diff options
Diffstat (limited to 'Ryujinx.Graphics/Gal/OpenGL')
| -rw-r--r-- | Ryujinx.Graphics/Gal/OpenGL/OglPipeline.cs | 5 | ||||
| -rw-r--r-- | Ryujinx.Graphics/Gal/OpenGL/OglShader.cs | 51 | ||||
| -rw-r--r-- | Ryujinx.Graphics/Gal/OpenGL/OglShaderProgram.cs | 13 |
3 files changed, 32 insertions, 37 deletions
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OglPipeline.cs b/Ryujinx.Graphics/Gal/OpenGL/OglPipeline.cs index 3c8ada3e..64768e28 100644 --- a/Ryujinx.Graphics/Gal/OpenGL/OglPipeline.cs +++ b/Ryujinx.Graphics/Gal/OpenGL/OglPipeline.cs @@ -1,4 +1,5 @@ using OpenTK.Graphics.OpenGL; +using Ryujinx.Graphics.Shader; using System; using System.Collections.Generic; @@ -529,9 +530,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL { if (stage != null) { - foreach (ShaderDeclInfo declInfo in stage.ConstBufferUsage) + foreach (CBufferDescriptor desc in stage.ConstBufferUsage) { - long key = New.ConstBufferKeys[(int)stage.Type][declInfo.Cbuf]; + long key = New.ConstBufferKeys[(int)stage.Type][desc.Slot]; if (key != 0 && _buffer.TryGetUbo(key, out int uboHandle)) { diff --git a/Ryujinx.Graphics/Gal/OpenGL/OglShader.cs b/Ryujinx.Graphics/Gal/OpenGL/OglShader.cs index 8faa9053..8f4072c5 100644 --- a/Ryujinx.Graphics/Gal/OpenGL/OglShader.cs +++ b/Ryujinx.Graphics/Gal/OpenGL/OglShader.cs @@ -1,5 +1,6 @@ using OpenTK.Graphics.OpenGL; -using Ryujinx.Graphics.Gal.Shader; +using Ryujinx.Graphics.Shader; +using Ryujinx.Graphics.Shader.Translation; using System; using System.Collections.Concurrent; using System.Collections.Generic; @@ -51,54 +52,54 @@ namespace Ryujinx.Graphics.Gal.OpenGL bool isDualVp, GalShaderType type) { - GlslProgram program; + ShaderConfig config = new ShaderConfig(type, OglLimit.MaxUboSize); - GlslDecompiler decompiler = new GlslDecompiler(OglLimit.MaxUboSize, OglExtension.NvidiaDriver); - - int shaderDumpIndex = ShaderDumper.DumpIndex; + ShaderProgram program; if (isDualVp) { ShaderDumper.Dump(memory, position, type, "a"); ShaderDumper.Dump(memory, positionB, type, "b"); - program = decompiler.Decompile(memory, position, positionB, type); + program = Translator.Translate(memory, (ulong)position, (ulong)positionB, config); } else { ShaderDumper.Dump(memory, position, type); - program = decompiler.Decompile(memory, position, type); + program = Translator.Translate(memory, (ulong)position, config); } string code = program.Code; if (ShaderDumper.IsDumpEnabled()) { + int shaderDumpIndex = ShaderDumper.DumpIndex; + code = "//Shader " + shaderDumpIndex + Environment.NewLine + code; } - return new OglShaderStage(type, code, program.Uniforms, program.Textures); + return new OglShaderStage(type, code, program.Info.CBuffers, program.Info.Textures); } - public IEnumerable<ShaderDeclInfo> GetConstBufferUsage(long key) + public IEnumerable<CBufferDescriptor> GetConstBufferUsage(long key) { if (_stages.TryGetValue(key, out OglShaderStage stage)) { return stage.ConstBufferUsage; } - return Enumerable.Empty<ShaderDeclInfo>(); + return Enumerable.Empty<CBufferDescriptor>(); } - public IEnumerable<ShaderDeclInfo> GetTextureUsage(long key) + public IEnumerable<TextureDescriptor> GetTextureUsage(long key) { if (_stages.TryGetValue(key, out OglShaderStage stage)) { return stage.TextureUsage; } - return Enumerable.Empty<ShaderDeclInfo>(); + return Enumerable.Empty<TextureDescriptor>(); } public unsafe void SetExtraData(float flipX, float flipY, int instance) @@ -130,16 +131,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL private void Bind(OglShaderStage stage) { - if (stage.Type == GalShaderType.Geometry) - { - //Enhanced layouts are required for Geometry shaders - //skip this stage if current driver has no ARB_enhanced_layouts - if (!OglExtension.EnhancedLayouts) - { - return; - } - } - switch (stage.Type) { case GalShaderType.Vertex: Current.Vertex = stage; break; @@ -221,7 +212,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL private void BindUniformBlocks(int programHandle) { - int extraBlockindex = GL.GetUniformBlockIndex(programHandle, GlslDecl.ExtraUniformBlockName); + int extraBlockindex = GL.GetUniformBlockIndex(programHandle, "Extra"); GL.UniformBlockBinding(programHandle, extraBlockindex, 0); @@ -231,14 +222,16 @@ namespace Ryujinx.Graphics.Gal.OpenGL { if (stage != null) { - foreach (ShaderDeclInfo declInfo in stage.ConstBufferUsage) + foreach (CBufferDescriptor desc in stage.ConstBufferUsage) { - int blockIndex = GL.GetUniformBlockIndex(programHandle, declInfo.Name); + int blockIndex = GL.GetUniformBlockIndex(programHandle, desc.Name); if (blockIndex < 0) { - //It is expected that its found, if it's not then driver might be in a malfunction - throw new InvalidOperationException(); + //This may be fine, the compiler may optimize away unused uniform buffers, + //and in this case the above call would return -1 as the buffer has been + //optimized away. + continue; } GL.UniformBlockBinding(programHandle, blockIndex, freeBinding); @@ -263,9 +256,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL { if (stage != null) { - foreach (ShaderDeclInfo decl in stage.TextureUsage) + foreach (TextureDescriptor desc in stage.TextureUsage) { - int location = GL.GetUniformLocation(programHandle, decl.Name); + int location = GL.GetUniformLocation(programHandle, desc.Name); GL.Uniform1(location, index); diff --git a/Ryujinx.Graphics/Gal/OpenGL/OglShaderProgram.cs b/Ryujinx.Graphics/Gal/OpenGL/OglShaderProgram.cs index 9e68a8e6..86126bca 100644 --- a/Ryujinx.Graphics/Gal/OpenGL/OglShaderProgram.cs +++ b/Ryujinx.Graphics/Gal/OpenGL/OglShaderProgram.cs @@ -1,4 +1,5 @@ using OpenTK.Graphics.OpenGL; +using Ryujinx.Graphics.Shader; using System; using System.Collections.Generic; @@ -23,14 +24,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL public string Code { get; private set; } - public IEnumerable<ShaderDeclInfo> ConstBufferUsage { get; private set; } - public IEnumerable<ShaderDeclInfo> TextureUsage { get; private set; } + public IEnumerable<CBufferDescriptor> ConstBufferUsage { get; private set; } + public IEnumerable<TextureDescriptor> TextureUsage { get; private set; } public OglShaderStage( - GalShaderType type, - string code, - IEnumerable<ShaderDeclInfo> constBufferUsage, - IEnumerable<ShaderDeclInfo> textureUsage) + GalShaderType type, + string code, + IEnumerable<CBufferDescriptor> constBufferUsage, + IEnumerable<TextureDescriptor> textureUsage) { Type = type; Code = code; |
