed = ((OpCode >> 48) & 1) != 0; //?
+
+ if (OperB is ShaderIrOperImm PosLen)
+ {
+ int Position = (PosLen.Value >> 0) & 0xff;
+ int Length = (PosLen.Value >> 8) & 0xff;
+
+ int LSh = 32 - (Position + Length);
+
+ ShaderIrInst RightShift = Signed
+ ? ShaderIrInst.Asr
+ : ShaderIrInst.Lsr;
+
+ Op = new ShaderIrOp(ShaderIrInst.Lsl, OperA, new ShaderIrOperImm(LSh));
+ Op = new ShaderIrOp(RightShift, Op, new ShaderIrOperImm(LSh + Position));
+ }
+ else
+ {
+ ShaderIrOperImm Shift = new ShaderIrOperImm(8);
+ ShaderIrOperImm Mask = new ShaderIrOperImm(0xff);
+
+ ShaderIrNode OpPos, OpLen;
+
+ OpPos = new ShaderIrOp(ShaderIrInst.And, OperB, Mask);
+ OpLen = new ShaderIrOp(ShaderIrInst.Lsr, OperB, Shift);
+ OpLen = new ShaderIrOp(ShaderIrInst.And, OpLen, Mask);
+
+ Op = new ShaderIrOp(ShaderIrInst.Lsr, OperA, OpPos);
+
+ Op = ExtendTo32(Op, Signed, OpLen);
+ }
+
+ Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
+ }
+
+ private static void EmitFfma(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
+ {
+ bool NegB = ((OpCode >> 48) & 1) != 0;
+ bool NegC = ((OpCode >> 49) & 1) != 0;
ShaderIrNode OperA = GetOperGpr8(OpCode), OperB, OperC;
@@ -278,15 +394,15 @@ namespace Ryujinx.Graphics.Gal.Shader
default: throw new ArgumentException(nameof(Oper));
}
- OperB = GetAluNeg(OperB, Nb);
+ OperB = GetAluFneg(OperB, NegB);
if (Oper == ShaderOper.RC)
{
- OperC = GetAluNeg(GetOperCbuf34(OpCode), Nc);
+ OperC = GetAluFneg(GetOperCbuf34(OpCode), NegC);
}
else
{
- OperC = GetAluNeg(GetOperGpr39(OpCode), Nc);
+ OperC = GetAluFneg(GetOperGpr39(OpCode), NegC);
}
ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Ffma, OperA, OperB, OperC);
@@ -294,6 +410,84 @@ namespace Ryujinx.Graphics.Gal.Shader
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
}
+ private static void EmitFmnmx(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
+ {
+ bool NegB = ((OpCode >> 45) & 1) != 0;
+ bool AbsA = ((OpCode >> 46) & 1) != 0;
+ bool NegA = ((OpCode >> 48) & 1) != 0;
+ bool AbsB = ((OpCode >> 49) & 1) != 0;
+
+ ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
+
+ OperA = GetAluFabsFneg(OperA, AbsA, NegA);
+
+ switch (Oper)
+ {
+ case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
+ case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
+ case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
+
+ default: throw new ArgumentException(nameof(Oper));
+ }
+
+ OperB = GetAluFabsFneg(OperB, AbsB, NegB);
+
+ ShaderIrOperPred Pred = GetOperPred39(OpCode);
+
+ ShaderIrOp Op;
+
+ if (Pred.IsConst)
+ {
+ bool IsMax = ((OpCode >> 42) & 1) != 0;
+
+ Op = new ShaderIrOp(IsMax
+ ? ShaderIrInst.Fmax
+ : ShaderIrInst.Fmin, OperA, OperB);
+
+ Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
+ }
+ else
+ {
+ ShaderIrNode PredN = GetOperPred39N(OpCode);
+
+ ShaderIrOp OpMax = new ShaderIrOp(ShaderIrInst.Fmax, OperA, OperB);
+ ShaderIrOp OpMin = new ShaderIrOp(ShaderIrInst.Fmin, OperA, OperB);
+
+ ShaderIrAsg AsgMax = new ShaderIrAsg(GetOperGpr0(OpCode), OpMax);
+ ShaderIrAsg AsgMin = new ShaderIrAsg(GetOperGpr0(OpCode), OpMin);
+
+ Block.AddNode(GetPredNode(new ShaderIrCond(PredN, AsgMax, Not: true), OpCode));
+ Block.AddNode(GetPredNode(new ShaderIrCond(PredN, AsgMin, Not: false), OpCode));
+ }
+ }
+
+ private static void EmitIscadd(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
+ {
+ bool NegB = ((OpCode >> 48) & 1) != 0;
+ bool NegA = ((OpCode >> 49) & 1) != 0;
+
+ ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
+
+ ShaderIrOperImm Scale = GetOperImm5_39(OpCode);
+
+ switch (Oper)
+ {
+ case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
+ case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
+ case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
+
+ default: throw new ArgumentException(nameof(Oper));
+ }
+
+ OperA = GetAluIneg(OperA, NegA);
+ OperB = GetAluIneg(OperB, NegB);
+
+ ShaderIrOp ScaleOp = new ShaderIrOp(ShaderIrInst.Lsl, OperA, Scale);
+ ShaderIrOp AddOp = new ShaderIrOp(ShaderIrInst.Add, OperB, ScaleOp);
+
+ Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), AddOp), OpCode));
+ }
+
private static void EmitFset(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
{
EmitSet(Block, OpCode, true, Oper);
@@ -306,10 +500,11 @@ namespace Ryujinx.Graphics.Gal.Shader
private static void EmitSet(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper)
{
- bool Na = ((OpCode >> 43) & 1) != 0;
- bool Ab = ((OpCode >> 44) & 1) != 0;
- bool Nb = ((OpCode >> 53) & 1) != 0;
- bool Aa = ((OpCode >> 54) & 1) != 0;
+ bool NegA = ((OpCode >> 43) & 1) != 0;
+ bool AbsB = ((OpCode >> 44) & 1) != 0;
+ bool BoolFloat = ((OpCode >> 52) & 1) != 0;
+ bool NegB = ((OpCode >> 53) & 1) != 0;
+ bool AbsA = ((OpCode >> 54) & 1) != 0;
ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
@@ -327,8 +522,8 @@ namespace Ryujinx.Graphics.Gal.Shader
if (IsFloat)
{
- OperA = GetAluAbsNeg(OperA, Aa, Na);
- OperB = GetAluAbsNeg(OperB, Ab, Nb);
+ OperA = GetAluFabsFneg(OperA, AbsA, NegA);
+ OperB = GetAluFabsFneg(OperB, AbsB, NegB);
CmpInst = GetCmpF(OpCode);
}
@@ -343,8 +538,18 @@ namespace Ryujinx.Graphics.Gal.Shader
ShaderIrOperPred PNode = GetOperPred39(OpCode);
- ShaderIrOperImmf Imm0 = new ShaderIrOperImmf(0);
- ShaderIrOperImmf Imm1 = new ShaderIrOperImmf(1);
+ ShaderIrNode Imm0, Imm1;
+
+ if (BoolFloat)
+ {
+ Imm0 = new ShaderIrOperImmf(0);
+ Imm1 = new ShaderIrOperImmf(1);
+ }
+ else
+ {
+ Imm0 = new ShaderIrOperImm(0);
+ Imm1 = new ShaderIrOperImm(-1);
+ }
ShaderIrNode Asg0 = new ShaderIrAsg(GetOperGpr0(OpCode), Imm0);
ShaderIrNode Asg1 = new ShaderIrAsg(GetOperGpr0(OpCode), Imm1);
@@ -378,10 +583,10 @@ namespace Ryujinx.Graphics.Gal.Shader
private static void EmitSetp(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper)
{
- bool Aa = ((OpCode >> 7) & 1) != 0;
- bool Np = ((OpCode >> 42) & 1) != 0;
- bool Na = ((OpCode >> 43) & 1) != 0;
- bool Ab = ((OpCode >> 44) & 1) != 0;
+ bool AbsA = ((OpCode >> 7) & 1) != 0;
+ bool NegP = ((OpCode >> 42) & 1) != 0;
+ bool NegA = ((OpCode >> 43) & 1) != 0;
+ bool AbsB = ((OpCode >> 44) & 1) != 0;
ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
@@ -399,8 +604,8 @@ namespace Ryujinx.Graphics.Gal.Shader
if (IsFloat)
{
- OperA = GetAluAbsNeg(OperA, Aa, Na);
- OperB = GetAluAbs (OperB, Ab);
+ OperA = GetAluFabsFneg(OperA, AbsA, NegA);
+ OperB = GetAluFabs (OperB, AbsB);
CmpInst = GetCmpF(OpCode);
}
@@ -426,7 +631,7 @@ namespace Ryujinx.Graphics.Gal.Shader
ShaderIrNode P2NNode = P2Node;
- if (Np)
+ if (NegP)
{
P2NNode = new ShaderIrOp(ShaderIrInst.Bnot, P2NNode);
}