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path: root/Ryujinx.Graphics/Gal/Shader/GlslDecl.cs
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Diffstat (limited to 'Ryujinx.Graphics/Gal/Shader/GlslDecl.cs')
-rw-r--r--Ryujinx.Graphics/Gal/Shader/GlslDecl.cs265
1 files changed, 132 insertions, 133 deletions
diff --git a/Ryujinx.Graphics/Gal/Shader/GlslDecl.cs b/Ryujinx.Graphics/Gal/Shader/GlslDecl.cs
index f7ae34fa..73426762 100644
--- a/Ryujinx.Graphics/Gal/Shader/GlslDecl.cs
+++ b/Ryujinx.Graphics/Gal/Shader/GlslDecl.cs
@@ -1,4 +1,3 @@
-using Ryujinx.Graphics.Gal.OpenGL;
using Ryujinx.Graphics.Texture;
using System;
using System.Collections.Generic;
@@ -51,9 +50,9 @@ namespace Ryujinx.Graphics.Gal.Shader
public const string SsyStackName = "ssy_stack";
public const string SsyCursorName = "ssy_cursor";
- private string[] StagePrefixes = new string[] { "vp", "tcp", "tep", "gp", "fp" };
+ private string[] _stagePrefixes = new string[] { "vp", "tcp", "tep", "gp", "fp" };
- private string StagePrefix;
+ private string _stagePrefix;
private Dictionary<ShaderIrOp, ShaderDeclInfo> m_CbTextures;
@@ -83,9 +82,9 @@ namespace Ryujinx.Graphics.Gal.Shader
public GalShaderType ShaderType { get; private set; }
- private GlslDecl(GalShaderType ShaderType)
+ private GlslDecl(GalShaderType shaderType)
{
- this.ShaderType = ShaderType;
+ ShaderType = shaderType;
m_CbTextures = new Dictionary<ShaderIrOp, ShaderDeclInfo>();
@@ -101,187 +100,187 @@ namespace Ryujinx.Graphics.Gal.Shader
m_Preds = new Dictionary<int, ShaderDeclInfo>();
}
- public GlslDecl(ShaderIrBlock[] Blocks, GalShaderType ShaderType, ShaderHeader Header) : this(ShaderType)
+ public GlslDecl(ShaderIrBlock[] blocks, GalShaderType shaderType, ShaderHeader header) : this(shaderType)
{
- StagePrefix = StagePrefixes[(int)ShaderType] + "_";
+ _stagePrefix = _stagePrefixes[(int)shaderType] + "_";
- if (ShaderType == GalShaderType.Fragment)
+ if (shaderType == GalShaderType.Fragment)
{
- int Index = 0;
+ int index = 0;
- for (int Attachment = 0; Attachment < 8; Attachment++)
+ for (int attachment = 0; attachment < 8; attachment++)
{
- for (int Component = 0; Component < 4; Component++)
+ for (int component = 0; component < 4; component++)
{
- if (Header.OmapTargets[Attachment].ComponentEnabled(Component))
+ if (header.OmapTargets[attachment].ComponentEnabled(component))
{
- m_Gprs.TryAdd(Index, new ShaderDeclInfo(GetGprName(Index), Index));
+ m_Gprs.TryAdd(index, new ShaderDeclInfo(GetGprName(index), index));
- Index++;
+ index++;
}
}
}
- if (Header.OmapDepth)
+ if (header.OmapDepth)
{
- Index = Header.DepthRegister;
+ index = header.DepthRegister;
- m_Gprs.TryAdd(Index, new ShaderDeclInfo(GetGprName(Index), Index));
+ m_Gprs.TryAdd(index, new ShaderDeclInfo(GetGprName(index), index));
}
}
- foreach (ShaderIrBlock Block in Blocks)
+ foreach (ShaderIrBlock block in blocks)
{
- ShaderIrNode[] Nodes = Block.GetNodes();
+ ShaderIrNode[] nodes = block.GetNodes();
- foreach (ShaderIrNode Node in Nodes)
+ foreach (ShaderIrNode node in nodes)
{
- Traverse(Nodes, null, Node);
+ Traverse(nodes, null, node);
}
}
}
- public static GlslDecl Merge(GlslDecl VpA, GlslDecl VpB)
+ public static GlslDecl Merge(GlslDecl vpA, GlslDecl vpB)
{
- GlslDecl Combined = new GlslDecl(GalShaderType.Vertex);
+ GlslDecl combined = new GlslDecl(GalShaderType.Vertex);
- Merge(Combined.m_Textures, VpA.m_Textures, VpB.m_Textures);
- Merge(Combined.m_Uniforms, VpA.m_Uniforms, VpB.m_Uniforms);
+ Merge(combined.m_Textures, vpA.m_Textures, vpB.m_Textures);
+ Merge(combined.m_Uniforms, vpA.m_Uniforms, vpB.m_Uniforms);
- Merge(Combined.m_Attributes, VpA.m_Attributes, VpB.m_Attributes);
- Merge(Combined.m_OutAttributes, VpA.m_OutAttributes, VpB.m_OutAttributes);
+ Merge(combined.m_Attributes, vpA.m_Attributes, vpB.m_Attributes);
+ Merge(combined.m_OutAttributes, vpA.m_OutAttributes, vpB.m_OutAttributes);
- Merge(Combined.m_Gprs, VpA.m_Gprs, VpB.m_Gprs);
- Merge(Combined.m_GprsHalf, VpA.m_GprsHalf, VpB.m_GprsHalf);
- Merge(Combined.m_Preds, VpA.m_Preds, VpB.m_Preds);
+ Merge(combined.m_Gprs, vpA.m_Gprs, vpB.m_Gprs);
+ Merge(combined.m_GprsHalf, vpA.m_GprsHalf, vpB.m_GprsHalf);
+ Merge(combined.m_Preds, vpA.m_Preds, vpB.m_Preds);
//Merge input attributes.
- foreach (KeyValuePair<int, ShaderDeclInfo> KV in VpA.m_InAttributes)
+ foreach (KeyValuePair<int, ShaderDeclInfo> kv in vpA.m_InAttributes)
{
- Combined.m_InAttributes.TryAdd(KV.Key, KV.Value);
+ combined.m_InAttributes.TryAdd(kv.Key, kv.Value);
}
- foreach (KeyValuePair<int, ShaderDeclInfo> KV in VpB.m_InAttributes)
+ foreach (KeyValuePair<int, ShaderDeclInfo> kv in vpB.m_InAttributes)
{
//If Vertex Program A already writes to this attribute,
//then we don't need to add it as an input attribute since
//Vertex Program A will already have written to it anyway,
//and there's no guarantee that there is an input attribute
//for this slot.
- if (!VpA.m_OutAttributes.ContainsKey(KV.Key))
+ if (!vpA.m_OutAttributes.ContainsKey(kv.Key))
{
- Combined.m_InAttributes.TryAdd(KV.Key, KV.Value);
+ combined.m_InAttributes.TryAdd(kv.Key, kv.Value);
}
}
- return Combined;
+ return combined;
}
- public static string GetGprName(int Index)
+ public static string GetGprName(int index)
{
- return GprName + Index;
+ return GprName + index;
}
private static void Merge(
- Dictionary<int, ShaderDeclInfo> C,
- Dictionary<int, ShaderDeclInfo> A,
- Dictionary<int, ShaderDeclInfo> B)
+ Dictionary<int, ShaderDeclInfo> c,
+ Dictionary<int, ShaderDeclInfo> a,
+ Dictionary<int, ShaderDeclInfo> b)
{
- foreach (KeyValuePair<int, ShaderDeclInfo> KV in A)
+ foreach (KeyValuePair<int, ShaderDeclInfo> kv in a)
{
- C.TryAdd(KV.Key, KV.Value);
+ c.TryAdd(kv.Key, kv.Value);
}
- foreach (KeyValuePair<int, ShaderDeclInfo> KV in B)
+ foreach (KeyValuePair<int, ShaderDeclInfo> kv in b)
{
- C.TryAdd(KV.Key, KV.Value);
+ c.TryAdd(kv.Key, kv.Value);
}
}
- private void Traverse(ShaderIrNode[] Nodes, ShaderIrNode Parent, ShaderIrNode Node)
+ private void Traverse(ShaderIrNode[] nodes, ShaderIrNode parent, ShaderIrNode node)
{
- switch (Node)
+ switch (node)
{
- case ShaderIrAsg Asg:
+ case ShaderIrAsg asg:
{
- Traverse(Nodes, Asg, Asg.Dst);
- Traverse(Nodes, Asg, Asg.Src);
+ Traverse(nodes, asg, asg.Dst);
+ Traverse(nodes, asg, asg.Src);
break;
}
- case ShaderIrCond Cond:
+ case ShaderIrCond cond:
{
- Traverse(Nodes, Cond, Cond.Pred);
- Traverse(Nodes, Cond, Cond.Child);
+ Traverse(nodes, cond, cond.Pred);
+ Traverse(nodes, cond, cond.Child);
break;
}
- case ShaderIrOp Op:
+ case ShaderIrOp op:
{
- Traverse(Nodes, Op, Op.OperandA);
- Traverse(Nodes, Op, Op.OperandB);
- Traverse(Nodes, Op, Op.OperandC);
-
- if (Op.Inst == ShaderIrInst.Texq ||
- Op.Inst == ShaderIrInst.Texs ||
- Op.Inst == ShaderIrInst.Tld4 ||
- Op.Inst == ShaderIrInst.Txlf)
+ Traverse(nodes, op, op.OperandA);
+ Traverse(nodes, op, op.OperandB);
+ Traverse(nodes, op, op.OperandC);
+
+ if (op.Inst == ShaderIrInst.Texq ||
+ op.Inst == ShaderIrInst.Texs ||
+ op.Inst == ShaderIrInst.Tld4 ||
+ op.Inst == ShaderIrInst.Txlf)
{
- int Handle = ((ShaderIrOperImm)Op.OperandC).Value;
+ int handle = ((ShaderIrOperImm)op.OperandC).Value;
- int Index = Handle - TexStartIndex;
+ int index = handle - TexStartIndex;
- string Name = StagePrefix + TextureName + Index;
+ string name = _stagePrefix + TextureName + index;
- GalTextureTarget TextureTarget;
+ GalTextureTarget textureTarget;
- TextureInstructionSuffix TextureInstructionSuffix;
+ TextureInstructionSuffix textureInstructionSuffix;
// TODO: Non 2D texture type for TEXQ?
- if (Op.Inst == ShaderIrInst.Texq)
+ if (op.Inst == ShaderIrInst.Texq)
{
- TextureTarget = GalTextureTarget.TwoD;
- TextureInstructionSuffix = TextureInstructionSuffix.None;
+ textureTarget = GalTextureTarget.TwoD;
+ textureInstructionSuffix = TextureInstructionSuffix.None;
}
else
{
- ShaderIrMetaTex Meta = ((ShaderIrMetaTex)Op.MetaData);
+ ShaderIrMetaTex meta = ((ShaderIrMetaTex)op.MetaData);
- TextureTarget = Meta.TextureTarget;
- TextureInstructionSuffix = Meta.TextureInstructionSuffix;
+ textureTarget = meta.TextureTarget;
+ textureInstructionSuffix = meta.TextureInstructionSuffix;
}
- m_Textures.TryAdd(Handle, new ShaderDeclInfo(Name, Handle, false, 0, 1, TextureTarget, TextureInstructionSuffix));
+ m_Textures.TryAdd(handle, new ShaderDeclInfo(name, handle, false, 0, 1, textureTarget, textureInstructionSuffix));
}
- else if (Op.Inst == ShaderIrInst.Texb)
+ else if (op.Inst == ShaderIrInst.Texb)
{
- ShaderIrNode HandleSrc = null;
+ ShaderIrNode handleSrc = null;
- int Index = Array.IndexOf(Nodes, Parent) - 1;
+ int index = Array.IndexOf(nodes, parent) - 1;
- for (; Index >= 0; Index--)
+ for (; index >= 0; index--)
{
- ShaderIrNode Curr = Nodes[Index];
+ ShaderIrNode curr = nodes[index];
- if (Curr is ShaderIrAsg Asg && Asg.Dst is ShaderIrOperGpr Gpr)
+ if (curr is ShaderIrAsg asg && asg.Dst is ShaderIrOperGpr gpr)
{
- if (Gpr.Index == ((ShaderIrOperGpr)Op.OperandC).Index)
+ if (gpr.Index == ((ShaderIrOperGpr)op.OperandC).Index)
{
- HandleSrc = Asg.Src;
+ handleSrc = asg.Src;
break;
}
}
}
- if (HandleSrc != null && HandleSrc is ShaderIrOperCbuf Cbuf)
+ if (handleSrc != null && handleSrc is ShaderIrOperCbuf cbuf)
{
- ShaderIrMetaTex Meta = ((ShaderIrMetaTex)Op.MetaData);
- string Name = StagePrefix + TextureName + "_cb" + Cbuf.Index + "_" + Cbuf.Pos;
+ ShaderIrMetaTex meta = ((ShaderIrMetaTex)op.MetaData);
+ string name = _stagePrefix + TextureName + "_cb" + cbuf.Index + "_" + cbuf.Pos;
- m_CbTextures.Add(Op, new ShaderDeclInfo(Name, Cbuf.Pos, true, Cbuf.Index, 1, Meta.TextureTarget, Meta.TextureInstructionSuffix));
+ m_CbTextures.Add(op, new ShaderDeclInfo(name, cbuf.Pos, true, cbuf.Index, 1, meta.TextureTarget, meta.TextureInstructionSuffix));
}
else
{
@@ -291,93 +290,93 @@ namespace Ryujinx.Graphics.Gal.Shader
break;
}
- case ShaderIrOperCbuf Cbuf:
+ case ShaderIrOperCbuf cbuf:
{
- if (!m_Uniforms.ContainsKey(Cbuf.Index))
+ if (!m_Uniforms.ContainsKey(cbuf.Index))
{
- string Name = StagePrefix + UniformName + Cbuf.Index;
+ string name = _stagePrefix + UniformName + cbuf.Index;
- ShaderDeclInfo DeclInfo = new ShaderDeclInfo(Name, Cbuf.Pos, true, Cbuf.Index);
+ ShaderDeclInfo declInfo = new ShaderDeclInfo(name, cbuf.Pos, true, cbuf.Index);
- m_Uniforms.Add(Cbuf.Index, DeclInfo);
+ m_Uniforms.Add(cbuf.Index, declInfo);
}
break;
}
- case ShaderIrOperAbuf Abuf:
+ case ShaderIrOperAbuf abuf:
{
//This is a built-in variable.
- if (Abuf.Offs == LayerAttr ||
- Abuf.Offs == PointSizeAttr ||
- Abuf.Offs == PointCoordAttrX ||
- Abuf.Offs == PointCoordAttrY ||
- Abuf.Offs == VertexIdAttr ||
- Abuf.Offs == InstanceIdAttr ||
- Abuf.Offs == FaceAttr)
+ if (abuf.Offs == LayerAttr ||
+ abuf.Offs == PointSizeAttr ||
+ abuf.Offs == PointCoordAttrX ||
+ abuf.Offs == PointCoordAttrY ||
+ abuf.Offs == VertexIdAttr ||
+ abuf.Offs == InstanceIdAttr ||
+ abuf.Offs == FaceAttr)
{
break;
}
- int Index = Abuf.Offs >> 4;
- int Elem = (Abuf.Offs >> 2) & 3;
+ int index = abuf.Offs >> 4;
+ int elem = (abuf.Offs >> 2) & 3;
- int GlslIndex = Index - AttrStartIndex;
+ int glslIndex = index - AttrStartIndex;
- if (GlslIndex < 0)
+ if (glslIndex < 0)
{
return;
}
- ShaderDeclInfo DeclInfo;
+ ShaderDeclInfo declInfo;
- if (Parent is ShaderIrAsg Asg && Asg.Dst == Node)
+ if (parent is ShaderIrAsg asg && asg.Dst == node)
{
- if (!m_OutAttributes.TryGetValue(Index, out DeclInfo))
+ if (!m_OutAttributes.TryGetValue(index, out declInfo))
{
- DeclInfo = new ShaderDeclInfo(OutAttrName + GlslIndex, GlslIndex);
+ declInfo = new ShaderDeclInfo(OutAttrName + glslIndex, glslIndex);
- m_OutAttributes.Add(Index, DeclInfo);
+ m_OutAttributes.Add(index, declInfo);
}
}
else
{
- if (!m_InAttributes.TryGetValue(Index, out DeclInfo))
+ if (!m_InAttributes.TryGetValue(index, out declInfo))
{
- DeclInfo = new ShaderDeclInfo(InAttrName + GlslIndex, GlslIndex);
+ declInfo = new ShaderDeclInfo(InAttrName + glslIndex, glslIndex);
- m_InAttributes.Add(Index, DeclInfo);
+ m_InAttributes.Add(index, declInfo);
}
}
- DeclInfo.Enlarge(Elem + 1);
+ declInfo.Enlarge(elem + 1);
- if (!m_Attributes.ContainsKey(Index))
+ if (!m_Attributes.ContainsKey(index))
{
- DeclInfo = new ShaderDeclInfo(AttrName + GlslIndex, GlslIndex, false, 0, 4);
+ declInfo = new ShaderDeclInfo(AttrName + glslIndex, glslIndex, false, 0, 4);
- m_Attributes.Add(Index, DeclInfo);
+ m_Attributes.Add(index, declInfo);
}
- Traverse(Nodes, Abuf, Abuf.Vertex);
+ Traverse(nodes, abuf, abuf.Vertex);
break;
}
- case ShaderIrOperGpr Gpr:
+ case ShaderIrOperGpr gpr:
{
- if (!Gpr.IsConst)
+ if (!gpr.IsConst)
{
- string Name = GetGprName(Gpr.Index);
+ string name = GetGprName(gpr.Index);
- if (Gpr.RegisterSize == ShaderRegisterSize.Single)
+ if (gpr.RegisterSize == ShaderRegisterSize.Single)
{
- m_Gprs.TryAdd(Gpr.Index, new ShaderDeclInfo(Name, Gpr.Index));
+ m_Gprs.TryAdd(gpr.Index, new ShaderDeclInfo(name, gpr.Index));
}
- else if (Gpr.RegisterSize == ShaderRegisterSize.Half)
+ else if (gpr.RegisterSize == ShaderRegisterSize.Half)
{
- Name += "_h" + Gpr.HalfPart;
+ name += "_h" + gpr.HalfPart;
- m_GprsHalf.TryAdd((Gpr.Index << 1) | Gpr.HalfPart, new ShaderDeclInfo(Name, Gpr.Index));
+ m_GprsHalf.TryAdd((gpr.Index << 1) | gpr.HalfPart, new ShaderDeclInfo(name, gpr.Index));
}
else /* if (Gpr.RegisterSize == ShaderRegisterSize.Double) */
{
@@ -387,35 +386,35 @@ namespace Ryujinx.Graphics.Gal.Shader
break;
}
- case ShaderIrOperPred Pred:
+ case ShaderIrOperPred pred:
{
- if (!Pred.IsConst && !HasName(m_Preds, Pred.Index))
+ if (!pred.IsConst && !HasName(m_Preds, pred.Index))
{
- string Name = PredName + Pred.Index;
+ string name = PredName + pred.Index;
- m_Preds.TryAdd(Pred.Index, new ShaderDeclInfo(Name, Pred.Index));
+ m_Preds.TryAdd(pred.Index, new ShaderDeclInfo(name, pred.Index));
}
break;
}
}
}
- private bool HasName(Dictionary<int, ShaderDeclInfo> Decls, int Index)
+ private bool HasName(Dictionary<int, ShaderDeclInfo> decls, int index)
{
//This is used to check if the dictionary already contains
//a entry for a vector at a given index position.
//Used to enable turning gprs into vectors.
- int VecIndex = Index & ~3;
+ int vecIndex = index & ~3;
- if (Decls.TryGetValue(VecIndex, out ShaderDeclInfo DeclInfo))
+ if (decls.TryGetValue(vecIndex, out ShaderDeclInfo declInfo))
{
- if (DeclInfo.Size > 1 && Index < VecIndex + DeclInfo.Size)
+ if (declInfo.Size > 1 && index < vecIndex + declInfo.Size)
{
return true;
}
}
- return Decls.ContainsKey(Index);
+ return decls.ContainsKey(index);
}
}
}